1
2001: A Dink Odyssey
7
If you haven't played this d-mod, you're missing out on a lot, I'm
not saying a lot of what though ;) (Ps. Not a compliment ;)
Ok, first screen, try to find the exit, just walk around, you might
find it. Go down on the windows setup background to find some potions,
then go back up and right. Talk to Martridge (once he starts talking,
don't press any buttons) and go right again.. Weird story huh? Talk to
the tree and the fish, the fish gives you more health and an ID number
which starts with 441. Go down and talk to the white blob and answer
with 441... You can go down again now, go past the bonca's go down the
stairs on the left. Compliment the tree for more health, go back op
the stairs, take the other stairway and go up three screens to see the
Time Council. Listen to them, they'll give you a key. Back down the
stairs, you can use the teleporter now, do so and you'll see the
end-boss.. Kill him and go a screen up. Walk up the the man, he'll
teleport you to Martride, listen to him and the game will end
itself...
2006-01-16 02:06:44
publie
3
2007-10-15 22:39:44
oui
0000-00-00 00:00:00
4271
0
1.01331532954715
non
2006-01-18 23:06:50
en
non
1
0
2
2001: A Dink Odyssey
7
Si vous n'avez pas joué à ce d-mod, vous manquez beaucoup; je ne dis pas beaucoup de quoi cependant ;) (PS. Ce n'est pas un compliment ;)
Ok, premier écran, essayez de trouver la sortie; explorez simplement les alentours, et vous devriez la trouver. Descendez lorsque vous arrivez à l'écran avec le fond d'installation de Windows pour trouver quelques potions, puis revenez au-dessus et allez à droite. Parlez à Martridge (une fois qu'il a commencé de parler, n'appuyez sur aucun bouton) puis allez à nouveau à droite... étrange histoire hein? Parlez à l'arbre et au poisson; le poisson vous donne plus de vie et un numéro d'identité qui commence par 441. Allez dans l'écran de dessous, parlez é la boule blanche et répondez par 441... Vous pouvez maintenant descendre une fois de plus; passez l'écran du bonca et descendez les escaliers de gauche. Complimentez l'arbre pour avoir plus de vie, remontez les escaliers, prenez l'autre escalier et montez de trois écrans pour voir le Conseil du Temps. Écoutez-les; ils vous donneront une clef. Retournez en bas des escaliers; maintenant que vous pouvez utiliser le téléporteur, faites-le, et vous verrez le boss de fin... Tuez-le et montez d'un écran. Marchez jusqu'au gars, et il vous téléportera jusqu'à Martridge; écoutez-le et le jeu se finit de lui-même...
2006-01-16 02:17:05
publie
3
2007-10-15 22:41:58
oui
0000-00-00 00:00:00
636
0
0.684758776364528
non
2006-01-20 23:37:17
fr
oui
1
3
4
Bane of the Magi
7
<html>
<p>This walkthrough will not tell you all the secrets of the game. If you want to know where to find some secrets to make the game easier, visit Glen ( who lives in Palona ) and pay him. He will tell you a secret, or a hint. IT IS STRONGLY RECOMMENDED THAT YOU READ THE FILE NAMED BANEHINTS.TXT IN THE GAME DIRECTORY BEFORE PLAYING. Try to open all the barrels and chests you see ( as usual..;)). Be careful though, because there is a new monster in this game : the living chest. This fake chest attacks you when you try to open it. Fortunately, your thief skills will allow you to know if a chest is alive or not. This works for most chests. Do not forget to go to the cottage and to speak with your teacher ( Aaron or Martridge ) when you level up. When I say something like 'keep hurting people', I obviously mean harmless people. Do not try to fight the guards!</p>
<p>You are a duck. Great. Don't ask me how this is possible. Read the sign, then go north. Read all the signs, then enter the cave. You are Dink again. Chat with Martridge, then take the gold. Go north, then west. Talk to Selina. Go south.</p>
<p> </p>
<p><u><font size="4"> PART 1 : PALONA</font></u></p>
<p>The town of Palona is very big. Chat with the people and the guards if you want to. Go to the inn. Go upstairs and talk to Aaron. Alright, now you know where you can find a sword. He will also tell you where to find Jackal if you have stolen enough gold in town. You should try to find the dead soldier north of town to take it, but alas, there are slimes near it, so you might want to buy some nuts or turnips in town before going there. Don't go to the cottage right now. It is time to decide if you want to be good or evil.<br>
*If you want to be good, do not attack anybody in town (except the robbers) .<br>
*If you want to be evil, keep hurting people until the guards attack you ON SIGHT ( if you hurt someone and if a guard is near, you will be attacked by this guard, but not by other guards. You know you are evil enough when ALL the guards attack you on sight.). You will have to avoid them to survive, because you are not yet strong enough to defeat them.</p>
<p>You might have noticed some beggers in town. If you give them 10 $, you become less evil. You might also have noticed that the beggers sometimes get attacked by a robber. Kill the robbers when they appear, you can take their money as a reward. Now follow the road west of town until you see a bridge. You will get caught and thrown in jail.<br>
*If you are good : Introduce yourself or just remain silent. Now wait until Jackal appears. He will open the door. Now go upstairs, open the chest to find a magic potion, then go south and go out. <br>
*If you are evil : Introduce yourself. The Bringer of Light will ask you to help him. The guard will open the door. Now go upstairs, open the chest, get the magic potion, then go back downstairs. Go east and go out. If the Bringer of Light is here, you can talk to him if you want to. Or you can just leave.</p>
<p>You might want to talk to Jackal to learn thievery. Go to the healer's house, then push the shelf aside. Go downstairs and talk to him. If you haven't stolen enough gold yet, He will tell you to steal the gold in the barracks.<br>
<br>
<b>Stealing the gold</b> :<br>
*If you are good : That shouldn't be too hard. Enter the barracks, go upstairs. Break the chest, get the gold, and get the hell out of here. The guards will kill you if you aren't fast enough. Stealing the gold do not make the whole town hostile, hopefully. Go back to Jackal and talk to him.<br>
*If you are evil : The guards will attack you on sight when you enter the barracks, so it will be rather difficult to get the gold without getting killed. You might want to find some less dangerous places where you can steal some gold.<br>
When Jackal is convinced that you would be a good thief, he will ask you if you want to learn thievery. I'd say get it, it is very useful.</p>
<p><b>Getting the herb boots:<br>
</b>If you are a thief, you can try to get the herb boots. They are near the house south of the bringer's campound. Alas, you will have to enter the house to get them.<br>
*If you are good : No problem, the guard will let you pass. Use your thief skills and push the shelf aside. Go though the secret passage. Grab the herb boots. Open the chest and get the magic potion.<br>
*If you are evil : You can try to sneak past the guard, but he will probably kill you when you are trying to move the bookshelf ( don't forget to use your thief skills before ). If you manage to get past him, grab the herb boots, open the chest, get the magic potion, arm the herb boots, go back into the house, and quickly get out of here. If you can't get past the guard, you will need to wait until you are strong enough before attempting to get the herb boots ( or you can wait until you have a stunning bow, or an invisibility spell ).</p>
<p>Alright, now go to the cottage north of town. You will need to choose to become a mage, or a warrior. ( You should have taken the sword from the dead soldier's body north of town now. If you haven't yet, do so before going to the cottage.) </p>
<p><b> Becoming a mage or a warrior :<br>
</b> If you ask me 'What is the easiest?', I'd say it depends if you are good or evil. The warrior is very good in fighting, but he will have trouble to sneak past his foes. The mage isn't very good in fighting and will probably need to buy a good weapon to finish the game, however; some spells can be really useful to get you out of trouble. If you are good, becoming a mage can help you out significantly in Part 3, if you are evil, you should play a warrior. An evil Dink will have to fight a hard battle in Part 3, and a mage will have a lot of trouble winning the fight. But it's your choice. I managed to finish the game as a good warrior, as a good mage, as an evil warrior, and as an evil mage. Note that I almost always chose to learn thievery. If you are a mage and want to buy a weapon, sell your previous weapon before equipping the other, or it will disappear, and thus you will lose money. If you are a warrior and you want to buy a spell, choose wisely, because you won't be able to sell your spells. You will not be able to get the fireball spell back if you buy another spell, so you won't be able to burn trees again unless you buy the hellfire. It woild be wise to burn as many trees as you can before losing the fireball. You should know where to buy weapons and spells if you have read BaneHints.txt in the game directory.</p>
<p> Talk to Martridge now. Read the red scroll to learn fireball. If you are a mage, he will ask you to get a scroll from a fairy named Meena, who lives northeast of here. Do not go there yet. Try to go back to town. You will probably find Aaron (if not, search the town until you find him) . Talk to him. Go to the Bringer of Light's campound. Aaron will distract the guards and you will be able to enter the bringer's mansion. Go west ( if you stay too long near the entrance, the guard will problably attack you). Martridge will tell you to turn the handle on the wall. Do so ( if you are a thief, you can just pick the lock to open the door ) . Talk to Martridge, then hit him to break his shackles. Go south. Wait until the Bringer sees you. If you are good, the guard will attack you, so you'd better get out of here! If you are evil, you can talk to the guard.<br>
Go to the inn now. ( Enter from the eastern door if you are evil, because the two other doors are guarded.) Here you will find Martridge and Aaron. They will tell you to go the underground mine, but you might want to gain some experience and gold first ( by killing some monsters ) . You can also visit Glen, if you want. If you are a mage, it is time to get the scroll from Meena in order to learn the Spirit Door spell.</p>
<p><b> Getting the scroll from Meena :</b></p>
<p> *If you are good : Tell her Martridge sent you. She will tell you she hid the scroll under a rock, and she will tell you its location.<br>
*If you are evil : Alas, Meena won't help you. You'll need to find the rock yourself. I won't tell you where it is, that would be cheating.:) You can also, if you want, become good, then talk to Meena, then become evil again. To become good, you can kill the man who is hunting the fairies (he's one who says 'come here you stinking little sprite'). Alas, you can't reach him from where you are, so you will probably want to buy a bow first. If you are a mage, sell your longsword first! Make sure the fairy doesn't get hurt. I think killing the man won't make you good enough, so you will need to donate 10 gold to beggars until you are good enough ( you may need to donate a lot of gold, I had to donate more than 150 gold ). When you are good again, talk to Meena to learn the location of the rock, then go back in town and keep hurting people until you are evil again.Alternatively, if you don't want to become good and if you can't find the rock, you can buy the spirit/ethereal door spell. But this is expensive.<br>
When you have found the rock, go in town, buy a bomb, and drop a bomb near the rock. Go down the hole, kill the monster, go east, and get the scroll. Now go back to the cottage show Martridge the scroll to learn the Spirit Door spell. If you are a warrior and manage to find the scroll, you can give it to Martridge, but you'll lose the fireball spell.</p>
<p> When you are ready, go to the well west of town ( it is one screen east from the bridge ) . Look at it to find the ladder. Choose to climb down the ladder. Now try walking 'through' the well to enter the underground mine.</p>
<p><b> *If you are good</b> : You'll see someone near the ladder. His name is Shank. He thinks you're a slave and tells you to get to work. You can try to kill him if you want ( the fireball spell works well here ), but he'll eventually run away. Since you are good, your job is to free the slaves. Go to the northeast corner of the mine and you'll see a corridor. Follow it to go to the cells. The slaves are here, but you can't free them yet. The slaves will tell you that the guards have the keys. There are 6 doors, so you need to kill 6 guards ( there are 7 guards in the mine ) . The guards are easy to beat, even if you're a mage. When you have the 6 keys, go to the cells and open the door. WAIT UNTIL ALL THE PRISONERS GET OUT BEFORE PROCEEDING TO THE NEXT SCREEN, because I think there is a nasty bug. When you open the last two cells, Dink will probably say something like 'I should make sure they get out'. Go back near the ladder. Shank will attack you. Kill him, but make sure the slaves don't get hurt. When he's dead, wait until everybody is gone, then climb up the ladder ( just get close to it ). Martridge and Aaron will congratulate you and will tell you to go to the bringer's campound to help the town guards. Do so, but you might want to go to the healer's house first ( if you are injured ). When you are at the campound, wait until the town guards attack, then help them kill the blue soldiers. MAKE SURE AT LEAST ONE OF THE TOWN GUARDS SURVIVES. When the blue soldiers are dead, Martridge congratulate you ( again !) and tell you to go to the netherworld to get a ruby sphere. Congratulations, you've finished Part 1 and you should buy some elixirs ( especially if you're a warrior ) before attempting Part 2 and Part 3.<br>
<b><br>
*If you are evil</b> : Wait until Dink talks to Shank. Shank will ask you to kill a 'pesky gnome'. You can talk with him for further information, if you want. Now go to the southwest corner of the mine ( from where you are, you must go one screen east, then one screen south, then one screen west, then go one screen south ). You'll see a wall here. Part of this wall is fake and you can walk through it. You'll discover the 'pesky gnome' ( Shanton ). Tell him you have agreed to kill him. You will need to bring his hat to Shank, and there are two ways to get it. If you don't want to kill Shanton, you can ask him to give you his hat. He'll agree. Open the chest to get his hat. If you want, you can also fight Shanton. He is quite weak, but be careful, he will summon some spikes. Destroy Shanton as soon as possible and do not let the spikes touch you. You can also hide behind Shanton. The spike will have to hurt him to attack you. If you quickly get away from it, then hide behind Shanton again and again and again and again, the spike may eventually kill him. I wouldn't recommend doing this, though. You should kill Shanton yourself, otherwise you may not get the experience. You don't need to kill the spikes, you can just avoid them. They are quite slow, so this shouldn't be too hard. When Shanton is dead, open the chest and you'll het his hat. Now go back to Shank. Uh-oh, the slaves are escaping. Kill them. This is very easy, and Shank will help you. Just make sure Shank doesn't get hurt. When they are all dead, Shank will reward you. Climb up the ladder ( just get close to it ), and the Bringer of Light will tell you to defend his campound. Do so, but you might want to go to the healer's house first ( if you are injured ). When you are at the campound, wait until the town guards attack, then help the blue soldiers kill them and MAKE SURE AT LEAST ONE OF THE BLUE SOLDIERS SURVIVES. When the town guards are dead, the Bringer of Light will tell you to go to the netherworld to find the ruby sphere. Congratulations, you've finished Part 1 and you should buy some elixirs ( especially if you're a warrior ) before attempting Part 2 and Part 3.</p>
<p> </p>
<p><u><font size="4"> PART 2 : THE RIVER STYX</font></u></p>
<p>Being good or evil doesn't change this part. The only difference is that you won't meet Shanton in the mine if you're evil. Go back in the mine. Go to the place where you find Shanton. If you're good, you don't know where it is, so from screen with the ladder, do this : one screen east, one screen south, one screen west, kill the monster, one screen south, part of the wall is fake and thus you can walk through it, so go one screen south. If you are good, Shanton will give you a hint here, if you are evil, he doesn't appear ( anymore ). Go east. Get close to the statue to talk to it. Ask it about everything. It will tell you you need the skull of Kritos to summon Charon. There is nothing more you can do here, for now, so get out of the mine. From the screen with the well, go one screen south and one screen west. You need a bomb to destroy the rock. You can buy one in town. When the rock is destroyed, go down the hole, go one screen west, then go through the waterfall to enter the dragon's lair. This area is NASTY, and a stunning bow or a invisibility spell would help. If you are a warrior, you can try to fight the skeletons and the slayers ( the stone giants would be quite hard ), if you're a mage, you will probably only be strong enough to destroy the spikes! It would be nice if you tried to kill some skeletons, though, because you could get some gold and experience. Be careful, the skeletons move slowly, but they hit hard and fast. Upon entry, you will see two chests. Be careful, one of them is alive... Explore the whole area, you should find two other chests and the dragon's castle. When you find the dragon, he will tell you to speak with him. He will also tell you you must not take his gold. If you try to rob him, you will get hurt, because there are traps on the gold, and the dragon might attack you. Killing the dragon may cause odd results, so do not try to take his gold. Talk to him. He will agree to sell you the skull for 1000 gold. If you want, you can complain about the price and you will be able to buy it for 800 gold only. Open the chest to get the skull. Now exit the castle. WARNING : Part 3 will be soon, and it is hard. If you are a warrior, you might want to buy a useful spell, like heal or spirit door, or invisibility. Spirit door could be quite useful, because without this spell, you won't be able to exit the netherworld until you have found the ruby. It can be annoying, because you can get lots of gold in Part 3, and you won't be able to buy anything in the netherworld. When you are ready, go back in the mine and go to the screen where you found the dragon statue. From here, go east and follow the path. Eventually, you'll see a door. Unless your thief skills are high, you won't be able to pick it. You can increase your thief skills by stealing gold in town. If your thief skills aren't high enough, just drop a bomb near the door to destroy it. Go north and follow the path until you see a star. Go near it. The floor to the right will collapse. Jump in the hole ( MAKE SURE YOU HAVE AT LEAST 1000 GOLD FIRST ! ) . Now you won't be able to go back to Palona until the end of Part 3 ( unless you have the spirit door spell, of course ) ! Use your thief skills here ( if you are a thief ), because there are traps. Follow the path, and you'll see the river Styx. Call Charon. Refuse to pay, then promise to pay him on the other side. You'll probably need
Another ride to the netherworld later. This time he will tell you to answer his riddle. Answer *NOTHING* and you can pass.</p>
<p> </p>
<p><font size="4"><u> PART 3 : THE NETHERWORLD</u></font></p>
<p> This is the nastiest area of the game. The netherworld is full of very dangerous monsters. You can easily get lost here, because the map of the netherworld loops around and appears endless at first. There are four ways to finish this part :</p>
<p><b>- If you are a good warrior</b> : Alas, the skeletons here will attack you on sight. The ruby you must find is in heaven, but you will need some keys to reach the ruby, so do not go here yet. Instead go to... hell! Be careful here. The skeletons will attack on sight. You must find chests here. When you see a chest, open it and you will get a key. Watch you for slayers, also. You might get hurt but if you have the heal spell, this isn't much of a problem. The invisibility spell is very useful to sneak past the monsters. If you want, you can also fight them to gain experience, then you can use the spirit door spell ( if you have it ) when you level up, then you can go back to Aaron to gain a more powerful weapon. You may also find Hades in hell. His skeletons will attack you. You can avoid them and try to kill Hades to gain 2000 XP. When you think you have all the keys, get out of here and go to the heaven gates. You can talk with the guardians if you want. You may also have found a guardian bigger than others. You can talk to him to get some useful information. Anyway, when you face the gate, just talk to it ( or to the skull ) to enter. Try to find a screen with a ladder. There is also your mother here. You can talk to her. Climb the ladder. Being a thief is useful to avoid the traps and to pick the locks. Note that you won't be able to pick every lock. Unlock the doors without wasting too much keys ( take the shortest paths ) and you should be able to find the ruby sphere without too many problems. Take it. Now go back to the stone circle ( where Charon left you ), choose to return home and it's time for Part 4!<br>
<br>
<b>- If you are a good mage </b> : Your spells will allow you to heal yourself if you get hurt, to sneak past your foes, and to get out of here whenever you want. When you have the ruby sphere, it is better to get out with Charon, so if you are ready to stay here until you have the ruby and if you are afraid to forget where the stone circle is, use the earth rune when Charon leaves you alone. When you have the ruby, use the spirit door to go back to the stone circle. Read the good warrior path for more information on how to find the ruby. Contrary to the warrior, you may not want too many fight monsters to gain XP ( unless you have a very good weapon ). If you choose to do it, you can go back to Martridge to get a spell when you level up (with the spirit door spell).</p>
<p><b>- If you are an evil warrior </b> : Fortunately, the skeletons in hell will be friendly to you. But alas, the guardians of the heaven gates won't let you pass. Find the screen with the master guardian and talk to him ( funny, this guy attacks you if you managed to get the ruby without killing him and if you are evil when you talk to him, this could happen if you were an evil mage, but since you are an evil warrior, killing him is probably best ). He won't let you pass. Jump down the dark hole. Explore this place until you find some other stairs. Go up this stairs to find Hades. Join his evil army. He will tell you to kill the master guardian. Wait until the skeletons are gone, then go back into the hole. Find the other stairs again and go up to get back to the master guardian. You'll have to fight him. I think he is the strongest monster in the game. Use your stunning bow to stun him, then keep hitting him with your light sword until he dies. If you do not have the light sword, you can try to hit him with your claw sword, but it may take a while. When he dies, get the key. Now go to the heaven gate and talk to the door. Try to find a screen with a ladder. There is also your mother here. You can talk to her. Climb the ladder. Being a thief is useful to avoid the traps and to pick the locks. Note that you won't be able to pick every lock. Unlock the doors without wasting too much keys ( take the shortest paths ) and you should be able to find the ruby sphere without too many problems. Take it. Now go back to the stone circle ( where Charon left you ), choose to return home and it's time for Part 4!<br>
<b>- If you are an evil mage</b> : You *should* do what an evil warrior would do, but the battle with the master guardian can be extremely difficult for you. You might want to become good until you have the ruby. If you want to try to kill the master guardian anyway, here is what you must do : there are 2 ways to kill him. The first way : Hit the master guardian as much as you can before getting killed, then get away from him to heal yourself with the heal spell or some elixirs. Then hit him again. Be careful, he is very strong. Fortunately, the skeletons will help you. They can distract him significantly. The second way : Hit the master guardian with your stunning bow, then arm the herb boots and hit him until he dies. This can take a VERY long time ( 10 minutes maybe ? ) , but at least you are safe. When he dies, get the key. Now go to the heaven gate and talk to the door. Try to find a screen with a ladder. There is also your mother here. You can talk to her. Climb the ladder. Being a thief is useful to avoid the traps and to pick the locks. Note that you won't be able to pick every lock. Unlock the doors without wasting too much keys ( take the shortest paths ) and you should be able to find the ruby sphere without too many problems. Take it. Now go back to the stone circle ( where Charon left you ), choose to return home and it's time for Part 4!</p>
<p> </p>
<p><font size="4"><u> PART 4 : THE SCEPTER OF DRACOS</u></font></p>
<p> Meena will take you back near the cottage. Go to the cottage and talk to your teacher. He will tell you to face the Bringer of Light. When you are ready, go to the bridge. You'll notice that the bridge is repaired and that the guards are no longer here. Explore the area until you find the Bringer of Light.</p>
<p><b> Fighting Torman :</b></p>
<p>- <b>If you are a good warrior</b>, the battle will be very easy. Stun Torman with your stunning bow and destroy him and his moving fires with your throwing axe. When he dies, get the rod.<br>
- <b>If you are a good mage</b>, arm the ruby and use the hellfire magic against Torman. A stunning bow would also be useful to stop the moving fires. When Torman dies, get the rod.<br>
- <b>If you are an evil warrior</b>, the Bringer of Light will tell you to give him the ruby. Do so if you want, but he will betray you . Since you are a warrior, the ruby isn't very useful for you anyway. Fight him as a good warrior would do.<br>
- <b>If you are an evil mage</b>, the Bringer of Light will tell you to give him the ruby. Refuse, because it will be very useful to beat him. Fight him as a good mage would do.</p>
<p> Now that you have the Scepter of Dracos, you can get two endings, one good ending and one bad ending.</p>
<p><br>
<b> Good ending :</b></p>
<p> Go back to the netherworld and then go back to heaven ( destroy anything that blocks your way with the scepter ), find the well. The Gods will tell you to throw the Scepter into the well. Do so. Now you can ask them to be sent to a happier time and place, or you ask to to return to Palona, or you can just tell them you want to be on your way...</p>
<p><b> Bad ending :</b></p>
<p>Arm the Scepter, go back to town, and keep hurting everyone until the gods appear... This might take some time.</p>
<p> </p>
<p><b> THE END.</b></p>
<p> </p>
<p><b> And also :<br>
</b> -There are two ways to get to dragon's castle. The first is described in the walkthrough. The second requires the spirit door spell. Make sure you haven't used the Earth Rune spell yet, otherwise it will not work. Walk through the spirit door until you are sent to a rather cold place ( I mean, a place with snow ). Go north, use your thief skills ( if you have them ), then push the brick. Go through the opening.<br>
-You might have found a screen with a trapped dragon in hell. Use your thief skills on that screen, wait until Dink stop talking, then use your thief skills again. You can also your thief skills on that screen after the bad ending.</p>
</html>
2006-01-16 21:25:45
publie
3
2007-10-15 22:44:32
oui
0000-00-00 00:00:00
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2.14414272561428
non
2006-01-18 22:38:23
en
non
0
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Untitled
12
An update is in the works! Woohoo!
2006-01-10 01:04:00
publie
12
2007-10-15 22:19:18
oui
0000-00-00 00:00:00
219
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0.889433448792841
non
2006-01-18 01:04:03
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0
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Untitled
12
Yay! The half man half amazing Mr. redink1 has donated some space, so the The Dink Smallwood Solutions are back once more! I think this location is a keeper!
The design is a bit messed up though. Beuc, where are you?!
A new walkthrough is on the way!
2004-12-13 01:13:00
publie
12
2007-10-15 22:06:54
oui
0000-00-00 00:00:00
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0.970144454352939
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2006-01-28 12:41:03
en
non
0
2
7
New article
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Testing, testing, I'm having some problems updating, but I guess this works ;) As you can see, Beuc has crafted a fine new design for The Dink Smallwood Solutions. Hooray! We look snazzy now!
More great news! I decided to release the [Bane of the Magi->http://dynamic4.gamespy.com/~dink/display.cgi?action=File&ID=284] walkthrough I've been hogging for months! Oh yeah! The good old Lord of the Ducks, aka Ducklord sent me this quite large walkthrough a month ago! But I wanted to keep it! It was my precious... But then Ducklord reminded me of it.. And [here->4] it is! Stay tuned for an updated walkthrough, also by Ducklord! But I'm still too attached to that one! Maybe tomorrow ;)
2003-11-18 01:18:00
publie
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2007-10-15 22:01:52
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0000-00-00 00:00:00
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2006-01-18 01:17:34
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1
8
About
About the Dink Solutions
15
{{{URL}}}
The canonical Dink Solutions URL is [->http://solutions.dinknetwork.com/] .
{{{History}}}
Ah, The Dink Smallwood Solutions, let us reminisce. Founded somewhere in 1998 by Dukie, this place has almost always been the only website dedicated to the D-Mod walkthroughs. We had joy, we had fun. We moved quite a lot too. In 2001, Beuc joined forces with Dukie, which was probably the best thing to ever happen to this site. But as our lives got busier, the updates got scarcer. In 2005, redink1 offered us a permanent hosting location, as part of The Dink Network. But updates were still far and few in between. Until one day in 2006, when Dukie and Beuc setup a new dynamic website where authors can submit and edit walkthrough (see technical infos below). In December 2008 the website moved without much change to Beuc's server to ease maintenance and leverage speed from the unused CPU cycles.
{{{Current website - Technical overview}}}
The current website is managed using [SPIP->http://www.spip.net/].
The URL rewriting that includes the language code instead of the article ID can be found [here->http://solutions.dinknetwork.com/dinksols/patches/propres_lang.php-2.0.7.txt].
[spip-principles->http://solutions.dinknetwork.com/dinksols/spip-principles.txt] explains the basics to administer this SPIP website, and [design->http://solutions.dinknetwork.com/dinksols/design.txt] includes notes about some advanced configurations.
You can also grab the "d-mod" used for the old site background:
<doc29>
The a{maze}ing background was generated with [Mazesmith->http://mazesmith.sf.net] and edited with [The Gimp->http://www.gimp.org/].
{{{Current Webmasters}}}
- Daan Buckinx aka Dukie
Dukie, a Belgian native, is one of the solid pillars who supported the Dink Community since its first steps on the Internet back in 1998. Sadly he's MIA since 2007. We remember his humourous posts on the message board and his special ways to motivate his troups of professional and wannabe walkthroughs writers.
You can (attempt to) contact him at [->dukie@dinknetwork.com] or using ICQ, #1585774
Check [Dukie's D-Mod(s)->131]
- Sylvain Beucler aka Beuc
Beuc is the French co-owner of The DS Solutions. He joined the team in 2001, after having written some excellent walkthroughs. He also translated this entire site, Dink Smallwood itself and numerous walkthroughs in French. Beuc is now committed to the [GNU FreeDink->http://www.freedink.org/] project, a new an improved Dink engine that can be played on multiple platforms, support native translations, Ogg Vorbis musics, has cleaner code - and more to come!
You can contact him at [->beuc@beuc.net] or using Jabber, username Beuc
Check [Beuc's Homepage->http://www.beuc.net/].
2006-01-18 22:52:48
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2009-05-06 00:54:18
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2009-05-05 20:54:18
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13
10
Dink Smallwood
The Original Dink Smallwood Game
13
The original game isn't that hard, if you listen carefully to what everyone says, you'll probably get through. But for those who are still stuck, here's the [{{walkthrough}}->16], written by [Kevin Kazimir->mailto:kazimir@monmouth.com].
If you've done everything the walkthrough describes, and you're still stuck, you might want to check out the [Support Page->http://www.rtsoft.com/dink/pages/support.htm], directly from RTSoft. This support page handles questions like "After I kill Mog or the final boss, the game locks up, what should I do?" Most bugs are also covered here.
Or you could be stuck because you aren't strong enough to kill some enemies, like the end boss for example. Or maybe you just want some hints. Try our [{{Dink Smallwood Hints}}->37] then. If even these hints don't help you, then, my friend, you are in need of a cheat menu. I recommend Ted Shutes' [Ultimate Cheat->/dinksols/files/ultcheat.zip]. This is version 2.01, and it requires v1.06 or later of Dink Smallwood (aka the freeware version).
There is a very tiny chance that you're still stuck now. In that case, try posting a message at the [Dink Network Message Board->http://dinknetwork.com/forum.cgi]. The (mostly :) friendly people will try to help you there. Be sure to explain your problem carefully, and don't use "HEEEELP, I'M STUCK!!!!!" as a subject, but try to describe your problem in a few words, like "Stuck in Terris" for
example. A thank you when someone helps you there never hurt anyone neither ;) Also, you have the option (in 'Forum' mode) to select the D-Mod which you are stuck in: use it!
Try to help yourself before you post a message on the board though, and please, don't e-mail Seth Robinson, he's busy enough already.
If you need help installing D-Mods, check out [this page->http://dinknetwork.com/help_install/], it'll guide you through.
One last note: Don't try looking for Charlie, Pete or Port Town. You cannot buy the house near Dink's aunt's house. You cannot find or pick up Slayer claws in the original game. These were plot points and items that should have made it into final game, but were left out because of time constraints.
2006-01-18 23:08:16
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2006-02-24 07:44:59
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D-Mods
D-Mods Walkthroughs
14
Click on the name of the d-mod to go to it's walkthrough. Next to the name of the D-Mod is the author of its solution. You can find the email adresses of all the authors at the bottom. Be sure to only email the author of the solution of the D-Mod you're stuck in, not just any random person on the list.
The walkthrough for the original game is in the [Dink Smallwood section->10]!
There are no D-Mods here, just walkthroughs. If you want the D-Mods, go to [The Dink Network->http://dinknetwork.com/].
2006-01-18 23:09:57
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4
12
Archives
Past News Archives
21
(special page)
2006-01-18 23:16:32
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2006-01-21 20:41:58
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13
View Guestbook
20
=http://neptune.guestworld.lycos.com/wgb/wgbview.dbm?owner=DinkSols
(special page)
2006-01-18 23:19:25
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Links
Dink Smallwood Links
22
{{{Sites that update}}}
Well, for a good updated list, follow this link: [The Dink Network Links->http://www.dinknetwork.com/links.shtml]
{{{Dink history}}}
-[The Dink Smallweb->http://web.archive.org/web/20000621192954/http://www.prowler-pro.com/dmods/index.html]: Mike Snyder aka Wyndo, once dubbed as the Dink Smallwood guru or Dink Smallwood god, left our scene years ago to so he could work on his online games. Try checking out [Lunatix Online->http://www.lunatix-online.com]. Still houses a Timeline, an attempt to include every released D-Mod in an 'official' timeline. A great idea at the time, impossible now. It also housed a good D-mod authoring faq, and most old d-mods. Mike Snyder also created the first ever D-Mod and many others after that one, including an [Arkanoid clone->http://www.dinknetwork.com/display.cgi?action=File&ID=48]. Well worth a visit for the true Dink fan. The original site is gone, but the link refers to an old copy. Yay for the [Wayback Machine->http://www.archive.org/web/web.php]!
-[The Dink Darkwoods->http://users.ethergate.com/nexis/]: Gary Hertel aka Nexis, creator of the largest d-mod ever made, [Prophecy of the Ancients->http://www.dinknetwork.com/display.cgi?action=File&ID=63] (which also had the largest walkthrough ever made ;) The Dink Darkwoods was one of the only two updated Dink sites for a long time, together with Redink1's Smallnet. Also created Ultimate Cheat, the best cheat menu for Dink Smallwood. ({{update}}: site is dead)
-[The Dink Smallwood HQ->http://www.rpghaven.com/dinkhq]: Kevin Kazimir, said he would update his once-great page again, also created [The Slaughterhouse->http://www.dinknetwork.com/display.cgi?action=File&ID=76], winner of the first D-mod Contest. That comment was made a long time ago. ({{update}}: site is also dead)
-[Black Oaks Software->http://www.dsuper.net/~silencer/]: Silencer, founder of BOS created one of the first D-Mods, [Sword of Paranor->http://www.dinknetwork.com/display.cgi?action=File&ID=77], and was working on the incredible [Between the Shadows->http://www.dinknetwork.com/display.cgi?action=File&ID=88]. Then he disappeared, never to be seen again! ([Wayback Archive link->http://web.archive.org/web/20000830123438/http://www.dsuper.net/~silencer/])
-[Redink1's Smallnet->http://freeweb.digiweb.com/games/smallnet/index.html]: This site used to be the best Dink Smallwood site around and had everything ever released in the Dinkiverse. Dan Walma aka redink1 released some really great d-mods and add-ons including [Lost in Dink->http://www.dinknetwork.com/display.cgi?action=File&ID=58] which is basically four d-mods in one, and [DinkCraft->http://www.dinknetwork.com/display.cgi?action=File&ID=90], a d-mod made almost completely out of Warcraft graphics. Now morphed into the [Dink Network->http://www.dinknetwork.com].
-[O.S.T. Productions->http://members.tripod.com/ostp/]: Used to be maintained by Anders and located in Sweden, OSTP promised a lot, but only already released an interesting beta of a Dink-C editor.
-[Tim's Dink Avenue->http://members.tripod.com/timthealmighty/dink/]: Tim Maurer aka Coconut Monkey, was once feared ( :) for releasing low points in the Dink Smallwood history, such as The Dink Smallwood Forever Trilogy (unavailable for download), made a comeback with the much better [End of the World->http://www.dinknetwork.com/display.cgi?action=File&ID=54] D-Mod. Upon leaving the Dink scene, he turned his site over to Bunniemaster.
{{{Message Boards/Forums/Support}}}
- [Official Dink Smallwood Message Board->http://www.dinknetwork.com/forum.cgi]: The most popular forum
- [Dink Smallwood Support Page->http://www.rtsoft.com/dink/pages/support.htm]: Rtsoft's Dink help page
- [RTsoft->http://www.rtsoft.com/]: Needs no description, all hail to the makers of Dink Smallwood!
{{{Personal/Miscellannous Links}}}
- [Penny Arcade->http://www.penny-arcade.com/]: Dukie's favorite webcomic.
- [Steve Pavlina.com->http://www.stevepavlina.com/] : It's time to grow!
2006-01-18 23:26:06
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15
Sign Guestbook
19
=http://neptune.guestworld.lycos.com/wgb/wgbsign.dbm?owner=DinkSols
2006-01-19 00:10:46
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2006-01-28 06:56:11
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3
16
The Original Dink Smallwood Walkthrough
18
Dukie: I made couple of adjustments because a lot of people were
still stuck, hope this will help them.
{{{Stonebrook}}}
This part of the game is fairly simple. You start off in your
house.
Grab the pig feed and head north to the pigs. Drop some feed and
Milder will appear and you'll talk and such. Now go back to your
mother and talk to her. She'll tell you to talk to the townspeople.
Talk to Ethel and offer to find her duck. Yell at it and it'll go
home. Then go back to your mother. She'll tell you to get some
Alktree Nuts. This is your first venture outside of the town. Leave
the town and you'll meet the wizard who will talk to you.
Then head east and keep on going south until you reach the tree
with the nuts. Punch the tree with the nuts and a nut will fall
down. Grab it and head back to town. You'll then notice your house is
ablaze. A small automatic sequence will occur. Once it's over, talk
to the guard blocking the village exit. He'll talk about a letter at
your house. Return to your house and get the letter and the map. The
guard will now no longer block your path and you're free to leave the
village as you please.
First outside of the village, head east again and follow the path
up till you reach the sign that talks about the wizard's hut. Go north
from there and enter the hut and use all the talk options. Pick up the
potion he gives you and leave the house. Head south a screen from the
house and then go left to a treasure chest. Open it and grab the heart
container. Now return to the village entrance and head left. Keep on
going left till you hit the river. Then head up until you hit the
cliffs. Once there, keep on going right until you see a rock. Push the
rock aside and enter the cave. Inside, kill the beast by using a hit,
retreat, hit tactic. If this doesn't work try to level up a bit before
entering the cave, but it really isn't that hard! Then leave the cave
and head back the wizard's hut. You'll see he's gone but he leaves you
Fireball magic and 200 gold pieces. Grab them and return to the
village entrance.
You can get the Herb Boots now, check the bottom of this page for
info on how to get them.
Head west again to the shoreline and find the man who's on the
bridge. Pay his toll and cross the bridge into the Terris area.
{{{Terris}}}
First, head to the town. Talk to the people and be sure to somehow
buy a Long Sword - it helps a lot. Go to the tavern, chat with the
people,get laughed at, fight the guards, and you're done inside
there. Then head west of the tavern and enter the house. Talk to the
mother and she'll tell you about her missing daughter Mary. Talk to
the mother again and offer to find the little girl. Don't try to go
into the abandoned mine yet - it's suicide. Explore the country side
picking up heart containers and other treasure. Once you feel secure,
follow the path south of Terris and once it branches west, go down a
screen. You'll then reach the abandoned mine. Enter it and go right
twice. Talk to the trapped guy here and he'll tell you that you're
going to need some kind of magic to free him.
Head back to the tavern in town and the bartender will tell you
about the old hermit that lives south of the tavern. Go to his house
and knock on it by pressing space bar near the door. Go in and he'll
teach you the Acid Rain magic if your magic ability is at least 5. If
it isn't 5, go back to the mine and fight around to get it up to
5. Head back to the mine with the magic and free the man. The Cast
will appear and a short automatic sequence will follow. The guy you
freed will then die as he tries to fight the Cast and he'll give you
the scroll.
Now head to Goodheart Castle and go just northwest of it. You
should see two poles and if you try to walk through them you'll take
damage and get knocked back. Use the scroll you received and the
barrier will disappear, allowing you entry. Keep on going north, once
inside, until you can go north no further. Then head east a screen and
go north. Follow the path and you'll reach four girls worshipping a
dead dragon carcass. If they're not there, you have to talk to the
mother again, that usally works. You must have done all the things
leading up to this event too, otherwise they might also not be
here. Keep on listening and then you're going to have to fight the
girls who are really Bonca's.
After killing them the guy will turn into a Slayer - a very deadly
creature at this point in the game. Stay at a safe distance and use
Fireball magic to slowly wear him down. Now that Mary is saved you'll
become a hero in Terris.
{{{Kernsin}}}
Follow the path south of Terris to Kernsin. While following the
path you'll overhear a conversation between two Cast members saying
that they plan to crash the parade. Talk to the girl by the fountain
in the town square and then head to the bookstore and talk to the
mayor. You'll find out that you're going to need some
evidence. You're also going to need a bow. Save up for the bow and buy
one. Sure you could head south to the Goblin Sanctuary right now but
that would be a death wish. First, save up 1500 gold and then head to
the western beach and pick up Bow Lore. (It's under a tree you have to
burn with Fireball.) This is practically essential because you can't
damage the boss goblin without it. (*Note* Bow lore is not an item, it
will just make the bow more powerful and increases the chance of
getting a Power Shot)Then just scour the countryside picking up any
heart containers and potions you can find lying around.
Once you feel pumped head south of Kernsin to the Goblin
Sanctuary. Equip your bow and talk to the guard. He'll open the gate
and let you in. Head north a screen and kill the four goblins
there. Then, the boss goblin will appear. Kill him by getting power
shots. Some elixers of life might help you if you get low on hit
points. (*Note* A bug in the game might cause Dink to freeze if you
kill him using magic) After killing him he'll lead you to the Cast's
camp. A short automatic sequence will happen that shows Dink sneaking
inside ahut and stealing the evidence he needs to prove what the Cast
is doing. He'll then run away and get caught. You'll have to fight
three Cast troops. Keep your distance and wear them down with power
shots and fireballs and the battle will be over quickly. Back at town
the parade will go as planned and you'll gain hero status here as
well. Head to the bookstore and talk to the owner. Talk about news and
the owner will tell you the bridge to Windemere is fixed. It's time to
head to Windemere...
{{{Windemere}}}
This part of the game doesn't involve much fighting. Once in
Windemire, simply talk to everyone. You can go complete the quest in
this place right away but I recommend fighting around and buying a
Clawsword. (You'll need it for the next area!) Once you have the
Clawsword go to the shop and buy a bomb. Head to the screen with the
duck idol statue on it. You'll notice that there is a ring of stones
surrounding the duck idol and you can't get in – or so it
seems. On the north part of the screen you should notice a rock that
is somewhat black and has some cracks in it. Place your bomb there and
blow up the rock. You're now allowed access to the area around the
duck idol. Grab the treasure and then slaughter EVERY duck. Once this
is done a short automatic sequence will happen and the people here
will no longer praise the ducks.
You could leave this place right away but there is some stuff you
can do. First, explore the country side and pick up any items you
find. There is a secret area here and if you wish to know where it is
consult the secrets section at the bottom. Second, you can go to the
mayor's house (the one with the basement and the coins in front of it,
it's south-east of the ducks. This is NOT the mayor of Kernsin, it's
a house in Windemere) and follow the underground passage to an
island. Enter the first house you see and you'll find out a girl is
missing. Another short automatic sequence will occur and in the end
you'll have to fight two dragons. Dispose of them quickly with the
Clawsword you bought. Now the guy offers you throwing axes to
buy. You might want to buy them to kill the monsters around Windemere
quickly and from a distance for gold and experience. You'll need the
extra gold and experience for the next area. Now head back to
Goodheart castle and you'll be allowed entrance. Inside, you'll ask if
you can go find Milder and the king will grant you permission and open
a path to the north. Go north of the castle till you hit the cliffs
and follow the path east along the edge of the cliffs. You'll soon
reach a cave that leads to the next area.
{{{The Edge of the World}}}
This can appear to be one of the hardest areas of the game at first
but looks can deceive. If you bought a Clawsword in Windemere like
instructed by this walkthrough it'll ease the pain a bit. Equip it
and run right up to the Stone Giants and bash them repeatedly.
They're strong, but they don't have a lot of hit points. Once in the
Edge of the World, head east to a town. In there is a Church that
houses a fountain. This fountain is basically a free healer so it's
extremly valuable. In the other house, is a women selling a Light
Sword for 4000 gold and a Massive Bow for 5000 gold. Buy the Light
Sword first. You probably won't have enough gold at first so go
explore the Edge of the World and pick up the many potions scattered
here and there. Also, look for a staircase that leads to a man
selling Hellfire magic. To get to the staircase, from the town, keep
on going south and if you can't go south, east, until you see the
mainland below a cliff. Now walk west and south when you can and you
should see a staircase. Inside is a guy selling Hellfire magic for
1500 gold. Buy this! It'll make killing the Stone Giants a lot
easier!
You may not want to buy the Massive Bow. Instead, you might want to
buy the Flame Bow. If you choose to do that then you're going to most
definitely want to fight in the Darklands. Make sure you have a Light
Sword before heading into the Darklands. Ok, to get to the next area,
head back to the town. Go south from the church to a save point and
then east to a machine with a globe on it. Hit spacebar by the machine
and you can choose to hit the red button to take you to the
Darklands. I suggest being on level twelve at this point.There is also
a secret in this area you can goto. Check the Secrets section at the
bottom to find out where it is.
{{{The Darklands}}}
This is undoubtedly the hardest area in the game because... It's
the last board! There a variety of monsters in this place. Don't try
to talk to the girls or anything in this place because everything that
looks friendly is probably a monster in disguise. Equip your Light
Sword and Hellfire magic and go on a rampage killing guys for money to
save up for the Flame Bow. Also be sure to grab any potions you find
as there are a lot of them scattered around the area. If you want to
skip staight to the boss of the game head north a bit, then east, and
then south.
Doing that will get you to a save point. SAVE YOUR GAME! You'll
probably die the first time you fight Seth (the boss of the game)
because you do not know his attack patterns. Damaging Seth is no easy
task. The only way you're even going to touch him is with a bow so
forget everything else. Magic is usless, too. (Note: A bug in the game
might cause dink to freeze if you use magic)Use the Flame Bow if you
have it, it'll silence him in no time. If you don't have that then
either use a Massive Bow with Elixers of Healing in your inventory or
use a regular Bow and hope you get Power Shots, because otherwise you
probably won't even hurt him. Unless you have the Flame Bow, make sure
you have Elixers of Healing in your inventory. therwise, you might
take too much damage and die. GOOD LUCK!
{{{Secrets}}}
- {{The Herb Boots}}: Keep going down starting from the wizard's house, till you reachthe water. Go right once then and use the fireball magic to burn down a tree here. Keep going right then and you'll find a house where someone will sell you the Herb Boots. They make you walk and hit faster, but you can't use a weapon. You can also spot a lot of goodies on the other side of the water here, but you can't get these till a lot later in the game.
- {{Windemere}}: In the town of Windemire there is a secret that can help an
adventurer out a lot! Head south to the beach and look for a group of
shells that sort of make an isle into the sea. Follow these shells and
before you know it, you're walking on water! There you'll meet someone
who will sell you a Flame Bow for 25,000 gold! It's a lot, but save up
and buy it and you won't be disappointed! (*note* He only sells you
the firebow AFTER the king tells you to go to the Edge of the World,
you cannot get it before then!)If you keep going up, you can pick up a
bunch of treasure here, too. Luckily, the treasure is free.
Talk to the huge ducks too, and they might let you bet on duck
fights!
- {{The Edge of the World}}: Go to the very bottom screen of the Edge of the World. Not below the cliffs but the bottom screen while still on the cliffs. Now head west and keep on going until you hit trees. Once you see the trees go up a screen.
You'll now see two stone giants and acave. Walk into the trees to
the left of the cave and onto the next screen. Now head up and you'll
be at the Ice Castle. Inside, you can talk to a wizard and grab a
heart container but that's about it.
2006-01-19 00:19:21
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All Out Brawl
7
<html>Go right, killing all the enemies on your way (not required), take the
potions, left, up twice, get the goodies, down, left twice, up, left,
take the hearts, left three times and up twice, read the note, and
you've finished the d-mod!</html>
2006-01-19 15:44:56
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2006-01-19 15:43:28
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As Good As Eternity
7
<html><P>
If you are stuck in the game, try the AGAE <A
href="http://www.geocities.com/russianmyst/ahints.html">Game
Hints</A>
page of my website first: <A
HREF="http://tyrsis.dinksmallwood.net">http://tyrsis.dinksmallwood.net</A>.
</P>
<P>
Dink lives with his stepmother in the Twin Springs town. The game
begins with a cutscene that makes you understand:
something strange
and dangerous is going on... Then the evil woman spills her dead
water and sends Dink for it to the
forest.
</P>
<h3>Twin Springs</h3>
<P>
Leave the house and save the game (to the right of the house there is
partly hidden
save machine). Then go left and north. It's easy: the
forest is to the north of town (there is a sign and some pillbugs).
The witch lives to the right. There are two springs. You may steal the
water from one (or both), then take it to step-mom,
but better go
inside and ask the woman. She tells you the story, gives fireball
magic and the scroll (you may read it by
using the scroll. Later in
the game there will be several pages to pick from). There is a secret
in her house (enter the
fireplace). Leaving there, take water from
both springs. The dead water is not so useless. If you are killed it
heals you
(gives 20 hitpoints). So you have one chance not to die if
there is no time to heal yourself.<BR>The scroll is a letter
from
your grandfather, the magician. He locked the Evil Incarnate, immortal
enemy, in the stone monument in some hidden
underground place, but now
there is a way to banish him from this world for 7000 years - as good
as eternity... But he tries
to get free, and to banish him he must be
free!<BR>So you must find the place and the scrolls that were given
to different
people to keep... Talk to the priest. He will tell you
to get the holy weapons and magic in the Temple of Light.<BR>Now
you
know that Drink's step-mom is the enemy. Don't go to her until you
level-up once or twice. Visit the hermit (Hank) - go
to the right,
there will be slayer and 3 boncas. Hank will give you the claw sword
(father left it for Dink). You may take
some gold from his chest.<BR>
Talk to the trees on the screen with a slayer, kill the big pig that
digs the tree's roots,
talk to the tree. It heals you and gives you
the tree-pass.<BR>Explore the village. There are people you can talk
to, and to
the south of the church there is a tree with a secret. You
may buy experience there from an old Loony.<BR>To the north-west
of
the town there is a place with a lot of gray boncas. You may need an
elixir - buy it. To the left of the gray boncas there
is the rock
partly hidden by trees. You can get to it only by arming the tree-pass
and talking to the pine-tree. Then move
the rock (you must have attack
higher than 3 and arm the fist) from the left and go into the
cave. Kill bonca and gather the
bounty.<BR>To the north of the save
machine there are some gray boncas. A good source of gold and
experience. The bridge is
closed until later.<BR>Save the game then
go to the step-mom. She is tough. Kill her and take the shiny from the
table. Now
you have mother's magic mirror and locket. Don't sell them!
Save the game and cross the bridge. Now it is possible.
</P>
<h3>Vaulthill</h3>
<P>
You are in the Vaulthill town. As you may know already, they have a
problem: monsters invaded their
food stores in the underground
caves. The town is to the left, don't go south yet.<BR>A woman will
ask you to find her
daughter who went to the forest. The girl is to
the south of town in the hut. When you find her she gives you a
scroll. You
may read any of your scrolls using the one in your
inventory. They all are in one slot.<BR>There are some secrets there:
burn
the tree with 2 boncas - there is a lantern, the scroll, a
letter, and the map. It shows only part of the world. Press M to
see
where you are. Near the fenced slayer (to the south of the fence)
there is a rock. When you enter that screen you may
meet a man who
sells speed-boots for 4000 gold. Exactly what you get for clearing the
vaults.<BR>The vaults entrance is in
one of the houses. Near it there
is a fountain (the save machine). Kill boncas and pillbugs and collect
the money (talk to
the man in the house). The barman in this town will
cook you a healing dinner. Now buy the speed-boots. If the man is not
there, leave the screen and return a couple of times. Go to the right,
then hit the fence in the corner. One of the sections
disappears and
you may kill slayers, then go left and use the tree-pass to get into
the ring of trees for a megapotion. Also
you may find a cave (there is
a magic potion near the entrance. There is a soldier who talks to you
and gives
defense).<BR>Now you may follow the road to the east to the
</P>
<h3>Sunny Beach</h3>
<P>
There are some strange characters
in this town. The local smith has
water instead of fire and blames the wizard living nearby (the
"treasure hut" on your map).
Talk to the wizard and he will give you a
scroll and tell how to fix the fire for the smith (with fireball, of
course). The
smith will give you axes - useful and free.<BR>The
library is full of slimes. The slime mom is big and fast. Kill them
and
find the scroll in the chest. It is water magic scroll, one of the
necessary ones. The librarian will give you one
more.<BR>There is a
boatman in one of the houses. He rows in the house because he's afraid
of water. Tell him (a word of
consolation), and he will tell you of
the secret way to the island just to the south of town. He put the
stones there. The
stones are to the farthest right of the save
machine, on the beach near pine trees. Go south and collect a lot of
everything,
including the Hellfire scroll.<BR>The local "healer"
makes zombies. Kill them using Live water.<BR>In one of the houses
you
meet a programmer apparently dinking. Talk to him. He eventually
gives you a CD to give the other programmer. Don't sell the
disk!<BR>
Explore the place for some potions and gold, test the axes on slayers,
then follow the road to
</P>
<h3>The
Fountress</h3>
<P>
The only useful character there is the priest. He has a scroll. Talk
to the people. Some of them are
funny. Some talk to you about the
disappearance of goblins, their village nearby is deserted. Cross any
other bridge. You may
explore the goblin village now, but the only
goblin you may meet is to the west of the village. There is a sign
that tells
you "don't go there", if you do - there is a slayer hard to
kill (with no great bonus). Well, you were told.<BR>Now you may
go to
the east or to the south. Better try south first.
</P>
<h3>The Castle</h3>
<P>
The Castle is King's residence. You
may try to learn something about
your father in the castle. Visit all the houses. The library is
important: there in one of
the books you may read is the second
map. It shows more.<BR>The man near the save machine sells the
fruit. They are magical
and the prices are high. Explore the forest to
the south of town.<BR>
</P>
<h3>Murom Forest</h3>
<P>
There is a row of dark
pine trees (west side of forest), one tree is
lighter. Arm the tree-pass and talk to it to get into the forest. In
the middle
of it there is a house.<BR></html><img23|left><html><BR>Enter it and
talk to the man. He
will tell he doesn't need the CD and you may keep
it. Thank him, and he will tell you to use it. Now the disk has a
complex
function: randomly it will heal you, play music or balance
your stats (to the highest).<BR>To the east of the forest there is
a
"hunting place" - a lot of monsters for you to kill, and the
speed-boots in the chest if you don't have them
yet.<BR>Exit the
forest, then visit a secret island far to the south-west. The island
is not on the map, the shallow water is
marked on the beach. By the
way there you will see the Refuge village. They are strange people. If
you use the water magic on
their dry lake they will try to kill you,
so you must kill them. Better leave them be.<BR> Return to the main
road and visit
the next town to the east.
</P>
<h3>The Turtle Beach</h3>
<P>
The most interesting place in this town is the hotel. The
price is
high, but you may get a hint there. The forests are invaded by
slayers, there you may find some potions and big
hearts. To the east
of the town is the lake and the wilderness, where you may find the way
to the Temple of Light. If you go
far to the east you find the
hermit. He will give you the light sword, the scroll and the map with
the Temple of Light on it.
It is in the agae\tiles\map3.bmp file. Too
big to place here.
</P>
<h3>The Temple of Light</h3>
<P>
</html><img24|left><html><BR>Now you will find it
easily. Just go to the edge of the forest to
the north of the Temple
where it comes to the water. Pass between the trees and go right, then
down (you will see the walls
on the hill). The entrance is hidden, but
not completely. There is no maze, but be sure to collect the potions
(go far south,
kill the slayers). Enter the Temple (any of the doors),
go to the right. Talk to the wizard and he will tell you need
adamant
ore to forge the weapons and magic 25 to get the Rainbow magic. So you
must find the adamant and raise your magic.
Believe me, it's worth
getting.
</P>
<h3>The Blackhill</h3>
<P>
This is the miners' town. You may have visited it later,
but they
won't let you in their caves. Now you may enter the caves by moving a
big rock (don't forget to arm the fist), to
clear them of the
never-seen monsters. The caves are loaded with potions (a good way to
level-up), the horror alive is a
couple of dragons, but they have no
adamant there. The major sends you to find goblins. There are some
secrets to the west of
town (cross the bridge to get there) and to the
north-east. If you don't have a lantern, you must get the only one in
the
town. The man lives near the mines and will send you to the major
for the order, because he wants to get all the slayer meet
there.<BR>
Now it's time to go north, to the goblin village. You may explore the
northern part of the map. A lot of secrets
there. But the goal is -
</P>
<h3>The Goblin Village</h3>
<P>
To the west of the deserted goblin village you will meet a
goblin. Talk to him and he will activate the warp. It is the
pole. Warp to the secret goblin place.<BR>Talk to the chief, he
will
help you if you restore their water supply. The lake to the west is
dry. Use the water magic on the lake. It will be
filled. Then go talk
to the chief. He will give you the adamant and the scroll. Teleport
back and go to the Temple. Be sure
you have no less than 25 of magic.
</P>
<h3>Pages</h3>
<P>
Before proceeding you may check the pages you have. There are
9
pages. You must have #3,4,5,6 and 8. Other ones are good to have, but
not necessary. Here are places where they are:<BR>
<OL>
<LI>Coriolis The witch in the forest (Twin Springs)</LI>
<LI>Live & Dead water The girl in the forest</LI>
<LI>Unlocking
spell - 1 Old hermit near Temple (north-east, near the cliffs)</LI>
<LI>Unlocking spell - 2 Priest in Fountress</LI>
<LI>Unlocking spell - 3 Wizard in the forest (south-west of SunnyBeach, his house is marked "Treasure Hut")</LI>
<LI>Banishing spell - Goblin chief</LI>
<LI>Mother's letter - Librarian in SunnyBeach</LI>
<LI>Water magic - Chest in the
Library (same place)</LI>
<LI>Hellfire magic - Island to the south of SunnyBeach. The boatman in the house may give you
directions</LI>
</OL>
</P>
<h3>The Temple of Light again</h3>
<P>
The wizard tells you to wait in the library (the room to
the
left). Just talk to both of men there and go back to him. He will give
you the Lightning sword and axe, and Rainbow
magic. Right now they are
not so powerful. They must be blessed by the Teacher in the Magic
Valley. To get there you must
"pass the fire".<BR>Enter the fire in
the temple. You will be warped to the closed space with a warp
machine. Go to it - and
you are there. The way back is impossible.<BR>
Go to the north-east. Save the game. Then explore the place. The way
to the
west is blocked with fire. Don't try to pass it.<BR>Enter the
house - the only one you can. Talk to the wizard, then go to
the next
house. The next wizard will send you to "face the dragon". Not to kill
him!<BR>Save the game. Then find the dragon
and talk to him. Say
"Strange color...", then try not to upset him. He will lift the fire,
but don't go west yet! Return to
the wizard, talk to him, then go
north to the last wizard (Teacher). He is the tall one in the reddish
robe. He will bless
your weapons and take the magic mirror, so you may
return back. Now you may go west.<BR>If you tested your new weapons,
you
will see the difference. Especially with the magic and sword. Now
go west, gather the bonuses on the way and kill everything.
Then save
the game, flame the pine tree and enter the small cave. Use the
Lightning sword to cut the vines and enter
</P>
<h3>The Maze</h3>
<P>
The maze is not very complex, just be careful and use the rainbow magic to pass it. Have you read the
scrolls? "Hit the head to pass the gate". So look for the stone heads, hit them - and then the gates will be activated, to
warp you to the other maze section. The maze is the real bonanza. A lot of monsters.<BR>
When you pass 3 gates, there will be
2 dragons in the different-looking cave, then you better save the game and use the big red heart. The creature near the save
machine will sell you defense points for your gold. Well, the gold is not needed now, so buy everything you can. Then enter
the last cave for the
</P>
<h3>Final battle</h3>
<P>
You enter the next cave - and the fence falls behind you. You see
the
stone with "Dink Smallwood" carved on it. It vibrates, and the deadly
cold comes from it... This is the place, for sure.
You read the spell
- and the boss enters!<BR>The best weapon to kill him is the
Lightning sword. It gives Dink the speed as
if he armed the
speed-boots. The axes are second best choice. With the rainbow magic
the battle should not be too
hard.<BR>The numbers above the stone
show the hitpoints of the boss, so you may see where you are with
him.<BR>The boss
defeated, there is an explosion - and darkness. Then
you find yourself (Dink, that is) with his parents. Short blessing -
and
you are back in the Magic valley with all 4 wizards (the one from
the Temple too). They talk to you, then you go to the warp
machine to
see the final picture - thanks for playing.
</P>
<P>
Hope you haven't ultimately spoiled the game for yourself by
reading this :)
</P></html>
2006-01-26 08:26:25
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2006-01-26 17:25:10
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20
D-Mods
Soluces de D-Mods
14
Cliquez sur le nom du d-mod pour aller à sa soluce. Le nom de l'auteur de la soluce est à côté de celui du D-Mod. Vous trouverez les adresses e-mail des auteurs en fin de page. Assurez-vous de n'écrire qu'à l'auteur de la soluce du D-Mod où vous êtes bloqué, et non pas à une personne prise au hasard dans la liste.
La soluce du jeu original est dans la section Dink Smallwood!
Il n'y a aucun D-Mod ici, seulement les soluces. Si vous voulez les D-Mods, référez-vous au [Dink Network->http://dinknetwork.com/].
2006-01-21 00:26:07
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1
2007-10-16 15:52:40
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0.834412456209656
non
2006-01-23 20:30:01
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2
21
D-Mods
D-Mods walkthroughs
14
Klik op de naam van de D-Mod om naar de walkthrough te gaan. Naast de naam van de D-Mod staat de auteur van de oplossing.
Je kunt de e-mailadressen van alle auteurs onderaan vinden. Let er wel op alleen de auteur van de oplossing van de D-Mod waarin je vast zit te e-mailen, niet een willekeurige persoon van de lijst.
De walkthrough voor het originele spel is in de Dink Smallwood sectie!
Er zijn hier geen D-Mods, alleen walkthroughs. Als je de D-Mods wilt hebben, ga naar [The Dink Network->http://dinknetwork.com/].
2006-01-21 10:06:50
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1
2007-10-16 15:53:07
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0000-00-00 00:00:00
3980
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2006-01-23 20:28:20
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11
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22
Revenge of the Ducks
16
Two walkthroughs of Revenge of the Ducks!
{{{Jveenhof's Version}}}
Listen to the ducks at the begin of the game. Then go up for 3 screens. There's a opening in the wall there. Go in it. Then go 1 screen down and then 3 screens to the right. A conversation starts. Then the game automaticly makes you walk to the next screen. Defeat the bonca with the fire magic. Then go back to the screen. Another conversation starts. Also here you get automaticly moved tot he next screen. Go back to the exit of the caves. From the place where you enter the game you go 2 screens down and 1 to the left. Here's the hunter. Defeat him and you finished the game. If you cant beat him look under secret.
Now you just have to wait for ROTD2
Secret: Keep on going left and up until you cant go any further. There's a tree blocking the way. Burn it and you can get some bonnusses on the next screen. Now you can defeat the boss without breaking a sweat.
{{{Beuc's Version}}}
Yippie! Another mini and humorous DMOD!
You're a duck, and designated volunteer to save your kind from the HUNTER.
Go up three times, enter the cave. Go down, then right, talk to the shrine and you'll get some magic. Then kill the bonca to prove your bravery. After congrats, go out.
If you want a secret, go in the Northwest of the map, then burn down the trees, go left and pick up the goodies!
When you're ready, go down two times, then left, and kill the evil HUNTER with your fire ball. Now you rule! Admire the ending.
2006-01-21 12:49:10
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2007-10-16 15:53:31
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0000-00-00 00:00:00
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2006-01-22 20:19:42
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http://www.dinknetwork.com/display.cgi?action=File&ID=171
23
À propos
À propos des Dink Solutions
15
TODO
2006-01-21 14:57:18
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0000-00-00 00:00:00
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2006-01-21 14:57:12
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1
25
Home
Get Help
17
Welcome to The Dink Smallwood Solutions.
We assemble all available walkthroughs for Dink
Smallwood and its D-Mods and write new ones if none exist. So if
you're ever stuck, this is the place to be...
2006-01-21 16:51:28
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2006-03-31 18:21:32
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Accueil
De l'Aide
17
Bienvenue sur les Solutions de Dink Smallwood.
Nous avons essayé de rassembler toutes les soluces disponibles pour Dink Smallwood et ses D-Mods, et en avons écrit d'autres quand elles n'existaient pas. Donc si jamais vous êtes bloqué(e), vous êtes au bon endroit..
2006-01-21 17:42:37
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2006-01-21 17:42:28
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2001: A Dink Odyssey
7
Als je deze dmod niet gespeeld hebt, mis je een hoop. I ga alleen niet zeggen wat dat is ;) (PS : geen compliment)
OK, het eerste scherm. Probeer de uitgang te vinden, loop gewoon wat rond en je vind 'm wel. Ga naar beneden op het scherm met de windows setup achtergrond voor wat drankjes, ga dan terug omhoog en naar rechts. Praat met Matridge (zodra hij praat, druk niet op een knop) en ga weer naar rechts. Vreemd verhaal heh? Praat met de boom en met de vis, de vis maakt je weer gezond en je krijgt ook een ID nummer dat begint met 441. Ga naar beneden en praat met de witte klodder en antwoord met 441... . Je kunt nu weer naar beneden, ga langs de bonca's en ga omlaag via de trap links. Geef de boom een compliment voor meer gezondheid (health dus) en ga terug de trap op. Neem de andere kant en ga 3 schermen om de Time Council te zien. Luister naar hem en je krijgt een sleutel. Ga terug naar de trap, je kunt de teleporter nu gebruiken. Doe dat en je komt bij de levelbaas. Dood hem en ga een scherm omhoog. Loop naar de man en hij teleport je naar Matridge, luister naar hem en het spel is afgelopen.
2006-01-23 17:24:17
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3
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2006-01-21 19:37:19
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28
Dinky Dimensions 2: End of Time v2
23
This is a new version of the End of Time DMod, designed to fit in the Dinky Dimensions trilogy plot. Thus, the DMod is really different from (and better than :)) the first version.
You begin in Windemere without anything in your inventory; you have to prepare yourself for your next adventure:
- Potions: lots of potions are spread in these first 2 isles: Windemere and the 'isle' east of it. 2 are in the group of trees and rocks just right of the broken bridge. Some others are near Dink's stone, and in the screen right under a well (behind a tree), and also in the middle of the second island.
Don't hesitate to burn down all the tree as soon as you get the fire ball, and to break (boxes, barrels) everything in and outside the houses.
- Magic: In one of the first house you see, a woman can learn you fireball magic, but you need to have 4 magic points.
- Weapons: you will find a weapon seller in Windemere. Kill some boncas to get money, and buy 2 slayer claw, the clawsword, and the map. Do not forget to get some healing potions. You will also need a bomb... Ah! No bomb until a month. But a guy in the 2nd isle can help you; he ask you for a yellow apple, though. You can get a yellow apple from the apple tree south-west of Windemere, exchanging a slayer claw. You only need one bomb.
- Secret: if you want to buy again the firebow, you need 25,000 golds. Such a treasure can be found on the second isle, in a secret cave under a tree to burn down. But be aware! Do not follow the yellow coins to the next screen: there are lots of powerful and invincible boncas. You will prefer to use the secret invisible way wich is just left of the cave exit :)
Then you can buy the bow.
Since you are near the bow maker, let's go south-west of his house, and blow up the rock in the bottom of the screen. You now can enter King Eric's kingdom.
South-west of there is a trapped goblin. To free him you have to find a special weapon. Go south-est and try to find a place closed by fences. There is an entrance, but some plants prevent you from passing. Use the slayer claw to destroy them.
Inside is a guy who can sell you the Pure Evil Hammer (C). Buy it, and use it to free the goblin. You now have the key to enter the house east in the forest, and now can reach Beladar.
In this town, talk to everyone. Don't miss the healing fountain. Then go back to the guy in the house north-west so that he sends you in the red world.
Find the 3 rocks south-east, then find the 4th rock north-west, and bring it back to the 3 other ones. The south pass is cleared: use it. Now, go east, then north, and find the only part of the map that is not red: the guy here can give you some information and sell you some magic - it depends on how much money you have. Don't miss him. Then return to the recently cleared out pass, and go west this time, then north. There is a little maze then. Go east, and fight the 3 strange ennemies there (you don't have the choice) . You are now out of the red world.
Go back to the future teller, then go to the extreme east of the town. There is a big rock; push it right with your new strength, and then push it left to prevent the boncas from coming back in town. In this new part of the forest, there are potions in the extreme north-west, and a wizard a bit below and west who will give you a spell to fly some seconds above the eastern trees.
The next part will be more simple with these two maps:
<img1|center>
In this first map, you have to kill the 3 pillbugs, which are in the white dots. Yellow dots are treasures to grab. When this is done, the 3 rocks in the center of the map will disappear, and you will then have to find a stairway in this little maze.
Downstairs is another more complex maze:
<img2|center>
Follow the white line killing the little pillbugs before to walk on them, and do not forgot to read the notes with the code. When you reach the end of the white line, then just continue to follow this path, the only one available until the end. When you reach the end, go to the door and enter the code you read (9948). You then enter a strange level: you have a central which leads to 3 paths. Go to the end of each path, use each computer, and then come back to the central room and talk to the red dot in the center of the screen.
Then watch the ending. Bloody, huh? Fortunately, next (and last) part of the trilogy is in HighSpace Revolution. And do not forget Talmadge's second prophecy:
_ They will not have the chosen one
_ Unless the dead are revived...
2006-01-22 12:46:00
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3
2007-10-17 14:08:04
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2002-05-12 00:00:00
3988
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2006-01-28 05:16:49
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4
http://www.dinknetwork.com/display.cgi?action=File&ID=231
29
Dinky Dimensions 2: End of Time v2
23
Ceci est la nouvelle version du DMod End of Time, conçu pour rentrer dans la trame de la trilogie Dinky Dimensions. De fait, le DMod est vraiment différent de (et mieux que :)) la première version.
Vous débutez sans ressource dans Windemere; il va falloir vous équiper pour votre prochaine aventure:
- {Potions}: De nombreuses potions sont éparpillées dans les deux premières îles: Windemere, et une autre à l'est. 2 sont dans le groupe d'arbres et de pierres juste à droite du pont cassé. D'autres sont près du monument de Dink, et dans l'écran juste en-dessous d'un puits (et caché par un arbre), ainsi qu'au milieu de la seconde carte.
N'hésitez pas à brûler tous les arbres dès que vous avez la boule de feu, et à tout casser (caisses, barils) dans et à proximité des maisons.
- {Sorts}: Dans une des premières maisons que vous rencontrerez, une femme peut vous apprendre le sort boule de feu, à condition d'avoir 4 points de magie.
- {Armes}: Vous trouverez un vendeur d'armes dans Windemere. Tuez quelques boncas pour vous faire de l'argent, et achetez 2 griffes de slayer, une bonne épée, et la carte. N'oubliez pas de faire le plein de potions de vie. Vous aurez aussi besoin d'une bombe... Ah! Pas de bombes avant un mois. Mais un gars dans la 2e île peut vous aider; cependant, il demande une pomme jaune. Pomme jaune qui peut être obtenue du pommier qui se situe au sud-ouest de Windemere, monnayant une griffe de slayer. Et vous n'avez besoin que d'une bombe...
- {Secret}: Si vous voulez acheter à nouveau l'arc de feu, vous avez besoin de 25 000 pièces d'or. Un tel trésor se situe sur la seconde île, dans une grotte secrète sous un arbre à enflammer. Mais attention! Ne suivez pas les pièces jaunes vers l'écran à gauche: il y a là de nombreux, puissants et invincibles boncas. Vous préfèrerez sans doute emprunter le chemin secret invisible qui est juste à gauche de la sortie de la grotte :)
Ensuite vous pouvez acheter l'arc.
Vu que vous êtes près du fabriquant d'arc, allez donc au sud-west de sa maison, et explosez le rocher en bas de l'écran. Vous pouvez maintenant entrez dans le royaume du roi Eric.
Au sud-ouest se trouve un goblin prisonnier. Pour le libérer vous devez trouver une arme spéciale. Allez au sud-est et essayer de trouver un endroit cloturé. Il y a une entrée, mais des plantes vous empêchent de passer. Utilisez la griffe de slayer pour les détruire.
A l'intérieur se trouve un gars qui peut vous vendre le Pure Evil Hammer (C) (Hache du Mal Absolu). Achetez-le, et utilisez-le pour libérer le goblin. Vous avez à présent la clé pour entrer dans la maison à l'est dans la forêt, et pouvez à présent atteindre Beladar.
Dans cette ville, parlez à tout le monde. Ne manquez pas la fontaine de vie. Puis retournez voir la personne au nord-ouest pour qu'il vous fasse entrer dans le monde rouge.
Trouvez les 3 pierres au sud-est, puis trouvez la 4e au nord-ouest, et ramenez-la vers les 3 autres. Le passage au sud est maintenant dégagé: empruntez-le. A présent, allez à l'est, puis au nord, et trouvez la seule partie de la carte qui n'est pas rouge: le gars qui se trouve à cet endroit peut vous donner quelques informations ainsi que des sorts - cela dépend du montant d'or que vous possédez. Ne le manquez pas.
Retournez ensuite au passage récemment dégagé au sud, et allez à l'ouest cette fois, puis au nord. Il y a ensuite un petit labyrinthe. Allez à l'est, et combattez les 3 étranges ennemis qui s'y trouvent (pas le choix). Vous êtes maintenant sorti du monde rouge.
Retournez voir le devin à Beladar, puis allez tout à l'est de la ville. Il y a là un rocher; poussez-le à gauche avec vos nouvelles forces, puis remettez-le en place, pour éviter que les boncas ne reviennent en ville.
Dans cette nouvelles zone, il y a des potions tout au nord-ouest, et un magicien un peu en dessous à l'ouest qui vous donnera un sort pour voler quelques secondes au dessus des arbres situés en face de sa cabane tout à l'est.
La partie suivante sera plus simple avec ces deux cartes:
<img1|center>
Dans cette première carte, vous devez tuer les 3 pillbugs, qui sont représentés par 3 points blancs. Les points jaunes sont des trésors à ramasser. Ceci fait, les 3 rochers au centre de la carte vont disparaître, et vous devrez ensuite trouver un escalier dans ce petit labyrinthe.
Au bas de ceux-ci se trouve un autre dédale, plus complexe:
<img2|center>
Suivez la ligne blanche en tuant les petits pillbugs avant de marcher dessus, et n'oubliez pas de lire la note qui contient les codes. Quand vous atteignez la fin de la ligne blanche, suivez simplement le chemin; il n'y a plus d'embranchements. À la fin de labyrinthe, allez à la porte et entrez le code que vous avez lu ({9948}). Vous entrez alors dans une étrange zone: vous avez une pièce menant vers 3 chemins. Allez au bout de chacun d'entre eux, activez chaque ordinateur, puis revenez à la pièce centrale et parlez au point rouge au milieu de l'écran.
Puis regardez la fin du jeu. Sanglante, hein? Heureusement, la prochaine (et dernière) partie de la trilogie se déroulera dans HighSpace Revolution. Et n'oubliez pas la deuxième prophécie de Talmadge:
_ Ils ne trouveront pas leur héros
_ À moins que les morts ne soient ressuscités...
2006-01-22 20:11:00
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30
Revenge of the Ducks
16
Deux soluces de Revenge of the Ducks!
{{{Version de Jveenhof}}}
Ecoutez les canards au début du jeu. Puis montez de 3 écrans. Il y a une ouverture dans le mur à cet endroit. Entrez-y. Puis descendez d'un écran et allez ensuite 1 écran à droite. Une conversation commence. Puis le jeu vous fait automatiquement passer à l'écran suivant. Tuez le bonca avec le sort de feu. Puis retournez à l'écran précédent. Une autre conversation commence. Vous êtes à nouveau déplacé, vers l'écran précédent. Retournez à la sortie des souterrains. Depuis l'endroit où vous vous trouvez descendez de 2 écrans puis allez à gauche. Voici le chasseur. Tuez-le et vous avez fini le jeu. Si vous n'arrivez pas à le tuer lisez le secret ci-dessous.
À présent vous n'avez plus qu'à attendre ROTD2
Secret: Allez tout en haut à gauche, il y a un arbre qui bloque le passage. Cramez-le et vous pourrez récupérer quelques bonus dans l'écran suivant. Maintenant vous pouvez vaincre le boss sans vous fouler.
{{{Version de Beuc}}}
Yippie! Un nouveau mini DMOD plein d'humour!
Vous êtes un canard, et désigné volontaire pour sauver votre espèce du CHASSEUR.
Allez en haut trois fois, entrez dans la caverne. Allez en bas, puis à droite, parlez au gardien et vous obtiendrez un sort. Puis tuez le bonca pour montrer votre bravoure. Après vous être fait féliciter, sortez.
Si vous voulez un secret, aller au nord-ouest de la carte, puis brûlez les arbres, allez à gauche et ramassez tout!
Quand vous êtes prêt, allez deux fois en bas puis une fois à gauche, et tuez l'horrible CHASSEUR avec votre boule de feu. Maintenant vous êtes le maître! Admirez la fin.
2006-01-22 20:21:59
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31
Revenge of the Ducks 3
16
After this funny cut-scene, go east, then south, and then east again. No way to pass there. Go west, then south, then west again. See the rock? Push it from the left, and discover a secret entrance. Go in it.
Go east, talk the almost-dead guy, go east again, and you'll see the ways. Go to the western one first, follow the path, take the potion and kill the pillbugs. Then go back, follow the other path, and you'll meet Graymore. Kill the 2 pillbugs and go west, where there's a useful red heart. Now go upstairs.
Go 2 screens west, burn the tree so as to pass through, see the automatic sequence: Dink surrender! Then go south, follow the path. You come in a new little island, where there's a healing well. Then go west until you find a castle. Enter it.
There're several things to do here: Go north to find a potion. Then go back, go south, the 2 screens west, and take the spirit bomb magic (it's a bit difficult to 'catch' it, but there's no bugs, the scroll can be taken). Go north, east, north again, and fight Graymore. Then go west: Dink is trapped here. Use the spirit bomb on the fence, and free Dink - don't use the fireball, I heard that there were a bug who freezes the game if you do so.
You're now automatically moved to another screen. From there, go east, enter the unlocked house, then go south killing the pillbugs, go upstairs. Watch the ending movie. Now Credits!
2006-01-22 21:08:47
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32
Revenge of the Ducks 3
16
Après cette amusante scène cinématique, allez à l'est, puis au sud, et enfin à l'est à nouveau. Pas moyen de passer ici. Allez à l'est, puis au sud, puis à l'ouest à nouveau. Vous voyez le rocher? Poussez-le depuis la gauche, et découvrez un passage secret. Allez-y.
Allez à l'est, parlez au gars agonisant, allez à l'est à nouveau, et vous verrez deux chemins. Prenez celui de gauche pour commencer, suivez le chemin, prenez la potion et tuez les pillbugs. Puis retournez à l'embranchement, suivez l'autre chemin, et là vous allez rencontrer Graymore. Tuez les 2 pillbugs et allez à l'ouest, où se trouve un cœur rouge bien utile. Maintenant montez les escaliers.
Allez 2 écrans à l'ouest, brûlez les arbres afin de passer derrière, regardez la séquence automatique: Dink se rend! Puis allez tout au sud, suivez le chemin. Vous arrivez dans une nouvelle petite île, où se situe un puits magique qui vous soigne. Puis allez à l'ouest jusqu'à ce que vous voyiez un château. Entrez-y.
Il y a plusieurs choses à faire ici: allez au nord pour trouver une potion. Puis revenez au sud, allez au sud à nouveau, puis deux écrans à l'ouest, et prenez le sort bombe de l'esprit (c'est un peu difficile de "l'attraper", mais il n'y a pas de bogue, le parchemin peut être ramassé). Allez au nord, à l'est, encore au nord, et combattez Graymore. Puis allez à l'ouest: Dink est prisonnier ici. Utilisez la bombe de l'esprit sur la barrière, et libérez Dink - n'utilisez pas la boule de feu, j'ai entendu dire qu'il y avait un bogue qui bloquait le jeu si jamais vous le faisiez.
Vous êtes maintenant automatiquement déplacé vers un autre écran. De là, allez à l'est, entrez dans la maison déverrouillée, puis allez au sud en tuant les pillbugs, et enfin montez les escaliers. Regardez la fin de jeu. Et maintenant, Générique!
2006-01-22 21:08:00
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33
Revenge of the Ducks 2
16
After this cool splash screen (wait until it finishes just for fun :), and after the intro, you play again with Ronan the Warrior Duck, but riding a Bonca :)
Billy the Bonca can hit with its nail, and Ronan the Duck can launch magic fireballs. Also, you won't find any Save Machines because you can save with the Escape Menu :) Last but not least, in the same menu you have a good idea: a quest log.
Ok, let's go.
From where you start, go 2 screens right and one screen down (or if you're lost, start from the fountain North and go 1 screen right and one screen down). You'll meet a peculiar guy. Then, go 2 screen down and 3 screens left to find him again. He'll propose you a quest. As in Stone of Balance, if you refuse it, you'll return to Windows (but it is also funny ;).
Well, if you are here now I think you accepted the mission. Let's kick Xanatos' ass :) The druid gave you a lantern, so now we can go to the cave. To do this, go 5 screens right and 1 screen up (from the stones), and enter the house. Read the sign. If you want, you can take the "donations", but I know you couldn't do that without being morally hurt ;) Arm the lantern, then go down the stairs.
This is a quick cave. Don't forget the strength potion in the third screen.
Now you're in the second part. There's a town on your right, but it's empty (but some gold and a healing fountain). Let's try to figure out what happened.
Go south, and a guard will explain you. Hmm, how about a visit of the island? Use the bridge.
There, read the signs. If you enter, the guard will magically transform you into fresh meat, so it may be better to avoid this for now.
Follow the walls going right, and you'll get another potion.
Then walk around the prison, and then you'll find the window of the prison. Try to talk to the guys inside, and they'll tell you how to save them: you must poison the guard with a green mushroom.
The green mushroom: it is in the bottom-left corner of the isle.
To poison the guard: put the mushroom in the prison's fountain (just talk to the fountain).
Then you can deliver people.
Back to the town, you can visit houses (just don't go to the one which used to be locked for now).
You can chat and buy things at the merchant's, and I suggest you try that cool Inferno spell :)
When you're done, then go in the house at the East of the Town.
The DMOD is over. Can't wait for [RotD3->31] :)
2006-01-22 21:11:01
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34
Revenge of the Ducks 2
16
Après cet écran titre très sympa (attendez jusqu'à sa fin juste pour le fun :)), et après l'intro, vous dirigez à nouveau Ronan le Canard Guerrier, mais vous chevauchez un Bonca :)
Billy le Bonca peut frapper avec sa queue, et Ronan le Canard peut lancer des boules de feu magiques.
Ah aussi, vous ne trouverez pas de Machine à Sauvegarde parce que vous pouvez sauvegarder avec le menu Échap :)
Enfin, dans le même menu vous trouvez une bonne idée: un historique de vos quêtes.
Ok, on y va.
À partir de là où vous commencez, allez 2 écrans à droite et 1 écran en bas (ou si vous êtes perdu, partez de la fontaine au Nord et allez un écran à droite et un écran en bas). Vous allez rencontrer un personnage bien particulier.
Puis allez 2 écrans vers le bas et 3 vers la gauche pour le retrouver. Il vous proposera une quête. Comme dans Stone of Balance, si vous la refusez, vous retournez à Windows (mais c'est marrant aussi ;).
Bon, si vous lisez ceci maintenant je pense que vous avez accepté la mission. Allons botter le train de Xanatos :)
Le druide vous a donné une lanterne, et donc on peut aller dans le souterrain à présent. Pour cela, allez 5 écrans vers la droite et un écran vers le haut (à partir des pierres magiques), puis entrez dans la maison. Lisez le panneau. Si vous voulez vous pouvez prendre les "donations", mais je sais que vous ne pourriez faire cela sans être moralement blessé ;)
Sélectionnez la lanterne, puis descendez les escaliers.
C'est un court souterrain. N'oubliez pas la potion de force dans le troisième écran.
À présent vous êtes dans la seconde partie. Il y a un petite ville à droite, mais elle est vide (à l'exception de quelques pièces d'or et d'une fontaine de vie). Essayons de comprendre ce qu'il s'est passé.
Allez au sud, et un garde va vous l'expliquer. Hmm, que pensez-vous d'une petite visite de l'île? Prenez le pont.
Là, lisez les panneaux. Si vous entrez, le garde va vous transformer comme par magie en viande fraîche, donc ce serait mieux d'éviter cela pour le moment.
Suivez le mur sur la droite, et vous obtiendrez une autre potion.
Puis contournez la prison, et vous trouverez la fenêtre de la prison. Essayez de parler au gens qui sont à l'intérieur, et ils vous diront comment les sauver: vous devez empoisonner le garde avec un champignon vert.
Le champignon vert: il est dans le coin inférieur-gauche de l'île.
Pour empoisonner le garde: mettez le champignon dans la fontaine de la prison (parlez à la fontaine).
Là vous pouvez délivrer les habitants.
De retour à la ville, vous pouvez visiter les maisons (éviter simplement pour l'instant celle qui était fermée avant).
Vous pouvez discuter et acheter des trucs chez le marchant, et je vous suggère d'essayer le sort Inferno qui est sympa :)
Quand vous avez fini, allez dans la maison la plus à l'est de la ville.
Le DMOD est fini. Vivement [RotD3->32] :)
2006-01-22 21:13:13
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All Out Brawl
7
Ga naar rechts, door alle vijanden (hoeft niet hoor), neem de drankjes, links, 2x omhoog, neem de spullen, omlaag, 2x links, omhoog, links, neem de harten, 3x naar links, 2x omhoog, lees het bord en de dmod is voltooid!
2006-01-22 21:55:48
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Dinky Dimensions 1: Fiat
23
<html>
<p>ehasl says: This excellent walkthrough was originally written by
PureEvil, so most of the credits goes to him. I spent "a few" hours
cleaning up the code (that should make the page load a bit faster, and
it's easier to change the design), and adding anchors for easier
navigation. I also did some corrections/improvements. Please <a
href=http://www.reiseklinikken.com/ehasl/contact.html
target="_blank">tell me</a> if you are missing anything , or if
something is wrong. :-)</p>
<p>PureEvil says: When I started writing this walkthrough, I had every intention of being as specific as possible. I've played nearly every D-Mod available at the Dink Network, and have found myself needing hints as well. But, I eventually decided to write one a little less intensive. I believe the element of fun can be retained by pointing one in the right direction rather than giving A to B instructions and giving away every detail of a mod. That having been said, I hope this walkthrough is helpful to everyone, but I have left out the normal "turn here, turn there, look here, get this" stuff. For what its worth, I hope you find it helpful. Other things to note: I have tried to document all secrets, which after beating FIAT will be listed in a new menu option on the start-up screen, under the title secrets. When possible, I will give instructions on how to find the secret the first time you are near it. Others are only accessible after beating FIAT. All secrets listed during the walkthrough will be noted with a number in <a name="s" href="#s">< ></a>. They again will all be listed at the end of the walkthrough with more detail. Lore and luck are also secrets to be found, however, they are not listed on the FIAT secrets menu. I will note lore and luck directions with a number in <a name="l" href="#l">[ ]</a>. Again, some will not be accessible the first time you are near them. Lore and luck items will also be listed at the end of the walkthrough with greater detail, with their corresponding number</a>.</p>
<h3>Medlid</h3>
Cool, new splash screen, huh? Watch the opening movie, then you'll be zapped into a tree on the main Magik Isle, Medlid. A kind (and soon dead) wizard will help you out of the tree. Here is your first opportunity to see some cool new graphics. Nice looking bonca. Kill it! Wander around for a while, and a little movie will start on any screen. Listen to the wizard, then you'll be zapped into another wizard's house. Chat with the wizard, and then the adventure begins. The wiz says you need to build a fence to protect the village. Talk to the rest of the wizards on the isle, they are all a bunch of helpless, useless girlie-wizards. They will tell you what you need to know though. You have to find a fence guy that lives under ground. You'll notice some hill like areas to the east of the village and past the trees. One of these areas (kinda southwest) is accessible from an entrance hidden by a tree (not a pine tree). Find this area and push the rock in it to reveal a hole. Jump in! Follow the main path down here to the end, being sure to "talk" to all the bookcases. At the end you'll see a rock blocking the path. Looks like you'll need a bomb. To exit, take the path heading north off the main path, and you come out near the first wizard's house. Buy the bomb and go blow up that rock in the tunnel. Inside you'll find the infamous fence dude. Do what he wants, and he'll build a fence for you. Damn, he is quick! Did you read anywhere about the lead on the rocks? No? Make sure you do, because the wizard in the second door of the big building in the village can change it to gold. Find lead by "talking" to the rocks. Have the wizard keep changing it into gold for you, as you can only carry so much at one time. I found that he will generally do this 3 times for you, or until you have 250 or more gold. OK, enough about that. Back to the village now, on your way kill some stuff to level up (this walkthrough assumes you are killing as much as possible to gain experience, and saving when able, so I won't mention that again). You'll see the drunken hermit fence builder did a fine job. Let the wizard know its up and he'll chat a bit.</p>
<p>Off to see the pastor. Refill your life at the fountain (a well in the south central area of Medlid is useful for this as well) and talk to the Pastor. Nothing is easy! He has hidden the key under the church, but he won't let you go down there unless you have a sword. Odds are, you don't have enough gold for a sword, so you'll need to find a way to get some more. That trick with the lead doesn't work anymore, the stupid wizard takes it from you now. Back to the village, the last door in the big building is a hotel. Talk to the wimpy clerk, then go upstairs and find a guy who will tell you how to earn some gold. If you have at least 250 gold, you can find the pillbug larvae he speaks of one screen west of the church. If you have less than 250 gold, the lead trick will still work. Anyway, get the larvae and follow the instructions that the guy gives you. The clerk will give you 200 gold for your troubles. Go buy the sword from the wizard south of the main village, out on the water. Back to the church. The pastor now lets you move the fountain and go down. Kill as many monsters down here as possible, because they give gold. You can make lots of gold down here, and always come back later to get more. When your life gets low, go back upstairs to refill, then back down to continue fighting. Oh yeah, the key... The key is down another level from here, through what looks like a wall, but is an archway. Kill the Fire Stone dude to get it. If you killed most of the monsters down here, you'll have well over 1500 gold. I recommend buying a map. When doing that, invest in some bombs too. You can fit up to 5 in one inventory slot, and you'll need them.</p>
<p>Go back to the small castle and use the key. Those bombs will work nicely here. Blow up a section of rocks and go down the stairs and follow the tunnel to the end. More rocks! Blow 'em up. Welcome to Magik Isle Rai.</p>
<h3>Rai</h3>
Spend some time walking around the island, exploring and leveling up. In the south-central part of the island, near some trees, you'll see Dink think to himself "I have to find a way through those trees". Now the adventure on Rai begins. The village on Rai (did you buy a map?) is in the northeast corner. Talk to everyone in the village, the wizard in the most northern house can help, but wants a slayer claw. Luckily the wizard a few houses south has one, but he wants a beer. (Is there an AA meeting on these isles?) After getting the claw, go back to the wizard in the northern house, give him the claw and listen to his plan. Go back to the potion wizard on Medlid, where you will see that the potion you need is very expensive. If you need more money, head back to the catacombs under the church. After buying the potion head back to the wizard on Rai, he'll tell you how to use it. Go to that goblin hut and drink up. Once inside the basement here, you should look for a note first. After you find the dynamite down there you turn back into Dink. That note, however, can only be read by a duck. Kill some ducks down here, they're easy, plus they give gold and its kinda fun anyway. One duck even gave me a healing potion. Once past the trees that you blew up, go all the way east and look for a path on the east wall. Taking that path you'll come across some strong ass winds. Now, go west and find the only house in this part of Rai. Talk to the guy and do what he says. Completing his task earns you some herb boots. Wear those boots, and getting through that windy path is no longer a problem. After getting through the path, head north and find the burnt out house and crawl into it. Find some place inside to do a buttstomp (B) and poof, you're in the basement. Down here you must find 3 sticks and some beans and talk to a fireplace. There is nothing up the stairs here, but you can find <a name="cl1-1" href="#l1-1">[1]</a> bow luck by buttstomping near the east wall. After being blown out the roof, look around for a burning ring of fire. Walk into it! In here (it's far up in the clouds) is a maze. Certain parts of the maze will be closed off until you find two red dots and turn them green. Pretty easy. All the way west down here you will find 2 paths that head north. One has a well that will refill your life, the other a note. The note speaks of walking on air. Can't do that from where you are, but that little island you see is centered between the one you are on and the one with the well. Hmmm.. When you figure that out.. Meet the Air Knight. I originally thought this guy was tough. Try to stay all the way east on this platform, and be ready to use your direction keys, because this guy can call some heavy winds that will knock you off the platform and kill you. The best way to beat this guy is to kick his butt... with herb boots, of course. When you kill the Air Knight a short sequence will play out and you'll have the ability to use elemental air magic. At this point you may need to chop down a tree (it talks to you) to get out of the area you are in. If you want, you can have your sword elementalized with air. Remember the guy on Rai that does that? Anyway, he can elementalize swords with all the elemental magics you find on the Magik Isles. Different swords and magics work better on different elemental creatures. Although, fighting an air creature with air magic or air weapons, actually give the creatures more strength. So, play around with the weapons and magic as you earn them, and find out what works best. I went through the whole game without elementalized weapons. But, as the gold begins to accumulate and you can afford more swords, they do come in handy in order to build an Ultimate Weapon. The guy who elementalizes weapons can explain to you what you need. You will definitely want an Ultimate Weapon for you battle with FIAT, because beating him with one unlocks a secret...Ultimate Ending. Wow, really got ahead of myself here! But... Now would be a good time to talk about secrets. There are 14 secrets and numerous other cool stuff to find on these isles. At the end of the game a new menu button shows up on the main menu on the start screen that shows you all the secrets you found. There are many that will only be accessible after beating FIAT. At any rate, when possible, I will tell you where a secret is when you are near it. Others will be listed at the end of the walkthrough. Other items such as lore and luck will be mentioned periodically if I know how to get them. For example, Bow lore and axe lore can be found on Medlid. You must first have those 2 weapons in order to find the lores. You won't have an axe until after your adventure to Rife, nor a bow till your adventure to Tware. On Medlid, there is a pole surrounded by water towards the center of the isle. Attacking that pole with a throwing axe makes a teleporter appear that will allow you to get the lore for that weapon. Same process for the bow. Beer lore is available on Medlid also. You must be a duck to get it (in the tunnel leading to the fence guy, talk to the book shelves.). You won't have the ability to turn into a duck again until you get to northern Rife. Uh, back to the adventure on Rai. There is a fire torch surrounded by water on Rai, if you go back there when you have a bow (which you get on Tware), you will find a wizard. He will give you a duck whistle. During the course of your travels, arm it near ducks to collect them in the whistle. This will come in handy soon. You'll also see some new bridges built. Take the newly built bridge in the south to Drognu. Welcome to Magic Isle Drognu!</p>
<h3>Drognu</h3>
<p>After taking the bridge to Drognu, and exploring a bit, you'll notice that the isle is split in two by a fence. There really isn't much to do or find on the part you're on. Explore a little more and find an interesting formation of sprouts growing from the grass. The formation looks a bit like a star and has some nasty pillbugs nearby. Do a buttstomp (B) in the middle of this formation and fall into the hole created. Follow the tunnel through and you'll emerge in an abandoned home. Exit the house, after finding some goodies, which are supposed to be in there... Now you'll be in a small village. Enter all the houses and exhaust all possible chat options. Be sure to explore the houses as well, particularly one with a garden on the second floor. Take the green mushroom when you find it, you never know, it may be useful. After exploring the houses and this half of the island, head to the southwest part and notice a rock blocking your path. Talk to the rock (spacebar) , and a loony wizard will appear. The guy has a horrible speech impediment and pisses you off, but promises to move the rock if you get him something. He wants an A _ _ LE (he says "ahh-ll"). Remember the fruit tree in the village on Drognu? Hit the fruit tree and a short cut-scene will take place. The cut-scene involves a man who can help you obtain an apple, if you get him a duck head. A duck head? Did you come across a black church on Drognu? Find the black church and talk to the nice guy. He'll let you visit his duck for a green mushroom. Go see the duck, get the head and return to the fruit tree. You will now learn Fist of Might. Sure, its handy to get that apple, but it will also work on a certain tree in Medlid that had a potion in it. I believe this guy also gives you a necklace, hold on to it till later.</p>
<p>Go back to the loony wizard and give him the apple. Poof, the rock is gone. Besides lots of mean boncas and assorted enemies, there is also 2 houses in the southern part of Drognu, the area you have just entered. Work your way through the maze, and find the first house in the eastern part. If you got the map, it will help here. Go inside and meet Tony Hawk, world famous sk...er, potion wizard. Tony sells mana potions. Mana potions basically increase the strength of you magic for one use. It seems, however, that our boy Tony is out of clean bottles. Dammit! Find you way back to the village in the northern part of Drognu and get clean bottles. It'll take a little doing, but it is easy enough. After securing some bottles return to Tony. Buy as many mana potions as you can carry (5) or as many as you can afford. I never really saw gold to be a problem in this game after Medlid was completed. Now, go south from Tony's house and start to work your way west. <a name="cs1" href="#s1"><1></a> Take the last north path before the bridge and POOF you found a secret (status: use the printscreen key to change the appearance of your screen). Go back to the bridge and continue west. Find the other house and talk to the guy inside. Apparently there is a bridge that you can't see! The guy will help you see it if you give him a mana potion. Good deal. Before heading back east to find the bridge, explore north and west of his house for good measure.</p>
<p>Back east now, and you'll soon see a bridge heading north. Take the bridge and prepare for battle. What lies ahead is, in my humble opinion, the toughest Knight to beat. Once inside...Doh, falling rocks will block your path. Well, you know the drill, jump in that hole there. Yes, that one right near you. It gets a little tricky down here, and of course the quest is to seek and destroy this levels boss, the Earth Knight. It seems every path is blocked by stones and the damn dynamite is on the opposite side of them. You must find a way to destroy the rocks using that dynamite. The air magic you recently earned should do the trick, but you must do it from the side of the dynamite, and not from behind the rock. You'll figure it out, and realize that the entire path to Earth Knight is just like this. Simply back track when needed to access other paths to clear the one you need to use. Remember that air magic bounces. :-)</p>
<p>Earth Knight. I found the best way to beat this guy is to kick (with boots) him till your life gets to low, then use the air magic. Periodically he will drop rocks. If they land on you you're <strong>dead</strong>. But... those same rocks will score 50HP if they hit him. When a rock drops, simply arm your fist and punch it towards him. This process takes a while, but it is the only way to get more than 1 HP at a time. Keep in mind, he will stop dropping rocks unless he is attacked and uses his sword. So keep provoking him. When the Earth Knight is defeated, you will earn earth magic. Woohoo. Watch the short movie after your victory. This guy has built another bridge. Before leaving Drognu, there is another secret to be had. <a name="cs2" href="#s2"><2></a> On the northern half of Drognu, you should have seen a triangular shape of trees with a blue stone at their base. Walk north past that formation and when the land stops and the water begins, well, just keep walking north. Follow the path on the water in the ways that it allows you to go and you'll be lead to a small island with a small dungeon. Go in and retrieve Gladiator, (a stand alone type game that has many levels.) When and if you gain your freedom in Gladiator another secret, <a name="cs3" href="#s3"><3></a> Debug (use F12 to gain cool info) is unlocked.</p>
<p>Take the new bridge that has been built and Welcome to Tware.</p>
<h3>Tware</h3>
<p>Tware seems to be experiencing a horribly wet season, as it will not stop raining. Could it be evil doings? You will find that the elemental creatures are quite hard to kill on Tware. You can always buy another sword and go have it elementalized with earth to make killing these nasty things easier. Explore all the houses in the north west part of Tware and chat with all the wacky wizards. One wizard offers you a bow if you can find him 5 nuts, 1 pie and 1000 gold. <a name="cl1-2" href="#l1-2">[1]</a> Also in this wizards house is a bookshelf with great info. Talk to the bookcase, then punch it. A talking book will give you a clue as how to get Bow Luck. It's hidden in the sunken building on Rai. Read the secrets summary for more information. The nuts are all available in Tware. You'll find 2 in trees (punch them), 2 from kind residents, and one in the east-central part of the fenced off forest. You can access the forest from just north of the village. If you run into dragons in the forest, choose to "run" when given the option and go all the way east in here, then north to retrieve the nut. We'll get back to those dragons soon enough. The pie? Go back to Drognu, you can get one from the wizard near the apple tree. Before I get ahead of myself, in your exploration of Tware, you should have come across a Knight forbidding you access to southern Tware. He won't let you go until a bit later. You should have also read a posted news item in the mayor's office, calling for a hero to free his daughter. Ok, back to the walkthrough. After finding the required items, you will be given a bow. The bow will kill those dragons in the forest quite easily. And that's good, because you must get through that forest to find the mayor's daughter. Furthermore, the knight blocking the way to southern Tware won't budge until you save the mayor's daughter. In the forest, head north killing all the dragons, then east and south till you come to a house. Go in the house, down the stairs and kill the wimpy slayer. You have saved the mayor's daughter. To gain access to southern Tware just ask the knight to move and he will. Once in southern Tware, visit the only house down there. Talk to the bookcase and it tells you something. (Talking and hitting bookcases in FIAT is a great way of getting info, so remember that and visit others you have gone by if you haven't.) Rather than making you figure it out, I'll tell you what to do. You must find a Rain Machine. Work your way through the maze to the east of the house and explore every path. Remember where you see the save machine because you'll be going back there. The Rain Machine can be found by going east as far as possible, then south. When the path ends and turns west, keep going south - into the water. Walk through the water to a small island with a quirky machine. Remember that duck whistle I told you about? Use it right in front of that stone head blocking the entrance to the machine. Talk to the machine to shut it off, and the rainy season ends! Also on this small island another secret can be found! <a name="cs4" href="#s4"><4></a> Just north of the Rain Machine is a secret exit off the island. Follow the path on the water in the directions it allows you to walk and it will lead you to a smaller island. Go in the dungeon and get Ed the SCV 2 (another small stand alone game where you are Ed). If you are patient enough after winning/losing this game, you will unlock another secret, <a name="cs5" href="#s5"><5></a> Refill (an awesome function, accessed by pressing the R key. It refills your life. Unfortunately, this was almost the last secret I found, it will be very handy for you.) Ed the SCV 2 is available at the start-up menu under secrets. Refill is obviously available during gameplay. {Note from ehasl: I got gimme, not refill.}</p>
<p>After turning off the rain machine and exploring for secrets, return to the maze through the water. Go back to where you found the save machine and you will find a stairway leading down has appeared. This dungeon leads to the Water Knight. The Water Knight maze is very inventive. You must explore the maze and set off nukes in order to access other areas of the maze. After every nuke you set off, you will find a new rock bridge leading to a formally inaccessible part of the maze. The ultimate goal here is to reach a stairway that brings you to your battle with the Water Knight. The stairway will eventually be accessible towards the center portion of the maze. In your travels here, kill as many slayers and stone giants as you can, as they randomly drop weapons that will make it possible to create an Ultimate weapon. Having an Ultimate weapon at the end of the game to beat FIAT will unlock a secret, so it is worth killing these foul creatures. Weapons they drop include Snedfee's Sword and Gimac's Sword. Snedfee and Gimac were once powerful warriors. Anyway, a certain house in the Gladiator mini-game explains this very well. The guy on Rai who elementalizes weapons also gives clues. Ah, back to the walkthrough. The Water Knight. This guy was easy, I beat him in about 3 minutes using nothing but earth magic. If you've been increasing your magic instead of strength the magic reloads pretty quickly. Beware of water waves on the southern part of the platform. After winning, watch a short movie and you have elemental water magic. You can also buy another sword and have it elementalized. You will eventual need to for an ultimate weapon, but not yet, unless you want to. There is now a new bridge from the sand bar on Medlid that leads to Rife. Before leaving Tware, you will see a blue arrow formation of rocks just west of the fenced forest. Do buttstomps just south of the formation and you will find <a name="cs6" href="#s6"><6></a> Green Blood (an escape menu option that turns blood green). Find your way back through Tware, Drognu, and Rai, then onto the sand bar on Medlid. The bridge will enter onto Rife on the north. Take the Bridge and Welcome to Rife.</p>
<h3>Rife</h3>
<p>Rife is full of elemental fire creatures. Once on Rife, explore all the houses, kick barrels, and talk to dead people. Remember that necklace? Talk to a dead woman in one of the houses and she will give you <a name="cl2" href="#l2">[2]</a> axe luck. Walk around outside town for a while, and soon, one of FIATs minions will appear and KILL you. Yup, you're dead. The option comes up: Load, Restart or Quit. Chose any of them. You are revived. And you have a full life line. Cool. Talk to the guy again and he tells of a tunnel on Rife that leads to the northern part of Rife. Go outside, talk to the boat, and head back to Rife. One of the houses has a bed that will move when pushed from the south towards the north. There is a blood trail leading it. Under the bed is a stairway that leads to a room and a blocked tunnel. Talk to the guy, and find out that nothing can move those rocks. He says he can make an axe for you, but needs 20 water spike shells. I hate water spikes. This is one of the hardest parts of the game. You must return to the southern half of Tware to kill and collect water spikes. These things suck to kill. Good luck! I found that earth magic works best on them, but it still takes a long time. After killing one, walk over its shell to pick it up. When you have 20, go back to Rife and return to the guy in the room with the blocked tunnel. He will now give you an axe.</p>
<p>Time out for secrets. Now you should have both an axe and a bow. On Medlid, near the center part of the isle (look at map to be sure) is a pole surrounded by a small pond. Throw your axe at this pole and a machine will appear to the west of the pond. Talk to the machine and you are zapped into a room with a scroll. Get the scroll and you have <a name="cl3" href="#l3">[3]</a> axe lore. Leave the room and now shoot an arrow at the pole. Machine appears. Talk to the machine again. You are zapped into a room with a scroll. Pick up the scroll. You know have <a name="cl4" href="#l4">[4]</a> bow lore.</p>
<p>Ok, back to Rife. The tunnel in the room below ground is not passable. The axe you just bought has 2 modes. You can swing it or throw it. Switch between the two modes with the "A" key. Make sure it is swing mode and go back upstairs to the isle. Just west of where the evil minion killed you are some trees you can chop down. Don't you miss fireball magic? You'll have it soon. Once in Northern Rife, head north, then west all the way till you see a duck statue. Talk to the duck statue and you turn into a duck. Now that you're a duck, head back to Medlid and go to the tunnel where you found the drunken hermit fence builder. One of the bookshelves here had writing that you could not previously read. As a duck, you understand it. Poof, you have found <a name="cl5-1" href="#l5-1">[5]</a> Beer Lore. Now, when you drink beer and puke, the puke will attack your enemies. Beer Lore is pretty powerful, and gets more powerful the higher your magic level is. After getting Beer Lore, head all the way back to Tware and go into the only house in Southern Tware. Talk to the guy (you're still a duck) and he will teach you <a name="cs7" href="#s7"><7></a> Disco (a cool escape menu option that will make the screen flash different colors). As far as secrets go, you're half way there, and you should have all lores and lucks. Only one more secret is available now, the other 6 will be accessible after you beat FIAT. Head back to Rife and the duck statue now. Turn back into Dink and head east. Head south when the map permits it and you will find a fire pit blocked by rocks. Talk to the rocks. Nothing! Head east and find the only house in Northern Rife. Talk to the guy in the house and he will sell you TNT for 500 gold. Buy it. Go back to the rocks and blow them up. Water rushes in and puts out the fire, but now the water is in your way. Go back and chat with the TNT guy again in Northern Rife. He advises you to seek out a rock summoner. You will find him in Southern Tware. Chat with the guy, then return to Rife where you will find rocks near the fire pit that were not there before. Push them. Hmm, they won't move. Maybe the TNT guy can help again? Go see him and he will help one last time. You both go to the rocks and push them in the water. Take the path to the stairway that is now accessible. You are on your way to the fire dungeon, and then the Fire Knight. When you get into the dungeon, a pig will come and steal your water magic. Damn. You have to find Mr. Pig and kill him to get it back. The first path to the south after getting to the maze leads to the Fire Knight. However, the path is blocked with flames, lots of flames. You must track down the pig, somewhere in the rest of the maze, kill him, return to the flames and put them out with water magic. After each flame you put out, your magic disappears again. You know the drill, find piggy, kill piggy, put out flame. Do it till all flames are out. I suggest saving the game after each time you put out a flame, and each time you retrieve your water magic. Again, kill as many slayers and stone giants as you can. After the last flame is put out, you can walk north from where it was, over the fire and onto a small island with a well. It will either heal you or give you gold, I can't remember which. Back to the path, down the stairs and it is go time with the Fire Knight. Kill the Fire Knight by continually hitting him with water magic. Before long he his dead and you have elemental fire magic. Finally you can burn some trees! Head back to the southern part of Rife and burn some trees! One tree will burn down to reveal a stairway to a below ground room. In here you will find a fire glove that is very useful in destroying regular (non-pine) trees. It won't destroy all of them, but after hitting a tree 8 or 9 times or more, it will destroy some. Before taking the new land bridge that has risen from the sea in the west part of southern Rife, head back to Rai. In the southern part of Rai, you probably noticed two blue rock formations in the shape of an arrow. Somewhere between those two formations is a regular tree that will reveal a secret. Hit all the trees down here with your new glove. One will burn and you will find <a name="cs8" href="#s8"><8></a> Black Blood (another escape menu option that turns all blood black.) After screwing around there and finding the secret head back to Rife. When back on Rife, go all the way west, then north to the tree line. Walk over the new land bridge and Welcome to Odvi.</p>
<h3>Odvi</h3>
<p>Odvi is tough! Save as often as possible. Only general directions here, you're a bit on your own. Explore Odvi, find a blue arrow, kill stuff, and level up if you can. The blue arrow points to nothing. In the opposite direction of where it is pointing, though, is a movable rock which reveals a cave that will bring you to a higher area in Odvi. During your exploration you should also find a stairway on a peninsular that is inaccessible, and flanked by 2 poles. You will also encounter a talking skeleton somewhere towards the center of Odvi. The skeleton tells you to find a pendent and rescue his friends. His friends are the tortured souls of the skeletons you may have encountered in the houses on Odvi. There is guy in the upstairs part of one house. He will give you a pendent if you can dance. Follow the directions and Good luck. A walkthrough can't help you here. It may take a while, but when you get the pendent, start collecting all the skeletons with it. Go back to where you found the talking skeleton after you have collected 6 of his friends. He will tell you what to do. You need to again find the stairway that was blocked and flanked by 2 poles. Arm and use the pendent and you will have access. You may or may not have to leave that screen and come back in order to get to the stairs. Take the stairs down and prepare for the Void Knight! Just keep hitting this guy with magic (your choice) till he's dead. Its pretty easy if you've been leveling up on magic. You have defeated the final Elemental Knight. Well, sort of. You will have to face each and every one of them again if you want to battle FIAT. All the way west is a path that leads north and seems to be blocked with barbed wire. Walk right over the barbed wire and you will find a small castle. One screen north of the entrance you will find 2 stone heads. One screen west of the entrance you will find a save bot. North of the save bot is an arch which leads to every Elemental Knight and a dungeon which will eventually give you access to FIAT. What you find when you pass through the arch depends on what position the 2 stone heads are in (one screen north of castle entrance). There is a different stone head placement for every knight. The position that the stone heads are currently in, allow you to pass through the arch into a dungeon. Explore the dungeon and you will find another arch down here with a single stone head blocking its entrance. That stone head will not go away until all the Elemental Knight are defeated again. So, head back up to the top floor of the castle. The following diagrams should help you manipulate the stones. Different positioning of the stone heads will lead to different Knight through the arch.</p>
<p>Here are the codes (an X means there <strong>is</strong> a stone head):
<table STYLE="font-weight: bold; border-spacing: 5pt">
<tr><td>X X<br>O O</td><td>Fire knight access</td></tr>
<tr><td>X O<br>X O</td><td>Air knight access</td></tr>
<tr><td>X O<br>O X</td><td>Dungeon access (original positioning)</td></tr>
<tr><td>O X<br>X O</td><td>Void knight access</td></tr>
<tr><td>O X<br>O X</td><td>Water knight access</td></tr>
<tr><td>O O<br>X X</td><td>Earth knight access</td></tr>
</table></p>
<p>Use the same methods to beat these guys that you used the first time. The Earth Knight is still the hardest to beat, it takes the longest. After defeating them all (and saving the game between each victory), manipulate the stone heads one last time back to their original positions. Go back to the dungeon and you will discover the stone head blocking the arch in the southwest corner has now disappeared. Walk through the arch, if you dare, and meet FIAT.</p>
<h3>FIAT</h3>
<p>FIAT is, as you may have guessed, the final boss. He is an overgrown golf ball with arms. If you don't have an ultimate weapon, don't worry, you can still beat him. Beating him with an ultimate weapon, however, does unlock a secret. Beating him either way, with or without an ultimate weapon, unlocks another secret as well. Once again, the guy on Rai that elementalizes weapons, can make one for you if you have:</p>
<ul>
<li>Regular weapon</li>
<li>Air Elemental weapon</li>
<li>Earth Elemental weapon</li>
<li>Water Elemental weapon</li>
<li>Fire Elemental weapon</li>
<li>Void Elemental weapon</li>
<li>Snedfee's weapon (randomly dropped by slayers and stone giants, and also found in wells)</li>
<li>Gimac's weapon (randomly dropped by slayers and stone giants, and also found in wells)</li>
</ul>
<p>This is how to beat FIAT: to do a little additional damage in the final battle, you can use bombs and <a name="cl5-2" href="#l5-2">[5]</a> Beer Lore. To have a much better chance of winning, you should also have 5 elixers. Before destroying FIAT's head, you'll need to take away his arms. While you do that, he sends some deadly, fireball-like attacks on you. Use your herb boots to avoid them. After his arms are gone, you must destroy his head. Creatures escape from FIAT's mouth all the time. Avoid and kill them, while you still give FIAT as many hits as possible. Don't eat their big hearts before your life has almost run out. This way, you can fight longer and have a higher chance of winning the battle. Since swords do more damage than axes and bows, you should use that type of weapon against FIAT. Ultimate, Gimac's and Snedfee's swords are all nice, while defeating FIAT with a weaker weapon is very hard. Experiment a bit with magic use, different weapons/Herb boots, bombs and beer, and you'll win this round. FIAT's head will eventually blow up, but you aren't finished yet. He will be reborn, as a copper sphere spitting fire and using some sort of "star attack". To win this round aswell, keep away from his mouth, and try to avoid his star attacks. He will die, and the ending cutscene starts.</p>
<p>Congratulations! Your victory has unlocked <a name="cs9" href="#s9"><9></a> Skip Intro (accessible through the secrets menu on the start-up screen, it allows you to play the game again from the start without having to sit through the intro). If you have beaten him by using an Ultimate Weapon, <a name="cs10" href="#s10"><10></a> you have also unlocked the Ultimate Ending, a longer ending that better explains the plot of the next Dinky Dimensions Part, EOT 2.</p>
<p>If you have gotten all the secrets listed, you have only 3 more to get. The 14th secret will unlock when you have found 13 of the 14. While still on Odvi, go back to the house where the guy made you dance. He will give you the option of completing levels 6-10. Agree to the challenge. If you win, you unlock <a name="cs11" href="#s11"><11></a> Dinkaxian (a very cool mini game where you are a space fighter shooting down enemies). After beating the dance game a second time, return to Medlid and talk to the very first wizard you spoke to. He will send you on a quest to find 10 rings, each with a different color stone. The rings are spread out all over the map. There are some on every island.</p>
<ul>
<li>Odvi. Go south from the town, and keep going east.</li>
<li>Odvi. From the town's Save Machine, go east one screen and north two to see it.</li>
<li>Rai. The duck dungeon. Use the duck machine on Rife to turn into a duck, so the old woman will let you in.</li>
<li>Rai. Just East of the tree bridge.</li>
<li>Drognu. On the south 'island'.</li>
<li>Drognu. Past the cliff area, on the east side.</li>
<li>Tware. On the south side, at the end of some land.</li>
<li>Tware. In the house where you saved the girl.</li>
<li>Medlid. Just south-east of the church.</li>
<li>Medlid. In the secret room of the catacombs where you fought the fire giant.</li>
</ul>
<p>It is up to you to track them down. When you have collected all 10 rings (it will take a while), return to the wizard and he will give you <a name="cs12" href="#s12"><12></a> Exterminator , a very difficult mini game where you exterminate pillbugs in increasingly difficult levels. 65 levels in all. When, and if, you beat Exterminator, you will unlock <a name="cs13" href="#s13"><13></a> Gimme, a keyboard cheat that brings up a menu that allows you to have what ever you want. Awesome. Access it by pressing G on your keyboard {Note from ehasl: I got Gimme after defeating Ed the SCV 2}. With the 13th secret unlocked, you have unlocked <a name="cs14" href="#s14"><14></a> Dinkemon (a mini game that allows you to train and battle your very own elemon).</p>
<h3>Secrets summary</h3>
<h4>Lore and Luck</h4>
<ol>
<li><a name="l1-1" href="#cl1-1">Bow</a> <a name="l1-2" href="#cl1-2">Luck</a> - Buttstomp near the east wall in the sunken building on Rai.</li>
<li><a name="l2" href="#cl2">Axe Luck</a> - Give necklace to dead woman on Rife, she gives it to you.</li>
<li><a name="l3" href="#cl3">Axe Lore</a> - Throw axe at pole on Medlid surrounded by pond. Only available after getting axe on Rife.</li>
<li><a name="l4" href="#cl4">Bow Lore</a> - Shoot arrow at pole on Medlid surrounded by pond. Only available after getting Bow on Tware.</li>
<li><a name="l5-1" href="#cl5-1">Beer</a> <a name="l5-2" href="#cl5-2">Lore</a> - Turn into duck at machine on Rife, or by drinking the duck potion. Talk to bookshelves in tunnel leading to fence builder on Medlid. Use as weapon by drinking, puke will attack enemies.</li>
</ol>
<h4>Title screen menu listed secrets</h4>
<p>After beating FIAT, a new title screen button appears. 14 secrets listed.</p>
<ol>
<li><a name="s1" href="#cs1">Status</a> - Status can be found in the southern part of Drognu. Southeast as far as possible, then work westwards. Last north before bridge. Enter invisible room and get scroll. Access the function by pressing 'Print Screen' on your keyboard. It changes the look of the status bar that surrounds the game window.</li>
<li><a name="s2" href="#cs2">Gladiator</a> - Found near Drognu. Find triangle pattern of trees with blue rock at base. Walk north from pattern and right onto water. Follow path on water in the directions it allows you to move. Leads to island. Get scroll below ground. Gladiator is a mini game based on the legend. You must fight enemies on a platform. You must buy your way to the next tier of enemies. You must buy and defeat 7 tiers till you are allowed to purchase your freedom. This can take a very long time. Be sure to learn about Ultimate weapons in this game by visiting everyone. Completion of game unlocks another secret.</li>
<li><a name="s3" href="#cs3">Debug</a> - This secret is unlocked by defeating 7 tiers and buying your freedom in the mini game Gladiator. Pressing F12 on your keyboard during game play accesses debug. It has some cool info about the number of enemies killed, number of times you used the attack key, etc.</li>
<li><a name="s4" href="#cs4">Ed the SCV 2</a> - This secret is found off the coast of Southern Tware. Go as far east as possible, then south. Continue south after path ends and walk through the water. You must do this to turn off the rain machine anyway. On the northeast coast of the rain machine island, walk off the island onto water. Follow the path on water in the directions it allows you to go. You are led to a small island. Go under and get Ed the SCV 2 scroll. Ed is a cool little game. You are directed by a pig to kill Dink Smallwood. To get Dink to come out of his house you must imitate a parade. Bombs are used to blow up rocks. Make sure you talk to the first pillbug you see. He has something for you. Explore and collect as much stuff as you can find. Burn trees using the free fire bombs from the first pillbug, and the common bombs from the teleporter-like thing to remove rocks. To imitate a parade you will need a black wire, a red wire, a battery, a duck head and a flute. The only thing in your inventory is a device which will meld these things together to make a parade. Arm the device. Press control to use it. Click on these items in order: flute - duck head - red wire - black wire - battery. You may have to switch the wires, I'm not sure. When game ends, do not press Alt-Q (or Alt-F4). Wait at that screen till the game ends by itself (a murderously long time). If you are patient, you will unlock another secret.</li>
<li><a name="s5" href="#cs5">Refill</a> - Given to you for successfully beating Ed the SCV 2. Press R on the keyboard during game play, and it refills your life. Awesome! {Note from ehasl: I got Gimme after beating Ed the SCV 2.}</li>
<li><a name="s6" href="#cs6">Green Blood</a> - Found by buttstomping near blue arrows in the northern half of Tware. Press escape during game play. Choose cheats from menu. All blood will be green now until you change it.</li>
<li><a name="s7" href="#cs7">Disco</a> - Found on southern half of Tware in only house found. Available only after finding duck statue on Rife. Turn into a duck, talk to guy in house in Tware, he gives you disco. Access Disco afterwards by pressing escape during game play and choosing it from the cheats option. Disco keeps flashing different colors during game play.</li>
<li><a name="s8" href="#cs8">Black Blood</a> - Found on Rai. Only accessible after defeating Fire Knight on Rife. Burn down tree on Rife, go under and get special gloves. Find blue arrow formations on Rai. Punch many times each tree between the rock arrow formations. One will reveal Black Blood. Accessed by pressing escape during game play and choosing it from the cheats option. Turns blood from red to black.</li>
<li><a name="s9" href="#cs9">Skip Intro</a> - Unlocked by defeating FIAT. Allows you to restart game without long intro. Accessed from start-up screen under secrets.</li>
<li><a name="s10" href="#cs10">Ultimate Ending</a> - Unlocked by defeating FIAT with an ultimate weapon. Extended ending about the next part of Dinky Dimensions, the End Of Time. Watch again by defeating FIAT with an ultimate weapon.</li>
<li><a name="s11" href="#cs11">Dinkaxian</a> - Unlocked by going back to the dance challenge in the house on Odvi. Complete rounds 6-10 to get it. Dinkaxian is a mini game. You are a space fighter shooting down enemies. Available only after defeating FIAT.</li>
<li><a name="s12" href="#cs12">Exterminator</a> - Unlocked by completing quest to find 10 rings for wizard on Medlid. Available only after defeating FIAT. This is a mini game with 65 levels. You must kill so many pillbugs on each to advance to the next level. Completing level 65 unlocks another secret.</li>
<li><a name="s13" href="#cs13">Gimme</a> - Unlocked after completing 65 levels of Exterminator. {Note from ehasl: I actually got Gimme by defeating Ed the SCV 2} Press G on your keyboard to bring up a menu. Gimme basically gives you whatever you want! Unlocking 13 secrets automatically unlocked the 14th and final secret.</li>
<li><a name="s14" href="#cs14">Dinkemon</a> - Unlocked by finding the other 13 secrets. A pokemon theme game in the world of Dink. I haven't finished it, nor do I know if it can be completed.
</ol>
<p>The only secrets I may have listed incorrectly are ones unlocked by completing mini games. Good luck!</p>
</html>
2006-01-22 22:19:20
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2007-10-17 21:27:14
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2006-01-28 05:16:40
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http://www.dinknetwork.com/display.cgi?action=File&ID=222
37
Dink Smallwood Hints
18
{{Fighting}}: The Artificial Intelligence in Dink Smallwood isn't really that good, so you can easily keep running around and blasting your enemies with fireballs (and later with Hellfire). If you build up your magic early, this is a really good tactic.
Nothing beats killing enemies with a sword though, so be sure to buy new ones whenever they become available. The hit-and-retreat tactic works best here: you hit your enemy, run back, hit him again, run away and repeat. Try to make the enemy run into your punches and slashes, otherwise he might touch you. Remember, practice makes perfect.
The original bow isn't quite that powerful weapon, but luckily the Massive bow is and the Fire bow (on the Duck Island, check the [walkthrough->16] for a precise location) is even one of the strongest weapons in the game. Learning Bow Lore is a must though, it will greatly increase the amount of damage your bows can do.
Bombs aren't that useful, they're too slow to be really effective. Don't let that stop you from using them though, if it pleases you.
There are tons of secret goldens hearts, potions and chests to be found in the Dink world, so explore the map carefully. Burning down trees with the fireball can sometimes reveal a secret entrance, so try to always do that. Rushing through the game either isn't recommended, try to level up as much as possible.
Stock up on elixers, you'll need them for the final battle. If you can't buy elixers yet, take as much alk nuts as you can with you. They don't give you that much health, but it's better than nothing, and above all, they're free.
Lastly, save a lot, you never know when you'll die.
2006-01-22 22:31:39
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1
2007-10-17 22:13:39
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2006-02-24 07:48:04
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Dink Smallwood
The Original Dink Smallwood Game
13
Le jeu original n'est pas tellement dur; si vous écoutez attentivement ce que dit chacun, vous devriez vous en sortir. Mais pour ceux qui restent coincés, voici la [{{soluce}}->40], réalisée par <a href="mailto:kazimir@monmouth.com">Kevin Kazimir</a>.
Si vous avez fait tout ce que décrit la soluce, et êtes toujours coincé, vous seriez peut-être intéressé par la page de <a
href="http://www.rtsoft.com/dink/pages/support.htm">Support Technique</a>,
directement chez RTsoft (VF ici sur <A HREF="http://dink-translation.beuc.net/docs/rtsfaqfr/">Dink Traduction</A>). Cette page répond aux questions telles
que "Après avoir tué Mog ou le boss de fin, le jeu se bloque,
qu'est-ce que je dois faire?". Elle couvre également la plupart des
bugs.
Ou alors, il se peut que vous soyez bloqué parce
que vous n'êtes pas assez puissant pour tuer certains ennemis, comme le
boss de fin, par exemple. Ou peut-être que vous voulez simplement quelques
astuces. Essayez mes [{{Astuces pour Dink Smallwood}}->37] dans ce cas. Et si même ces astuces ne vous aident pas, vous avez
alors probablement besoin d'un menu de triche. Je vous recommande
le [Ultimate Cheat->/dinksols/misc/ultimate_cheat_v2.01.zip] ({triche ultime}) de Gary Hertel et Ted Shutes.
C'est la version 2.01, et elle nécessite la version 1.6 de Dink Smallwood
(c'est à dire la version freeware).
Il n'y a qu'une faible chance que vous soyez
toujours bloqué à présent. Dans ce cas, essayez de déposer un message
sur le [Dink Network Message Board->http://dinknetwork.com/forum.cgi] (forum du site <I>The Dink Network</I>).<BR>
[ NdT: voir aussi [Forum de JeuxVideo.com->http://www2.jeuxvideo.com/cgi-bin/jvforums/forums.cgi?mode=0&NumForum=2146&debut=1] (français) - JeuxVideo.com a soit dit en passant refusé Dink Traduction dans son annuaire, qui n'a pourtant AUCUN lien valide sur Dink, un jeu
qu'ils disent par ailleurs être édité par Interplay (et je leur ai pourtant dit!!)...]
Les (pour la plupart) sympathiques personnes qui y viennent régulièrement vont essayer de vous y aider.
Assurez-vous de bien expliquer votre problème, et n'utilisez pas
un titre comme "AU SECOOOUUURS, JE SUIS COINCÉ!!!!!", mais
essayez de décrire votre problème en quelques mots, comme
"bloqué dans Terris" par exemple.
Un remerciement quand quelqu'un vous aide n'a jamais fais de mal à personne
non plus ;)
Essayez cependant de trouvez la solution
par vous-même avant d'envoyer un message sur le forum, et par pitié,
n'écrivez pas à Seth Robinson, il est déjà assez surmené comme ça.
Si vous avez besoin d'aide pour installer les D-Mods, jetez un œil sur
[cette page->http://dinknetwork.com/help_install/], elle vous guidera dans la manœuvre.
Une dernière chose: N'essayez pas de rechercher Charlie, Pete ou Port Town.
Vous ne pouvez pas acheter la maison près de celle de la tante de Dink.
Vous ne pouvez pas trouver ou ramasser de griffe de Slayer dans le jeu
original. Ce sont des éléments de l'histoire et des objets qui auraient dû figurer dans le jeu au final, mais qui ont été laissés de côté pour cause de contraintes de temps.
2006-01-22 22:58:53
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2007-10-18 00:23:12
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0000-00-00 00:00:00
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2006-01-22 23:20:00
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39
Dink Smallwood Hints
18
{{Combats}}: l'Intelligence Artificielle de Dink Smallwood n'est vraiment pas si élevée, de sorte que vous pouvez facilement courir autour de vos ennemis et exploser vos ennemis avec des boules de feu (et avec le Feu de l'Enfer par la suite). Si vous renforcez assez tôt votre magie, c'est une très bonne tactique.
Rien de mieux cependant que de tuer les ennemis à l'épée, donc assurez-vous d'en acheter des nouvelles dès qu'elles sont disponibles. La tactique de frappe-et-recul fonctionne au mieux ici; frappez votre ennemi, sauvez-vous, frappez-le à nouveau, fuyez et répétez la manip. Essayez de faire en sorte que l'ennemi fonce droit dans vos coups et vos feintes, sans quoi il pourrait vous toucher. Et souvenez-vous, c'est en forgeant que l'on devient forgeron.
L'arc n'est pas tellement puissant au début, mais le Grand (Massive) arc est une bonne arme, et l'arc de Feu (sur l'île des Canards, lisez la [soluce->40] pour des indications précises) est l'une des plus puissantes armes du jeu. La Connaissance des Arcs est indispensable, cependant; sans elle votre arc de vaut pas grand chose.
Les bombes ne sont pas tellement utiles, elles sont trop lentes pour être efficaces.
Il y a de nombreux cœurs dorés, potions et coffres secrets à trouver dans le monde de Dink; explorez la carte en conséquence. Cramer les arbres avec la boule de feu révèle quelquefois un passage secret; essayer toujours faire ça. Ne vous ruez pas à travers le jeu cependant, tentez le plus possible de gagner des niveaux.
Faites des provisions d'élixirs, vous en aurez besoin pour le combat final. Si vous ne pouvez pas encore acheter d'élixirs, prenez autant de alk-noisettes que possible, elles ne donnent pas tellement de vie, mais c'est déjà quelque chose, et elles sont gratuites.
Sauvegardez beaucoup, vous ne savez jamais quand vous mourrez.
2006-01-22 23:10:03
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2006-01-28 12:53:08
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40
The Original Dink Smallwood Walkthrough
18
Dukie: j'ai fais deux-trois corrections vu que de nombreuses personnes étaient toujours bloquées; j'espère que ceci va les aider.
{{{Stonebrook}}}
Cette partie du jeu est plutôt simple. Vous commencez dans votre maison.
Prenez la nourriture des cochons et allez au nord dans leur enclos. Déposez-en un peu et Milder va apparaître et vous allez lui parler et tout. À présent retournez chez votre mère et parlez-lui. Elle vous dira d'aller parler aux villageois. Parlez à Ethel et proposez-lui de retrouver son canard. Grondez-le et il rentrera chez lui. Puis retournez voir votre mère. Elle vous demandera d'aller chercher quelques alk-noisettes. C'est votre première sortie à l'extérieur du village. Sortez du village et vous allez rencontrer un magicien qui va vous parler.
Puis poussez à l'est et continuez vers le sud jusqu'à ce que vous atteigniez l'arbre aux noisettes. Frappez-le et une noisette va tomber à terre. Ramassez-la puis retournez au village. Vous remarquerez alors que votre maison flambe. Une courte séquence automatique va se dérouler. Une fois celle-ci terminée, parlez au garde qui bloque la sortie du village. Il va vous parler d'une lettre se trouvant dans votre maison. Retournez-y et prenez la lettre ainsi que la carte. Le garde ne vous bloquera plus le passage et vous êtes libre de quitter le village à votre guise.
Une fois sorti du village, poussez tout d'abord à nouveau vers l'est et suivez le chemin jusqu'à ce que vous rencontriez la pancarte qui signale la cabane du magicien. Depuis là, allez au nord et entrez dans la cabane, puis utilisez tous les choix de dialogues. Prenez la potion qu'il vous donne puis sortez. Descendez d'un écran depuis la cabane puis allez vers le coffre à gauche. Ouvrez-le et prenez le cœur d'or. À présent retournez à l'entrée du village puis continuez à gauche jusqu'à ce que vous atteigniez la rivière. Puis allez vers le haut jusqu'aux falaises. Là, allez vers la droite jusqu'à ce vous voyiez un rocher. Poussez le rocher sur le côté et entrez dans la grotte. À l'intérieur, tuez la bête en utilisant la technique de frappe-et-recul. Si ça ne marche pas, essayez de gagner quelques niveaux avant d'entrer dans la grotte, mais ce n'est vraiment pas si dur! Puis sortez de la grotte et retournez à la cabane du magicien. Vous vous rendez alors compte qu'il est parti, mais il vous a laissé le sort de Boule de Feu et 200 pièces d'or. Prenez-les et retournez à l'entrée du village.
Vous pouvez avoir les Bottes de Plantes, voyez au bas de la page pour savoir comment les obtenir.
Poussez à nouveau à l'Ouest pour aller au rivage et trouvez l'homme qui est sur le pont. Payez son droit de passage et traversez le pont pour aller dans la région de Terris.
{{{Terris}}}
Tout d'abord, allez dans la ville. Parlez aux habitants et débrouillez-vous pour acheter une Grande Épée - ça aide beaucoup. Allez à la taverne, discutez avec les clients, encaissez une moquerie générale, combattez les gardes, et vous avez tout fait ici. Ensuite, allez à l'ouest de la taverne et entrez dans la maison. Parlez à la mère et elle vous fera part de la disparition de sa fille Mary. Parlez à nouveau à la mère et proposez-lui de retrouver la petite fille. N'essayez pas encore d'aller dans la mine abandonnée - c'est du suicide. Explorez les environs en ramassant des cœurs dorés et autres trésors. Une fois que vous vous sentez fort, suivez le chemin au sud de Terris et dès qu'il tourne vers l'ouest, descendez d'un écran. Vous attendrez alors la mine abandonnée. Entrez-y et allez deux fois à droite. Parlez au gars prisonnier de cet endroit et il vous dira que vous allez avoir besoin de quelque sort pour le libérer.
Retournez à la taverne dans la ville et le barman vous parlera d'un vieil ermite qui vit au sud de la taverne. Allez devant sa porte et frappez-y en appuyant sur la barre d'espace près de la porte. Entrez et il vous apprendra le sort Pluie Acide si votre niveau de magie est au moins de 5. Si ce n'est pas le cas, retournez à la mine et battez-vous un peu partout pour le monter à 5. Retourner à la mine avec le sort et libérez le gars. Le groupe de The Cast (Le Tir) va apparaître et une courte séquence automatique va suivre. Ensuite le gars que vous avez libéré va mourir en essayant de combattre Le Tir et il vous donnera le parchemin.
À présent allez au château de Goodheart (Boncœur) et continuez droit vers le nord-ouest. Vous devriez voir deux pôles; et si vous essayez de passer entre, vous serez blessé et refoulé. Utilisez le parchemin que vous avez reçu et la barrière va disparaître, vous permettant d'entrer. Une fois à l'intérieur, continuez au nord jusqu'à ce que vous ne le puissiez plus. Puis allez 1 écran à l'est, puis au nord. Suivez le chemin et vous arriverez à un endroit où quatre filles vénèrent une carcasse de dragon mort. Si elles n'y sont pas, vous devez à nouveau parler à la mère; en général, ça marche. Vous devez également avoir effectué toutes les actions menant à cet événement, sinon il se pourrait qu'elles n'y soient pas non plus. Continuez à les écouter, puis vous allez devoir combattre ces filles qui sont en réalité des Boncas.
Après les avoir tuées, le gars va se transformer en Slayer - une créature extrêmement mortelle à ce moment du jeu. Tenez-vous en à une distance respectueuse et utilisez la Boule de Feu pour le vaincre à l'usure. Maintenant que Mary est sauvée, vous êtes un héros dans Terris.
{{{Kernsin}}}
Suivez le chemin au sud de Terris, qui mène à Kernsin. Durant la marche, vous allez surprendre une conversation entre deux membres du Tir, disant qu'ils projettent de piller la ville pendant la parade. Parlez à la fille près de la fontaine dans la ville puis allez à la librairie et parlez au maire. Vous vous rendrez compte que vous allez avoir besoin de quelques preuves. Vous allez aussi avoir besoin d'un arc. Mettez de l'or côté pour l'arc et achetez-en un. Il est certain que vous pourriez aller tout de suite au Sanctuaire des Goblins, mais ce serait du suicide. Tout d'abord, économisez 1500 pièces d'or, puis allez dans la plage à l'ouest et apprenez-y la Connaissance des Arcs. (C'est sous un arbre que vous devez brûler avec la Boule de Feu). C'est pratiquement indispensable car vous ne pouvez pas toucher le boss des goblins sans elle. (*Note* La Connaissance des Arcs n'est pas un élément, ça rend juste l'arc plus puissant et accroît les chances d'avoir un Tir Puissant) Puis parcourez simplement les environs en ramassant les cœurs dorés et les potions posés un peu partout.
Une fois que vous vous sentez gonflé à bloc, allez au sud de Kernsin vers le Sanctuaire des Goblins. Équipez-vous de votre arc et parlez au garde. Il vous ouvrira la porte et vous laissera entrer. Allez au nord et tuez les quatre goblins qui s'y trouvent. Puis, le boss va apparaître. Tuez-le avec des Tirs Puissants. Quelques élixirs de vie pourraient bien vous aider si vous tombez à cours de points de vie. (*Note* un bogue dans le jeu pourrait bloquer Dink si vous le tuez à l'aide de magie) Après l'avoir tué, il vous conduira au camp du Tir. Une courte séquence automatique va se dérouler, où l'on voit Dink se faufiler dans une cabane et voler les preuves dont il a besoin pour prouver ce que Le Tir est en train de faire. Ensuite, il va s'enfuir, puis être rattrapé. Vous allez devoir combattre trois soldats du Tir. Gardez vos distances et affaiblissez-les avec des tirs puissants ainsi que des boules de feu, et la bataille va se terminer rapidement. De retour en ville, la parade va se dérouler comme prévu et vous gagnerez ici aussi votre statut de héros. Allez à la librairie et parlez au propriétaire. Parlez des nouvelles et celui-ci vous dira que le pont pour Windemere est réparé. Il est temps d'aller à Windemere...
{{{Windemere}}}
Cette partie du jeu ne demande pas beaucoup de combats. Une fois dans Windemere, parlez simplement à tout le monde. Vous pouvez effectuer la quête relative à cet endroit tout de suite, mais il est recommandé d'aller se battre aux alentours et d'acheter une Épée-Griffe. (Vous en aurez besoin pour le prochain monde!) Une fois que vous l'avez, allez dans la boutique et achetez une bombe. Allez dans l'écran avec la statue de l'idole de canard. Vous remarquerez qu'il y a là un anneau de pierres entourant l'idole de canard et que vous ne pouvez pas y entrer - ou tout de moins c'est qu'il en paraît. Au nord de l'écran, vous remarquerez un rocher légèrement noir, et fissuré. Placez votre bombe à cet endroit et explosez le rocher. Vous pouvez à présent entrer dans la place tout autour de l'idole de canard. Prenez le trésor puis massacrez TOUS les canards. Une fois que c'est fait une courte séquence automatique va se dérouler, et les autochtones ne prieront plus les canards.
Vous pourriez quitter cet endroit tout de suite mais il y a quelques trucs que vous pouvez y faire. Tout d'abord, explorez les environs et ramassez tous les bonus que vous pouvez trouver. Il y a un endroit secret par ici et si vous voulez savoir où il est, lisez la partie secrets en bas de la page. Ensuite, vous pouvez aller dans la maison du maire (celui avec la cave et les pièces devant, c'est au sud-est des canards. Ce n'est PAS le maire de Kernsin, c'est une maison dans Windemere) et suivre le passage souterrain vers une île. Entrez dans la première maison que vous voyez et vous apprendrez qu'une petite fille a disparu. Une autre courte séquence automatique va se dérouler et à la fin vous allez devoir combattre deux dragons. Débarrassez-vous d'eux rapidement avec l'Épée-Griffe que vous avez achetée. À présent, le gars vous propose d'acheter des haches à lancer. Vous aurez peut-être bien envie d'acheter celles-ci, pour tuer les monstres rapidement et à distance pour obtenir de l'or et de l'expérience. Vous aurez besoin de plus d'or et d'expérience pour le monde suivant. À présent, retournez au château de Boncœur et vous le droit d'entrer. À l'intérieur, vous demanderez si vous pouvez partir à la recherche de Milder, et le roi vous en donnera la permission et ouvrira un chemin vers le nord. Allez au nord du château jusqu'à ce que vous rencontriez les falaises, et poursuivez vers l'est le long des falaises. Vous atteindrez bientôt une grotte qui mène au monde suivant.
{{{The Edge of the World - Le Bout du Monde }}}
Ceci peut sembler être la partie la plus dure du jeu, mais les apparences sont parfois trompeuses. Si vous avez acheté une Épée-Griffe à Windemere comme demandé dans cette soluce, cela simplifiera un peu les choses. Équipez-vous en, et foncez dans les Géants de Pierre et frappez-les à coups répétés. Ils sont forts, mais ils n'ont pas beaucoup de points de vie. Une fois dans the Edge of the World (le Bout du Monde), allez à l'est vers une ville. Il y a là une Église, qui abrite une fontaine. Cette fontaine est pour ainsi dire un appareil gratuit à vous remettre à fond en vie; en conséquence, elle est extrêmement précieuse. Dans l'autre maison, il y a une femme qui vend un Light Sword (Épée-Lumière) pour 4000 pièces d'or et le Massive Bow (Grand Arc) pour 5000 pièces d'or. Achetez d'abord l'Épée-Lumière. Vous n'aurez probablement pas assez d'or au début; allez donc explorer le Bout du Monde et ramassez les nombreuses potions éparpillées ici et là. Cherchez également des escaliers qui mènent à un homme, qui vend le sort HellFire (Feu de l'Enfer). Pour aller aux escaliers, à partir de la ville, maintenez cap vers le sud et, si vous ne pouvez aller plus au sud, allez à l'est, jusqu'à ce que vous voyiez le continent au bas des falaises. À présent marchez vers l'ouest, et vers le sud quand vous pouvez, et vous devriez voir des escaliers. À l'intérieur se trouve un homme qui vend le sort Feu de l'Enfer pour 1500 pièces d'or. Achetez -le! Ça sera bien plus facile de tuer les Géants de Pierre!
Vous n'aurez peut-être pas envie d'acheter le Grand Arc. À la place, vous préférerez peut-être acheter l'Arc de Feu. Si vous décidez de faire ça, alors vous allez devoir plus que jamais vous battre dans les Darklands (Terres Obscures). Assurez-vous que vous avez l'Épée-Lumière avant de vous pointer dans les Terres Obscures. Bon, pour rejoindre le prochain monde, retournez à la ville. Allez au sud de l'Église pour trouver un point de sauvegarde, puis à l'est pour une machine surmontée d'un globe. Pressez la barre d'espace près de la machine et vous pouvez choisir d'appuyer sur le bouton rouge pour vous faire emmener dans les Terres Obscures. Je vous suggère d'être au niveau 12 à ce moment. Il y a aussi un passage secret où vous pouvez aller. Lisez la section Secrets en bas de page pour savoir où il se trouve.
{{{The Darklands - Les Terres Obscures}}}
C'est sans aucun doute la partie la plus difficile du jeu parce que... c'est la dernière étape! Il y a une grande variété de monstres en cet endroit. N'essayez pas non plus de parler aux filles ou à quoi que ce soit car tout ce qui semble amical est probablement un monstre déguisé. Équipez-vous de votre Épée-Lumière ainsi que de votre sort Feu de l'Enfer et tuez frénétiquement tout ce qui bouge pour gagner ainsi de l'argent, à mettre de côté pour l'Arc de Feu. Assurez-vous également de prendre toutes les potions que vous trouvez, vu que beaucoup d'entre elles sont éparpillées un peu partout dans le monde. Si vous voulez passer directement au boss de fin, allez un peu au nord, puis à l'est, puis au sud.
En faisant ceci vous attendrez un point de sauvegarde. SAUVEGARDEZ! Vous mourrez probablement la première fois que vous affronterez Seth (le boss de fin) parce que vous ne connaissez pas ses figures d'attaques. Toucher Seth n'est pas une tâche facile. Le seul moyen que vous avez de le toucher est d'utiliser un arc, donc oubliez tout le reste. La magie est également inutile ici. (Note: Une bogue dans le jeu pourrait bloquer Dink si vous utilisez de la magie - et NdT: personnellement, je l'ai eu à coup de Épée-Lumière, donc ça peut marcher, et qui plus est, le bogue n'est pas lié à la magie mais à l'utilisation d'une arme à coups multiples, telle que le Feu de l'Enfer et la Pluie Acide, pas la Boule de Feu simple, mais aussi telle que les Haches à Lancer. L'Arc de Feu reste le mieux) Utilisez l'Arc de Feu si vous l'avez, ça le réduira au silence en très peu de temps. Si vous n'avez pas ça alors utilisez soit le Grand Arc ainsi que des Élixirs de Vie dans votre inventaire, ou utilisez l'Arc normal et priez pour avoir des Tirs Puissants, parce sinon vous ne le blesserez probablement même pas. À moins que vous n'ayez l'Arc de Feu, assurez-vous de posséder des Élixirs de Vie dans votre inventaire. Autrement, vous aurez peut-être trop de dégâts, et mourrez. BONNE CHANCE!
{{{Secrets}}}
- {{The Herb Boots - Les Bottes de Plantes}}: À partir de la maison du magicien, allez vers le bas, jusqu'à ce que vous atteigniez l'eau. Puis allez une fois à droite et utilisez le sort de Boule de Feu pour y cramer un arbre. Continuez ensuite sur la droite et vous trouverez une maison où quelqu'un vous vendra les Bottes de Plantes. Elles vous font marcher et frapper plus vite, mais vous ne pouvez pas utiliser d'arme. Vous pouvez aussi apercevoir d'ici de nombreux bonus de l'autre côté de l'eau, mais vous ne pouvez pas les avoir avant longtemps dans le jeu.
- {{Windemere}}: Dans la ville de Windemere, il y a un secret qui peut bien sortir un aventurier du pétrin! Allez au sud vers la plage, et chercher un groupe de coquilles qui forment une sorte de ligne vers la mer. Suivez ces coquilles et avant que ne vous en rendiez compte, vous marchez sur l'eau! Là, vous rencontrerez quelqu'un qui va vous vendre un Arc de Feu pour 25 000 pièces d'or! C'est beaucoup, mais économisez et achetez-le, et vous ne serez pas déçu! (*note* Il ne vous vend l'arc de feu qu'APRÈS que le roi vous a dit d'aller au Bout du Monde; vous ne pouvez pas l'avoir avant ça!) Si vous continuez vers le haut, vous pouvez y ramasser un tas de trésors, aussi. Heureusement, le trésor est gratuit.
Parlez aux grands canards, aussi, et ils vous laisseront peut-être parier sur des combats de canards!
- {{The Edge of the World - Le Bout du Monde}}: Allez à l'écran tout en bas du Bout du Monde. Pas en dessous des falaises, mais l'écran du bas tout en étant toujours sur les falaises. À présent, poussez à l'est et continuez jusqu'à ce que vous atteigniez des arbres. Une fois que vous voyez les arbres, montez d'un écran.
Vous voyez maintenant deux géants de pierre et une grotte. Marchez dans las arbres à gauche de la grotte et vers l'écran suivant. À présent montez et vous serez dans le Château de Glace. À l'intérieur, vous pouvez parler à un magicien et obtenir un cœur doré, mais c'est à peu près tout.
2006-01-22 23:18:54
publie
1
2007-10-16 11:22:41
oui
0000-00-00 00:00:00
1808
0
0.492465431051863
non
2006-01-22 23:18:48
fr
oui
16
1
41
Birth of an Empire
7
As soon as you start, a rock drops (slowly :) and blocks off a passageway, sealing in some goblins (in case you didn't get that). There's only one way to go, so follow this way, killing first one bonca, then some slimes and then some more bonca's and then you end up with the trapped goblins. Try to get the bonca's to fight eachother, it helps. Once the miners are freed, go left and talk to the goblin working there for some experience. Back up the stairs now and up and right, talk to the goblin here for some gold. Back left now and exit the mine (up the stairs).
There are two secret areas in this d-mod and you need to pick up 5 orbs for one of them. You can find out where to get the orbs somewhere down this page.
You're at the entrance of the mine now. Your house is to the left, but you don't have to go there now. Go down and start following the road there. Go left and down. A salesman, David is here, you can get some elixers. Go down here and you'll get a little cutscene, ending in a fight. It should be too tough, especcially if you have some elixers. After killing the humans, go down three times and pass through the fence to go right. Go down here and enter the barracks (middle house). Go up the stairs for another cutscene. You'll end up at your house. Enter it and talk to your dad about leaving. Go up the stairs and get some sleep here.
It's the next day and it's time to learn some magic. South-east of the barracks is small house with a human inside. Keep talking to him and ask to learn magic. Bonca summoning is yours now. Exit and keep going right (don't forgot to pick up a blue potion a few screens up though) till you hit the shore and head up then, till you get to the ship. A cut-scene follow.
Now you're ship. Haven't you always wanted to be a ship? No? Never mind then. Keep going right and avoid the sea slimes (who look a lot like land slimes :). There's a secret area too here. From the spot where you start, keep going up till you hit an edge and then go right a few screens, but still try to go up every scree. Eventually you'll go another screen up. Activate the teleporter here. Explore the secret island, you'll find some goodies here, and get a potion of regeneratio. There's no super secret weapon though. Exit the island (there's another teleporten to the south-east) and go down with the ship. Keep going right till you see land and go down from here. Cut-scene and you're a two-headed goblin. You're goal is simple now, just survive a minute or two. After this, it's on to Smallwood (the town). There are a few potions in a spike pit, south of the castle, you can get them if you enter from the left side.
Time for Smallwood: Follow the huge road leading east (check the map) and enter Smallwood. Insert cutscene. Head northeast now, till you get to the Mage's Guild (or Martridge's house in the original game) and prepare to fight a lot. In the end you'll get the crystal. The rest is pretty straight-forward, destroy one of the magic walls as soons as possible, in the fight with the king.
Now let's wait for Birth of an Empire 2 :)
{{{The Orbs}}}
{{First island:}}
-# At the mine entrance (outside): 3x right, once down
-# Starting from the goblin standing at the barracks fence: 3x down, once right
{{Second island:}}
-# From Goodheart Castle entrance: 3x up, 2x left
-# From Goodheart Castle entrance: 3x down
-# From Goodheart Castle entrance: 1x up, 4x right
So what can you do with the orbs? On the second island, there's a mage guild all the way up north-east. You'll have to kill a lot of spiked thingies here, and somewhere along the way, Karg will say "That's what the orbs are for". You can go down there then and see some fire Bonca from Fiat, which is kinda neat.
2006-01-23 18:28:29
publie
3
2007-10-18 05:07:56
oui
0000-00-00 00:00:00
1745
0
0.18607603551508
non
2006-01-23 18:28:10
en
non
41
1
http://www.dinknetwork.com/display.cgi?action=File&ID=139
42
Castle of Lore
7
After you gain control of dink head you will see a big stone talk to it. Remember that because you will have to come back there again later in the game. Now head three screens east and you will see a big house . Enter the house and go upstairs. There is only one girl who will talk to you. After talking head east one screen and you will see a church. Enter the church and talk to priest. Use the second option. If you don’t do all this you cannot talk to anybody in town. Follow the path from the church till you reach the save machine and save the game. Go inside the first door of the big house where the save machine is and talk to everybody. There are some goodies but you search them. Come out and follow the path south one screen and read the sign.
Talk to the man standing there. Then head west five screens and you will see a stone
blocking the passage. Talk to it. Now go back to the bar and talk to the one of the old me. He will tell you
something. Now save the game. Remember to save whenever you get chance I do like that. Now go out
and head where he told you. When you meet him use the third option. Do as he tells. Now go back to
the stone which I told you to remember. Push that stone. Go inside but remember there monsters and
slimes. Go through the stairs and reach where you will see some goodies and a monster and then drink
the water from the fountain. Head through the passage. There are some slimes and a monster. Go down
and you will see the knight.
Kill him. After that you will see a man. Talk to him and use second option. He will give you a scroll.
Remember to save. If you want some goodies some stones which are weak you will find some goodies.
Before that equip the scroll so you look like a knight. Now go to the stone blocking the passage and break
it. Find a passage and kill the monster. Talk to the man and use the teleporter. Save the game. Now go
to all the houses and help them if they want. In some houses you will need a key which the mayor will give.
Now go to all the houses except the door which is near a white stone. Don’t try to become dink. Now go
down and you will see some trees blocking the way. Now go that house near the white stone. kill him.
Then equip the red scroll in the inventory. Now cut the trees blocking the way and keep following the
path. At the end enter the building and keep going straight till you see a knight and talk to him. Now go
back to the village. You will see a big stone near the red knight house. Break the stone. There are some
goodies near the tree. Now break the other stone and a way to secret passage. After getting inside you
see a wall along the vine talk to it and it will disappear. Now go through the gate and kill the man. After
killing go to soldier who was asking for it. He will let you go. Now talk to red knight and you will see a
place which is closed. Go through it because there is an entrance there. Now find a door and enter into
it. Now enter the door as I have written 4, 3,2,2,2. Go through the staircase and you will come out.
Follow the route and on one screen you will see a path on the east. Go through that and you will see a
sign read it and go to the town if you want. Otherwise keep going north till you reach a castle, go inside
and talk to the king. He will tell you to kill a monster. Kill him and equip the third scroll.
Save the game. Drink from the fountain if you want. When you press esc key you will see the save
command and refill life option. Now go through the door in the front. Though there will be dragons keep
going through the staircases and you will reach a fountain and save machine. Go through the passage near
it and kill the wizard. After killing him talk to the king. Then you will see another king talk to him and
dmod is finished.
This may be confusing but I have played like this. Sorry for confusions. My name is dipak and my
email address is [->dipakaloria@yahoo.com].
2006-01-23 18:32:27
publie
3
2007-10-18 09:38:18
oui
0000-00-00 00:00:00
1491
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0.715390409127335
non
2006-01-23 18:31:30
en
non
42
1
http://www.dinknetwork.com/display.cgi?action=File&ID=43
43
Crosslink (demo)
7
Let’s get started, shall we? Pick up the scroll on the table and leave. Head to the pigpen and blast the right side of the fence with your fireball. After that, head to Martridge’s house and talk to him. He’ll ask for a dead rat. Go find a rat, kill it, and bring back the body…doesn’t sound too hard, eh? Well, you should attack with the fireball, because the rats have a particularly nasty bite. After you’ve given the body to Martridge, go tell everybody in Stonebrook about the evacuation. Now, go back to Martridge’s house again. He’ll tell you to go to the boat located to the south. Do so.
Now that you’re on the ship, head to the very bottom of it. Mr. Smilestein will be attempting to sink the ship; you must knock him out! To fix a leak, press the talk button, then don’t move until the leak disappears. Also, make sure the girl doesn’t get hurt.
Now you’re in the snow area. Grand! Up, west, and up twice, then burn the tree. Grab the golden heart, but beware of the slimes, for they can poison you. After you exit the cave, go west, up, and west twice, and look at the funny crack. Go tell Martridge about what you’ve found so far. From here, go up, right and up twice, then burn the two trees and get the potion in the chest. Now go to the ice entrance – not the one to the west, but to the north - , go up, right, south once to get the golden heart, and then south another time to get the megapotion. Assuming you have gone back to the entrance, go left, up, left, down, and up. Get the potion, and head onto the snow. Go up, right twice, up, and left. Push the rock on this screen, and you’ll find a cave. Enter. Kill the bonca in the northwest portion of the cave, and report back to Martridge. After you talk to him, its back to the bonca’s lair! (Note: Whatever you do here, don’t talk to the guard…he’s 100% guaranteed to crash your game.) After Martridge talks to you when you enter, tell him about the weird black crack that you’ve found. You’ll have to let him think for a while…take a rest, and then ask him what he decided to do. He’ll follow you to the crack. Hop into the crack.
Once in the other phial, hop off of the building. Talk to the man in the south, then talk to everybody inside the building. (You have to use the space bar to open most doors here.) In the bar, convince the dark green guy in the white shirt to send a message to a mage’s guild for you. Now, rent a room from the barkeeper. Go upstairs, go to the left, enter the door, rest, and then enter the southernmost door. Jump back into the rift and talk to Martridge. You may want to equip the Scan spell before you do. After you’re done talking to Martridge, press the M key and then press shift (with the Scan spell equipped, of course!). You’ll record all the Scan data into the stone. Head back to the cave, and guess what? The demo is over.
Now, go nag [Paul Pliska->manauser@yahoo.com] and tell him to finish!
2006-01-23 19:09:21
publie
3
2007-10-18 12:08:36
oui
0000-00-00 00:00:00
2201
0
1.48571092512075
non
2006-01-23 18:33:55
en
non
43
1
http://www.dinknetwork.com/display.cgi?action=File&ID=81
44
Dink Blackwood
7
You start in a house. Go outside. It rains now and Dink can't go up when it rains. Go east, and enter the house. Talk to the person inside. It doesn't rain now anymore. Go back and go up. A dragonhunter asks you to look for the dragon he shot down. Go right twice. Now you must find a mushroom. Go back to the house where you started and go 1 screen down. Take the mushroom. Go back to the dragon and he'll bring you to the other side. Go right and down. The mushroom here is not good for you so don't take it. Follow the path, when you see a fontain, go right and up, enter the bar. The man left can fix the bridge if you bring his axe. The woman behind the bar gives you hints, just talk to her. Leave and go down twice. The priest inside there can heal you if you donate money. Go left and enter the house. Talk to him, he gives you fireball magic. Kill the pillbugs if you want. Go to the bar, then go up (kill the slimes if you want). Go right to find a defensepotion there, go from the screen with that potion, up and then left, burn the tree to go to the place where the man lost his axe. You can also explore the area to the left first to find a golden heart there. Go inside the cave. If you touch a spike, it will attack you so be careful. Go up twice and right. To take the axe, you'll need to walk a bit right of it. There's a monster, after you've killed him, the screenlock will go away, try to avoid the spikes while you're fighting him (or kill them too). Now go back to the man in the bar, but he's not there! Now go to the weaponstore, he's inside. Talk to him, Dink will give the axe. Now go back to the bridge (follow the path west of the fountain). The bridge is back and you've finished the D-Mod!
2006-01-23 18:36:22
publie
3
2007-10-18 12:19:44
oui
0000-00-00 00:00:00
1799
0
0.486099387863807
non
2006-01-23 18:35:56
en
non
0
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http://www.dinknetwork.com/display.cgi?action=File&ID=192
45
Dinkopolis
7
Go east two screens. Ask the guard for his weapon. Equip the weapon. Walk east three screens. On the upper floor of the building on this screen, there is a save point. Walk southwest until you see a pig. Talk to the pig about everything. Walk back to the town guard. Walk south once, east three times, north, and then east. You should see a girl trapped in the cliff if you walk south. Walk east as far as possible, walk south to the end of the beach, go west, and then north. Walk into Milder's mine. Kill Milder's brother. Go inside the house, down the stairs, east, and through the portal. End of game.
2006-01-23 18:37:35
publie
3
2007-10-18 12:28:29
oui
0000-00-00 00:00:00
894
0
0.983767042897903
non
2006-01-23 18:37:16
en
non
45
1
http://www.dinknetwork.com/display.cgi?action=File&ID=51
46
DinkZilla
7
Do you really need one for this? Ofcourse you do! :)
Go left from the place where you start, through the green border to get a LOT of hearts that you might need. Now go right twice and have some fun!
Eventually you'll come to the boss that you have to kill, crawl in the cave and the dream is over...
Don't know what anyone else thinks, but I like this one!
2006-01-23 18:39:42
publie
3
2007-10-18 14:36:14
oui
0000-00-00 00:00:00
859
0
0.456191252041125
non
2006-01-23 18:39:16
en
non
46
1
http://www.dinknetwork.com/display.cgi?action=File&ID=53
47
Dink Logan
7
Tip: You can use Dink Logan's enhanced healing abilties to heal yourself in this d-mod.
Start by going to the right, get the golden heart, and go up 2 strength potions. Back down, then left. Now go up one screen to find a golden and a big heart. Go up and right for 2 strength potions and another golden and a big heart. Go two times left and once down to fight with the robot (easy). Go left to for a save machine, then two times down, four times to the right and three times up, talk to the monster here. DON'T go now to the northwest bridge (that's suicide), go up, right and enter in the factory (note: to enter in this house, hit Space at the door (same goes for stairs and teleporters). Go downstairs, down a screen and destroy Onzo (very easy). You probably will have a level up in this part. I suggest you pick strengthen your bones. Use the machine in the northwest part of this screen (highly recommended). Get out of the factory, six times to left, once down, and once left. Examine the sign here, you'll end up on a beach. Go up and talk to the guy here. Two times up will take you to a save machine (I suggest you save your game). Enter in the house, go two times to the right, one screen up and enter the teleporter. Get the big heart and go up. Kill the goblin (hard) using the famous ancient technique (aka hit and run away :) and don't forget you have the healing ability. Go up, use the machine, go left, get the big heart, enter the teleporter and kill Dr. Mort (very easy).
Congratulations! You finished the game.
2006-01-23 18:43:28
publie
3
2007-10-18 15:51:44
oui
0000-00-00 00:00:00
936
0
0.90660683106692
non
2006-01-23 18:42:44
en
non
47
1
48
Dink's Doppelganger
7
-# Run through the forest. There's nothing inside anyway for now, and the slayers and orcs are too powerful for you.
-# Go in the teleporter, and go right in the boring forest for a chest of gold
-# Go to the two houses and into the left one.
-# Get the jug off the wall in the left room of the house, read the books for an explanation of the title. Check out the spot where the wizard opened the wall in the intro. The wall will slide and you can get a sword!
-# Go back to the dark forest, and fill the jug with water from the well (look in the north-east corner and then 2 screens south).
-# Use the jug of water to put out the small volcano above the 2 houses.
-# Talk to the bridge guy another screen north.
-# Look at the spaceships north and visit the wizard one screen west from there.
-# After talking to him, go to to the upper room in the house and read all the signs in there. Go back south and answer all the wizard's correctly (or all of them wrong for a funny incident). The answers are: Mallaki - Massive Metal Birds - Rain Spell - Refused to talk - Technology - Dink Smallwood.
-# Go back the house you got the jug from and ook at the bottle next to the bed for a clue.
-# Go back to the bridge after the boring forest and push the 2nd pillar from the left (push it to the right) to get a blue disk.
-# Fill the jug again with water from the well left of the wizard's house.
-# Use it on the volcano south-west of the wizards house.
-# Go in the two houses, and talk to both people. Hit the picture of the woman in the captain's house with your sword to get the golden hearts.
-# Get the chest of gold north of the houses.
-# Go in the hole, in the center of the pillars and use the blue disc on the blue door 2 screens south of the entrance.
-# Talk to Mallaki, then use the red disc on the red door south the blue entrance.
-# Talk to the weird, shifty worm-thing and use the green card you get on the
green door all the way up near the entrance.
-# Go in the teleporter. You're in the Darklands now.
-# Search the dragon's corpse in the huge pile of bodies some sceens to the west and try to grab the blue worm north-east of that pile.
-# Go in the house(the right door) and hack the knight to pieces. Read
the book, go back to the bridge guy and talk to him.
-# Use your jug on the well left of the wizard's house to get a fish, and give it to the bridge guy. Oops!
-# Cook it in the fireplace in the wizard's house and give it to bridge-boy again. He'll give you a net.
-# Catch the worm in the net and sell the worm and dragon's tooth to the baker. Give the gold to bridge-boy. Don't you feel like SUCH a chump?
-# Use the red disc on the back of the top-left ship in the group
of ships north of the bridge
-# Give the music box to Captain Morgan. He'll give you some power gloves.
-# Put on the power gloves and punch the bookshelf up.
-# Look around the mushroom patch for the non-poisonious one (down left).
-# Give it to Mallaki and ask him about everything.
-# Go back to Pyramid Isle and into the transporter.
-# Get played by your double like a fool.
-# Leave the church/prison.
-# Read the sign and look around.
-# Find a shiny gold coin (!) for all of your efforts.
Will it ever be continued? Who knows...
2006-01-23 18:46:54
publie
3
2007-10-18 16:52:01
oui
0000-00-00 00:00:00
1783
0
0.861366092154131
non
2006-01-23 18:54:29
en
non
48
1
http://www.dinknetwork.com/display.cgi?action=File&ID=47
49
End of Time v1
7
The beginning-section should be familiar to you, after all it's part of the original game. Too bad you can't go to the ducks tho ;)
Follow the path till you get to a house and enter it (this guy sold you the fire bow in the original game). Talk to him twice and exit the house. There's a save-machine a few screebs to the right if you have to save, or you can just go down the stairs here. Go down from the start and you'll go through the cave easily. You should up in a house, save if necessary. Exit the house and go up a screen, check the sign here. Down again, check the fountain now. Enter the house again and check the left shelf. Exit again and go a screen to the right. Read the note to learn more about the story or go up the stairs and take the rake (:). You can get the water potion on the shelf now, equip it and use it on the shelf. Use the potion you get on the fountain and the fire barrier disappears.
Go up 2 screens up, 2 screens left and you'll see Frank the Goblin, who's been locked up. After the little chat, go right about 5 screens and you'll see the guy who captured him. He's an easy kill, and you'll get a key from him. This unlocks Franks prison (aka house) and you'll get another key from Frank. This opens the house below the fountain. Inside you'll find a bomb machine, you can get a bomb here every time Redink thinks you need one :) Go back to the road leading out of town and follow it till you get to a cave. Examine the rock and you'll be able to get a bomb to blow it up. Stand back though! Unlike bombs from the real game, this one can kill you. Enter the cave that appears.
Go up a screen and you'll get a little cut-scene with wizard Acturas. Use the fly-magic he gives you when gives it to you and you'll end up in a new area. If you walk around a bit you'll find two things. One, some stairs leading down to a cave where you can't really do much (except for a funny scene with a rock bug) and two, a screen with a farmer. Examine the big rock here, you can get another bomb now, do so and blow the rock up. {{(HINT: Gary's Cheat menu has a speed-option where you can alter Dink's walking speed, this is REALLY handy here :) }} Go down the stairs, follow the route through the cave and go back up. You're on the higher platform now, so you can talk to the farmer guy now (you could already talk to him before, but that wasn't the author's intention). The farmer will only let you pass if you give him two cans of Spam. The wizard mentioned something about Spam, so hike back to the town and go the house near the fountain. He'll give you the cans, now head back to the farmer. He lost his key now and the guy who has it is located 2 screens up and one left. He won't give it to you, so kill him (the people here aren't too friendly, are they? ;). Back the farmer where you can open the gate now. But you can only go a bit further, as you'll encouter another rock that needs to be blown up. So do the bomb-routine and you'll reveal another stairway. Go down, walk up a bit and go up again and surprise! Another blowable rock. Bomb-routine once more and your reward is another stairway. Down the stairway then, walk a few feet down and go down another stairway.
A goblin spots you and runs away to alert the others. Save your game here and prepare for a couple screens o' fighting. Just remember to take all the goodies you see in the houses before you fight the goblins. The third house is the last one, save after you've killed the goblins outside. Now go up and you'll see a knight who tries to give you a location, but dies before he can say the name. He's got a letter on his body, read it. Hmm, you have to target the town that had a problem with ducks years ago. Prepare for some fighting and move a screen up. Whatever path you pick you'll have to fight your way through (or just avoid the goblins). At the end of every path you'll find a terminal. The town you have to target is Windemere, so rotate the globe accordingly and target Windemere on the 3 terminals. Go back to the screen where you can choose on of the 3 paths and you'll see a new stairway leading down. So go down it and examine the terminal...
The end... (what a cliffhanger ay? ;)
2006-01-23 18:49:25
publie
3
2007-10-18 18:08:49
oui
0000-00-00 00:00:00
1279
0
0.85530062409755
non
2006-01-23 19:42:38
en
non
49
1
http://www.dinknetwork.com/display.cgi?action=File&ID=52
50
Dink Smallwood in the Valley of the Talking Trees
7
This really isn't a brain teaser (ay Kevin? ;) but here we go anyway...
Go east and talk to the tree on your right, go down now (enter the house for some fun) and go down again (or left for more fun) go east, two screens and talk to the old tree. Continue going east and go up. Kill the enemies now as you go along and go east and south twice. Open the chest and go back to the tree you (should've) talked to on the second screen. Use the autograph and a tree will disappear. Go up here and get all the goodies. Now go south 3 times, east 3 times, north, east, north and follow the road, killing all the baddies again. Keep following the road till you come at the Duck from Friends's mansion. Enter it and talk to the duck. Use all the conversation options and go back to the old tree. Talk to him again and he'll tell you about a new duck. Go east and kill it! You've finished the d-mod, enjoy the ending sequence.
Secret room: Go the bottom left screen (the one with a sea-star in the water) and to the bottem left corner. You can walk on the water here. Go east and south and you'll find the secret room. (Be sure to check out the signs!)
2006-01-23 18:56:29
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2007-10-18 22:43:38
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2006-01-23 18:56:01
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51
Dink Smallwood goes Trick-Or-Treating
7
The best thing you can do here is get over 200 pieces of candy, but even that's really hard, so here's what you gotta do. There are probably more ways to get this much, but I'm 100% sure this methodworks. Most pieces I got was around 226.
Go down and right and pick yourself a pumpkin (size doesn't matter). Before you go back to your mom now, go to the costume shop and march down from the door in a straight line. Then head back as soon as your mother gives you the signal.
Take the green man costume first, and go down to the church (south-west) as fast as you can, ignoring all the other houses. Trick-or-treat there and you've got a whopping 80 pieces to start with. Head back to the shop again and change into the knight costume. Trick or treat at all the houses (except the one right of the costume shop) in a clock-wise motion for another good 90 pieces and head back to the shop again. Now take the bonka and do the south and west side of the shop, this should give you well over 200 pieces with seconds to spare.
2006-01-23 18:57:22
publie
3
2007-10-19 08:44:47
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2006-01-23 18:57:11
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52
Dink's Second big Adventure
7
Aka Goblin Trouble Part 1
A little tip before you start, if you want to hit everything, save
a lot, cause hitting objects will usually get you killed in some way,
it will be funny though (the first time). Don't say I didn't warn ya!
;) Looking on the other hand is safer...
There's a secret room if you go through the fences left from where
you start, but that's not needed for now (you'll probably lose some
money there too :). Go right and save if you want to, it never
hurts. Now go up and look around a bit, you'll find out what happened
to everyone. Back down and hit the south fence, it will disappear, but
you have to leave and come back to be able to pass. You can make the
rocks disappear by punching them. There are 2 rocks that don't go
away, one is a special rock. He'll reveal another secret in the first
secret room. Punch the south wall in the room (more south-west
actually) and enter. A rock there will give you a sword if you talk to
it (could have been removed). Back to the rock area and punch your way
down. You can't enter the house, so punch the south fence and go
down. There's are some throwings knives (about a million) here, take
them if you want to. Punch the west fence for another secret (this one
was in the readme.txt). In this secret room you will find Drink,
Dink's long lost brother (well, he was never really lost, he just
never existed), ask him about a mighty weapon, and you'll get the
Power Bow. Two screens to the right and you'll see a knight. Talk to
him and he'll tell you to punch the south fence, do so and go
south. Punch the wall south of the knight here and talk to him, he'll
give you the flaming axe magic. Go up and start torching those
trees. (Side note: Don't burn the tree on the start screen, it'll
crash your game) Read the note to find out what happened to the
king.
One right and you'll arrive in the destroyed town. Go op once and
talk to the man, he'll tell you to burn down the tree, do so. Enter
the secret passageway and punch the statue heads. Read the sign and
the d-mod is over!
2006-01-23 18:59:27
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2007-10-19 15:04:39
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http://www.dinknetwork.com/display.cgi?action=File&ID=55
53
Double Trouble
7
You start either as Dink 'the original' Smallwood or Dink Logan. Smallwood has an axe and fireball magic, but Logan has his claws and his healing powers. Both seem fine to me.
After the introductery sequence, go up a few screens, till you can go left or right. There are some goodies to the left, pick them all up and you can go right. Then go down. From here on it's pretty straightforward. If you get to a part with lots of slayers, then there will only be one potion left ahead, just so that you know. If Dink (either one) says he notice another presence in the room, that means the boss is coming. He's kinda though, so if you think you're not strong enough, go back, and get some goodies or level up.
2006-01-23 19:00:22
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2007-10-19 22:32:13
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54
Ed the SCV
7
Go south, east three times, south, then east twice. Go north four times, east, south twice, east, south three times, west, then south. Talk to the SCV here, he’ll give you a missile launcher. Then, you reverse: north, east, north three times, west, north twice. Then go west and south. From here, destroy the bush to your left. Go west five times, north twice, east, and then follow this path until you get to the Valkyrie. Go back along that path. Go back to the entrance of the fiery place, where you will find a rock to the north and the south. Destroy the southern rock and follow the path to the teleporter. Use the teleporter and destroy R2D2! He’s not difficult, he moves slow and has to get up close to attack you. Good luck!
2006-01-23 19:01:51
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2007-10-19 23:09:59
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2006-01-23 19:01:30
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55
Quest for the Golden Nut
7
You are Quakers, old Ethel's duck in the original adventure, and you want to find the Golden Nut that allow ducks to talk like humans.
All the golden nuts were hidden by a man, however, and only Mr. Ducky can give you a clue, that he will exchange for a new sea shell for his collection. In fact, you will have to collect all the shells in the game.
The first two are in the screen just east of Mr. Ducky. 7 others are on the other beach, on the western part of the island with the house on it, in the save machine screen, and in the one just west. Take care, some little shells are difficult to 'catch'.
Then Mr. Ducky tells you that the farmer's girl also have some shells. There are 5 more of them in the man's house.
But that is not enough for Mr. Ducky. According to that strange duck, there is a secret island somewhere. That of course means there is a 'classic' secret water path, that is located in the south-west of the island. You can find the 24 last shells there.
Note: you have to find the shells in that order. For example, you will not find the shells in the man's house before to collect all the ones on the beach.
And that is still not enough for Mr. Ducky: you now have to help one of his friends: Rubber Duck. You can find the duck in the screen just north of the man's house. Talk with him, and just go south; after a little cutscene, you completed the quest.
Now you can enter the hole in the north of the map. There is a little maze there, and only one path leads to the golden nut (none of the others lead to anything of interest).
_ Go one screen south,
_ then go east as far as you can,
_ then south,
_ then east,
_ then south,
_ then west,
_ then south,
_ and then east. You find the Golden Nut.
Go west, and discover why Quackers can talk and why he escaped.
2006-01-23 19:04:00
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2007-10-19 23:14:04
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56
Mystery Island
7
Use the first conversation choice.
There aren't any hints on the arcade sequence, except to save every time you get further. Talk to the captain to save. Go east and follow the path, then go north into the town.
Go north and then west. Go inside the house and down to the basement. Talk to the girl.
*Note* : A lot of people seem be stuck in the next section, where you have to destroy all the camera's. There is a small chance you can't destroy them all within the time limit, because of your computer's speed. In that case, download Ultimate Cheat, it's in the Dink Smallwood section.
You will now have to destroy all the cameras (by punching them). The only help I can give you is that once you have all but four cameras destroyed, head west to the pumpkin patch and take out the remainder. - TIP: There are many potions to be found if you walk along the beach. There's also a screen where you hear a tree burping, talk to it and it will reveal a stairway to a healer. - Go to the fountain (NE from Cass's house). Drink the water. Go west twice, and south three times. Talk to the duck, and learn duck magic. *NOTE: if you kill the duck, you'll have to restart.* Go back to cass's house, and talk to her. Go where she says to go, and talk to her. Go north four times, and pick up the head. Go south, east three times, and then north. Sneak away. Go back and talk to cass. Use the green head with the blue machine. You will now have to solve a Simon type game. The combination is: Blue, red, blue, green, red, green. Go in the door. Run past the robots for four screens. Kill droid 12. Use duck magic as fast as you can for the next robot. For the next section, either choice wins the game.
2006-01-23 19:11:36
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2007-10-19 23:14:15
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57
Island of Giants
7
Ok, you start on a screen with a road going three ways and a sign. Head to the right to a small town. In town go to the right a couple of screens and down one. Enter the wizards house and talk to him. Accept his quest and he will give you a fireball spell, a note to get into the city and he tells you that the farmer has a sword for you. Go out of the house and head to the left a couple of screens till you get to the farmers house(it's kinda obvious once you see it). Go in and talk to him and ask him for a sword. Now go up and exit the town. One screen left from the sign there is a tree, burn it to gte some gold and a health boost and get the gold from the chest on the top of the screen. Follow the road to the left until it curves downward. Do not follow the road here, head to the left and burn the tree the arrow points to and go up to get a bunch of gold and some powerups. Now go back down and to the left a 2 screens and you'll arrive at the city. Talk to the guard and show him the wizards note and he will let you into the city. Once you are in the city go left 1 screen and up 1 screen and enter the house on the left. Ask the man why he's so upset and he'll tell you about a little family feud with the family next door and will ask you to try to make peace. Go to the house across the street and ask for the ring and you will learn thet the person in the other house stole their statue. Then go get the statue from the other family. Bring it back to the owners to get the ring and some experience. Now finally return the ring for a whole bunch of gold and experience. Now go up 2 screens and left 2 screens and enter the weapon shop and buy yourself a clawsword. Exit and go down 2 screens and enter the house, get the potion and buy hellfire from the man. If you want you can go into his basement and kill the monsters for some experience.
Now go back up 2 screens and 1 to the right. Enter the bar and abuy some ale from the bartender for 200 gold and ask him for some information(It's free). Now exit the bar and go right. Get healed at the healers if you are injured and then go right to the potion shop. Pick up the megapotion in here and use ALL of your remaining gold on stat boosts, I suggest quite a bit of magic or defense, you can get attack too but it's not really necessary. Now go down 3 screens and left 2 screens. Talk to the guard and show him the note and he will let you into the mayors mansion. Go up and to the right for a health boost. And then go all the way to the top of the house and talk to the mayor. Accept his quest and get the note which gives you access to giant island. Now leave the town and go back to the screen with the sign. Now go down following the road all the way to the begining of a bridge. At the bridge go up 1 screen and burn the bottom tree for a potion. Then go back down on the bridge and talk to the guard blocking the bridge. Show him the mayor's note and he'll let you through. Kill some of the slayers on this island with your new hellfire spell. When you're done, go follow the road to the entrance to giant city. Talk to the guard and he'll tell you he's thirsty. Give him the ale you bought at the bar. Now he's hungry. Remember what the bartender told you? Go back to the mainland by talking to the guard on the bridge and telling him you want to go back. Then go to the left 4 screens and up 3 screens. Talk to the fisherman. He says that he'll only give you a fish if you find his lucky coin. He also tells you that he lost it in a cave on the island of the giants so go back and go to the bottom right corner of the island and enter the caves. I don't suggest trying to kill the goblins with axes in this cave. The hammer ones are easy though. Head to the bottom right corner of the caves and go into the hermit's house. This is probably the first really tough fight in this mod. First of all don't even think of fighting this guy with your sword. He deals A LOT of damage and he can turn invisible occasionaly and sneak up on you if you stand still. So the best strategy for this fight is to keep running in circles around him and pelting him with hellfire as soon as your magic meter fills up. Once he's beaten take the gold from the ground. Then go back into the city and use the gold you got on some more stat boosts. Now go back to the fisherman and give him the coin and he'll give you the fish. Now, finally, go back to the giant guard. Save your game and give him the fish. Once you go into the giant city you can't get back out so be sure your ready. In the giant city go to the left 1 screen and down 1 screen and talk to the little giant. He'll tell you that the mean bully stole his toy. Agree to help him and go up 2 screens from the little giants house and enter the big bullies house. After a short talk you have to kill him. He's not to hard. Just son't let him hit you and you'll be fine. You can use your sword on this guy without dying. Now go back to the little giant and he will give you a super powerup which will increase all of your stats, add to your max health, and totally heal you. Exit the giants house and go up 1 screen and left 1 screen and enter the giant leaders house. He will tell you about the evil giant cult worshiping some evil leader. By now you should be ready to take on this cave with relative ease(most of it at least). Accept his offer and go down. Kill the giants if you want but to get to the boss Go left 3 screens down 2 and follow the passage to the left until you get to the final save point. Save and go down to confront the final boss. I'm not going to give anything about this fight away. Let's just say it helps to have a high defense and magic and don't let him touch you! Once you beat him you'll be transported to a little room with the wizard from the little town in the begining. Talk to him and, congratulations, you've won!
2006-01-23 19:13:23
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2007-10-19 23:14:21
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58
Legend of Smallwood : A Dink to the Past
7
Before you start, you should know a little about your weapon, the staff. You start out with a strength of 15. By selecting the staff again, it'll go down. However, once it reaches 0, it will start going back up. Make sure your strength is above 10 before you fight anything. Also, you can kill things very easily with your staff by hitting the attack button very quickly, due to the fact that the time between attacks is near zero.
You start out next to a pillbug. Kill it. Go south twice and kill the slayer. Read the sign. Go south four times, and then go into the church. Talk to farmer Jack. Leave the church, and leave the town. You'll have to go to a spot several screens west of Jack's residence that is outside town. There is a hole in the ground. Go down it. Go east two screens and down one, killing pillbugs on the way. Kill the slayer. Walk north, then east four screens. Talk to the man. Leave the cave, go back to town, and talk to farmer Jack. Leave and go north one screen, and east one screen. Go in the house. Talk to Mrs. Sisters. Walk down the stairs and kill the Slayer. Go west and then south, killing monsters along the way. Go east, and then go north through the wall panel with vines on it. Take the potions and kill the man. Go south, east, south, west twice, north twice, and up the stairs. Talk to Susan. Go east twice and into the house. Talk to Betty. Leave the house. Go north once and west twice. Go into the house and talk to Doggit (the upstairs of his house has a save machine). From the town entrance, go east three times and north until you see the station. Go inside, then leave and go north and inside the cave. The puzzles are pretty easy, just activate all the switches by hitting them. Eventually you'll get to a small hallway.
(The game gets a little weird from here, but you can still finish it by using Gary Hertel's cheat menu, go right twice, down the stairs, press m (or button 6) go to "change dink's stats" and select Fly, go around the wall now and go up the stairs. You'll see a message from the author now, and that's the end of the demo, bug Kevin the full version ;) -Dukie)
2006-01-23 19:14:42
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2006-01-23 19:14:31
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59
Lost in Dink
7
This walkthrough is split into four different parts, one for each internal adventure.
{{{Lost in Dink}}}
Go down all the way to get out of the cave. Go left, and up, and walk inside the building. Go one screen up and walk up the stairs. Near the bottom of the screen is a wall you can walk through. Walk through this wall, and talk to both of the gobline statues, and go back up to the bar. Talk to the farmer guy to learn what has happened, and then ask the barkeep for a job. Go downstairs, open the doors by talking to them, and kill the pillbugs. Go down one screen, and kill the pillbugs, saving your game and getting the gold in the process. Go back up into the bar and buy the weird key. Leave the building and go back into the cave. Go up one screen then right one screen. Open the door and walk to the next screen, and then walk into the teleporter thingy. Go up two screens, then left one. Go into the building. Talk to Bob about everything. Leave, and go two screens right. Go inside the church, and ask for the key. Leave, and go one screen left, and then open the door and walk behind the fountain.
{{{Kill The Ducks!}}}
Talk to everybody (if you want to). Now go down three screens, and left one. Hit the thing in the middle of the walls in the room. Now go up and left, and leave the dungeon. Kill the duck, and go up, then right. Keep on going up until you get to the cave (go in it). Go up twice and kill the slimer. Walk around and hit all the switches. Now go into the central room where you killed the slimer, and go up. Talk to the machine. Use the duck spell, and leave the ice cave. Now go back to the fountain, and go into the log cabin. Kill this duck, and go down. Save the game, and turn yourself into a duck. Go up until it stops you, and kill the ducks. Go up once more, and then right. Go up three screens to get the coin. Go down two screens, then right two screens to get the other coin. Go left two screens and talk to the well. Go down, left, and up. Use the Bonca Crap Remover. Now go up then left. You must kill all the ducks in the following screens to get into the staircase two screens to your right.
{{{DinkCraft}}}
Walk into to the Fortress, and talk to the guy. Now leave and talk to the Temple of the Damned guy. Now go to the upper-right most screen and enter the goldmine. Kill everybody and get all the gold. Now leave and go into the lumber mill. Talk to him, and you get your stronger axe (it really isn't stronger though). Now talk to the Temple of the Damned guy again, and get the key for the fortress under construction. Go to the fortress under construction and find your way to the staircase. Kill the pig, and now your back at the fortress and you've won! Please disregard the message about e-mailing the author... Please.
{{{Coconut Monkey Island}}}
Talk to him, and now you're on an island. Go into the two story house, and go in the basement. Talk to the girl, and then leave the building. Now go left all the way and enter the building. Kill the CM. Now go back to the girl, and see what happened. Now leave the building, go right and up, and into that building. Talk to the bookshelf, and then leave. Go North to the beach, and find the 'map' of the island, and hit the post. Now go down a screen and go down in the cave. Save your game, and leave the cave by going south. Then just make your way along the grass bridges, there is a fork in the path but it still leads to the same place. On the large patch of grass there is a fountain, so drink up! After that, there is an extension with two peninsulas off it, just walk off the end of either one to come to the endboss, and after you beat him, you won the game.
2006-01-23 19:17:50
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2007-10-19 23:31:23
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60
Dry
7
After the intro, go to the right. Talk to your friend Dry. Go outside, go back and talk to Dry again. Go outside and go down, and right. Talk to the chicken. Go north a few screens and talk to the dragon. Go three down and two left. Enter the middle door. Go downstairs, and take the right exit. Take the heart and go back to the screen with the three doors. Go right all the way, below the border of rocks. Keep walking and you'll see a potion, take it. Again back to the screen with the three doors. Go down and right, and talk to the fountain. Take a sip. Go left and down and enter the house. Talk to the man. Go back to Dry and ask for some cash. Leave and go two right, one down. Talk to the guy in the boat. There's a secret here, just explore the right edge and find the chest ;)
Go four left, one up. There's a small cut scene, then talk to the fish. Go two right, one up and use the door. Talk to the pig. Exit the church and go two left. Walk to the pig and you'll be warped. Use the stairs and save. Go up and kill the monster (30hp). Go left and talk to the pig, he'll give you the weapon. Arm it. Use the stairs and leave the church. Go two left, one down and talk to the fish again. He'll tell you the riddle:
Cave entrance to the north?
Go west and west.
Count the rocks.
Die and count some more.
The total of the sum is where it is.
The cave entrance to the north is the cave entrance near the dragon shopkeeper, so go there. Go west and west (left twice) and count the rocks on that screen (2). Then die and count some more. To die, go to Death, the guy in the boat. Count the rocks here (4). The sum (6) is where it is. Now find a screen with six rocks. Now go left twice, down and right twice. Now go all the way down and you'll see a screen with six rocks. Go to the corner, there's the invisible entrance. Listen to the 'singing' girl, then go a bit down and right. Use the teleporter and save. Read the sign if you like, then go left.
Now this part will take some time because you'll have to kill all the enemies to proceed. So, follow the path and use your boomerang to kill all the enemies. If you can't go down anymore, go left all the way. Use the stairs and walk up all the way. Save and go up. Kill the monster and go left, use the teleporter. Open the chest. Use the middle teleporter in the first row.
Go to the guy with the T-Shirt and buy it. Go to the dragon and sell it. Go three left and six down. Talk to the fisherman. Go to the chicken and give him the sunburn lotion. Go to the T-Shirt guy and talk to him. Go outside and go four right, one up and walk into the girl. Go up and walk into the chest. Now walk into the fourth chest and take a trilobite. Go back to all the chests and walk into the most left chest. Talk to the guy again. He doesn't want this trilobite so go to the chicken. Go back to the guy and talk to him. Then go to the guy in the boat and talk to him. Now go to the dragon shopkeeper and buy the T-Shirt. Go back to the guy in the boat and give him the T-Shirt. Go to the fisherman, he'll give you some fishing bait. Go back to the guy in the boat. Don't argue with him.
Go two left and two down. After the cut scene, go down and enter the left house. Tell Jill Jack hates the desert. Go outside and talk to the pig. Go right and talk to Jack. Go down, and left three times (terrible Private Smith cut scene..) and talk to Jacques. Go back to Jack and talk to him. Go left and down. Talk to Sniff. Now go to the pig church (the door one screen north of Dry's home) and talk to the other pig. Go back to the screen with the Private Smith cut scene and take the pamphlet. Give it to the pig, then go to the fisherman, talk to him. Go one up, and left. Again a long cut scene, then go to the screen with the three doors. Use the middle door, enter the cave. Go to Dry and talk to him. Go back to the cave, she'll talk to Dink, then go back to Dry again. Go back to the cave, go outside and enter the cave again.
Go to the guy in the boat and talk to him. Go to Jill and ask for a bottle. Leave and go left three times and down. Take the rock and give it to Jill. Now go to the most northwest corner of this desert, then go left once. Walk into the knight, save your game and talk to the guy there. Go left and kill the monster. Go up, walk into the heart, the left girl, then the fourth giant. Use the other stairs. Take the hearts and the potions, walk into the knight. Go up twice and walk into the knight. Now you're in the Desert of Lost Souls. You can follow the path or fight your way through it. This is the path: 3 left, 2 up, 4 right, 1 down, 1 right, 3 down, 5 left, 2 down, 3 right, 2 down, 4 left. Use the invisible teleporter in the corner.
Here you are, Greenland :) Walk around and go to the left. You'll see a fountain with fresh water, talk to it. Watch the cut scene, you've finished Dry!
2006-01-23 19:21:59
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2007-10-19 23:40:01
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2006-01-23 19:21:52
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61
Eternal Suicide - Chapter Zero: Wasted Life
7
I guess I don't need to do the walkthrough for the lava pursuit... Just check the readme of the game.
Follow the path... Destroy the bushes standing in your way, then go east. Slimes will appear, kill them. Climb the stairs and follow the bridge (it looks like a wall) to the south. You will meet Lana.
Now, go to the north. AVOID THE SHADOW AT ANY COST (Remember what Lana said!). Kill the slime... The pillbug will start moving. Kill it as soon as possible. Then kill the spike. You won't have time to kill the bonca before the end of the timer. A Stone Giant will appear. If the bonca or the stone giant hit you, you'll die very quickly, so be careful. When everything is dead, step on the ring.
There is a secret here... Go east to find the first secret... and an elixir! Explore the Avalon Heights. Destroy all the barrels, then look for a dead guard. Put your finger in his nose, then save your game. You now have a note. Look at it, this will help you to find the secrets. Go to the northwest corner of the heights. There is a bridge it. Follow it. Talk to the man, enter the cave, kill all the pigs. If a pig touches you more than once, you will die. Once you killed the host, exit the cave and talk to the man again. He will give you an elixir, then die. Now go and kill ALL the spiders. Go to the north gate, it is now unlocked. Now save your game ( put your finger in the dead guard's nose ). Go north to meet Zisanda. Kill the clones ( HINT : wait for the clouds to disappear, it's easier ;)). Now you're in the cemetery. Look at your note, the third screen on the note is around here. Try to find it, then go east to find the third secret. Now look at every grave (you will find a unnamed grave), then go to the northeast corner, kill the slimes, then go west. Look at the door, answer *GILIM*. Go north all the way... Go through the hole. Avoid the Stone Giants and hit Zisanda until she runs away. If Zisanda hide near a Stone Giant, just go near it. When the Stone Giant tries to hit you, it will hit Zisanda. Go north, then west. Find the two stoned slayers you can push. Pushing the first is necessary to continue the game, pushing the second unlocks the fourth secret. Go east twice. Find the only statue you can push. Go west then north. Fight Zisanda again. Enter the castle.
There a lot of shadows here. Avoid them. Go north twice, look at the dead man. Now leave. Go south, then east. Destroy the machine with your bow. Go south, then go down the stairs. DON'T try to reach the machine or the shadow will hurt you. Shoot the machine with your bow. Be careful, if you do not shoot it at the right time, you will only hit the shadow. Once the machine is destroyed, go back to the body and squeeze one of his balls if you've not enough hit points. Go east, then north, then prepare to fight the third machine. To destroy it, you must destroy the four poles. Do not stay at the same place or you will die. Avoid the fountains. HINT : You can try to hide near a pole. If the machine try to shoot at you, it will destroy the pole. Once the four poles are destroyed, hit the machine and run until it explodes. Go back to the dead body. Squeeze another ball if you've not enough hit points. Go north, read the sign, free the souls, destroy them, hit the four poles to unlock the fifth secret. Go south twice, then west. Follow the path, you'll find the last machine. Hit it several times. Slimes will appear. Kill them. Hit the machine again... Slimes will appear... and so on. Once you destroyed ALL the slimes (you know you killed them all when no more appear when you hit the machine) , hit the machine again. It will explode. Get back to the dead body, go east twice, follow the path. You will find another machine, but this one is different. Push it. Go down the hole. Follow the path as fast as you can... You'll meet another machine. Hit it several times and it will summon four more machines. Destroy them. Now wait for the machine to come back to the middle of the screen. Destroy it. After the scene, you will turn into a slayer and lose your bow. Go north and fight the slayer. Avoid the spikes. Be warned, the slayer will summon clones. You must destroy them, then fight the slayer again. When he runs away, go north ( you'll turn into Dink again ). When you land on the platform, step on the star. Now you will face the boss. I hope you've at least one elixir, otherwise it will be hard. Never step outside the platform. Hit the boss once, keep turning round it until he shoots at you, avoid the blows, hit it again, etc... Do that until he summons a giant ball. Destroy hit. You can also try to turn round the slayer when the ball tries to catch you. If the slayer shoots at you, he will hurt the ball instead of you. Now hit the slayer again, he will summon another ball. Destroy it. Hit the boss again. He will summon one last ball. Destroy it, hit the boss, and run until the shield is deactivated. Congratulations on finishing Chapter Zero!
2006-01-23 19:23:57
publie
3
2007-10-20 01:54:29
oui
0000-00-00 00:00:00
1522
0
0.341948515633868
non
2006-01-23 19:23:36
en
non
0
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http://www.dinknetwork.com/display.cgi?action=File&ID=370
62
Isle of Croth
7
This Walkthru is for the HERO level (although it can be used for any level) of version 1.2 of the game.
After arriving on the Isle, go west(left) to get a strength potion, then go east(right), back to the resort to get the rope from the basement of the first house (far top corner in basement) and a latern from the basement of the Inn (just next to the basement steps).
Go to the well, talk to the people in it to get directions to the currator's house (there's no point using the rope to go down yet as you're not strong enough to get the sword from the man. Go to the currator's house (SouthEast corner of the Isle), don't bother saving the girl yet, or talking to the old woman (she's just story padding, talk to her when you have magic and she changes into a wizard who laughs at you and runs away). Get the gold heart in the barrel near the entrance to the temple (bottom of screen). Into the currator's house, get the defense potion, and read the note to get 27 gold pieces. Now go back outta the house and up a screen and kill all the pillbugs, get the strength potion from the chest, back down and then west to the magic mushroom circle/fountain, hit the largest mushroom (without taking on the slayers) and, hey presto, a secret opens which warps you to the magic potion on the little hill. Walk forward from this and you're warped to the NorthWest of the Island - the blocked off mine.
Go South a couple of screens to find another gold heart in a chest, then East to the Church. Drop a couple of coins in the church fountain and get your life to max. Now back up to the Resort at the top of the Isle. Go down the well now and talk to the man, he will give you a sword. Go up to the surface and head back to the currator's house, read the note again (now that you have magic you will be given the fireball spell). Back out and up to the NorthWest corner of the Isle again to burn those trees standing in a ring outside the blocked off mine. Open the chest in the middle of this ring to get the throwing axe. Now things are a little easier.
Go East to save the girl, just stand at a distance from the zombie/stone monster and throw the axe at him. Try not to hit the girl, if you kill her you cannot win the game. Once the monster is killed, go to the girl, talk to her and then you are warped to the church. Little movie about the blacksmith who has moved down to the underground village. The Father gives you Aldus' scroll. Now go back to the slayers and take them out (to get gold ... as much as you can). If you're feeling good, go down the hole next to the well to get some goodies (potions and hearts) but there are a couple of zombies to watch out for. You can also get hearts down the hole in the grassy grove under the cess pit (just west of magic mushroom circle). And if you're up to it the rooms in the inn have a variety of goodies for those willing to try battle the zombies there. There are three chests each with 5,000 gold pieces, a throwing axe, a couple of all-purpose potions, a gold heart and a scroll for hellfire magic spread across the six rooms. Also the dragons in the Northeast corner of the Isle are guarding 5,000 gold pieces.
Now before going to the Old Gold mine, go to the deserted village, down to the SouthEast corner to the armourer store - door on the right is unlocked - and enter. Press space bar at the potions bookshelf to make at least three bombs and go back out.
Now onto the old Gold Mine - go back to the Church, South to the Cemetary, East passed the mess of slimers, and East again to the bonca's kill 'em all, get their goodies and then push the rock from the left side. Down the hole and then plant a bomb next to the rocks blocking your path.
Bam! Now over to the right and plant another bomb to get the gold heart behind to rocks in the corner there. Then thru the door, into the deserted house and through the next door and follow the path around to the village.
Now if you haven't got 5,000 gold pieces yet you can get that at the casino (upstairs from the bar) if you have 750+ gold ... by first getting the barman drunk on whiskey. It takes him ten drinks before he tells you to play the dice game, and <WINKS>. Now when you go upstairs you can just tell the guy playing dice that the barman sent you and hey presto you automatically win 5,000 gold pieces.
A quick note about the rest of the village ... the potions lady can heal you, and sell you potioins - the effects of these potions can be either bad or good, if you've got gold to burn try the 6,000 one, if you're lucky your strength, magic, defense stats should jump up by 15 (or 20 I can't remember). But keep 5,000 gold aside (for the blacksmith). The girls in the brothel are just there for diversion. The highest price girl (Jenny - 5,000) is the best ... you have a 2 in 3 chance of getting laid and having your strength, defense and magic all go up by 10, plus heaps of experience points which should take you up to level 13 - just go out and kill some monsters. Worth doing in preparation for battling the wizard at the end. The weapons store can sell claw-swords, lanterns etc incase you feel a need for any of these.
Okay ... down south of the village is the entrance to the mines. There are a number of hearts, all-purpose potions around, plus one secret chamber: this is SouthEast of the mines, with the entrance blocked by a rock, use a bomb to open it up and go down to get lots of potions and hearts. Then back up North to find the blacksmith ... he will appear eventually in either the top left of the mines or the 2nd screen down on the top right hand side. (it's a random thing, just enter and exit the screen until he appears, you'll know when, as the load time will increase) When the blacksmith appears, talk to him and he will take your Aldus scroll, 5,000 gold pieces and make you a light sword.
Now is the time to make yourself as strong as possible. Kill as many monsters as you can, visit Jenny or dabble in potions (whatever your choice is) to get your stats up. (Go back to the inn in the resort if you haven't cleaned out the gold there, or kill all the dragons at the NorthEast of the Isle to get another 5,000 gold from the chest). Basically get your magic, defense etc to at least 20.
Now outta the mines/underground village and then head East to find pillbugs/slayer and a couple of dead bodies. Kill the monsters and then search the dead body lying down from a crater with water droplets. You'll find a note about the currator's water magic. Now go back to the currator's house and go the top right hand corner, when you touch the wall it moves aside to reveal stairs. Up the stairs and you're in the library. Read the books in the far right bookshelf to find the currator's journal. Now (if your magic level is high enough, if it isn't go out and kill so more people) you get given water magic. Okay, back down and into the temple.
Kill the zombies in the temple, get the potion in the bottom left corner, search the potions in the shelves and take a drink (You stand a pretty good chance of increasing your magic). Now hit the machine with you light sword and you can enter the underground caverns leading to the wizard. Now you've lost your light sword, so arm up with axe and water magic. Make your way through the caverns killing all you can, get to the save machine and kill all the zombies, save your game and then head North to kill a few more zombies, get 3 potions in the far left corner, back to the save machine, head East and kill more zombies, get 4 potions (plus there is an exit here to the surface - the place marked X), back to the save machine, save your game and then head south. Kill zombies again, get final gold heart in chest behind creepers/thorn bush in NorthEast corner, use red heart to max your life and then through the portal.
End Game - let the wizard talk and then hit him with water magic as soon as you can. It strips him of his defenses and strength (which are pretty high at HERO level, not so high at other levels) and as soon as he throws his last spell at you hit him with the axe and you've won. If you hesitate, and he gets a couple of spells out you could still die.
Hope you've like this D-mod.
NB. In other versions of "Isle of Croth" you get to the underground caverns that lead to the wizard by going down the hole in the centre of the village. In version 1.2 if you go down this hole there are zombies to kill, and then the wizard taunts you and blows out your lantern. But you can always get another one at the currator's house.
2006-01-23 19:26:49
publie
3
2007-10-20 12:03:01
oui
0000-00-00 00:00:00
3460
0
0.368210431483258
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2006-01-23 19:26:17
en
non
62
1
http://www.dinknetwork.com/display.cgi?action=File&ID=118
63
Milderrr!!! 3: End of Questing
26
Milderrr!!!3! Yes! It is recommended to play at least Milderr!!2 (and Milder!1 if you can) before to play this, so you will understand the story.
{{{Un-dah Groon Vill-laguh (underground village - pronounce like goblins)}}}
You start in the cave where you defeated Sharp last time. After the little automatic sequence, go left to a house. Enter it. Go downstairs. Then go right to the screen with the save machine, and use the stairs on the left. Talk to the guy: he offers you 10.000 golds for killing the bonca who badly hurt him the day before. Interested in this? Leave the house.
Go right and explore the land until you see a fast bonca. Crush it, and then watch this (would I dare to say funny >:)) cut-scene. Some burnt bones are the fun result of this adventure ;)
Go back to the house on the left of the map, and return to the screen with the save machine. Use the stairs on the right this time, and talk to the bridge builder goblin. Hoax him and then exit the house.
Walk to the extreme Northeast of the map and discover this so expensive bridge. Cross it.
{{{Town}}}
Go east to a town. First, fill up your inventary with healing potions at the local healer, and enter the tavern (the door on the right of the big house). Talk to the barman and use every dialog choice. You'd like this reward, wouldn't you. So head back to the goblin's underground.
Go southeast until you can't do it anymore, then burn a fence, and use the stairs. You'll have to fight the two witches. Easy. Then watch the (funny again >:) - only Sharp can imagine such situations ;)) movie.
{{{Shadoea}}}
Go down now, and look for a place where two lines of seashells lead to the river (does not this remind you something?). Go into the river, and walk to its source, where are two other seeshells lines.
Continue on your left (on earth this time) to a bug hole. You are taken by two men who are decided to make you fight a dragon. Anyway, Milder(rr), nicely seduced by Dena, decide himself to do so. In ordre to prepare for this fight, talk to Dena and use every possible choices. Then go talk to King Daniel (an old and well surprised acquaintance... 2 screens North and 2 screens West). Go bck talking to Dena, and again to the King. Done, we can eventually go west to the dragon's lair (path is between the trees).
There, you have to hit the dragon with the first fireball (easy - for now).
Go west. Kill the dragon, using heal potions and pillbugs' heart when you are hit. Pick up what remains of its carcass (HellFire magic! =)).
Leave that place.
Little cutscene: drastic change in the plot, you have to help Sharp. To do so, you are going to be catapulted.
Awaiting this, play Dena for a few minutes and look for 4 branches. Easy when you know that 2 of them are in the screen you start in, another one is one screen West, and the last one is 3 screens South and 2 screens East. This being done, go North and find a path through the trees. Then Milder is catapulted with Sharp.
{{{Terris}}}
Back to your town!
Sharp behaves like a coward and flee (or at least seems to). Go one screen down, find Dink, and fight the bonca (use the weapon that Sharp gave you - so she helped you eventually).
This being done, go North and... it is...
THE END!
2006-01-23 19:30:00
publie
3
2007-10-20 20:28:45
oui
2002-04-08 00:00:00
969
0
1.7211703772465
non
2006-02-11 13:59:43
en
non
63
2
http://www.dinknetwork.com/display.cgi?action=File&ID=263
64
Milderr!! 2: The Adventure in Finland
26
Here are new adventures for Milder!
After being nearly killed by Sharp, he now has for mission to kill her.
For this, he has to follow her in Finland!
In this DMOD, you'll have to help every people you meet, or else you won't be able to win the game. A special event will be unlocked when you'll have finished all the small quests. If you ever feel you did a wrong action, then LOAD GAME! It would be really boring to be near the end of the game, and realize that you missed something in the very beginning of the DMOD... ;)
OK, from the screen where you start out, go south and the two men will bring you to an island.
{{{Åaland}}}
Go north. You can talk to everyone here, but you *must* buy new clothes - this will come in handy later, and in addition, if you don't buy them and quit the island, you won't be able to go back to buy them). So buy new clothes.
Then go west (you can talk to everybody here as well, for fun :)) and north. Talk to the guard. Isn't this human merchandising horrible? Go back and tell you new friends about this. Uh-Oh, I hope Finish people aren't like THAT!! Return talking to the guard. As you're a nice guy, you'll try to save 'em all :) Wait for the girls near your "friends"' boat. Too bad, you gotta go... ;)
Now, after this misadventure, head east to Helsinki.
{{{Helsinki}}}
Go two screens east and enter the bar. There, help the barmaid. Please wait when the barmaid leave the bar, it always takes forever. Or don't help her, and have fun - this still allow you to win the game if you don't help here :)
Now go east, and enter the house near the Save machine. Talk to the guy inside, ask about his problems, and agree to help him. Go upstairs, talk to the nasty little girl, go downstairs and talk to the guy. Done!
A bit northwest of Helsinki, there's a house. Go in it. Now you'll have to find a way to give funerals to Salla's father. We'll see about that later. Go out.
Now, press 'M' to look at the map: in the same horizontal line than the house you just left, on the bottom-right of Finland, there's a farm. Travel to go into this house. Inside, talk to the guy, and learn the fireball magic (yay!). Now you can exit.
Time to go to Kuopio. Go northwest a little bit.
{{{Kuopio}}}
Find the place with the fountain and enter the house on the left. Talk to the little boy, and then to his father: talk about Bonkomon - another quest to complete - and buy as much mushrooms as you can. Exit.
Go north, then west, and enter the house. Talk to the boy, go downstairs to grab the wine (the red jumping bottle) and talk to him again. Quest completed. Leave.
Go two screens east, enter the house, go upstairs and talk to everyone. A guy will give you a Bonkomon. Now leave, go south, then west, and give the Bonkomon to the little guy. Again, we're done :o)
OK, let's leave this place. Go north.
{{{Sotkamo}}}
Come in the most southern screen of this new town, and come in the door in the middle of this screen. If you have 200 gold coins, you can buy a book about disguising (optional) :) Scram.
Enter the house just west of the previous one, and talk to the Dink-face guy. I didn't understood everything, but this new quest is already completed ;)
Please remember the house top of the current screen, it's Eero's. You'll need to go back here later. Nothing to do there at the moment, though.
Now, Lapland. Go north (for change ;))
{{{Lapland}}}
Go to the eastern house. Talk to the guy: he's a Shaman, so this will help you for the funerals quest! Go straight away to Salla's (Southwest) to tell her (yeah)!
And the go back to the Shaman to learn how to do funerals (if you don't have 50 golds, then go 2 screens west from Shaman's: there's a women who can make you earn this money) - and then return %) to Salla's. Now you need to find a good place for funerals. Go 3 screens north and 1 east. 'Talk' to the tree, and an automatic sequence will occur. Go tell Salla, and this last quest is over (was about time) :)
Now, go to Eero's, in Sotkamo (you aren't against a little walk, aren't you ;)) Talk to him, and he'll let you call with his phone (which he didn't want before). Call Kaisa - that's the girl missing in the beginning, remember?). Now you're ready to go find...
Sharp's
You just have to go the to extreme Northwest. Then you'll notice a hole (Kaisa just opened it). Enter it. Here's Kaisa, listen to her. She's right, you should surprise Sharp. So let's disguise: wear your new clothes, and then go downstairs.
Here's Sharp!!! Destroy her with fireball, and also use all your mushrooms when you need healing. You win, she disappeared! Reply honestly to the poll and...
-- The End --
{{{Quests Recap}}}
-# Åaland: Buy new clothes
-# Åaland: (try to) Free the girls
-# Helsinki: Enter the bar and help/don't help the barmaid
-# Helsinki: Help the guy with the crazy murderer girl
-# The farm: Learn fireball magic
-# Kuopio: Find a Bonkomon (and buy mushrooms while you're in the right place)
-# Kuopio: Find wine for the alcoholic boy
-# Sotkamo: Talk to the Dink-face guy
-# Lapland - Salla's: Give funerals to Salla's father
Now you can go to Eero's and 'open' the secret entrance to Sharp's
2006-01-23 19:33:00
publie
3
2007-10-21 02:25:03
oui
2001-09-23 00:00:00
1475
0
0.910242723001968
non
2006-01-23 19:33:00
en
non
64
1
http://www.dinknetwork.com/display.cgi?action=File&ID=185
65
Milderr!!
26
This DMod is the first of its author (even if it's the second she released (Forest of Dangers is the first) - because she started and released another DMod while working on this one :) And "so" it has many small bugs. The more boring is the doors bug: don't miss them when you go out from a house, or you'll find yourself in another screen which has nothing to deal with the current one. Another one is the waiting times: the game never froze with me, but sometimes it seems like. Just wait a bit.
Well let's start :)
In this DMod there's no story line checks, you just have to wander around. Here's what I suggest you do (so it's a logic story order):
First visit the houses in your village (I really enjoy Dink's one - for the dialogs :).
After, leave the village (exit is north): you'll see some cross bones, take them.
Go to your right until you see a strange house and talk to the runist in it. He'll want your bones, but you'll keep them.
Then go to the King's castle far on the left (it fits with Milder joining the army in the original game). Not much to do here.
Then have a visit at the girls school (south from the castle), and talk to Sharp (this name should remind you something ;), who keeps away from other pupils.
And then, there's a passage, north of the map, near the river, which leads to the Edge of the World. Take it, go right and take the teleporter (there's a bug - talk to the teleporter being right of it, and in the same horizontal line than it - if not you'll be caught into hardness after the teleporting).
Then ("Highest Number of 'Then' in a Walkthrough Award" for this text), you're in the Dark Lands. Follow the path, and you'll meet Sharp!
She killed her classmates, and then it's your turn!
You take a big hit, and then she leave as someone is approaching. Here the game doesn't crash, you just have to wait a bit. Then follows a cut scene (which fit with Dink finding dying Milder in the original game) and Sharp returns, make Dink leave, and last she leave herself.
After this, you're teleported by the runist,and learn you were saved by the bones!
Now you'll have to find Sharp, [in Finland->64], and destroy her!
2006-01-23 19:34:00
publie
3
2007-10-21 12:26:07
oui
2001-09-27 00:00:00
1569
0
1.02377901301812
non
2006-01-23 19:34:37
en
non
65
1
http://www.dinknetwork.com/display.cgi?action=File&ID=167
66
Moorack and the Pillbugs
7
Go east one screen and into the house. Pick up the potion and leave (there's really no point in talking to anybody in the town). Go to the east. This house serves no purpose unless you're hurt. If you are hurt, go in the house, go downstairs, and bust open a barrel for a small heart. Anyway, go one screen south and two screens west. In this house is a save machine if you need it. Go two more screens west and you'll find the bridge to Moorack's lair. Cross the bridge. Go west until you find the stairs in the ground, go down the stairs. It's quite difficult in here, I advise that you either use Ultimate Cheat or just run away from the enemies. Go north and pick up the potion. Go back down, go east and read the note. No reason :) Go two screens north and then west. Open the chest for a golden heart. Go east, south twice, east twice, and north. Kill the pillbugs and the wizard, then go north. Kill Moorack.
Walk along the eastern wall (more specifically, in the northeast corner) until you can go through a spot, then go east. Talk to the woman and the game is over!
2006-01-23 19:36:45
publie
3
2007-10-21 16:02:20
oui
0000-00-00 00:00:00
661
0
0.75008304682846
non
2006-01-23 19:44:11
en
non
0
1
http://www.dinknetwork.com/display.cgi?action=File&ID=60
67
Pointless - Part 1: The Past
7
{{Dukie}}: Ok, Pointless can be finished, I didn't know that. It was something with in what order you killed the dragons.. Oh well, here goes...
Go down 3 times from the room you start in, through the bottom fence, down again, right and up. Kill the side dragons first now, and then the middel one, otherwise screen lock WON'T disappear!! Now continue on until you reach two dragon statues, enter the one that leads to the snow mountain (the other one leads to town). Go down from the snow mountain and right until you reach a save point and some rocks even further down. Push the center rock to the right and you can enter a cave. Keep going through the cave until you reach a dragon statue. Enter it and you will be back home. But wait! You're in the past before you mother died! Don't talk to your mother or anybody else IN town or else the guard at the entrance will appear and you will be stuck in town. Go to Wizard Martridge's house and talk to him. Your goal now is to save your mother but once you reach your house... NO!!!!!! She died again!!!!
You now learn that she died by a simple kitchen accident and get to read a note. But this time it's from Wizard Martridge!! Read it and you've finished the d-mod!
2006-01-23 19:39:37
publie
3
2007-10-21 23:28:28
oui
0000-00-00 00:00:00
818
0
0.738374193190912
non
2006-01-23 19:39:26
en
non
0
1
http://www.dinknetwork.com/display.cgi?action=File&ID=62
68
The Scar of David
7
If you ever get hurt in this D-Mod, go the south-east part of the island and you can get some hearts.
Go the the house left of where you started (you don't have to kill the pill-bugs, but it's a bit easier if you do :) and go upstairs. Talk to that over-sized woman and you'll learn that her son is missing. Go outside again and go to David (west). Talk to him, and he'll ask you to hit him, so do so. Talk to him again and you'll learn that he hates Papa Georgio. Tell him that you'll beat G. up, and go to the Pizza Parlor. Just hit him once (he's invincible anyway) and tell David that you beat the hell out of him. He'll give you his amulet, equip it and go back to David's mom (the big woman) talk to her again and she'll rush over to David. Back to David once again and he tells you that everything is ok with his mom now. Now go back to the screen where you started and check the fountain... The End?
Just one of them. If you didn't kill the duck on that screen he'll give you a hint about a deadhead. He's talking about the skulls in Papa Georgio's Pizza Parlor then. Load a saved game, or start over and go the Pizza Parlor, hit the left skull 3 times and talk to it. He'll give you a clue about the secret area. Get the medal again, just like you did before, and go to the screen north-east of where you started and use it (attack button). A rock will disappear and you can pass. Just talk to the knight standing there and if you finish the game now, you'll get a different ending message.
There is another different ending if you kill the duck before checking the fountain.
2006-01-23 19:49:43
publie
3
2007-10-22 07:55:49
oui
0000-00-00 00:00:00
654
0
0.779712690642934
non
2006-01-23 19:49:24
en
non
0
1
http://www.dinknetwork.com/display.cgi?action=File&ID=70
69
The Search for Milli Vanilli
7
Great, you gotta reunite Milli Vanilli, a dream come true :)
If you want to make it a bit easier for you, get the potions north of the stage and the one south of the music store. Open every chest on the island, and go to the music store to buy the CD. Now talk to Fabrice Morvan (the guy with the ducks) but you'll find out that he won't play. Bummer. Now go through the hole on the screen north-west of the stage and you'll see Rob Pilatus try to jump of the cliff. Try to convince him to play tonight, but he won't join either because noone loves him. Go back to the girl near the stage and tell her Rob's situation. Tell Rob now that a girl loves him and he won't jump and play tonight. Now go to Fabrice and tell him that Rob will play, Rob will come, they make up and go to the stage together. Go there too and play the Cd (use your magic button with the Cd equiped) and listen to that lovely music :) End of the D-mod.
2006-01-23 19:52:37
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70
Reconstruction: The Freedmen's Bureau
7
In Reconstruction, you cannot lose. Essentially, all you do is walk around and follow the 'plot'. After completing each quest, talk the the Freedman's Bureau agent, then you can progress to the next quest. You do not {{have}} to help everyone you come into contact with, you just need to talk to everyone and make your own decision on whether or not to help them. You can be prejudice against whoever you wish. For instance, if you hate schools, don't give them money. Spend it at the bar (you can get drunk and pass out, if you wish, but at a hefty price).
Because you cannot lose, I will just point out where all the people you need to talk to are. This makes it so things are sort of a surprise, if you read the walkthrough before playing all the way through the game.
Also, the S on Map 1 refers to the building in which you start the game.
{{{Quest 1: Black School}}}
For this quest, all you need to do is go to the black schoolhouse. It is marked on Map 1 at the bottom of this page, under a white 1.
{{{Quest 2: Help the Black Community}}}
You need to talk to every black person on the right side of the rail-road tracks about whether they need help or not. See Map 1 for the general area in which you need to talk to them, and Map 2 for an enlarged map showing where all 7 of them are.
{{{Quest 3: Marriage}}}
Go back to the black schoolhouse, marked with a 1 on Map 1. That's it.
{{{Quest 4: Plantation Census}}}
For this quest, you need to go to all four of the white plantations, and talk to the owners. Look on Map 1, then look for the 4s to find them.
{{{Quest 5: Court Case}}}
All you need to do for this case is go to the courtroom. It is marked with a 5 on Map 1.
{{{Quest 6: Help the White Community}}}
Now you need to talk with 7 people of the white community. The general area is marked with a 6 on Map 1. For a closer view, with each person marked, look at Map 3.
{{{Quest 7: Speech}}}
Go to the area on the map marked with 7, and you've finished the game. Be sure to check out the Trivia section, and prepare to fail miserably :)
| <img3|left> | <img4|left> | <img5|left> |
| Map 1 | Map 2 | map 3 |
2006-01-23 19:58:40
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2006-01-26 08:20:16
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http://www.dinknetwork.com/display.cgi?action=File&ID=67
71
Reconstruction: The Freedmen's Bureau
7
In Reconstruction, kun je niet verliezen. Eigenlijk loop je alleen maar rond en volg je het verhaal. Nadat je iedere opdracht hebt voltooid, ga je naar de Freedman's Bureau persoon, en dan doe je de volgende opdracht. Je hoeft niet iedereen te helpen waar je mee in contact komt, je moet gewoon met iedereen praten en je eigen beslissing maken of je die persoon wel helpt of niet. Bijvoorbeeld, als je een hekel hebt aan schools, geef ze dan geen geld. Spendeer het dan bij de bar.
Omdat je niet kunt verliezen, geef ik gewoon het verhaal waar alle mensen zijn waar je tegen moet praten. Dit maakt alles toch nog een verrassing, als je de walkthrough leest voordat je het spel speelt.
Ook, de S op Kaart 1 refereert naar het gebouw waar je begonnen bent in het spel.
{{{Opdracht 1 - Zwarte School}}}
Voor deze opdracht, alles wat je moet doen is naar het zwarte schoolgebouw gaan. Het is op Kaart 1 beneden op deze pagina, onder een witte 1.
{{{Opdracht 2 - Help de Zwarte Gemeente}}}
Je moet met elke zwarte persoon praten aan de rechterkant van de treinbaan of je ze wilt helpen of niet. Bekijk Kaart 1 voor het gebied waar je tegen ze moet praten en Kaart 2 voor een vergroot gedeelte om te zien waar ze allemaal zijn.
{{{Opdracht 3 - Huwelijk}}}
Ga naar het zwarte schoolgebouw, op Kaart 1 met een 1 aangegeven. Dat is het.
{{{Opdracht 4 - Plantatie Telling}}}
Voor deze opdracht, moet je naar alle 4 de plantatiegebouwen gaan en met de eigenaren praten. Kijk op Kaart 1, kijk dan naar de vieren om ze te vinden.
{{{Opdracht 5 - Rechtzaak}}}
alles wat je moet doen is naar de gerechtszaal gaan, het is met een 5 aangegeven op Kaart 1.
{{{Opdracht 6 - Help de Witte Gemeente}}}
Nu moet je met 7 mensen van de witte gemeente praten. Het gebied is aangegeven met een 6 op Kaart 1. Voor een vergroting daarvan, kijk op Kaart 3.
{{{Opdracht 7 - Toespraak}}}
Ga naar het gebied met een 7 aangegeven op de kaart en je hebt het spel voltooid. Kijk ook eens naar het Trivia gedeelte.
| <img3|left> | <img4|left> | <img5|left> |
| Map 1 | Map 2 | map 3 |
2006-01-23 20:23:38
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2007-10-23 06:04:15
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2006-01-23 20:24:31
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72
Birth of an Empire
7
Zodra je begint valt er een steen en blokkeert de weg. Er is nu nog maar 1 weg te gaan dus volg die weg, dood de eerste bonca, dan een paar slimes en meer bonca's en dan kom je bij de ingesloten goblins. Probeer er voor te zorgen dat de bonca's met elkaar vechten, het helpt. Zodra de miners vrij zijn, ga naar links en praat met de goblin die daar voor ervaring werkt. Terug de trap op en naar rechts, praat met de goblin voor wat goud. Terug naar links nu en ga de mijn uit (de trap op).
Er zijn 2 geheime gebieden in deze dmod en je hebt 5 orbs nodig voor één van die. Je kunt de plekken van de orbs onderaan deze pagina zien.
Je bent nu bij de ingang van de mijn. Je huis is links maar daar hoef je nu niet heen. Ga omlaag en volg de weg daar. Ga naar links en omlaag. Een verkoper, David is daar, je kunt wat elixers bij hem krijgen. Ga omlaag hier en je krijgt een kleine cutscene, welke eindigt in een gevecht. Nadat je de mensen, ga omlaag drie keer en ga door het hek aan de rechterkant. Ga hier omlaag en ga het middelste huis binnen. Ga de trap op voor een andere cutscene. Je bent bij je eigen huis. Ga naar binnen en praat met je vader over vertrekken. Ga de trap op en slaap daar.
Het is de volgende dag en het is tijd om wat magie te leren. Zuidoost van dat middelste huis is een klein huis met een mens erin. Blijf met hem praten en vraag om magie te leren. Je kunt nu bonca's summonen. Verlaat 'm en ga naar rechts totdat je bij het strand komt (vergeet niet het blauwe drankje te pakken een paar schermen omhoog). Bij het strand ga je omhoog tot je bij een schip komt, een cutscene volgt.
Je bent nu een schip. Wilde je altijd niet al een schip zijn? Nee? Ok, dan gaan we verder. Blijf naar rechts gaan en vermijd de zeeslimes (die erg op landslimes lijken :) ). Er is een geheim gebied hier. Van de plek waar je begonnen bent, blijf omhoog gaan tot je bij de rand komt en ga dan een paar schermen naar rechts maar probeer elk scherm omhoog te gaan. Uiteindelijk ga je een scherm omhoog. Activeer de teleporter. Verken het geheime eiland, voor wat dingen. Geen geheim wapen hier. Verlaat het eiland (er is nog een teleporter in het zuidoosten) en ga omlaag met het schip. Blijf naar rechts gaan tot je land ziet en ga vandaar omlaag. Cutscene en je bent een goblin met 2 hoofden. Nu moet je een tijdje van 2 minuten overleven. Doe dat en daarna ga je naar Smallwood (de stad). Er zijn een paar drankjes in een spikepit, zuidelijk van het kasteel, je kunt ze krijgen als je ze van links benadert.
Tijd voor Smallwood: Volg de grote weg naar het oosten (bekijk de kaart) en ga Smallwood binnen. Cutscene. Ga noordoost nu tot je bij de Mage's Guild komt (of Matridge's huis in het originele spel) en maak je klaar voor een hoop vechten. Uiteindelijk krijg je het krystal. De rest is eenvoudig, vernietig één van de magische muren zo snel mogelijk in het gevecht met de koning.
Laten we nu wachten voor Birth of an Empire 2 :)
{{{De Orbs}}}
{{Eerste eiland:}}
-# Bij de mijningang buiten : 3x naar rechts, eenmaal omlaag
-# Beginnend van de goblin bij het middelste huis (hek) : 3x omlaag, eenmaal naar rechts
{{Tweede eiland:}}
-# Van Goodheart Castle ingang : 3x omhoog, 2x naar links
-# Van Goodheart Castle ingang : 3x omlaag
-# Van Goodheart Castle ingang : 1x omhoog, 4x naar rechts
Wat kun je nu met de orbs? Op het tweede eiland, is er een mage guild helemaal omhoog in het noordoosten. Je moet veel dingen met spikes doden hier en ergens op de weg, Karg zal zeggen: "Dat is waar de orbs voor zijn". Je kunt omlaag gaan daar en je ziet een paar fire bonca's van Fiat.
2006-01-24 14:28:19
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2006-01-24 14:27:35
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73
Blood Scorpions
7
After the conversation, go south. You'll get to the training area. Go left to do the first part of the training. Just run the course! If you start at 1, go left near the small lake for a strength potion. If you start at 2, it's near the end (the same course). Try to find the secret potion too! After that, you'll need to get a weapon somehow. Talk to the people in town and talk to the goblin in the bar. Promise him you won't tell anybody. Cut scene. Go south and left to the graveyard. You see a cracked rock. You'll need some bombs. Go to town and to the weapon store. Go to the basement, take the bombs and blow the rock. Now you got a weapon. Go downstairs for a strength potion. Back to the training area and kill all the monsters. Now some magic. Go to the house just north of the training area and talk to the shaman. Then ask her if she can learn you a spell. You'll need to find her secret realm. Go to the northeast corner of town and push the rock to the right. Go downstairs. Go up, kill the scorpions and take the scroll. Go back to the shaman and she'll learn you the spell. Now finish your training by finding the chest with the gold. Go back left. Cut scene.
You're now just north of town. Go up and save your game. Go left all the way and you'll see a fence. Go back right all the way and enter the house. Talk to the man and you can continue your to the west. You can also enter the cave north for a magic potion. You'll then have to fight three screen lock scorpions. Continue and save your game. Now go down first for a defense potion, then up for a magic potion and left for a strength potion. Go left on the screen with the savebot and fight the scorpions. Continue and you'll encounter some blood scorpions. Kill them. Continue north and enter the cave. Explore the cave to the west and kill more blood scorpions. Go west some more and you'll meet some men, they'll talk to you. Then go back outside, you'll now have to find a way to enter the other part of the cave. Go back to the screen with the savebot, go up twice and burn the cactus. Go downstairs, follow the path and you're in the other part of the cave. Go right, kill some more blood scorpions. Go up, save your game, go left for a potion and go up. A dying man will talk to you. Now go up again and kill the blood scorpions.
You're now just south of town. Go down, and left. You'll see a sign: 'Scorpion Palace'. Go right and enter the building. Go upstairs. You'll see a puzzle. You can't solve it now, even if you try all the possible combinations. Go back (either press Esc and confirm or just say no if asked to solve the puzzle). Do you see the arrow on the building? Go right, take the full heart and go downstairs. Go down for a defense potion. Go left and you'll see the orb combination you need to enter. Count the poles where the orbs are, go back upstairs and go to the puzzle. Enter the combination, you'll go upstairs. Now you'll have to fight more blood scorpions. After you killed all of them, the Queen of the Scorpions will come. Kill her too and you've finished Blood Scorpions!
2006-01-24 14:32:50
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2006-01-24 14:29:47
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74
Cast Awakening Part 1: Initiation
7
{{WARNING}}
This walkthrough will spoil a lot of the fun of the dmod. You are better off playing the dmod on your own first without this. You will be able to find out most things easily enough.
This walkthrough has been made to honour the dmod author for his extreme inventiveness in making this dmod.
- This walkthrough applies to the adult version of the game in wimp mode
- Wimp mode will actually give you the choice to upgrade two of your stats with a level upgrade instead of just the one.
NOTE: the game is in reality non-linear, so you can do all sub-quests whenever you feel like them though to get to some, you will need to have finished others. The walkthrough obviously isn't non-linear, but rather follows a semi-efficient order in which to play the game.
On another note: This walkthrough will not tell you in detail where to go, but will give you general directions and tell you where the important bits are and how to get past difficult parts. Where it says explore, I encourage you to follow that suggestion.
{{{START / LEVEL 6 PRISONS}}}
Watch the initial cut-scene and once you can move save the game.
Explore the prison level (6), kills some pillbugs to get a level upgrade, then go down the stairs in the screen south-east of the savebot.
{{Note:}} throughout the game screenlocks will only appear once. Next time you enter the screen bugs may be there again, but the screenlock will not.
{{{LEVEL 7 MINES}}}
Follow the path. Talk to the guy at the desk and get the miners axe. Talk to him again and exhaust all options. Save your game.
So now you have to get yourself 100 gold. Remember the bonca's on the screen where you entered this level ? Ok, let's just say they'll give more gold than the rocks ;-)
Explore the level, talk to the guy in the screen south of the mine manager and exhaust all options (agree with him to get some more info, disagree to get him to never talk to you again). Take note of the two *metal* rocks on the screen south of him.
{{Note:}} most people won't talk to you until you've killed all the monsters in the same screen.
Get rid of the rocks on the west path or at least the first screen, so you can see what is in the area behind the metal rocks (you can obviously wait till you've leveled up once or twice, then it can be done a lot quicker), get rid of lots of rocks, get some gold from the "gold" rocks, kill some bonca's.
{{Note:}} if a gold rock has dropped gold more than once before Dink picks it up, he will say "I found one gold", but his gold will be upped for the correct amount of gold dropped by the rock.
Follow the bonca path on the east down to the bottom to get the {{hard as rock bread}} (usefull weapon with more HP than the axe, but won't work on the rocks).
Now go back to the mine manager and pay the 100 gold deposit and save your game again.
{{Note:}} the axe will work its wonder on rocks in other levels too.
{{{LEVEL 6 PRISONS}}}
_ Go back upstairs and go to where the avalance killed the two guards. Get rid of the rocks and find the red key.
_ Go back to where you were imprisoned, free the guy and talk to him, exhaust all options ("unforgivable" will make him stop talking to you forever).
_ Go to the farmer, free him, talk to him and exhaust all options.
_ Go to the south-west point, free the wizard, talk to him, exhaust all options.
{{Reminder:}} Ok, so you will now need 1000 gold to get some magic from the wizard.
Oh and destroy the box in the wizards prison for a strenght potion.
Go one screen north, free the girl, talk to her, exhaust all options.
{{Note:}} you may want to ask her for a massage, but if you do, she won't heal you anymore thereafter.
_ Destroy the barrels on the right for two golden hearts.
{{For a CHEAT / SHORTCUT}} you can use at this point : look at the bottom of this walkthrough.
_ Go back to the savebot and save the game.
_ Go left from there past the dead guards, destroy the barrels for a small heart and a defense potion and open the red door to go upstairs.
{{If you like you can go downstairs first:}} all that's there is just more rocks to get rid of and a bookcase though.
{{{LEVEL 5 MAD LAB}}}
Follow the path and watch the cut scene, go south and talk to the scientist, exhaust all options.
{{Reminder:}} Ok, you now know you'll need some carrots to get Thumpy to move later
Save your game.
Arm the bread, open the red door on the left and go in. Kill the monsters and read the note at the top of the screen. You need some bombs so go get them from the mining level. You get there by moving the bed next to the wizard in the prison level and dropping down the hole. Get out the area by moving one of the metal rocks and go back up to where you were on level 5.
Talk to the riddle gate and solve it. If you don't know the answer to this gate, first talk to the scientist again to get a hint. If you still don't know, the answer can be found at the bottom of the walkthrough.
When you are past the riddle gate, you'll see the blob spawning machine. Bomb it to get the orange key.
Follow the path south killing monsters along the way. At the far south you'll get the blue key. You can now either explore this level a bit more or go back to the scientist and open the orange door at the top to go to the next level.
Let's explore a bit more first: from the screen where you found the blue key, go north following the right path, kill the monsters to get a chest to appear with a golden heart. Go up again, read the sign and see if you can resist.
Go south again and west.
Kill the monsters and a save machine will appear. Save your game.
Go up a screen, kill the monsters for some gold and hearts, go up one more and note the yellow door.
Go back to the save machine, save.
This next area is hard (and the next rooms even harder), so if you like leave this part of the mad lab till later (once you've got better weapons) and go to the next level now. Otherwise, go down a screen and just fight it out, get killed and then follow my advice anyway.
If you need some healing in between, go back to the prison and get the freed girl to heal you.
If you already have the thousand gold by now, go back to the prison level and get the magic off the wizard.
{{{LEVEL 4 RECREATION}}}
Go up using either staircase (behind the blue door where Thumpy went through or behind the orange door at the top of the scientist room) and follow the path.
Watch the cut scene and save your game.
Go one screen south, sneak past to the west.
Go south again and sneak past to the east.
If you get "caught", you'll just have to fight it out and the knights will stay dead after you've beaten them once. Hit the food on the table for a funny effect.
The room to the east is the casino. Talk to everyone and exhaust all options. If you like, play some of the games to lose/win some gold.
{{Reminder:}} You now know you'll have to find Gertrude (the doll) somewhere in the sewer.
Go back to the west and go south now. Sneak past the guards to the west.
In the screen to the west, you'll find a save bot and a guy behind a desk. Save your game, talk to the guy and accept his challenge. Follow the path south and once in the cave, go east.
Death cave gets harder with each screen. After beating the first one, you can save your game by following the path on the north west side of that screen. This area is hard, but the beasties drop lots of goodies and hearts, so use them when you need them and don't bother picking up the gold until you've beaten the screen.
There's a big heart on the entrance screen, use it wisely !
From the screen with the tree, go up, get the longsword from the chest, arm it and go back to the tree again. Hit it and beat it. After beating this screen, go back to the recreation level, talk to the guy and he'll give you the green key. Save your game.
Now go east and south. Talk to the guy and accept his challenge.
Follow the directions to beat the dance game (may take you two or three tries).
Once that's done you'll have the yellow key.
Go back to the save machine near death cave and save, go to the dance guy again, open the door and talk to the ladies. Only the left bottom one (the fairy) will have something interesting to say.
Keep talking to her until she offers to do a service for you, pay her and let her do her magic.
Go east, talk to the bookcase, get rid of the rocks with the axe and go north.
Notice the smudge on the side of the path ? Remember this for later.
Considering you have got lots of keys now and enough gold for the wizard, let's go back to some of the earlier levels to pick up some more goodies.
So go back to the entrance of the brothel and arm your sword. Go up and watch the cut-scene.
Open the door on the right, kill the beastie, go back and north. If you like, go left and open the yellow and green doors. Talk to the bartender and exhaust all options.
{{Reminder:}} you now know you'll have to find a book for him. So talk to any and all bookcases you come across to look for it.
Same for going right and opening the yellow and green doors in the casino.
Same for going north west to open the green door there (push the big machine for some funny comments). *** BIG SECRET (see below)
Go back to the save bot up north (killing guards if and when they notice you) and go down to the mad lab level.
{{{LEVEL 5 MAD LAB}}}
Go to the scientist and open the green door to the right, follow the path, talk to the person and exhaust all options.
Remember that area south of where the save bot appeared and which we didn't go through as it was a bit hard before ? Let's go there now.
Follow the path killing the beasties. It's a good idea to save after every screen.
You'll get to another riddle gate. Before you answer the riddle, make sure you're health is perfect and you've saved your game. Again if you really don't know the answer, you can find it at the bottom of this walkthrough.
Now watch the cut-scene and fight your way out of it again. This is one of the bosses and he's pretty tough ! Preferably don't go here until your attack is 15 or more (with the long sword armed). Use the pillbugs and blobs which are being spawned to get the much needed health refills during the battle and watch out for the fireball spawner.
{{Added info from Redink:}} "Hitting the lab object with an animated fire icon (near the middle of the screen) will shoot out a fireball, and when it hits Thumper it hurts quite a bit."
Once you've beaten this boss, go back to the save machine, save and go north. (Do I have to keep telling you to save ? Hmm. just remember to save often and whenever you can, I'll shut up about it now).
Kill the beasties and go north again, open the door and kill the beasties.
Move the bed from the east side of it and jump down the hole (you've done all you can in the mad lab anyway).
Read from the bookcase and read the note. Go west and north, jump down the next hole.
{{{LEVEL 7 MINES}}}
Remember the green door at the end of the bonca trail ? Let's go there now.
Follow the path, go upstairs, read the books, go west, if needs be, kill the guards, go to the next room and read the inscription on the statue and go back the way you came.
{{Reminder:}} you now know you need something to strick from the heavens with.
Now may be a good time to get rid of the rest of the rocks in the west passage. Wey hey ! You found another green door, not much use for now, but at least you've been there.
Go up and down again. If you haven't yet, clear the north part of the west trail and read the books. Go back to the staircase and go up.
{{{LEVEL 6 PRISONS}}}
Go to the wizard and get the magic (if you haven't done so already).
Open all doors you can open and get the goodies (including the pig feed).
Open the green door below the healing lady and walk to the end and keep walking. Talk to the guy and buy the bombs if you like.
Don't forget to keep reading all books to find the one for the bar keep (if will appear in one of the bookcases after you've read from a certain number of them).
Ok, now let's go back up to level 4 and from there take the stairs to level 3, let's go through the casino for the heck of it.
If you like you can go to the bar first to give the barmanager the book if you've managed to find it already. Mind: if you do give him back the book, you'll make things more difficult for yourself, so you might as well hold on to it till later (or take a save, give it back, experience the effect and restore your saved game).
{{{LEVEL 3 DORMITORIES}}}
In the shower room, read the poster & have some fun (remember what the poster says for later).
South will just get you to a stairs down again, so go west.
West again will get you to the stair to the bar, so either go north or south.
To go south, give the carrots to Thumpy. Go in and kills the monsters on all screens. Hit the bedpots for some funny effects and read the notes on the beds.
In one of the screens, killing all monsters will make a chest appear elsewhere.
If you find too many monsters are attacking you all at once, use the pig feed to distract some of them.
When you get to the stairs, go left to pick up the gold heart from the chest. Don't use the stairs yet, let's finish this level first, so go back to the crossroads with the savebot and go north.
Sneak past the guards to the right. Talk to the bookcase, burn the bush. Talk to the wizard and exhaust all options. You'll now be able to buy rainball magic. I suggest you buy it.
Go back and keep going west. Read the note on the bed and be very mindful of what it says !!
Go up, talk to the poles and read the note on the bed to solve the riddle gate. Full solution can again be found at the bottom of this walkthrough.
Go up, you'll most likely get discovered by the guards, so go kill them. Now is a good time to remember what the poster in the shower room said.
Go east. Now this one is kinda difficult, it's a maze of sorts. So feel your way through and if you really can't find your way, have a look at the screenshot included.
In the next room, solve the riddle (answer can again be found at the bottom).
Go through the gate, read the sign and follow it's directions (answer at the bottom).
You've solved it if you don't see any more coins on the sides. Going right won't do anything, going left will bring you to some stairs up.
{{{LEVEL 2 ARMORY}}}
Go and explore the level. Be very wary of the grandfathers in this level as their firebolts will hurt you badly.
Two screens down from the stairs you'll get a golden heart from a chest which appears after killing the beasties.
Read the books from the bookcase.
You will also find a lady selling healing potions. Talk to her exhausting all options as usual. The prices of potions go up exponentially depending on how many you are carrying. So preferably, buy a few, fight some, use the potions, buy some more. Stocking up loads will just cost you a fortune.
Above the lady you'll see a little cutscene. To the east of there you'll find a guy who will sell you arms. Buy what you can afford and if you can't yet afford the top item, get more gold and come back later to buy it anyway.
Go up the stairs now.
{{{LEVEL 1 HALL OF HEROES}}}
Watch the little cutscene and get the white key.
You can if you like end the game now (or just for the fun of it see what one of the bad endings looks like).
If you want to do that, save the game where you entered and then exit this level after the guard from the cutscene to go warn King Daniel.
Ok, now reload the saved game and continue.
Go back down and open the white doors where you've seen them before on level 2 just to make walking around easier.
Go down to level 3 using the stairs at the bottom of level 2. Remember you'll probably need some more gold for the top weapon, so don't be shy about fighting around some more.
After getting some more gold, go down to level 4 via the left staircase (to the bar).
{{{LEVEL 4 RECREATION}}}
Ok, now so you're in the bar - again if you got the book, you could give it to the barman, but that'll just make life more difficult for you.
Go to the trail behind the barman and follow the path south.
Open the door and go through. Talk to the old crone and exhaust all options.
It would be a good idea to get that cheese, so buy 10 tenticles to get it.
Move the cupboard at the top of the screen and follow the path up, read the book for some more info.
Go back to level 4.
Remember where there was a smudge on the side of the trail ? Go there now. Kill the beastie.
Possibly a chest will appear in one of the other paths on this screen. Leave it till later. (if it doesn't appear try killing some more beasties on the other paths in this screen later on).
For now, walk over the smudge and feel your way (bit north, then east, then north again), you'll end up in a screen with a tree. Talk to it. Use water magic on it and talk to it again. You'll get the lightning/shock magic from the tree. Talk to the tree again to get some more info on magic.
Now go back to level 5.
{{{LEVEL 5 MAD LAB}}}
Go to the room with the scientist. Use rainball magic on the fireplace and enter the now revealed entrance to the sewer.
{{{LEVEL 8 SEWER}}}
Explore the area fully to find a chest with a gold heart and get lots of gold from the beasties.
Beware of the new sewer menace ! Very deadly.
Just remember you can go out and come back and visit the healing girl on level 6 in between.
One done, go back through the entrance to level 5 and down to level 6.
{{{LEVEL 6 PRISONS}}}
Remember the guy who didn't make any sense ? Go offer the cheese to him and he will teach you sixth sense.
Remember that there was a white door here (near the stairs to the mines on the east side) ? Go open it now and enter yet more sewer.
{{{LEVEL 8 SEWER}}}
Again explore to the fullest.
Two screens up from where you entered you can push a rock to link the area you explored before to this one.
If you've done that one properly, you won't need to go there again.
Three screens further up yet again, you can enter yet another area blocked by a rock. Take note of the electricity gate. It's up to you whether you want to do something with this. You can disable the electricity by using the shock magic you got from the tree, however doing so will literally take out the electricity and make all the other levels go "dark" (i.e. you'll go through with a lantarn). You can obviously also leave this till the very last when it shouldn't bother you that much anymore.
Back to the main sewer again. Keep going right. You'll get to a screen with a raised area all round the north and east site and a raised block in the north-east as well with a path going round it. At the bottom of this block you'll see some trees. The leaves of these trees actually hide a path going east, so go there.
Some pretty mean bonca's to fight, but the grey one will reward you with the herb boots. You can leave the cave in the screen below that, but better to go back to the main sewer.
In the screen below the one where you entered the bonca area, there are two paths leading west. The upper one will provide you the purple key. You've now got all keys !!
Once done, you go back out to level 6.
{{{LEVEL 6 PRISONS}}}
Ok, so now you can open the purple doors on this level (there are three).
Remember the dragon statue you saw earlier ? You can now get to it straight (instead of going through the mines to get there). Go to it and read the inscription again. Got it ? Ok, use the shock magic on it. Fight the dragon (a boss - so he's pretty hard to beat) and you'll get the sabretrout.
Ok, time to go back upstairs again, back to level 4 for now.
{{{LEVEL 4 RECREATION}}}
Go to the bar. Walk behind the bench which is in front of the fireplace (or hack it to pieces) and use water magic on the fire. Yippie ! Yet another sewer entrance ahead !
{{{LEVEL 8 SEWER}}}
Explore this part of the sewer to the fullest. You'll be able to get to the parts where you've been before quite easily, but the new part is the interesting bit, so go to the left.
Find the purple door and go in. Fight the beasties of which there are quite a few, get the doll and get the gold heart from the chest.
Once finished, go back to level 4.
{{{LEVEL 4 RECREATION}}}
Ok, so you got the doll now, let's return it to it's owner in the casino. You'll get a kung-fu glove in return.
If you (still) haven't got enough gold yet for the top weapon or maybe you want to buy some upgrades from cookie or stock up on healing potions from the healing lady on level 2, either go through the mad lab difficult bit again (which should be easy now) or through the beastie part of the dormitories or go through the sewers again to get the gold you want.
Alternatively go and play with the slot machine. Accidently hitting it with the shock magic won't do your changes no harm.
You can also go back up to level 1 to the screen where you saw your spy-friend.
See the cave entrance ? Remember that the axe can get rid of rocks ? Ok, so try and get rid of some rocks and enter the cave.
You can get to the electricity gate again now and going through there won't give you too badly a disadvantage now you've done nearly everything. So shock it and get the gold.
If you've got enough gold, buying a dragon heart and a dragon lung would be a good combination. Getting some health potions will help you too.
Ok, once you're done getting your gold, go to level 2. Buy the lightsword if you didn't do so before.
Go to the purple door, open it and take the stairs up.
{{{LEVEL 1 HALL OF HEROES}}}
Go south, try and help the girl (you'll probably be too strong and accidently kill her), read the books and go west and watch the cut-scene.
Sneak to the bookcase and read the book. Try and go north undetected, otherwise kill the guards and go north anyway.
Kill the zombie (go back to the healing lady on level two to refill your health), go the next screen, round the corner, kill the guards and talk to the paintings.
Next screen, same thing. Go to the riddle gate (answer below).
Talk to the lady in the pen and exhaust all options. Follow the path, talk to the posters, talk to the guys with the vases. If you like, get rid of the vases for him.
If you like you can now get bad ending two. So save your game, move the table in the part where the dishwasher is and jump down the hole.
Get the dynamite, jump through the hole and go all the way down to level 7 (mines).
Remember what the book said in the meeting room ? Ok, so go to the poles and use the dynamite on them.
Ok, reload the saved game and continue onwards on level 1.
Go on through and do some more killing.
In the next room you'll find a nice puzzle again. Look at the knights in the corners to see what you should do. Hitting the pole will reset the puzzle.
If you can't figure it out by yourself, the answer can be found below.
Before going through the now opened gate, you may want to look at the room on the right.
{{{LEVEL 0 CATHEDRAL}}}
Ok, go through, watch the cut-scene and go through the portal.
{{{TRAINING GROUNDS}}}
This area is incredibly hard, so I wish you luck !
Fight your way through the screens. Some weapons will work better than others on specific items. Be very wary of the firebolts !
Finishing some screens will present you with helpful items and such, though things are quite different from what you'd expect in this world. (a pillbug will give you a health refill for instance)
The screen two south of where you entered will release the firesword. Except now you still have to go get to it.
Find the screen above the savebot with the arrow in it and follow the arrow a couple of screens to the west. Walk on the void and follow the hardness to the firesword. Mind that even in the void you'll find some enemies.
The water magic seems to work well against the fish, the fireball against the chests, lightning against the little hearts.
The big red hearts are really tough unless you start talking to them.
Ok, once you have the firesword, get the hell out of this area.
{{{LEVEL 0 CATHEDRAL}}}
Arm the firesword and cut through the gate. Watch the cut-scene, fight the boss and you'll get ending 3 (the real ending).
Ok, so there is one more ending... want to see that too ?
Go back to an earlier save game. Remember Death popping into your screen every now and then ? Go and do his bidding : go back into the stronghold and kill every single person.
There you go, you'll now get ending 4.
{{{***** CHEAT / SHORTCUT ******}}}
Level 6:
If you like, you can move the bed next to the wizard now (otherwise come back later once you've heard about needing these goodies) : drop down the hole and you'll get to the goodies which you saw in the mining level behind the metal rocks. Move one of the metal rocks to get out of that part of the mine and go back upstairs.
{{{***** SOLUTIONS TO THE RIDDLES ******}}}
_ RIDDLE GATES:
_ Level 4:
_ First one (left of the scientist): COW
_ Second one (at the end of the hard area) : TABLE
Level 3 with the poles:
Hit the poles in the right order and read the note again, keep doing this until you've solved the puzzle. The trick is to hit the poles in the order described in the note, but only if the third letter of the word is written on the note, so you'll have to hit the poles in the following order: O E U V X, talk to the note, E E U V X, talk to the note, E E U V X, talk to the note, E E V X, talk to the note, E E X, talk to the note, E E, talk to the note, E E and the riddle is solved.
Level 3 maze:
<img6>
_ Level 3 after the maze: TOILET
_ Level 1: POSTER
_ COIN PUZZLE after the riddle gate on level 3:
_ The way to go is: One, Three, lots, Five.
_ KNIGHT PUZZLE on level 1:
Looking at the knights from left to right and calling them 1 to 7 in that order.
_ Top row: hit the knights in this order: 7 5 5 2 1 1
_ Bottom row: hit the knights in this order: 1 7 7 3 3
{{{***** THE BIG SECRET ****}}}
_ In the armoury room on level 4:
Walk behind the sign for the diltonator and push it to see a spectacular cut scene.
2006-01-24 14:54:57
publie
3
2007-10-24 07:41:09
oui
0000-00-00 00:00:00
14591
0
2.3891859258611
non
2006-01-24 16:54:11
en
non
0
2
http://www.dinknetwork.com/display.cgi?action=File&ID=456
75
Crosslink (demo)
7
Laten we maar beginnen, ok? Pak de scroll op de tafel en verlaat de plek. Ga naar de varkens en schiet de rechterkant van het hek weg met je vuurbal. Daarna ga je naar het huis van Matridge en praat met hem. Hij vraagt om een dode rat. Vind een rat, dood 'm en breng het lichaam terug, is niet zo moeilijk hè? Nou, je moet aanvallen met je vuurbal omdat de ratten een pittige aanval hebben. Nadat je de rat aan Matridge hebt gegeven, ga iedereen in Stonebrook vertellen over de evacuatie. Ga nu terug naar het huis van Matridge. Hij zal zeggen dat je naar een boot in het zuiden moet gaan. Doe dat.
Nu je op het schip bent, ga naar de bodem ervan. Mr. Smilestein zal poberen om het schip te laten zinken; je moet dat voorkomen (hem aanvallen dus). Om een lek te repareren gebruik je de praat knop, beweeg dan niet totdat het lek is verdwenen. Zorg er ook voor dat het meisje niet gewond raakt.
Je bent nu in een sneeuwgebied. Omhoog, links en 2x omhoog en brand de boom. Pak het gouden hart maar kijk uit voor de slimes, ze kunnen je vergiftigen. Nadat de grot uitgaat, ga naar links, omhoog, 2x naar links en kijk naar de grappige scheur. Vertel Matridge over wat je tot nu toe hebt gevonden. Vandaar, ga omhoog, rechts en 2x omhoog, brand de 2 bomen en pak het drankje in de kist. Ga nu naar de ijsingang - niet in het westen maar in het noorden - ga omhoog, naar rechts, 1x omlaag en pak het gouden hart en dan omlaag nog een keer voor een megadrankje (megapotion dus). Ga terug naar de ingang, ga links, omhoog, links, omlaag en omhoog. Pak het drankje en ga naar de sneeuw. Ga omhoog, 2x naar rechts, omhoog en links. Duw de steen op dit scherm en je ziet een grot, ga naar binnen. Dood de bonca in het noordwestelijke deel van de grot en ga terug naar Matridge om verslag uit te brengen. Nadat je met hem hebt gepraat, ga je terug naar bonca's lair.(Opmerking: wat je hier ook doet, praat niet met de bewaker, een kans van 1 op 1 dat je spel crasht!) Nadat Matridge met je praat toen je binnenkwam, vertel hem over de vreemde zwarte scheur die je hebt gevonden. Je moet hem even laten denken, rust dus even uit en vraag hem wat hij wil gaan doen. Hij zal je volgen naar de scheur. Ga in de scheur.
Ga van het gebouw ag en praat met de man in het zuiden, praat dan met iedereen in het gebouw. (je moet space gebruiken om de meeste deuren hier te openen) In de bar, overtuig je de donkergroene man in het witte shirt om een boodschap naar de mage's guild te sturen voor je.
Nu huur je een kamer van de barkeeper. Ga omhoog en ga naar links, ga de deur binnen, rust uit en ga dan de meest zuidelijkste deur binnen. Spring terug op de scheur en praat met Matridge. Je kunt je Scan spell gebruiken voordat je dat doet. Nadat je met Matridge hebt gepraat, druk op M en dan op shift (met de Scan spell uiteraard!). Je krijgt alle Scan data in de steen, ga terug naar de grot en dan..dan is de demo voorbij!
2006-01-24 14:57:21
publie
3
2007-10-24 16:48:41
oui
0000-00-00 00:00:00
462
0
0.798986335860091
non
2006-01-24 14:57:03
nl
oui
43
1
http://www.dinknetwork.com/display.cgi?action=File&ID=81
76
End of Time v1
7
Het eerste deel is erg makkelijk, het is een deel van het originele spel. Alleen jammer dat je niet bij de eenden kan komen ;)
Volg het pad tot je bij een huis komt en ga het binnen (deze man verkocht je een firebow in het originele spel). Praat 2x met hem en ga het huis uit. Er is een savemachine een paar screens naar rechts als je wilt saven, of je kunt ook gewoon de trap hier omlaag gaan. Ga omlaag van de start en je gaat gemakkelijk door de grot. Je kunt omhoog het huis ingaan, sla op als dat nodig is. Ga het huis uit en ga een scherm omhoog. Lees het bord door. Ga omlaag, bekijk het fontein en ga het huis weer binnen en bekijk de linkerplank. Ga weer naar buiten en ga een scherm naar rechts. Lees het bord om meer van het verhaal te weten of ga de trap op en neem de hark (:). Je kunt het waterdrankje op de plank nu krijgen, gebruik het en gebruik het op de plank. Gebruik het drankje dat de nu krijgt op het fontein en de vuurbarriere verdwijnt.
Ga 2 schermen omhoog, 2 schermen naar links en je ziet Frank de Goblin die opgesloten is. Na een kort gesprek, ga naar rechts voor 5 schermen en je ziet de man die 'm heeft omgesloten. Hij is een makkelijk doelwit (dood hem dus) en je krijgt de sleutel van hem. Bevrijd Frank en je krijgt een sleutel van Frank. Dit opent het huis onder het fontein. Binnenin vind je een bommachine, je kunt hier telkens een bom van krijgen als dat nodig is. Ga terug naar de weg die uit de stad gaat en volg het tot je bij een grot komt. Onderzoek de steen en je kunt 'm omblazen. Neem wel wat afstand. Het is niet zoals de bommen in het originele spel, deze kunnen je wel doden. Ga de grot binnen die verschijnt.
Ga een scherm omhoog en je krijgt een kleine cutscene met de tovenaar Acturas. Gebruik de vliegmagie die hij je geeft en je komt in een ander gebied. Loop een beetje rond en je vind 2 dingen; 1, een paar trappen die omlaag gaan naar een grot waar je niet veel kunt doen (behalve een scene met een steenbug) en 2, een scherm met een boer. Onderzoek de grote steen hier, neem een bom en blaas 'm op. Ga de trap af, volg de route door de grot en ga terug omhoog. Je bent nu op een hoger gelegen deel dus je kunt nu met de boer praten (je kon al eerder met 'm praten maar dat was niet de bedoeling). De boer laat je alleen door als je 2 kannen met Spam aan 'm geeft. De tovenaar zei iets over Spam dus ga terug naar de stad en naar het huis bij de fontein. Hij geeft je de 2 kannen, ga nu terug. Hij is de sleutel kwijt geraakt en de man die 'm heeft is 2 schermen omhoog en 1 naar links. Hij geeft de sleutel niet aan je dus dood hem (de mensen hier zijn niet erg vriendelijk, hè? :). Terug naar de boer waar je de poort nu kan openen. Je kunt nu alleen maar een beetje verder, want je komt bij een steen dus je hebt weer een bom nodig om deze op te blazen. Ga omlaag, loop een beetje omhoog en ga weer omhoog en verrassing! Weer een steen die je moet opblazen. Weer opblazen dus en je kunt weer verder. Ga de trap omlaag, loop omlaag en weer omlaag.
Een goblin ziet je en rent weg om anderen te waarschuwen. Sla je spel hier en maak je klaar voor wat vechten. Neem gewoon alle dingen die je ziet in de huizen voordat je met de goblins vecht. Het derde huis is de laatste, sla je spel op nadat je de goblins het gedood. Ga nu omhoog en je ziet een ridder die je een locatie probeert te geven maar hij sterft voordat hij dat kan. Hij heeft een brief bij zich, lees hem. Hmm, je moet een stad aanvallen dat een probleem had met eenden jaren geleden. Er komt wat vechten en ga een scherm omhoog. Welk pad je ook neemt, je moet wel vechten (of vermijd ze). Je vind een terminal aan het einde van elk pad. Je moet Windemere aanvallen dus zet alle 3 de terminals op Windemere. Ga een scherm terug waar je 1 van de 3 paden kan kiezen en je ziet een nieuwe trap omlaag. Ga dus omlaag en onderzoek de terminal...
The end ;)
2006-01-24 15:04:52
publie
3
2007-10-25 00:10:59
oui
0000-00-00 00:00:00
418
0
0.914592828966441
non
2006-01-24 14:59:44
nl
oui
49
1
http://www.dinknetwork.com/display.cgi?action=File&ID=52
78
Dink Logan
7
Tip: je kunt gebruik maken van de healmogelijkheden van Dink Logan om jezelf te genezen. Ga naar rechts, pak het gouden hart en ga omhoog voor 2 krachtdrankjes. Ga omlaag, dan naar links. Ga 1 scherm omhoog voor een groot en een gouden hart. Ga omhoog en naar rechts voor 2 krachtdrankjes en weer een groot hart en een gouden hart. Ga 2x naar links en eenmaal omlaag om met een gemakkelijke robot te vechten. Ga naar links voor een savemachine, dan 2x omlaag, 4x naar rechts en 3x omhoog om met het monster daar te praten. Ga NIET naar de noordwestelijke brug (dat is zelfmoord), ga omhoog, naar rechts en ga het gebouw binnen (gebruik space bij de deur om naar binnen te gaan, dit is ook voor trappen en teleporters). Ga naar beneden, een scherm omlaag en vernietig Onzo (erg makkelijk). Je zult waarschijnlijk een level omhoog moeten hier. Ik denk dat je jezelf wat sterker moet maken. Gebruik de machine in het noordwestelijke deel van dit scherm (erg aanbevolen). Ga naar buiten, ga 6x naar links, 1x omhoog & 1x naar links. Onderzoek het bord en je komt op het strand. Ga omhoog en praat met de man daar. 2x omhoog en je bent bij een savemachine (sla je spel op). Ga het huis binnen, ga 2x naar rechts, 1x omhoog en ga de teleporter in. Pak het grote hart en ga omhoog. Dood de goblin (pittig) met een beroemde techniek; slaan en wegrennen :) en vergeet niet jezelf te genezen als dat nodig is. Ga omhoog, gebruik de machine, ga naar links, pak het grote hart, gebruik de teleporter, dood Dr. Mort (erg makkelijk). Gefeliciteerd! Je hebt deze dmod uitgespeeld!
2006-01-24 15:02:41
publie
3
2007-10-25 07:35:18
oui
0000-00-00 00:00:00
426
0
0.865148729796424
non
2006-01-26 08:02:55
nl
oui
47
1
79
DS Forever Part 3: Infinite Dink Smallwood
28
Read the note, go up twice, kill the duck and keep going up now, killing the enemies on your way. If you get to the save machine, save and walk over '1'. You've finished the d-mod!
2006-01-24 15:07:42
publie
3
2007-10-25 11:56:25
oui
0000-00-00 00:00:00
1213
0
0.879179930795449
non
2006-01-28 05:45:02
en
non
79
2
80
DS Forever Part 3: Infinite Dink Smallwood
28
Lees de noot, ga 2x omhoog, dood de eend en blijf omhoog gaan terwijl je de vijanden op je weg koud maakt. Als je bij de savemachine komt, sla je je spel op en loop je over de '1'. Je hebt de dmod voltooid!
2006-01-24 15:09:37
publie
3
2007-10-25 18:48:51
oui
0000-00-00 00:00:00
483
0
0.620036248779954
non
2006-01-28 05:45:34
nl
oui
79
2
81
DS Forever Part 2: Dink Smallwood Unlimited
28
Talk to the guy standing there and go left, you should be transported to heaven. You can talk to the people north, east, south-east and south of where you start, but that's not required. Go west a couple of times till you see the arches, go up now and keep going, you will be transported to hell. Keep going up and kill all the baddies on your way. Check the well now and you'll be transported again. Read the sign, and you've finished the d-mod!
2006-01-24 15:15:30
publie
3
2007-10-25 22:54:41
oui
0000-00-00 00:00:00
1362
0
0.937465756099667
non
2006-01-28 05:44:57
en
non
81
2
82
DS Forever Part 2: Dink Smallwood Unlimited
28
Praat met de man daar en ga links, je wordt geteleporteed naar de hemel. Je kunt met de mensen ten noorden, oosten, zuidoosten en zuiden van je praten, maar dat hoeft niet. Ga links een paar keer tot je de bogen ziet, ga omhoog tot je naar de hel gaat. Blijf omhoog gaan, dood al de vijanden op je weg. Bekijk de put en je wordt weer geteleporteerd, lees het bord en je hebt de dmod voltooid!
2006-01-24 15:19:30
publie
3
2007-10-26 01:11:06
oui
0000-00-00 00:00:00
432
0
0.624926377209679
non
2006-01-28 05:45:30
nl
oui
81
2
83
DS Forever Part 1: Dink Smallwood Forever
28
Examine the rock and go south 1 screen. Enter the house, go up the stairs and talk to the pig. Exit the house, go south once and then west. Pick up all the goodies and leave again, go west a screen now and examine the well.
Select the first choice. Go east, then south. Kill the slayers and go south again. Go west and through the arch. Talk to the pig, an automatic sequence follows. Go west and talk to the guy. Go west as far as you can and through the arch. Read the post, and you've finished the d-mod!
2006-01-24 15:22:18
publie
3
2007-10-26 05:10:11
oui
0000-00-00 00:00:00
2231
0
1.09908847444213
non
2006-01-28 05:44:53
en
non
83
2
84
DS Forever Part 1: Dink Smallwood Forever
28
Onderzoek de steen en ga 1 scherm omlaag. Ga het huis in, ga de trap op, praat met het varken. Ga het huis uit, 1x omlaag, dan links. Pak alles daar, verlaat de plek, ga een scherm naar links en onderzoek de muur.
Kies de 1e optie. Ga naar rechts, omlaag, dood de slayers, ga weer omlaag. Ga links door de boog. Praat met het varken, ga links, praat met de man, ga zo ver mogelijk naar links en ga door de boog. Lees de post en je hebt de dmod voltooid!
2006-01-24 15:23:26
publie
3
2007-10-26 08:40:06
oui
0000-00-00 00:00:00
586
0
0.680338763764777
non
2006-01-28 05:45:26
nl
oui
83
2
85
Dink Smallwood goes Trick-Or-Treating
7
Het beste wat je hier kunt doen is 200 stukjes candy krijgen maar dat is niet moeilijk dus dit is wat je moet doen. Er zijn waarschijnlijk meerdere wegen om dit voor elkaar te krijgen maar ik ben 100% zeker dat deze methode werkt. I kreeg rond de 226.
Ga omlaag en naar rechts en pak een pompoen (grootte doet er niet toe).
Voordat je terug gaat naar je moeder, ga je naar de kostuumwinkel en loop omlaag van de deur in een rechte lijn. Ga dan terug zo snel als dat je moeder een signaal geeft.
Neem het groeneman kostuum eerst en ga dan naar de kerk (zuidwest) zo snel als dat je kunt, negeer alle andere huizen. Trick-or-treat daar en je hebt 80 stukken om mee te beginnen. Ga weer terug naar de winkel en verander in een ridderkostuum. Trick-or-treat bij alle huizen (behalve die ene rechts van de kostuumwinkel) in de richting van de klok voor nog eens 90 stukken en ga terug naar de winkel. Neem de bonca en doe het zuiden en westen van de winkel, dit geeft je zeker over de 200 met seconden over.
2006-01-24 15:27:29
publie
3
2007-10-26 09:19:09
oui
0000-00-00 00:00:00
482
0
0.995437545435533
non
2006-01-24 15:26:51
nl
oui
51
1
http://www.dinknetwork.com/display.cgi?action=File&ID=49
86
Dink Smallwood in the Valley of the Talking Trees
7
Deze is niet echt moeilijk maar hier gaan we dan...
Ga naar rechts en praat met de boom aan je rechterkant. Ga nu omlaag (ga het huis binnen voor wat lol) en ga weer omlaag (of naar links voor wat lol), ga naar rechts, 2 schermen en praat met de oude boom. Ga verder naar rechts en omhoog. Dood de vijanden en ga naar rechts en 2x naar beneden. Open de kist en terug naar de boom waarmee je gepraat hebt op het 2e scherm. Gebruik nu het handschrift en de boom verdwijnt. Ga daar omhoog en pak alles. Ga nu 3x naar beneden, 3x naar rechts, omhoog, rechts, omhoog en volg het pad, dood alle vijanden. Volg het pad tot je bij het huis van de eend van Friends komt. Ga naar binnen en praat met de eend. Gebruik alle mogelijkheden en ga terug naar de oude boom. Praat weer met hem en hij zal vertellen over een nieuwe eend. Ga naar rechts en dood 'm! Je hebt deze dmod voltooid!
Geheime kamer: Ga naar het scherm in de linkerbenedenhoek met een zeester in het water en naar de linkerhoek. Je kunt hier op het water lopen. Ga naar rechts en omlaag en je bent in een geheime kamer (bekijk ook de borden daar).
2006-01-24 15:31:37
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2007-10-26 09:20:19
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87
Dink's Doppelganger
7
-# Ren door het bos, er is niets voor je en de slayers en orcs zijn te sterk voor je.
-# Ga door de teleporter en ga naar rechts in het saaie bos voor een kist met goud.
-# Ga naar de 2 huizen en ga de linker binnen.
-# Haal de kan van de muur af in de linkerkamer van het huis, lees de boeken voor een uitleg van de titel. Kijk naar de plek waar de tovenaar de muur had geopend in de intro. De muur glijdt weg en je krijgt een zwaard!
-# Ga terug naar het donkere woud en vul de kan met water van de put (kijk in de noordoostelijke hoek en dan 2 schermen omlaag).
-# Gebruik de kan met water om een kleine vulkaan uit te doen boven de 2 huizen.
-# Praat met de man bij de brug een scherm naar het zuiden.
-# Kijk naar de ruimteschepen in het noorden en bezoek de tovenaar 1 scherm ten westen vandaar.
-# Nadat je met hem hebt gepraat, ga naar de bovenste kamer in het huis en lees alle borden daar. Ga terug omlaag en beantwoord alle vragen van de tovenaar correct (of allemaal verkeerd voor een grappige gebeurtenis). De antwoorden zijn : Mallaki - Massive Metal Birds - Rain Spell - Refused to talk - Technology - Dink Smallwood.
-# Ga terug naar het huis waar je de kan vandaan hebt en kijk naar het flesje naast het bed voor een aanwijzing.
-# Ga terug naar de brug na het saaie bos en duw de 2e pillaar van links (duw 'm naar rechts) voor een blauwe schijf.
-# Vul de kan weer met water met de put naast het huis van de tovenaar.
-# Gebruik 'm op de vulkaan ten zuidwesten van het huis van de tovenaar.
-# Ga de 2 huizen binnen en praat met beiden. Sla de afbeelding van de vrouw in het huis van de kapitein met je zwaard en je krijgt gouden harten.
-# Pak de kist met goud ten noorden van de huizen.
-# Ga het gat in, in het midden van de pillaren en gebruik de blauwe schijf op de blauwe deur 2 schermen ten zuiden van de ingang.
-# Praat met Mallaki, en gebruik de rode schijf op de rode deur, ten zuiden van de blauwe ingang.
-# Praat met het vreemde wormachtig ding en gebruik de groene kaart die je nu hebt op de groene deur helemaal omhoog bij de ingang.
-# Ga naar de teleporter. Je bent nu in de Darklands.
-# Doorzoek het lichaam van de draak in de grote stapel met lichamen een paar schermen ten westen en probeer de blauwe worm ten noordoosten daarvan te grijpen.
-# Ga in het huis (rechterdeur) en sla de de ridder in kleine stukjes. Lees het boek, ga terug naar de man bij de brug en praat met hem.
-# Gebruik de kan bij de put links van het huis van de tovenaar voor een vis en geef 'm aan de man bij de brug. Oops!
-# Kook 'm op de kachel in het huis van de tovenaar en geef 'm terug aan de man bij de brug. Hij geeft je een net.
-# Vang de worm in he net en verkoop de worm en de tand van de draak aan de bakker. Geef het goud aan de schepen ten noorden van de brug.
-# Gebruik de rode schijf op de achterkant van het meeste linker schip boven in de groep van schepen ten noorden van de brug.
-# Geef de muziekbox aan Kapitein Morgan. Hij geeft je krachtshandschoenen.
-# Gebruik ze en sla de boekplanken.
-# Kijk rond de paddestoelen voor eentje die wel eetbaar is (linksbeneden).
-# Geef 'm aan Mallaki en vraag hem over alles.
-# Ga terug naar Pyramid Isle en ga naar de transporter.
-# Zorg dat je speelt zoals een gek bij double..
-# Verlaat de kerk/gevangenis.
-# Lees het bord en kijk rond.
-# Zoek een goude munt (!) voor al je inspanningen.
2006-01-24 15:36:07
publie
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2007-10-26 09:21:16
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2006-01-24 15:35:46
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http://www.dinknetwork.com/display.cgi?action=File&ID=47
88
FB1: The Beginning of the End v1
25
You probably have no idea what you have to do in the beginning, but that's cool, it will all become clear later (I think). Go down twice for a golden heart, then up right for a health-well, it's well for your health (get it? :)
[SKIP THIS PART IF YOU PLAN TO CHEAT]
Anyway, also get the dozen or so potions right from where you start, they might help. There's also a chest with a golden heart a screen or two to the right, you can get it by walking even more right and then onto the raised part. Once you get that heart, go back right and head up from here. If you look around a bit, you'll find another golden heart in a chest and a blue potion. If you can't go up any more, go left then until you find a dead man. Search his body to get the light sword. Go all the way back to the beginning now. There are a LOT of other potions on the island, but none are hard to find, so I won't tell you where to get them (although you'll probably need them)
[HI THERE CHEATER, WELCOME BACK]
Go up three times and left once. A girl here will ask you to kill a dragon, routine stuff for Dink. She'll also give you a potion and a sword, which you don't need, since you have the lightsword. Now go 5x left and 2x up. See the sparkling thingie? Get it. Not that you have any use for it. Also check out the small hole in the upper middle part of the screen for a nut. A secret mega-nut!
Time to kill the dragon. Go all the way left to the shore and head down till you can't go any further, then right and just follow the way from there (picking up some potions along the way). Save first though, there's a powerful dragon in the end. Kill it (well duh)
After you've disposed of the dragon go left. The fairy (which looks like a butterfly) will warn you of a powerful enemy. Nothing that scares Dink though. Enter the star and head down. The next part is pretty straight-forward, you'll get some magic, strength and defense from the fairies and there's a small maze, but it's easy to figure out. Keep going and eventually you'll end up with a insanely strong dragon. Kill it (or cheat your way through) and go up.
But...
Continued in part two!
2006-01-24 16:30:08
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2007-10-26 10:28:05
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89
FB2: Branches of Destiny
25
This file contains solutions to all of the secrets and puzzles of the game. Reading the solutions may cause the MOD to be less fun. Proceed at your own discretion.
<img10>
{{{Puzzle solutions}}}
{{Five Machines}}
There are 6 screens in this puzzle. The first one is where you arrive. Ducky is on this screen. You have to talk to the machines in a certain order to get the warp point to work properly. There may be more than one way to solve this puzzle, but the fastest way is to talk to machine 1, 4, 5 in that order. After you have done this, talk to the warp point, and it will work.
<img11>
{{Puzzle of the Faces}}
_ Part1 - The joy of life...
_ Part2 - ...can fade away...
_ Part3 - ...and burn with hatred.
<img12>
{{In the Core}}
_ First Dragon, say this -
_ "Hi, how are you?"
_ "I have come to request that you allow the humans to come down here."
_ Second Dragon -
_ "Can you let the humans come down here?"
_ "I don't want to use force if I don't have to."
_ Third Dragon -
_ "Don't you get tired of fighting with humans?"
_ "Why can one event cause people to war for years?"
{{Test of Wisdom}}
Part1 - You must approach the Bonca, but it would be nearly impossible to beat him. Just go back to show that you are smart enough not to fight.
Part2 - Similar to the 5 machines puzzle, but more variables. From where you start, go up, up, left, up, right, up, up, up. The warp point there will transport you back to the wizards house. This is the only way back.
{{4 'Legendary' Monsters}}
| <img13> | <img14> |
| <img15> | <img16> |
There are five monsters that you can fight after you have returned to the first island after completeing the core as a warrior. Four of them you are required to fight, the other is optional, and is only available if you have done the correct things at the beginning of the game. The bonca is in the southwest corner of the island, on the screen with the apple tree. There is a wizard straight east of Twin Lakes. He is on the screen with a lot of rocks and one pine tree (the unburnable kind) in the center of the screen. A possesed girl is in the mine by the forest, and a stone monster is along the cliff north and west of Twin Lakes.
{{The Castle}}
This puzzle is very complex, although, I don't know how difficult it actually is. Basically you have to get to the Dungon of the castle via the warp arches. The trick is that most of the arches are double-sided. I have tried to draw out the proper course to take. This path will take you to the end, but there are some benefits to taking the long way...
<img17>
{{Paths to all 8 bosses}}
All the story lines require you to save one of the mines. After that you can choose where to go.
Boss 1 - Triple Sisters
- HP - 150 x 3
- Defense - 12
- Attack - 8
- How to get there - Go back to the fairy and she will warp you to final hall.
Boss 2- Metal Slime
- HP - 30
- Defense - 35
- Attack - 14
- How to get there - Solve the puzzle of the faces and when you get to Bahamut, tell him that you won't help him.
Boss 3 - Spike
- HP - 200
- Defense - 16
- Attack - 8
- How to get there - Take the spiral warp and defeat the beach pillbugs and then you will warp to Final Hall from the beach.
<img18>
Note: this plot line is in my opinion, kind of boring/tedious
Boss 4 - Larry
- HP - 300
- Defense - 20
- Attack - 20
- How to get there - Go down the well and into the core. When you talk to the dragons, get a score below 53 points.
Boss 5 - Thing
- HP - 500
- Defense - 35
- Attack - 40
- How to get there - You must save the boy and get the sword. Go down the well, and get a score of 53 or better.
Boss 6 - Mog II
- HP - 1600
- Defense - 12
- Attack - 8
- How to get there - Save the old man and get Hellfire. Solve the puzzle of the faces and say yes to Bahamut when he asks you to help them.
Boss 7 - Inferno
- HP - 1600
- Defense - 40
- Attack - Perfect Harm
- How to get there - Save the old man and to get Hellfire. Go down the well, and get 53 or more points in the core.
Boss 8 - Tenjin
- HP - ?
- Defense - ?
- Attack - ?
- How to get there - Save the boy and get the sword. Solve the puzzle of the faces and say yes to Bahamut when he asks you to help them.
{{{Secrets of the game}}}
{{Hidden Items}}
There is a house in Twin Lakes with no visible door. If you walk along the top/right side of the house after speaking with the fairy the first time, you will go inside the house and find a gold heart.
There is a gold heart behind the shelves in the house in Shoreview of the mother with the lost son.
In the castle, there is a hidden gold heart in the room with the stairs that leads to the fire room, in the narrow walkway with the slayer.
A magic bottle is in the west mine. You can get it no matter what mine you save, as long as you haven't killed the slime (in the forest mine) already.
If you get enough points in the core, you unlock a few megapotions. One is in the room up and to the left of the third dragon. To get the other one, follow the lower narrow path.
Find the cave just north of Twin Lakes in a shady part of the cliff for a gold heart.
During the test of Endurance where you can collect the items if you fight the monsters, find a cave in the northwestern corner to get a gold heart and a mega potion by killing only 1 slayer (usually it is a 1 for 1 trade off).
While on top of the cliff in the forest, there is a gold heart west of the cave that leads to the lost boy from Perfection.
That is all I can think of now, there may be a few more.
{{Extras with people}}
When Vince asks you for your sword, say yes. He won't take it anyway, and later in the game, there won't be any spike wheels in the castle.
Talk to Ezra (the small boy in Shoreview who lives by the med. center) 3 or 4 times. This triggers another sequence of events if you return to the island.
To actually win the game, and get the good ending, you have to save the boy in the forest mine.
After you defeat the knight in Monster Maze, while talking to Bahamut, tell him you didn't do it for an award. If you are a warrior, you will get Hellfire, otherwise, you will get a magic boost.
{{{Magic Valley}}}
<img19>
After getting about a million questions about this section of the game, I played through it and found it riddled with bugs. Now the problems have been fixed (at least the ones I know of) and here is the complete walkthrough.
The lead wizard who will give you your quests. He lives in this hut.
First go to the cave in the upper left side of the valley. You will find a bonca there that is impossible to defeat. The wise choice is to leave. Go back to the lead wizard. He will give you the next quest. Go back to the cave of Trials and this time go in. You have to get to the end of the cave in a certain path. The correct path is:
Up, Up, Left, Up, Right, Up, Up.
_ The warp point will warp you back to the wizards hut, and you will gain a level.
Talk to the wizard again, and he will give you the light sword. Go back to the cave of trials and find the warp point. You are transported to an island with 5 boncas on it. Defeat all of them and you are transported to the cave of trials. Return to the lead wizards hut. Now is the test of stamina. You have to save at this warp point to initiate the test.
<img20>
Now, don't go back to the lead wizards hut until you are done. Go around the valley and collect the items. Generally, the better items are guarded by stronger enemies. After you are done, go back to the lead wizards house.
After you talk to him, you will get the spell 'Greater Nuke'. Return to the cave of trials for your final test. Find the wizard there and warp to the final cave. Fight your way through, and warp back to the cave of trials. The wizard is gone. Leave the cave to find him. He will tell you that the village is under attack and give you the goldfist. Equip the goldfist, and go take out the dragons. When they are all dead, talk to the lead wizard back at his hut, he will send you to Final Hall. Now you are ready to fight Inferno.
2006-01-24 17:03:06
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2007-10-26 12:33:33
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90
Revenge of the Ducks 3
16
Na de cutscene, ga rechts, omlaag, rechts, je kunt hier niet dood. Ga links, omlaag, links. Zie je de steen? Duw 'm van rechts en je ziet een ingang, ga binnen.
Ga rechts, praat met de bijna dode man, rechts en je ziet de wegen. Neem de westelijke eerst, volg het pad, neem het drankje en dood de pillbugs. Ga terug, volg het andere pad en je ontmoet Graymore. Dood 2 pillbugs, ga links waar er een rood hart is, ga dan de trap op.
Ga 2 schermen links, brand de boom, ga verder. Ga dan omlaag, volg het pad. Je komt op een nieuw klein eilandje waar er een put is waar je je kan genezen. Ga dan links tot je bij een kasteel komt. Ga binnen.
Er zijn hier een paar dingen te doen: ga omhoog voor een drankje. Ga terug, omlaag, dan 2 schermen links, en neem de spirit bom magie. Ga omhoog, rechts, omhoog, en vecht tegen Graymore. Ga dan links, hier zit Dink vast. Gebruik de spirit bom op het hek en Dink is vrij - gebruik de vuurbal niet, 'k heb gehoord dat het spel vastloopt als je dat doet.
Je komt nu op een ander scherm. Van hier, ga rechts, het huis binnen dat niet op slot zit, ga omlaag, dood de pillbugs, ga de trap op. De dmod is voltooid!
2006-01-24 17:16:29
publie
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2007-10-26 12:34:43
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2006-01-24 17:16:10
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91
Dink's Second big Adventure
7
Ook bekend als : Goblin Trouble Part 1
Een kleine tip voor je begint, als je alles wilt slaan, sla je spel vaak op want het raken van objecten zorgt er vaak voor dat je doodgaat, het is de eerste keer wel leuk. Zeg niet dat ik je niet gewaarschuwd heb! ;) Aan de andere kant is het veiliger...
Er is een geheime kamer als je door de hekken gaat links van waar je begint maar dat is nu niet nodig (je raakt daar vast geld kwijt :). Ga naar rechts en sla het spel op als je dat wilt, het doet geen kwaad. Ga nu omhoog en kijk rond, je ontdekt wat er met iedereen is gebeurd. Terug omlaag en sla het zuidelijke hek, het verdwijnt maar je moet weg en terugkomen om te passeren. Je kunt stenen laten verdwijnen door ze te slaan. Er zijn 2 stenen die niet weggaan, één is een speciale steen. Hij onthult een ander geheim in de eerste geheime kamer. Sla de zuidelijke muur in de kamer (meer zuidwest eigenlijk) en ga naar binnen. Een steen daar geeft je een zwaard als je er mee praat (kan weg zijn). Terug naar het stenengebied en sla je weg naar beneden. Je kunt het huis niet binnen, dus sla het zuidelijke hek weg en ga omlaag. Er zijn wat werpende messen hier (ongeveer een miljoen) en neem ze als je wilt. Sla het hek ten westen voor een ander geheim (deze was in readme.txt). In deze geheime kamer zie je Drink, een lang verloren broer van Dink (nou, hij was niet echt kwijt, hij bestond gewoon niet), vraag hem over een machtig wapen en je krijgt een Power Bow. 2 schermen naar rechts en je ziet een ridder. Praat met hem en hij zal zeggen dat je het hek ten zuiden moet slaan, doe dat en ga naar beneden. Sla de muur ten zuiden van de ridder daar en praat met hem, hij geeft je Flaming Axe magie. Ga omhoog en begin met het martelen van die bomen daar (opmerking: brand de boom op het startscherm niet, je spel crasht dan). Lees het note om te weten wat er gebeurd is met de koning.
Eén scherm naar rechts en je bent in een vernietigde stad. Ga eenmaal omhoog en praat met de man, hij zal zeggen dat je de boom moet verbranden, doe dat. Ga de geheime doorgang in en sla de hoofden van de beelden. Lees het bord en de dmod is voltooid!
2006-01-24 17:22:00
publie
3
2007-10-26 12:43:39
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2006-01-24 17:20:03
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92
Ed the SCV
7
Ga omlaag, 3x rechts, omlaag, 2x rechts. Ga omhoog 4x, rechts, 2x omlaag, rechts, 3x omlaag, links, omlaag. Praat met de SCV hier, hij geeft je een missilelauncher. Dan ga je : omhoog, rechts, 3x omhoog, links, 2x omhoog, links, omlaag. Van daar, vernietig de struik links van je. Ga 5x naar links, 2x omhoog, rechts en volg het pad tot je bij de Valkyrie komt. Ga dan terug via dat pad. Ga terug naar de ingang van de vurige plek waar je een steen ten noorden en ten zuiden van je ziet. Vernietig de steen ten zuiden van je en volg het pad naar de teleporter. Gebruik 'm en vernietig R2D2! Hij is niet moeilijk, hij beweegt langzaam en hij moet dicht bij je komen om aan te vallen. Veel succes!
2006-01-24 17:23:52
publie
3
2007-10-26 15:02:36
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2006-01-24 17:23:37
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93
Island of Giants
7
Ok, je start op een scherm met een weg die 3 kanten op gaat en een bord. Ga naar rechts voor een klein stadje. In deze stad, ga naar rechts een paar schermen en 1 omlaag. Ga het huis van de tovenaar binnen en praat met hem. Accepteer de qquest en je krijgt de fireball spell, een note om in de stad te komen en dat de boer een zwaard voor je heeft. Ga het huis uit en ga een paar schermen naar links tot je bij het huis van de boer komt. Ga naar binnen en vraag om het zwaard. Ga omhoog en verlaat de stad. Eén scherm links van het bord hier si een boom, brand 'm kapot voor goud en een healthboost en pak ook het goud uit de kist bovenin het scherm. Volg de weg naar rechts totdat ie naar beneden gaat, volg de weg niet meer, ga naar links en brand de boom waar de pijl naar toe wijst en ga omhoog voor goud en powerups. Ga nu terug omlaag en 2 schermen naar links en je bent in de stad. Praat met de bewaker en laat hem de note van de tovenaar zien. Hij laat je de stad in. Ga 1 scherm naar links en 1 scherm omhoog en ga het huis links binnen. Praat met de man en hij zal zeggen dat ze ruzie hebben met de buren. Ga naar dat huis en vraag naar de ring. Je weet dan dat de persoon in het andere huis een beeld van hen heeft gestolen. Haal het beeld van de andere familie en geef het terug voor de ring en ervaring. Nu kun je de ring terugbrengen voor goud en ervaring. Ga nu 2 schermen omhoog en 2 naar links en ga de wapenwinkel binnen en koop een clawsword. Ga naar buiten en 2 schermen omlaag, ga het huis binnen, pak het drankje en koop hellfire van de man. Je kunt voor ervaring de monsters in de kelder doden.
Ga nu 2 schermen omhoog en 1 naar rechts. Ga de bar binnen en koop wat ale van de barkeeper voor 200 goud en vraag hem voor informatie. Ga nu de bar uit en naar rechts. Laat je genezen bij de healers als je gewond bent en ga naar rechts voor de drankjeswinkel (potions dus). Pak de megapotion daar en gebruik al je goud om sterker te worden. Magic en defense zijn het beste, attack kan ook maar het is niet echt nodig. Ga nu 3 schermen omlaag en 2 naar links. Praat met de bewaker en laat hem de note zien. Hij laat je naar het huis van de mayor gaan. Ga omhoog en naar rechts voor een healthboost. Ga dan naar de top van het huis en praat met de mayor. Accepteer zijn quest en je krijgt een note die je toegang geeft tot de giant island (groot eiland dus). Verlaat nu de satd en ga terug naar het scherm met het bord. Ga nu omlaag met het volgen van de weg tot de brug. Bij de brug ga je 1 scherm omhoog en brand de onderste boom voor een drankje. Ga dan terug naar de bewaker bij de brug en laat de note van de mayor zien en hij laat je door. Dood een paar slayers op het eiland met de hellfire spell. Wanneer je klaar bent, volg de weg naar de ingang van de gigantische stad (giant city). Praat met de bewaker en hij vertelt dat ie honger heeft. Geef hem de ale die je hebt gekocht en nu heeft ie honger. Weet je nog wat de barkeeper je zei? Ga terug naar het land door te praten met de bewaker bij de brug en vertel hem dat je terug wil. Ga dan 4 schermen naar links en 3 schermen omhoog. Praat met de visser. Hij zegt dat hij je alleen een vis geeft als je zijn geluksmunt vind. Hij vertelt ook dat hij het verloren heeft in een grot op het eiland van de giganten dus ga terug en naar de hoek rechtsonder van het eiland en ga de grotten binnen. Probeer maar niet de goblins met axes hier te doden in de grot. Die met een hamer zijn gemakkelijk. Ga naar de hoek rechtsonder van de grotten en ga het huis van de hermit binnen. Probeer maar niet met deze jongen te vechten met je zwaard, hij doet veel schade en hij kan soms onzichtbaar worden. Blijf dus rondjes rennen hem met magie aan te vallen. Zodra hij verslagen is neem je het goud. Ga dan terug naar de stad en gebruik het goud om je eigenschappen meer ter verhogen. Ga terug naar de visser, geef hem de munt en je krijgt de vis. Nu ga je naar de giant bewaker. Sla je spel op en geef hem de vis. Zodra je de giant city ingaat kun je er niet uit dus je moet er echt klaar voor zijn. Ga dan 1 scherm naar links en 1 scherm omlaag en praat met de kleine gigant. Hij zegt dat iemand zijn speeltje heeft gestolen. Help hem en ga 2 schermen van dat huis naar het huis daar. Na een kort gesprek dood je hem. Zorg ervoor dat hij je niet raakt en er is niets aan de hand. Je kunt je zwaard gebruiken bij hem. Ga terug naar de kleine gigant en hij geeft je een superpowerup. Ga het huis uit, ga 1 scherm omhoog, 1 naar links en ga naar de leider. Hij zal je vertellen over een slechte cult die een leider bewerkt. Accepteer zijn offer en ga omlaag. Dood de giganten als je wilt maar ga naar de baas. Ga 3 schermen naar links, 2 schermen omlaag en volg de passage naar links tot je bij een savepunt komt. Sla je spel op en je komt bij de eindbaas als je omlaag gaat. Het helpt als je een hoge defense en magie hebt en zorg ervoor dat hij je niet raakt. Zodra ie dood is, transporteer je naar een kleine kamer met de tovenaar van het kleine stadje in het begin. Praat met hem en, gefeliciteerd! Je hebt gewonnen!
2006-01-24 17:25:09
publie
3
2007-10-26 19:42:53
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2006-01-24 17:24:56
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http://www.dinknetwork.com/display.cgi?action=File&ID=57
94
Isle of Croth
7
Deze walkthrough is voor de moeilijkheidsgraad HERO maar het kan voor elke moeilijkheidsgraad worden gebruikt van v1.2 van de dmod.
Ga naar links, pak het krachtdrankje, dan naar rechts, terug naar het resort voor een touw uit de kelder van het eerste huis en een lantaarn uit de kelder van Inn.
Ga naar de put, praat met de mensen erin voor mensen voor aanwijzingen voor het huis van de currator. Ga daar dus heen (zuidoostelijke hoek op het eiland), je hoeft het meisje nu nog niet te redden of het praten met de oude vrouw (als je met haar praat wanneer je magie hebt, verandert ze en ze rent weg). Pak het gouden hart in de ton naast de ingang van de tempel. In het huis van de currator pak je de defense potion en lees de note voor goud. Ga nu uit het huis en een scherm omhoog om de pillbugs daar te doden, pak de strengthpotion van de kist en terug naar de plek ten westen van de paddenstoel fontein, sla de grootste paddestoel (zonder de slayers te pakken) en dan is er een magicpotion for je. Loop vooruit vandat en je komt op het noordwestelijke deel van het eiland - de mijn.
Ga een paar schermen naar beneden voor een gouden hart in een kist, dan naar het oosten voor de kerk. Gooi wat muntjes in het fontein voor volledig leven. Terug naar het resort op het eiland. Ga nu naar beneden daar en praat met de man, hij zal je een zwaard geven. Ga naar de oppervlakte en ga terug naar het huis van de currator, lees de note nog een keer. Nu je magic hebt krijg je een fireball spell. Terug naar buiten en dan naar de noordwestelijke hoek van het eiland om de bomen die daar bij elkaar staan te verbranden om een axe te krijgen.
Ga naar het oosten om het meisje te redden, ga gewoon van het monsters af staan en gooi de axe. Raak het meisje niet want ze is belangrijk voor de dmod. Ga dan naar het meisje, praat met haar en je komt bij de kerk. De vader geeft je de Aldus scroll. Ga nu naar de slayers en dood ze voor goud..zoveel als je kan. Als je je goed voelt, ga dan omlaag bij het gat bij de put voor potions en harten maar er zijn een paar zombies. Je kunt ook harten krijgen bij het gat ten westen van de paddenstoelen. Als je omhoog gaat in de kamers bij Inn, zijn er verschillende dingen om de zombies aan te pakken. Er zijn 3 kisten elk met 5000 goud, een axe, potions, een gouden hart en een scroll voor hellfire magie bij de 6 kamers. De draken in de noordoostelijke hoek van het eiland bewaken 5000 goud.
Voordat je naar de oude goudmijn gaat, ga je naar het verlaten dorp, omlaag bij de zuidoostelijke hoek van de amourer winkel - de deur rechts is op slot - en ga naar binnen. Druk op space/spatiebalk bij de drankjesplanken om ten minste 3 bommen te maken en ga weer naar buiten.
Nu op naar de goudmijn - ga terug naar de kerk, ten zuiden van het begraafplaats, dan ten oosten van de slimers en dan weer naar het oosten naar de bonca's, dood ze allemaal, pak wat ze hebben en duw de steen van de linkerkant. Ga het gat omlaag en plaats een bom om verder te kunnen.
Nu naar rechts en plaats nog een bom voor een gouden hart achter de stenen daar. Dan door de deur, in het verlaten huis en dan door de volgende deur en volg het pad naar het dorp.
Als je nu geen 5000 goud hebt, kun je die bij het casino krijgen (de trap op bij de bar), als je 750+ goud hebt..door de barman dronken te maken met whiskey. Het duurt 10 drankjes om dronken te worden en hij zegt dan dat je het spel met de dobbelstenen moet spelen. Als je dat boven doet, win je daar 5000 goud.
Het dorp: de vrouw met de potions kan je genezen, en je potions verkopen - de effecten van deze potions kunnen goed en slecht zijn, probeer die van 6000, daarvan gaan je stats goed omhoog. Houd 5000 goud apart voor de blacksmith. De meisjes zijn er voor de afwisseling. Jenny - 5000 is de beste. Je hebt een kans van 2 op 3 om er voor te zorgen dat je kracht, verdediging en magie met 10 omhoog gaan plus ervaring om monsters mee te bevechten. Een goede voorbereiding voor het gevecht met de tovenaar aan het einde van deze dmod. De wapenwinkel kan je clawswords, lanterns etc. verkopen als je die nodig hebt.
Okay, ga naar beneden bij het dorp in de mijnen, er zijn harts, potions en een geheime kamer in het zuidoosten van de mijnen met een rots ervoor, gebruik daar een bom om er te komen. Ga dan terug omhoog en zoek naar een blacksmith...uiteindelijk zie je hem komen bij de linkerbovenhoek van de mijnen of het 2e scherm van beneden aan de rechterkant (het is willekeurig dus ga het scherm in en uit totdat hij komt). Wanneer hij er is, praat met hem en hij neemt je Aldus scroll, 5000 en je krijgt een light sword.
Nu moet je jezelf zo sterk mogelijk maken. Dood zoveel mogelijk monsters, bezoek Jenny of koop potions. Je moet er voor zorgen dat je stats minstens 20 zijn.
Ga nu uit de mijnen / ondergrondse dorp en ga naar het oosten voor pillbugs en een slayer en een paar dode lichamen. Dood de monsters en doorzoek de dode lichamen die daar liggen. Je vind een note over de watermagie van de currator. Ga nu terug naar het huis van de currator en ga naar de rechterbovenhoek, raak de muur aan en het gaat weg om de trap te vinden. Ga de trap op en je bent in de bibliotheek. Lees de boeken in de meest rechter boekenkast om de journal van de currator te vinden. Nu, als je magic level hoog genoeg is, krijg je watermagie. Ga nu terug omlaag en terug naar de tempel.
Dood de zombies in de tempel, pak een potion in de linkerbenedenhoek, doorzoek de potion op de planken en neem een slok (redelijk goede kans dat je magie omhoog gaat). Sla nu de machine met je light sword en ga naar beneden. Je bent nu je light sword kwijt dus gebruik axe en watermagie. Loop verder, ga langs de savemachine en dood alle zombies, sla je spel op en ga dan noordwaarts voor meer zombies, pak 3 potions in de linkerbovenhoek, terug naar de savemachine, ga naar het oosten, dood meer zombies en pak 4 potions (hier is ook een uitgang naar de oppervlakte - aangegeven met een X), terug naar de savemachine, sla je spel op en dan naar beneden. Dood de zombies weer, pak het gouden hart in kist en ga door de portal.
Laat de tovenaar praten en sla hem met watermagie zo snel als je kan. Hierdoor is zijn verdediging en kracht laag en zodra hij zijn laatste spell naar je gooit, val je hem aan met je axe
NB. In andere versies van "Isle of Croth" kom je bij de ondergrondse gangen die naar de tovenaar gaan door in het gat in het midden van het dorp naar beneden te gaan. In versie 1.2 zie je als je hier naar beneden gaat wat zombies en de tovenaar blaast je lamp uit. Je kunt een nieuwe krijgen bij het huis van de currator.
2006-01-24 17:27:24
publie
3
2007-10-26 19:49:59
oui
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2006-01-24 17:26:58
nl
oui
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1
http://www.dinknetwork.com/display.cgi?action=File&ID=118
95
Mystery Island
7
Sélectionnez le premier choix de conversation.
Il n'y a pas ici de conseils sur la séquence arcade, si ce n'est de sauvegarder à chaque fois que vous progressez. Parlez au capitaine pour sauvegarder.
Allez à l'est et suivez le chemin, puis allez au nord dans la ville.
Allez au nord puis à l'ouest. Entrez dans la maison et descendez à la cave. Parlez à la fille.
{{Note}}: De nombreuses personnes semblent bloquées dans la section suivante, où vous devez détruire toutes les caméras. Il y a des chances pour que vous ne puissez toutes les détruire en temps imparti, à cause de la vitesse de votre ordinateur. Dans ce cas, téléchargez Ultimate Cheat, le lien est dans la section Dink Smallwood du site.
Vous devez à présent détruire toutes les caméras (en utilisant les poings). La seule aide que je peux vous donner est qu'une fois que vous avez détruits toutes les caméras sauf quatre, allez vers l'ouest vers le carré de potirons et achevez celles qui restent. - ASTUCE: il y a de nombreuses potions à trouvez en marchant le long de la plage. Il y a aussi un écran où vous entendez un arbre roter; parlez-lui et il révèlera un escalier qui mène vers un guérisseur. - Allez à la fontaine (au NE de la maison de Cass). Buvez de l'eau. Allez deux fois à l'ouest, puis trois fois au sud. Parlez au canard, et apprenez la magie du canard. *NOTE: si vous tuez le canard, vous devrez recommencer.* Retournez à la maison de Cass, et parlez-lui. Allez à l'endroit où elle vous demande d'aller, et parlez-lui. Allez quatre fois au nord, et ramassez la tête. Allez au sud, trois fois à l'est, et enfin au nord. Eclipsez vous. Retournez voir Cass. Utilisez la tête verte avec la machine bleue. Vous allez maintenant devoir résoudre un jeu de type Simon (NdT: vous rejouez ce que vous entendez). La combinaison est: bleu, rouge, bleu, vert, rouge, vert. Utilisez la porte. Courez en évitant les robots pendant quatre écrans. Tuez le droïd 12. Utilisez la magie du canard aussi vite que vous le pouvez pour le robot suivant. Pour la partie d'après, chacun des choix finit le jeu.
2006-01-24 17:31:04
publie
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2007-10-26 22:23:18
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2006-01-24 17:30:35
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Dink Traduction
http://dink-translation.beuc.net/fr/dmods.shtml
96
Mystery Island
7
Gebruik de eerste optie. Er zijn niet echt hints bij het arcade gedeelt, sla alleen telkens je spel op als je verder komt. Je kunt met de kapitein praten om je spel op te slaan.
Op het eiland: ga naar het westen, volg het pad en ga omhoog de stad in. Opmerking: veel mensen lijken vast te zitten in het volgende gedeelte waar je de camera's kapot moet maken. Er is een kleine kans dat het je niet lukt, gebruik dan de Ultimate Cheat die je kunt downloaden.
Nadat je met een meisje in de kelder hebt gepraat, moet je camera's kapot maken door er tegen te trappen. Nadat je ze allemaal in de stad op 4 na kapot hebt gemaakt, ga dan naar links naar wat pompoenen waar de overige staan. TIP: je kunt veel potions vinden als je langs het strand loopt (doen nadat de times gestopt is..). Er is ook een scherm waar je een boom hoort boeren, praat ermee en je ziet een weg naar een genezer. Ga naar het fontein ten noordoosten van het huis van Cass, drink het water. Ga 2x naar links, 3x naar beneden. Praat met de eend en je leert duck magie. Als de eend dood is, moet je herstarten. Ga naar het huis van Cass en praat met haar. Ga naar waar zij zegt dat ze gaat en praat met haar. Ga 4x omhoog en pak het hoofd. Ga omlaag, 3x naar rechts en dan omhoog. Sluip weg. Ga terug en praat met Cass. Gebruik het groene hoofd op de blauwe machine. De combinatie voor de puzzel is : blauw, rood, blauw, groen, rood, groen. Ga door de deur. Ren langs de robots. Dood droid 12, gebruik duck magie zo snel als je kunt voor de volgende robot. Beide keuzemogelijkheden zorgen ervoor dat je de dmod wint, ze zorgen voor een ander einde (dus 2 eindes).
2006-01-24 17:32:20
publie
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2007-10-27 06:39:51
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0000-00-00 00:00:00
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non
2006-01-24 17:32:05
nl
oui
56
1
97
FB3: Legend of Tenjin
25
[notes in brackets are Ted's]
This extensive walkthrough also includes six appendixes, namely:
-[Appendix I: Items->#Appendix I: Items]
-[Appendix II: Mountain Cave Maze->#Appendix II: Mountain Cave Maze]
-[Appendix A: Secrets->#Appendix A: Secrets]
-[Appendix B: Key Sparks->#Appendix B: Key Sparks]
-[Appendix C: Gold Coins->#Appendix C: Gold Coins]
-[Appendix D: Complete Potion Guide->#Appendix D: Complete Potion Guide]
{{{Walkthrough for Part I}}}
{{Plateau}}
You start out in your room where you have aparently slept in
(although you never find out why you were supposed to get up). Go
downstairs and talk to your mother. Do as she says and go talk to the
neighbors. You only really need to talk to Geno in the house directly
below yours, but you can learn of some of the characters if you talk
to everyone. When you return home, dinner is ready, and your mother
tells you about the line of heroes called Dink Smallwood, starting
with the original and leading up to your father. After dinner, your
mom asks you to go get some logs in the forest. When you get 3 logs,
return home. Your mother tells you Geno stopped by and wants you to
stay over at his house. When you get there though, they are about to
have dinner. Go talk to your girlfriend Laura in the house to the
right of Geno's. After your walk, go back and see Geno.
[See "[Appendix I: Items->#Appendix I: Items]" at the end for more notes about this area.
{{Special hint}}: if you're going to buy the doll that allows you to see
Dink's dreams, you might want to do it before he has his sleep over
with Geno.]
In the morning, go to the cave and look around. Find your way to
the upper left corner of the cave and you will see a pile of dirt.
Search the dirt (talk) and you will find Pandora's sword (you don't
get the sword). It is cursed, so you decide it would be best to stay
away. On your way out, you and Geno are attacked by a bonca, which
don't usually appear on the plateau. Hurry over and hit the bonca
before he kills Geno. Punch away until you kill it and go talk to
Geno. After the cut scene, your journey begins.
{{Sandy Beach}}
Now is a good time to compete in the now possible competition.
[This part was apparently buggy at one time, Wesley had a note in here
about "November" but did not say what year. Perhaps 2000. In any case,
these bugs are now long gone.]
Go to Sandy Beach [use the map] and talk to the guy in the top
right house. Register and head west of town. Talk to the blue/purple
guy there and he will explain the rules. You start the competition
off. Hurry out and find a rock and then return and throw it in the
well. It is fairly easy to win unless you have a really hard time
finding a rock (there are three, but you just need one). Your prize is
100 gold and a ribbon if you win. [You really need this ribbon if you
want to win the game without cheating. If you don't get it, restore
and try again.]
[{{Hints}}: (1) Don't spend too much time scrutinizing screens for
rocks -- if you come to a screen with a competion rock on it, the
screen will lock until you defeat a pillbug. So if the screen doesn't
lock, keep running! (2) Kill the pillbug first, then get the rock,
because Dink's speed is slowed way down by carrying the rock. (3) Your
time needs to be 109 or less to win. If 110 or more, restore and try
again.]
{{Gem}}
Now head over to Gem. Talk to the guy in Jones's store (Jones) and
take the job. Complete each job -- they are pretty self-explanatory --
and eventually Jones will tell you to continue on your journey. By now
you should have enough to buy a short sword from the store in
Southtown.
[Some of Jones' job are "self-explanatory" and some aren't...
<html><ul>
<li>Assignment (1) is delivering a message to his wife in the house across the street. That one is indeed easy.</li>
<li>Assignment (2) has you going back to Sandy Beach to find sand dollars, for which you are paid 10gp per. I have never found more than 5. Is that all of them?</li>
<li>For assignment (3) you can go to the potion store in either Sandy Beach or Southtown and get an anniversary present. A little common sense seems adequate here. You get paid according to how appropriate your gift selection is: 100gp, 50gp, or 10gp. The best choices in Sandy Beach include the box of candy, the pink (but not the yellow) roses, the gift certificate, or the feather pen. The best choices in Southtown are the bouquet or the vase.</li>
<li>For assignment (4), you have to take care of the store while Jones takes his wife out for their anniversary. This is tough. Three customers come in and you have to just guess what to charge each of them. Except for the first customer, you are not even told what they want to purchase, yet your pay for the job depends on your choices. The best choices are 100, 30, and 50gp, respectively, for which the pay is 260gp.]</li>
</ul></html>
{{Desert}}
In order to cross the desert, you have to make a cooling
potion. You first have to find out how to make the potion. Find the
note at the oasis, and then find the guy in Southtown who tells/told
you about the oasis guy (he lives in the house right of the save
building, you may be able to skip this step). Now go talk to the
bartender at the Southtown bar. The guy you are looking for is the
bartender at Sandy Beach. Talk to him, and he will give you the
beginner's fruit guide. You need to find an orange and an apple. You
can find oranges by killing brown boncas, and you have to buy the red
apple from a man in Southtown for an inflated price.
{{HINT}}: the less gold you have, the less the apple will cost
you. [But the more gold you have, the more gold you will have left
when you're done dickering. He will initilly ask for half your money,
but you should be able to get the apple for about a third of your
money plus one orange.]
After you have the fruit, head over to the mixing station and make
your cooling potion. When you make the potion, you will be able to
cross the desert.
{{Citra}}
The road to Viel has been closed because Citra hasn't been keeping
up with its fruit supply to Viel. Find the guy called Rain in the
large building (farthest door down). You can now go down the stairs
into the cave by the dead tree. Fight your way through the cave and
kill the bonca. Return to Rain and you find the bridge has been
opened. You can also buy fruit from Southtown now. The mayor gives
you a golden apple also which is used for stat increasing
potions. [See the potion guide in the Part II walkthrough].
{{Southtown}}
Viel has basically been shut down by a suspicious king. If you go
to the mountain village, you find out that you need a king's seal to
enter any of the houses. You can't get into Viel castle, so head on
down to Southtown Castle. Talk to the king there and he will give you
the seal. If you offer your help [BUG ALERT -- DON'T DO THIS IF YOU
ARE NOT USING MY CORRECTED SCRIPTS], you will be taken to some islands
where you must protect a village from advancing soldiers. [In my
modified scripts, you will get a golden apple for accepting this
mission, as well as money and experience when you kill the enemy
soldiers, and an additional 500gp from the king.] Whatever you do, the
seal is the key to Viel. Just show it to the guards [by talking to
them].
{{Viel}}
The northernmost house in Viel is where you want to be. There is a
hidden stairway behind the shelves that leads to the resistance
headquarters. Talk to the leader of the resistance. You don't join
them, but you find out how to get into Viel Castle. Go talk to the
guard and ask to see the king (mention your name to get in). When you
get in, you will be arrested and be thrown into the dungeon.
{{Dungeon}}
You find yourself in a small cell guarded by one of Viel's
trademark guards. You can try to hit or talk your way out, but you
won't really accomplish much. If you look closely, you will see some
rocks on the ground in the upper right corner of the cell. Pick some
up and approach the right wall segment with the crack in
it. (talk)Throw your rock in the corridor, and the guard will go to
investigate it (no one claimed they were too bright). You are now free
to go. On your way out, you may run into some guards around a
stairwell going down. This is where you ultimately want to be so
remember where it is.
Now find your way back to the resistance HQ where you have a choice
to make. If you agree with the leader, you can just go back down
through the dungeon to get to the Goodheard Ruins. Also, if you don't
have either the long sword or the rune sword, they will give you
enough to buy one. [Not exactly. If you don't have either sword, they
will set your money to 2500gp. Even if you had more.] If, however, you
decide to get angry with the leader, you will be asked to leave, and
you can't come back. In this case, you are given no direction on where
to go, and the Viel door is closed. Go back and see Jones, and he will
help you out. [In other words, getting angry with the leader or not is
up to you -- either option is equally valid and has no lasting effect
on how the story line progress.]
{{Viel Caves}}
After you talk to Jones and the other guy, you find out about the
secret caves. You may have already been in them. [They look blocked,
but really they're not. There is a crack where Dink can slip in from
the right side. Alternatively, push the middle rock left and then the
right rock further right.] Find your way through the maze [tough! --
see "Appendix II: Mountain Cave Maze" for notes], and you will wind up
in the Goodheart Ruins.
{{NOTE}}: I [Wesley] could have 'locked' you out of the caves before
you reached this point, but I think it's dumb to do stuff like that in
a game [even though he does this several times in part II...] If it
were real, you would be able to push the rocks out of the way any
time. Let me know what you think about this [if you can find his
current e-mail address, that is]. I [Wesley] will incorporate the
popular decision in my next dmod.
{{Goodheart Ruins}}
This section is a large [understatement] twisting maze with potions
and a golden heart (mostly in the right section). To reach the end,
work your way over and down the left side of the ruins. [This is
hard. It seems like there are only two accessible stairways in this
area, the one in the northwest where you came down, and the one in the
northeast that leads only to the Mountain Village secret caves. To be
sure, you can see a third stairway but it seems like you can't get to
it. Actually you can. Look for a room that you enter from the top of
the screen. You can see almost the whole room on the one screen and it
looks like the only way out is the way you came in. But there is a
place in the lower right corner, which becomes the top of the next
screen down as you approach it, where Dink can squeeze into the
remainder of the maze, the one with the stairs leading down to this
part's final battle. For more information, see the end of [Appendix II->#Appendix II: Mountain Cave Maze].
When you get to the end, you will have to fight a slayer [not hard
-- this slayer is vulnerable to inferno magic...] When you beat him,
follow Sid and watch him destroy the world.
{{{[Appendix I: Items<-]Appendix I: Items}}}
Here I [Wesley] will try to explain where to find some of the
harder-to-find items and bonuses in the first section of the game.
[I, Ted, am adding screen numbers for reference in all these
secrets. Use the "S" key to see the screen number Dink is currently
in. In this walkthru, there are two numbers for the insides of
buildings: the first is the number you will see by pressing "S"
outside the building, the second is the number you will see from
inside.]
There is a golden heart on the plateau. By the house with the well
in it [screen 382], the cliffside is 'blocked' by some bushes. You can
walk through these though and get a golden heart.
In the cave, there is a stairway behind a rock in the upper-right
corner [screen 32] with a defense potion in it.
[Firewood logs: you should have little trouble finding these, but
if you do, they are in screens 283, 314, and 316.]
Dolls:
<html><ul>
<li>Goblin - strength +1</li>
<li>Soldier - defense +1</li>
<li>Wizard - magic +1</li>
<li>Bonca - opens dreams (you may have dreams at the inns)</li>
<li>Dink - opens clairvoyance (you get the 'meanwhile' scenes periodically in world one)</li>
</ul></html>
[I can't believe Wesley went to all the trouble to code those
'dream' and 'mean- while' scenes and then only show them if you choose
a doll that seems to give no immediate advantage. The scenes do add a
little to the story but give no clues or any other advantage towards
winning the game.
It's hard getting the dolls in the first place. Finding all ten
coins is a real challenge. They can be found as follows: in Dink's
house (screen 318/352); save machine building (319/288); both outside
and inside the building with the wishing well in it (382/256); north
of the village (screen 222); by a stump west of elder's house (285);
screen 250, a little north and mostly west of village; screen 216,
northwest of the cave entrance; and screens 128 and 93 inside the
cave.
There is also a secret area in the woods between the village and
the peddler. Find screen 314, then find a way to go west to screen
313. There you will find a stairway down to a place with ten coins.
So it *is* possible to get 20 coins, The game was designed to only
sell you one doll, but I have deactivated the code that enforces
this. These rules are now in place:
<html><ul>
<li>If you buy *any* doll, you will see the "meanwhile" scenes now, so do *not* buy the Dink doll.</li>
<li>If you buy two dolls, only the last doll bought will appear in Dink's room; except...</li>
<li>If either doll you buy is a bonca (strongly recommended), then only the bonca will appear in Dink's room.] The reason the bonca doll comes so highly recommended is because Dink may find a potion bottle in a dream, and if he does, it raises his stats for real.</li>
<li>in Sandy Beach, Southtown, and Citra, there is a 50-50 chance of having a dream, and if so, there is a 1-in-4 chance of finding a strength, magic, or defense potion in the dream (so the combined odds are 1 in 8).</li>
<li>in Northtown, the combined odds are 1 in 18 of finding a megapotion.]</li>
</ul></html>
To find the magic bracelet (Jones wants you to find it for him),
find the screen where the cliff meets the water. Go down a screen and
look through the branches of the tree on the left side of the screen
[screen 273]. It gives you a magic bonus of 2. If you return to Jones
now, you will automatically sell it for 750 gold. [You also now get a
gold apple in the deal, which you can use to replace the two magic
points you lost. It frees up a pack slot and you'll make some extra
money. Your choice to return the bracelet or not.]
Right of Southtown, there is a magic potion [screen 701], but just
above it [on the same screen] (hidden by the tree), there is a
stairway that leads to a megapotion.
There is also a megapotion behind the large building in Citra
[screen 553].
To get the spell 'Dark Gate', you have to find the wizard's house
near the Mountain Village. Follow the right shoreline and walk through
the bushes [on screen 176] when you get there. He asks for a symbol of
power. Find the cave in Mountain Village [screen 174] and talk to the
blue things for clues. Fire is the correct choice. As long as the fire
is the last thing you pick up, you are ok. Take the fire to the
wizard, and he will give you the spell [...which, unfortunately, is
pretty worthless. It is only effective against enemies you can easily
handle anyway. The stronger the enemy, the less effective it is.
Slayers and other strong enemies are virtually immune to it.]
On your way out of the dungeon, pick up the necklace from the dead
gnome [screen 708]. This allows you to get the heal spell [in part
2]. If you try to use the necklace [as a spell], you will just waste
magic.
Get the intermediate Fruit Guide from the guy at Citra's bar
[652/746] after you kill the bonca. Get the Masters Fruit guide by
trading the magic bracelet to someone in Viel [screen 358/225]. You
also get the respective fruit guide by mixing the highest potion on
the guide (i.e., if you discover a potion without having the fruit
guide [virtually impossible without cheating], you will automatically
get the updated guide).
[The part II walkthrough now includes the full fruit guide -- see
its Appendix D. The important recipes will also be offered by pressing
the F key eventually.]
{{{[Appendix II: Mountain Cave Maze<-]Appendix II: Mountain Cave Maze}}}
The mountain cave maze provides access to the Goodheart castle
dungeon. Explore each section, or "level" as they are called in this
appendix, until you understand which stairs/exits are which, then
visit each level in the numerical order assigned to each one (using
the stairs marked by "*"). The numbers in parentheses are screen
numbers, displayed by pressing the "S" key.
<html><ul>
<li>level 1: Hole out to N (45)<br>
*NE (14) - level 2N (81)<br>
S (109) - level 4NW (110)<br>
NW (44) - level 6W (133)</li>
<li>level 2: N (81) - level 1NE (14)<br>
S (145) - level 4W (141)<br>
*W (112) - level 3N (107)</li>
<li>level 3: N (107) - level 2W (112)<br>
*NE (108) - level 4N (79)<br>
***W (137) - defense potion***</li>
<li>level 4: N (79) - level 3NE (108)<br>
*S (143) - level 5NW (15)<br>
W (141) - level 2S (141)<br>
NW (110) - level 1S (109)</li>
<li>level 5: NE (17) - level 7NW (7) (one-way -- can't get back this way)<br>
*S (80) - level 6S (167)<br>
NW (15) - level 4S (143)</li>
<li>level 6 (visibly south of level 7):<br>
*SE (168) - level 7S (72)<br>
S (167) - level 5S (80)<br>
W (133) - level 1NW (44)</li>
<li>level 7: strength potion to SW (map 103, south of map 71)<br>
*NE (11) - to Goodheart Ruins<br>
S (72) - level 6SE (168)<br>
NW (7) - level 5NE (17)</li>
</ul></html>
To find your way through the castle maze, you have to look for
screen 82. Take the path that starts in the middle of the right side
and proceed toward the right. On screen 83 you will be in a hallway
that only turns toward the bottom of the screen and onto screen
115. This room seems to have no exit other than the way you came in,
but actually it does. In the next screen down, screen 147, Dink can
squeeze out to the right along the wall.
{{{Walkthrough for Part II}}}
{{Hope}}
This part is pretty simple but not very straightforward. First of
all, [locate the non-functional warp on the east side of the island,
northeast of the cabin. Then next,] you have to find Jenai. Find the
L-shaped piece of land on the north side of the island. The third time
you are on the screen, Jenai will appear. Talk to him and then go eat
dinner. After dinner, talk to Jenai again, and then search for pieces
to the raft. Start by going to the screen north of the non-functional
warp point and Dink will say what he needs to find: three big logs, a
small log, and some grass. When you get these, return to this screen
and you will try out your raft.
{{Island of the Gnomes}}
In this part you first have to learn about the force fields. Work
your way around the top of the village and find the only hut you can
go into. Take the tutorial if you haven't before and then look for
yellow key sparks to get into the various huts. [Search hard: there is
indeed a yellow spark for every hut, and you need to get into them
all. This is my major complaint with this entire second part of this
game: you spend too much time hunting for things that are almost, if
not in fact, impossible to find. In an attempt to rectify this
problem, I have modified the "S" key menu to show the Dink screen
number. Now if you get stuck, follow your progress around the
island. You will find yellow key sparks on screens 333, 429, and 494;
there is in fact an extra spark (needed later in the game) behind the
healing fountain.]
You can't get into the leader's hut yet though, [because it has
green sparks at its base so you need a green key-spark to open it.]
You also can't get into the cave to the south because of the purple
field. The gnome in the lower left hut will give you a purple key so
you can enter the cave. After a short journey through the cave, you
find a magic bonca. Kill it and get the green key it leaves
behind. Use it on the leader's hut field and he will unlock all the
warp points. The entire world is now open to you. You can travel
anywhere you want, but the order listed here is probably the easiest
way to complete everything.
[Do this first: go back to Hope Island and find the map -- see
"[Appendix A: Secrets->#Appendix A: Secrets] ".]
[See [Appendix B->#Appendix B: Key Sparks] for additional notes about sparks.]
{{Mound}}
First, travel to Mound and talk to the three people there. They
each have some- thing to give you eventually; but for now, you are
concerned with the middle guy. He needs his hatchet back. Fight your
way through the two cave systems of Mound and find the Goblin. Hit him
and the fight begins. When you kill him, he drops the hatchet. Take it
back to the guy in Mound and he will give you a peg. Take it to the
Gnome in Gnome Island who has the broken bench. Give the peg to him
and he will give you the sawblade [that is, the "Sawblade Sword," a
stronger weapon.]
{{Delta V}}
[Note: the fruit mixing station on Delta V, originally the only one
in this whole world, is non-functional. No true script-only fixes are
possible, since no scripts at all are run when Dink enters this
building. If you know how, feel free to use DinkEdit to attach script
"mixer" to sprite 14 in screen 723.
Other than that, I have implemented two kludges: (1) a
fully-functional fruit mixing station will appear in the cabin on Hope
Island after you get the map; and (2), pressing the F (Fruit Guide)
key while in the Delta V station will make it functional until you
leave again.]
Go to Delta and talk to the leader. Now go back to Mound and talk
to the woman. Follow what she says (she says she would like to hit
the people of Delta) and return to Delta. Each of the people there is
a goblin in disguise. Hitting them locks the screen and starts the
fight. You should be able to take care of each one easily, but you may
need to take a break and refill your life at the fountain in Gnome
before fighting the boss (the leader of the town). He is a two-headed
goblin, and he has a painful spin attack that can almost kill you with
one good shot (actually several quick hits). [Never seemed all that
fierce to me.] Kill him, and you will get a red key-spark. Now you can
go back into the cave system (the narrow passage on the screen below
the stairway up to the surface). Search this cave system and you will
find a group of people who are the true Delta Villagers. Use the key
on the red field, [then open the chest if you don't want to have to
come right back here, and then...] talk to any of the villagers. They
return to town, and you wind up in the leader's room. Talk to him, and
you will get an odd-shaped medallion. This is what you use to save the
mutants.
{{Mutant Isle}}
You have only a short amount of time to save the Mutants. [{{Hint}}:
the use of TWS ticks the timer -- if you teleport or attempt to
teleport 35 times before saving the Mutants, you will not be able to
save them. While this is fairly generous, you can't fool around too
long. One of the mutants will give you a clue as to how much time is
left. If he says something about "a few days", there is still plenty
of time. If he says "a couple days", you have fewer than 12 warps
left. If he says "another day", you have fewer than six warps
left. And if he says time has run out, it probably has...]
If you take the medallion to the machine left of the Mutant's
village, nothing happens. You have to charge the medallion in a
different machine. The machine is in the cave of Gem [accessed from
inside the destroyed building]. Find your way to this machine and put
the piece in. As soon as you do, take the piece back out (talk). If
you pull up the menu now [i.e., arm it like it was a sword and press
Ctrl], you will see that the piece has become charged. However it will
lose its charge before you can get it to the machine in Mutant
Isle. You have to find a way to contain the power. Go to Kingdom Smile
and talk to a guy in the town (not the castle). He will give you a box
to put the charged piece in. Take the box and now go to Mutant
Isle. Put the piece in the machine to save the mutants.
[This is just too weird. The guy in Kingdom Smile won't give you
the box unless you come to him with the piece already charged. So
according to the story, the charge that won't survive the teleport to
Mutant Isle will survive the teleport to Kingdom Smile. Go
figure. Anyway, the sequence of events is this: charge the piece in
Gem, bring it to Kingdom Smile and talk to the guy to get the box, and
then you can go from there to Mutant Isle and repair the machine.]
[More stuff from the Secrets section. (1) If Dink knows "Manhattan
Project" which he learns automatically when he reaches level 12, don't
bother stealing the book in Kingdom Smile. You can take it to the guy
in Mound that collects books and trade it for a scroll for the Pain
spell, but Pain works the same as Manhattan Project except it isn't as
powerful. (2) After repairing the machine on Mutant Isle, talk to all
the villagers and get the scroll. Take this immediately to the Gnome
leader, because you DO want the Meteor Spell. This spell basically
rains down one Inferno fireball for every magic point you have. Not
quite as powerful as you would think (because the meteors fall
randomly and you can't aim them, though they do prefer to fall closer
to Dink), but still plenty effective, especially above ground.]
{{Kingdom Smile}}
[There is a trick to getting into this part of the game. I played
it through twice before I finally found it. Look closely at that
little castle near the east shore of Kingdom Smile. See that brick on
the left side of the door, the one that sticks out instead of in?
That's the castle's "doorbell". Make Dink hit it. When you find the
right place, the door will open and a knight will come and take Dink
inside the castle, which is mostly deep underground. In my updated
scripts, I make Dink comment on that brick when he walks onto the
screen, so you won't miss it anymore.]
Kingdom Smile's elite knights have gone on strike. You have to find
four of them and convince them to return to service. Three of them are
in the caves below the castle. One wants a green apple which you can
buy from Delta V. Another one wants a new axe, explained later, and
the other one will return after you have convinced two other
knights. The last one is in the caves of Grimm Forest the stairway to
the cave is hidden in the densely treed screen around the middle of
the screen. He wants you to find his gold coin.
[Make sure you have fully explored the caves below the castle and
talked to all three knights down there before leaving the
castle. Next, you want to get the knight in Grimm Forest back on the
job. Start by reading "Appendix A: Secrets" about the Holy spell for
the reason why. Then head over to Grimm Forest next and find that
knight. Tough maze, isn't it? The entrance to its caves is completely
hidden on screen 110, just above and left of the middle of the
screen. Now find his coin in Gem, which is not too hard to find in
that cave. Hint: it's on the same screen as the machine you used to
charge the piece for the Mutants' machine. Go back to Grimm Forest and
give the coin to the knight, then go back to Kingdom Smile and talk to
him again -- he is the gold knight who has appeared in the room with
the silver and bronze knights. Now, for the rest of the game, keep
your eye out for more hidden gold coins. They are *tough* to spot,
but none, as I recall, are 100% hidden. See "Appendix C: Gold Coins",
for a complete list of coins.]
[Now for the axe. Remember the guy in Mound where you traded the
hatchet for the peg? You may have noticed that he also has a knight's
axe in his dwelling. In my modified scripts, Dink can even "talk" to
the axe to coax the man to comment on it, but that's about all. Once
you have talked to the knight in the cave under the castle, however,
talking to the man will get him to offer to trade the axe for some
pliers. For them, you have to recall that the leader in Delta said he
still owes Dink a favor. Back to Wesley for a moment:] Go talk to him,
and he will tell you the guy who buys swords has pliers. Talk to him,
and he will give you the pliers for free since you saved his
life. [Before you leave Delta V, don't forget to buy a green apple if
you need one for the third knight. Then return to Mound and the guy
will let you have his axe. But Dink now has to pick it up for himself,
and this is a little hard, though I did not intend for it to be a
puzzle. Move Dink around on the axehead until pressing the space bar
makes him pick it up. And please excuse what the man says if you talk
to him after taking the axe. I couldn't resist...] Take the axe to the
knight in Kingdom Smile, and he will return.
[You should in fact be able to get all the knights the return to
duty now, just by going back and talking to them. Besides the guy who
wanted a new axe, one just wanted a green apple, which hopefully you
remembered to pick up in Delta V. And the fourth guy, who describes
himself as a follower, will return to duty after you have convinced
any two of his three comrades.] Now return to the king of Kingdom
Smile, and he will open the treasure room for you. It contains some
gold and potions, but most importantly the double-edge sword. You can
now fight just about any enemy on the overworld or in most of the
caves.
{{Gem<}}
Now is a good time to try to heal Jones. Talk to him and his wife,
and then go talk to the woman in Kingdom Smile who tells you about
medical flowers. Go to Delta and find the flowers there. Pick some
(talk) and choose yes. A bonca appears out of nowhere and you have to
kill it to leave. When you do, return to Gem and talk the Jones's
wife. Go to Gnome to see how to give the flowers to Jones, and find
out that they won't do the trick. You learn Heal2 and go back to
Gem. Talk to the wife, and think about what she says. Go back to Delta
and pick some more flowers. This time you cast Heal2 on the flowers.
Fight the bonca again and then take the flowers back to Gem. You have
to have some water for Jones to take the flowers though. This requires
you to have a bottle. You will need 4000 gold to buy the bottle. Find
the guy in the Mutant cave and buy the bottle from him for 4000
gold. Then go to Gnome and fill the bottle with water at the
fountain. Take the water to Jones and give him the flowers. He is
healed.
[And then refill the bottle and keep it filled. It acts like a
major heal potion.]
[Here's another hint. Remember how you were trying to conserve uses
of TWS until you saved the Mutants? Now it's just the opposite: use it
freely! Waste it! Then go back and visit Jones after every six uses or
so and he will have something new to report about his
vision. Eventually, he should give Dink a golden heart.]
{{Plateau}}
The bridge to town is blocked by a magic fairy. You can try several
things to get by the fairy, but most of them result in her summoning a
dragon to try and kill you[*]. What you need is the bottle of
water. Give the fairy your water, and she will fall asleep. Grab the
fairy slowly (talk) and you now have a sec- ond chance if you die (a
la Zelda) [that is, Dink will be granted 20 hit points if he gets
killed. Not much, but might save a restore. Hint: once the fairy is in
the bottle, the guy in the Mutant cave will now sell you another
bottle (for another 4000) which you can then keep full of water again
for use as a heal potion. So then if the fairy has to rescue you, you
can immediately use the bottle of water to get almost fully healed.]
[* -- about attacking that fairy: are you using the Ultimate Cheat?
Want some real fun? Take a save (because you're probably going to mess
things up really bad) and use the Cheat's Kill Enemies function a few
times. Dink will quickly be neck-deep in dragons...]
Proceed into town and go into your house. This triggers a [long!]
cut scene where you reminisce about growing up. Afterwards, you are
determined to find out what happened to everyone (actually you only
find your mother and Laura). [And of the two, only Dink's mother is
on this island]. Go up to the northern part of the island and push
around the the rocks. One of them has a stairway underneath. [Hint: if
you pushed around rocks before going into town, it's one you couldn't
push then. Didn't he say in the Part I walkthrough, "I could have
'locked' you out of the caves before you reached this point, but I
think it's dumb to do stuff like that..."?
Go into the cave and search for your mother. When you find Sid's
projection, you have only 10 seconds to find your mother. Go right and
then down and follow that path to find your mother. [After leaving
Sid's projection, hang tight to the wall on Dink's right until you
come to his mother. Ignore the bonca. In fact, if you won the ribbon
in the first part, you might just want to arm it so Dink can run
faster.] Talk to her, and you will be transported back to your
house. She tries to give you the Masamune, but you have to have the
crystal first. If you don't have it yet, then you need to get it
before you get the sword.]
To get the crystal, you must have a red key. Your mother should
give you one. You can also get one from the lady in Delta who had the
depressed cousin in Kingdom Smile after the 4 knights return, and
another one from one of the mutants after you rescue them. [This bug
has indeed been fixed: you now get this red key. You also always get a
red key from Dink's mother whether or not you have the crystal when
you find her.] Go back into the plateau cave and find the red
force-field. Follow the path behind the field and get the crystal
shard from one of the treasure chests. [The other chest has the
so-called Doom Sword. Wesley's version was clever but relatively
useless. I am hoping you will like my version a lot better.]
Take the crystal shard to Mutant Cave and find the crystal. First
you need to get the crystal to stop spinning. Grab it (hit with fists
armed) and it will stop and then put the piece in. Now "talk" and take
the crystal. On your way out, you have to kill a dragon [so be sure to
take a save when you get back to the save machine...] Take the crystal
back to your mother in Plateau and she will give you the Masamune, the
strongest sword in the game. Now you are ready to to go Olympus.
{{Olympus}}
{{Points}}: You have to have a certain number of points to get better
endings. I hate it when endings are really short or just suck, so I
tried to reward your hard work with something a little entertaining
and something that would appropriately wrap up the story line. I guess
you could say I model my endings after Square endings.
<html><ul>
<li>0-13 pts. will get you the worst ending.</li>
<li>14-16 pts. will get you ending 2.</li>
<li>17 pts. will get you ending 3, the best ending.</li>
</ul>
<table>
<tr><td>Delta V [killing the goblins and finding the real people]</td><td>1 point</td></tr>
<tr><td>Bench [getting the workbench peg and getting the sawblade]</td><td>1 point</td></tr>
<tr><td>Kingdom Smile [ultimately, getting the double-edged sword]</td><td>2 points</td></tr>
<tr><td>Mutant Isle [fixing the machine and getting the Meteor spell]</td><td>3 points</td></tr>
<tr><td>Jones [healing his blindness]</td><td>3 points</td></tr>
<tr><td>Mom [rescuing her and getting the sword Masamune from her]</td><td>4 points</td></tr>
<tr><td>Laura [rescuing her in Olympus -- see below]</td><td>3 points</td></tr>
</table></html>
You can come here [to Olympus] anytime and fight Sid, although you
probably won't be able to kill him right away. You have to have a
certain number of points to go deeper into the caves. Otherwise you
get the bad ending. If you do go on, you can go fight Sid and get
ending 2, or you can try to save Laura and get the best ending. (It is
possible to save Laura and not get the best ending. This will happen
if you missed another part. You must complete every area in world 2 to
get ending 3).
[{{Notes and hints}}:
1) Originally, you had to have 14 points, which is every possible point you
could get without saving Laura, in order for the game to open up the
stairway down to her area of the pyramid. So the only way "it [was]
possible to save Laura and not get the best ending" was to take advantage
of what is essentially a bug in Wesley's map. There is a place just to the
north and west of the oversized pillars where Dink can squeeze between the
walls at the edges of two adjacent screens. South of that squeeze, Dink
can get into unrelated screens, including the one where Laura is being
held captive.
I have modified this requirement to only need 12 points to open up the
stairway to Laura, so Wesley's statement is now true: you can indeed go
down the stairway and save Laura and still not get the best ending.
2) The "S" key has now been modified to show how many of these ending points
you have accumulated, so that you can keep track of them as you play.
3) The ending you get is based on *where* you fight Sid. Regardless of how
many points you have, you can find him in the southeast area underneath
the Pyramid; and if you enter that room, you are stuck with the worst
ending. Period. When you come to the room with the giant, low-resolution
pillars, you are at the decision point. Go east to fight Sid for the
worst ending (and it's cute -- take a save and check it out) or south to
find the stairway down to Laura and the lower levels.
It is actually difficult to see the middle ending, especially if you
are following this walkthrough. If you are interested -- and Wesley's
endings are really good -- I suggest taking a save and then deliberately
not saving Laura until you have played the middle ending.]
Deep in the lower levels is a room with a healing fountain and a
save machine. The next room west has the access to the other two
endings. If there is a warp in the alcove you enter, you have the
required number of points for ending 2. If there is also a warp in the
sealed-off area with the stairwell in it, the alcove warp will take
you there instead of to ending 2. Go down the stair- well for ending 3
(which is still an adventure away -- just press on).]
To save Laura, you first have to find her. Follow the path to the
right after you get to the underground cave '???'. [Yes, that's the
actual name of this cave -- three question marks]. After you talk to
her, you have to find the wizard who is holding her. He is in the same
cave system. [That is, go back to the room where there's the stairway
back up and the alert that says this is cave '???', and this time go
south instead of east.]
When the wizard sees you, he will run away. Follow him and he will
call a dragon to fight for him. Kill the dragon and the magic spell
will be lifted. Go back and save Laura [just by talking to her]. You
will take her back to Plateau. After you talk to her, go back to
Olympus and fight your way to Sid.
[{{Hints}}:
1) The wizard, when you first see him, will head to the room north. If he is
not in that room, it has been too long since you talked with the trapped
Laura. DO NOT RESTORE, there is no need. Just go back and talk to her
again, then return to this area more directly, and this time the wizard
should be in the room to the north so you can complete the rescue as
described above.
2) If, before you have successfully engaged the wizard, you come to a room
that is just a winding path that leads to another winding path in the room
to the south, one with a roaming fire in it, you are on the path that
leads to the access areas for endings 2 and 3. Unless you want to play
ending 2, don't bother going that way until after you have rescued Laura.
3) And about that roaming fire: You can't fight it, and you can't avoid it
at normal speed. After you have killed the slayer, arm the ribbon before
entering the room with the fire to have the best chance of avoiding it.]
Congratulations, you are done!
[Appendix A: Secrets<-]{{{Appendix A: Secrets}}}
There are a lot of secrets in world 2. Throughout the development
period, several things changed places, so I [Wesley] don't remember
them all correctly. If you find mistakes, let me know, and I will
correct them. [That is, if you know how to contact him...]
[In the southwest hut on the Island of the Gnomes, there is a shelf
unit full of bottles. Dink can walk behind these shelves to find a
magic potion. I made Dink comment on it so you'll know when you find
it.]
Get the World Map by returning to Hope after you get the warps
working. You have to find the treasure chest behind the
fireplace. [Push it from the left side. And when you come back out of
that room, a functional fruit mixing station should appear. It will be
there for the remainder of the game.]
Get the spell Pain by stealing a book from a bookshelf in Kingdom
Smile (town). Take the book to the guy in the upper room in Mound and
he will give you a scroll. Take the scroll to the lead wizard in
Gnome. [This is just a waste of magic-item slots -- Pain is a weaker
version of Manhattan Project.]
I think you get the meteor spell scroll from a mutant if you save
them. [True, and well worth getting.]
Get the Holy Spell from the 4th guard after he returns to Kingdom Smile. He is
the gold knight in the room just right of the king. You have to find 25 or more
gold coins to get the scroll. The coins are located all over the world and in
caves (there are none in the pyramid or below). If you get all 30 coins, you
get another fruit guide. [Not true. In Wesley's scripts, there was no code to
give you a new fruit guide or anything else for 30 coins. There is lots of good
news, however:
- The Holy Spell is one mean version of Inferno. Do your best to get it.
- The more coins you get, the faster the spell recharges. Report back to the
knight when you find more coins to have him update the spell.
- There are actually 31 coins available, not 30. Appendix C lists the screen
numbers of all the coins, although some are still hard to find, and you
should find the recharge speed from 28 or more coins to be plenty. Too
many coins may actually spoil the ending for you by making it too easy.
- Appendix D is a *complete* fruit guide. I think its mixtures 5 through 8
were supposed to be in the 30-coin fruit guide, but Wesley never created
it or the code to display it.]
Force fields usually guard treasure chests with potions, gold
apples or gold pieces in them. There aren't necessarily enough keys
for all of the force fields in the game. Keep this in mind. [This is
no longer true. The key salesman will sell you every color key except
red, which are rewards for completing tasks; and if you get all the
red keys, you should still have one left over at the end of the
game. There should be enough blue keys laying around, or maybe only
one short; and I know there are enough yellow keys around. You will
have to buy purple and green keys for sure.]
The golden statue puzzle is pretty simple and isn't really a secret, but the
answer if you can't remember is pillbug, bonca, slime, stone giant.
[That is a pretty cryptic statement, Wesley. Here is the full explanation:
If you get the final ending, before you ever come to Sid, you come to a sign
that says, "Hit them how you saw them." In the next room is a statue,
evidently supposed to be gold, of a slime. It is on the southeast room of a
square of four rooms, each containing a gold statue of of a monster.
Do this first. Go west from the gold slime statue and you will come to a
room with a bonca statue. Go south and you will see a fire blocking the path.
Getting rid of this fire is what this puzzle is about.
Turn around and head north one room past the room with the bonca and there
will be a room with a statue of of pillbug. Hit it, then proceed through the
rooms counter-clockwise and hit each statue as you come to it. If you hit them
in the right order, the fire you saw will be gone. If it is still there, just
go hit the pillbug, bonca, slim, and golem again.
Alternatively, if you have the fairy in a bottle, she will (barely!) keep
Dink from dying if you pass through the fire. It's risky, but that's how I
did it the first time through this area and I didn't have any trouble. For
one thing, I also had a bottle full of water to heal him up.]
[Appendix B: Key Sparks<-]{{{Appendix B: Key Sparks}}}
This whole second part of the game seems to revolve around key
sparks. You *will* see force fields before you have sparks to open
them, get used to it. Press the "S" key to see your inventory of
sparks. Once you complete the initial puzzles on the Island of the
Gnomes and are able to use TWS ("The Warp System"), two things become
true: (1) red key sparks will be the only ones awarded by NPC's for
completing tasks; and (2) you will have access from time to time to a
traveling salesman who will sell every other color of spark except
red. (That is, yellow, purple, blue, and green.)
Generally speaking, you should only have to buy purple and green
sparks. If you make the mistake of not taking the "spark key
tutorial", you might end up wanting to buy a yellow spark. Blue sparks
seem to be available in abundance, though you may have to brave the
somewhat tougher monsters on Olympus before Dink is really ready in
order to find enough.
Spark salesman locations:
<html><ul>
<li>Mound, screen 632</li>
<li>Delta V, screen 133</li>
<li>Kingdom Smile, screen 380</li>
</ul></html>
If you find the right screen and want a spark and the salesman is
not there, just leave the screen and return a few times. He'll show up
sooner or later.
<html><ul>
<li>Yellow key sparks: Island of the Gnomes only, screens 397 (only if you take the tutorial), 333, 429, 494, and inside the hut on screen 396, behind the fountain.</li>
<li>Green key spark: Plateau, screen 222 (behind the house roof)</li>
<li>Blue key sparks:
<ul>
<li>Delta V, screen 135</li>
<li>Grimm Forest, screen 110 (near bottom of screen, behind leftmost tree that extends into the status area)</li>
<li>Mound, screen 759; and screen 604 in the cave system</li>
<li>Mutant Island, screen 421</li>
<li>Olympus, screens 243, 312, 401</li>
<li>Plateau, screens 122 (behind rocks, lower left), 284, 287; and screen 737 in the cave system</li>
</ul>
</ul></html>
[Appendix C: Gold Coins<-]{{{Appendix C: Gold Coins}}}
See "Kingdom Smile", above. Screen numbers for all gold coins:
<html><table>
<tr><td><strong>Delta V</strong>: 102, 42</td><td>2</td></tr>
<tr><td>cave: 131, 170</td><td>2</td></tr>
<tr><td><strong>Gem</strong>: 623 (this is the knight's coin -- doesn't count toward the ones for the Holy spell)</td><td>0</td></tr>
<tr><td>cabin / entrance to cave 20/755</td><td>1</td></tr>
<tr><td><strong>Grimm Forest</strong>: 77, 111</td><td>2</td></tr>
<tr><td>(none in cavern)</td><td>0</td></tr>
<tr><td><strong>Hope island</strong>: 614</td><td>1</td></tr>
<tr><td>hidden map room behind fireplace (756)</td><td>1</td></tr>
<tr><td><strong>Island of the Gnomes</strong>: 364</td><td>1</td></tr>
<tr><td><strong>Kingdom Smile</strong>: 377</td><td>1</td></tr>
<tr><td>dungeon: 605</td><td>1</td></tr>
<tr><td><strong>Mound</strong>: 666, 759</td><td>2</td></tr>
<tr><td>"Mound city" cave: 763</td><td>1 </td></tr>
<tr><td>upper level cave: 702</td><td>1</td></tr>
<tr><td><strong>Mutant Isle</strong>: 323, 353</td><td>2</td></tr>
<tr><td>cave: 359, 391, 547 (bottle salesman)</td><td>3</td></tr>
<tr><td><strong>Olympus</strong>: 241, 247</td><td>2</td></tr>
<tr><td><strong>Plateau</strong>: 124, 126, 256, 283</td><td>4</td></tr>
<tr><td>underground: 619, 645, 741, 747</td><td>4</td></tr>
<tr><td><strong>total</strong></td><td>31</td></tr>
</table></html>
[Appendix D: Complete Potion Guide<-]{{{Appendix D: Complete Potion Guide}}}
Scripts mixer.c and mix.c recognize nine(9) fruit mixture potions,
as follows:
<html><ul>
<li>mixture 1: Cooling Potion ("fruit guide 1")
<ul>
<li>1 orange</li>
<li>1 red apple</li>
</ul>
</li>
<li>mixture 2: Weak Heal, adds 5 to life ("fruit guide 1")
<ul>
<li>1 red apple</li>
<li>1 green apple</li>
</ul>
</li>
<li>mixture 3: Medium Heal, adds 15 to life ("fruit guide 2")
<ul>
<li>1 orange</li>
<li>2 red apples</li>
<li>1 green apple</li>
</ul>
</li>
<li>mixture 4: Strong Heal, adds 40 to life ("fruit guide 3")
<ul>
<li>2 oranges</li>
<li>1 red apple</li>
<li>2 green apples</li>
<li>2 grapes</li>
</ul>
</li>
</ul></html>
The rest of these you are supposed to be able to guess using the
FMIXER dmod. How did you do? Mixtures for which you have enough gold
apples will also be displayed by pressing the F key.)
<html><ul>
<li>mixture 5: Strength Potion, adds 2 to strength
<ul>
<li>3 red apples</li>
<li>2 green apples</li>
<li>3 grapes</li>
<li>1 gold apple</li>
</ul>
</li>
<li>mixture 6: Defense Potion, adds 2 to defense
<ul>
<li>2 oranges</li>
<li>1 red apple</li>
<li>3 green apples</li>
<li>4 grapes</li>
<li>1 gold apple</li>
</ul>
</li>
<li>mixture 7: Magic Potion, adds 2 to magic
<ul>
<li>2 red apples</li>
<li>4 green apples</li>
<li>4 grapes</li>
<li>1 gold apple</li>
</ul>
</li>
<li>mixture 8: Life-up Potion, adds 5 to life
<ul>
<li>3 oranges</li>
<li>3 red apples</li>
<li>4 green apples</li>
<li>4 grapes</li>
<li>1 gold apple</li>
</ul>
</li>
<li>mixture 9: Secret Super Potion, adds 2 each to strength, defense, and magic
<ul>
<li>3 oranges</li>
<li>4 red apples</li>
<li>3 green apples</li>
<li>4 grapes</li>
<li>2 gold apples</li>
</ul>
</li>
</ul></html>
4/2002 modifications by Ted Shutes
2006-01-26 08:50:12
publie
3
2007-10-16 15:52:03
oui
0000-00-00 00:00:00
6045
0
1.88940217310039
non
2006-01-28 06:16:36
en
non
0
2
98
Quest for Dorinthia
7
Here it is. The official walkthrough. There are a lot of secrets in
this one so pay close attention. There are two secret islands. I'll
explain how to get there and what to do at the bottom. Naturally
during the course of the walkthrough I'll tell you when its time to
go. Okay with that said... here we go!
After the opening movie, talk to the tree and exhaust all
options. Head south and try to enter the guard house. Then talk to the
guard. Head north then right to the rivers edge. Head south and get
the potion. Head east. Go to the upper left corner of the screen and
walk north. Another potion! Head south a few screens until you get to
the forest's edge. Head east and then south to the house. Talk to the
man inside and he will eventually let you take the king scroll. Pick
it up and head back to the guard house. Talk to the right guard and he
will let you in. Once inside a quick movie will take place and then
you will find yourself outside again. Head north, east, south, and
then east 3 screens. In the spot where the trees are you'll see
Milder's axe. Pick it up and head back to the guard house. Talk to
Milder once inside and exhaust all options. It's time to kill the
bonca. Get out of the house and go west. Kill all the pillbugs and go
west another screen to the fence. Break the fence in the middle and
then go south outside of the fence. Go south again and then east. Talk
to the sign then walk east into the dried up river. Head north and
into the cave.
Once inside the cave save the game. Just above the save game along
the wall is your first secret. Walk along this wall until you are
walking over it. Pick up the potions in this secret room and continue
to head east into the next room. Go east again and then north. Kill
the bonca (not difficult) and grab the iron ore! Leave and go back to
Milder. Pan down the options until you see "I found the
iron-ore!". Milder will then make you a sword to kill the
guards. Go outside and kill them both. (Not hard either. Just hit and
move) Go back inside once finished and another short movie will take
place. When its finished Milder is gone and you will be just south of
a bridge. Head north over the bridge. Follow the path north (do not go
down the castle road yet) until you reach the town of Moravia. Head
west into town and go into the first house. It's a wacko woman so once
finished leave. Go into the next house and talk to the guard. He will
talk of problems with the town. Head west again and into the first
house. Talk to the woman and she will talk about the problems with the
Slayer. Leave and go west again and enter this house. All she says is
MY DAUGHTER MY DAUGHTER so once done leave. Go north of here and then
east. See the cave? Enter it and collect some goodies. Leave and go
back the way you came and then go south all the way to the wizards
house. Go in and talk to him. Leave. Remember the castle road? Go
there now and follow it to the small island with a well. There's a
bridge now (you've got to love visions) so take it. Grab the potion
and enter the cave.
Once inside save again. Head north and then take the first
right. Kill the boncas. Along the east wall is another secret. You'll
walk over the wall and into another secret room. Grab what's here.
Leave and head back to the main chamber. You don't need to kill
anymore but if you want to go right ahead. Head north and follow it
all the way around to the slayer. Kill him (again not hard, just hit
and move). Once done the wizard will show up and blah blah blah. Leave
and head back to Moravia (save the game on the way out if you want to)
Talk to the guard again and exhaust all options. Feeling sleepy? I
think so. Leave this house and go south. Enter this house and go
upstairs. A dream will start, so watch. Once finished save if you want
to. Leave this house and go back to the woman (Slayer one) and talk to
her. Leave. Head south back down to the wizards house. <html>*<a name="cs1"
href="#s1">Secret area 1 is now available</a>*</html> Go into the wizards
house and talk to him. Exhaust all options. Leave and head to the
rock. Push it to the right and enter.
Once inside the cave head north. You'll see a parchment on the
ground. Talk to it and get the password for the girl. Write it down!
(or remember it or something...) Follow the path all the way to the 4
locks. Just hit the poles in the order in which the parchment said
(I'm not telling you in this ... come on do SOME thinking here! HA
HA). The farthest pole on your right is #1. After that it will chime
and "You have unlocked it!" will appear. Go in and save the
girl. A small movie will take place. She leaves you some gold. Take it
and leave. Go back into the wizards house. IT's on fire!!! Oh no
.. get out of here. Go north and to the missing daughters house. WOW!
She's back! (Visions are a beautiful thing) Talk to both of them and
get out of there. That's all you can do in Moravia (ISn't that
enough?) so leave. Go to the castle path and follow it all the way to
a fork in the road. Take this fork south and follow the path to an
opening in the trees with a sign. Take this grassy path north to the
hermits house. Go inside and talk to him. It's the daughter's
grandfather! HE will give you a small quest about love letters. Leave
his house and head south. Follow the path south. The road will fork 3
ways. Take the eastern branch and follow it to the town of
Private. Don't go north into the town. You can't go that way so
there's no point. Head east and then north along the fence. See the
skull? Punch out the fence in front of it. WHOO HOO!! Head into the
first house and grab the letters. LEave and head back to the old man's
house. (DOn't bother walking around town ... there's nothing to do)
Talk to the old man and give him the letters. Ask him about the
lantern and voila!! Leave and head south to the 3 way fork. Now take
it west and follow it to the cave. Do you want a LOT of potions? Now's
the time to do it. Go up and around the cave to the west. The next
screen is a river. You can't go north very far so don't bother. Head
south and follow it for a few minutes. (There are no forks in the road
so it's a straight shot) FINALLY at the very end you will see many
many potions. Across the river see the chest? Remember that for
later. Head back out and go into the cave.
Once inside kill these few baddies and get to the otherside. You
are now just south of Athello! Head north to the save machine (kill
the boncas... a little easier now!) and head north to the path.
Follow the path to the town of Athello. There are baddies off to the
north of the path and some potions so if you want them go right
ahead. Once in town head to the bar. (You can heal yourself if you
need to... just pay) Once in the bar talk to the two men. Leave and go
east then north. Enter the double decker house and into the main
chamber. A woman is screaming about some bugs. She will offer up the
guard suit so go downstairs and kill all the bugs. (No hints
here.. they are pillbugs! COme on!!) Once finished go back upstairs
where Milder is stealing the guard suit. After the movie leave. Go
back to the bar where Milder will be waiting. Talk to him. After this
is done leave. (you can't get the guard suit by fighting Milder so
don't try) Head into the weapons building and find out about the
Clawsword. It's 3,000 you should not have enough gold. (unless you
cheated!) If you aren't going to cheat (it's more fun if you don't)
then you'll need to save up. First head toward the screen with two
fountains and talk to the girl. It appears they have no water. What
to do? You'll need to save up. Walk around town and talk and go into
as many buildings as you can. Leave Athello and head south once
outside of the fence. Head south all the way until you can't
anymore. If you've gotten magic there's a secret down here. To find
that head west until you can't and you'll notice there's a tree here
that you can burn down. Burn it and get all the goodies. Now to find
more gold. Remember that chest? There's 1,000 gold in it. But you need
to find it. Walk along until you see an opening to the south. Follow
it. This is a little maze here. Your chances of dying are slim so I
won't tell you the proper way to go (I know its a walkthrough but
... so what?) But eventually you will find the chest. (One hint.. take
the most northern branch when the path splits.) Once you have enough
money (you might need to kill some baddies too) go and buy the
Clawsword. Now its time to kill the dragon. Leave Athello and follow
the path almost to the river. The entrance is just west of the path
you initially came up after you went through the cave. Follow this
path south to a rock. Move it out of your way and continue south to
the cave.
Once in the cave head north and watch the quick movie. Kill the
dragon. The best way is to stand right next to him and continue to
pummel him with blows from the clawsword. He should die quickly.
Another movie will take place and the wizard will restore the town's
water. Go back into town. Save at the savebot just before town. Go
talk to that drunk Milder at the bar again and he will give you the
guard suit. (IT shows up as a scroll in your inventory... SO WHAT? I
CAN't DRAW!!!) Leave the bar. Before you leave Athello make sure you
talked to the old man in the southern edge of town. IF you have magic
he will give you the combination to the goblin island. Leave Athello
and follow the path. Once screen east and one screen south you will be
stopped by some goblins. Enjoy the Prophecy of Ancients joke. Once
done follow the path to the river. Hey the bridge is there! (Visions
are my friend). Follow the path to that castle path again. Follow the
castle path to the guard standing in front of the bridge. (DOn't put
the guard suit on before this because these pillbugs are tough) Put on
the guard suit and cross the bridge. Once over you can change back
into Dink just by arming another weapon. Follow the path north. On one
of the screen you will see the thick green trees. There's an opening
here along the trees. Take it and you will see some potions. Go back
to the path and follow it all the way to the river. The first screen
of bushes is a secret. See the skull by one of the northern bushes?
Walk over it and south and then one screen to the west. GOLD HEART! Go
back to the path and follow it to the castle. A movie will begin and
you will then be transported to an underground cave.
Save your game now! There are a lot of baddies here so get
ready. Head one screen north and the wizard will show up and turns all
the lights off. But what do you know... you have the lantern. HEad
north. Kill... kill... kill. Just follow the path along and kill
everyone. There are some red hearts along the way to help you out . At
the fork in the road head south. Keep following the path until you get
out to a screen with some steps. Take these. Once inside the castle
get the dragon claw (Thanks JVeenhof!) and leave. You are now outside
the castle and everything is on fire. Just follow the path and be
careful. Follow the path for about 8 or 9 screens until you see the
sign followed by the bridge blocked by the fence. Equip the dragon
claw and break the fence. Walk east. On the next screen you can go
east but its more fun to go south around the rock. Follow it all the
way down and then east. When you can't go any further head south and
more goodies!!! Okay go back to the main path again and go east. <html>*<a
name="cs2" href="#s2">Secret area 2</a>*</html> Head east another screen and
collect the heart and save your game. Go back to the fork and go
north. If you have magic you can get to another secret room. Go north
to the cliffs and then west. Another tree to burn down. Burn it and
collect your stuff. Go back south to the rivers edge and east all the
way. Go north to the cliffs edge and if you want some more secret
goodies follow the path east along the cliffs to another cave. Come
back and take the path to where the stone giants are. You really can't
kill them so don't try. Just follow it for a few screens west to an
opening to the north along the cliffs. Take it and go east now. Two
screens and you'll see the cave. Enter.
Okay things are getting interesting now and you are almost
done. WHEW huh? Follow the path north and the east two screens. You
will see the love of your life Dorinthia and the king . Watch the
movie. When its done go north and arm the dragon claw. Just touch the
3 crystals and then equip the Clawsword again. SAVE YOUR GAME! When
done head south and watch another movie. Fight the guards. (These guys
are easy. Half the time during testing they just killed themselves)
Once they are defeated the wizard will show up again. Time for the
end. The wizard moves pretty quickly. If you didn't get magic he will
be tougher because his defense number will be 20. If you did he will
have no defense at all. Just try to slice him with the sword or shoot
some magic at him. Kill him and sit back and watch the final movie
sequence. At the end Dink will tell you all the things that you
did. Did you get magic? Did you find the goblin island? BLah blah
blah. And you did it!!! WHOO HOO!! Congratulations! Hope you enjoyed
playing. Drop me a line and let me know how I did.
<html><h3><a name="s1" href="#cs1">Secret area 1</a></h3></html>
This is the main secret... without this you can't get to the 2nd
one. On your way to the wizards house you will see some skulls and
crossbones. You will notice a single skull by the western trees. Walk
over this skull and into the next screen. Walk "over?" the
trees to the west and into the next screen. You will see a
teleporter. Take it and arrive on an island. Head north to the house
and then east. Read the sign. The code for the daughter. Write it
down if you want. Go back west and into the house. Go upstairs and
break the chest. Fireball magic! You need to learn it now so leave
the island and go back to the main path toward the wizards house. Once
inside head east a screen into the next room. On the northern wall you
will see another skull. Walk over it heading north and into a secret
room. WAtch the movie. The wizard will ask you to find his
parchment. No problem. Leave the wizards house and find the rock.
Push it to the east and enter. Go one screen north. See the skull by
the wall on the western wall? Walk over it and west. Go north once in
this secret area and you'll see a parchment lying on the ground. Walk
over it and head back into the wizards house and into that secret room
again. Talk to the wizard and he will make you learn magic. You have
fireball magic now! When you are done, go to the wizard i n the main
room again and head down and save the daughter. To find hellfire magic
when you are in the cave with the lantern on the second screen heading
west you will see another skull on the northern face of the wall. Walk
over it heading north and into another room. Grab the goodies and most
importantly the scroll. There's no learning magic now... you've got
Hellfire!
<html><h3><a name="s2" href="#cs2">Secret area 2</a></h3></html>
This is for the secret goblin island. If you didn't get magic don't
bother with this. If you do and you talked to the old man in Athello
he will have given you the combination. It's 2, 3, 4, 1. After you've
broken the fence with the dragon claw head east to the main forks in
the road. East takes you to a save machine. North leads you to the
wizards cave. South is where you want to go. Follow the path to the 4
trees. Read the sign to get the proper order of the trees and then
burn them in the order that I told you. You will unlock the secret and
follow it east. Follow this path all the way to the goblin
house. Enter the house and talk to him. Once this is done go west from
the house and kill ALL the pillbugs. Piece of cake? Go back into the
goblin house and talk to him. He will now give you the fire
axe. Leave the island and he ad back to the main fork in the
road. Pick up the walkthrough from there.
Just looking at it... it's a pretty big walkthrough. Using this I
would think it should take you well over an hour to play, maybe even
two. I'm currently working on the 2nd one and I should have something
out for you to take a look at in a couple of weeks. Thanks for
playing!
2006-01-26 09:13:37
publie
3
2007-10-27 11:24:34
oui
0000-00-00 00:00:00
3585
0
0.970769436668962
non
2006-01-26 10:44:51
en
non
0
1
99
Quest for Dorinthia 2: The Island Revenge
7
Okay... by popular demand. Here it is. To get to the secret island
you need the 3 crystals. I'll point out where the smaller secret areas
are and when its time to take off for the secret island. You can find
their notation at the bottom.
One thing you will need to do is kill as many baddies as you
can. You will need 12,000 gold to get the throwing axe. You WILL need
it for the area to follow...
Watch the very long movie. After its over and Dink is ready to kick
some ass head to the east and save your game. Go north and talk to
everyone in the 4 houses (the other two are directly to the north).
Once this is done head all the way to the east and speak with the dock
man. He will tell you it's 1,000 gold. Head back west. You can talk
to all the houses again here (their conversation has changed) but you
don't have to. Head to the northwest house and then upstairs. A brief
sequence will start and Dink will shake his booty. After this
ridiculous scene is over leave the house penniless. Head north and
then east. Martridge will appear and will give you 1,000 gold (how
convienent!) Head back to the dock man and give him the money. Head
over the bridge and head towards the boat. Another brief sequence will
appear and Dink will be left on an island. Save your game here and
head south. Walk until you see an opening to the east. Take it until
it ends at the trees. Your options here are north and south. Head
south and grab the potion. *<html><a name="cs1" href="#s1">Secret area
1</a></html>* Head north from here until it ends and then east. Follow the
path around until you reach a house. Enter the house and talk to
Hermie. He will tell you about 5 quests and then tells you that you
need a sword. Leave and head back to the beach. Once you've crossed
the board where you first started, proceed north some more until you
reach a person walking along the beach. Talk to him. He rambles on
about something... blah blah blah. Once you are done continue to head
north until you reach the cliffs. Walk one screen east and you'll see
the rock. Push the rock to the east and enter the cave. Make sure you
have enough health and you've saved your game at this point. Fight the
bonca and retrieve the sword from the chest (or do it in the other
order ... I don't care) Once he's defeated, head back to Hermie's
house. Hermie will send you on the 1st quest. To do this, head back
to the starting screen on the island and head east. Once you hit the
dead-end, head north to the fork in the road. Head west and then north
when you can. Follow it around until you reach the cliffs. Head east
for a few screens until you come to a house. Enter and talk to
Georgia. Blah blah blah... once you are done, head to the shelf with
the bottles on it. Talk to it and you will find an empty bottle. Do
you remember seeing the fountain on your way here? If not ... I can't
help you anymore... you need to pay attention. If so, head there and
arm the bottle. Once the bottle is armed, talk to the fountain and you
will fill the bottle with water. Head south and then east all the way
until you see the fire blocking the village. Arm the water bottle and
face the fire. Throw the bottle at the fire. (Don't miss... you don't
get another shot at it!) Once that's done you can try to walk north
into the village but you won't be allowed to. Head back to Hermie's
house and watch the movie. His house is on fire... oh no! (I just felt
like making you walk here... HA HA HA!) Head back to the village
entrance and head north. You can investigate all the houses here if
you want. They are all Dink clones and make fun of him pretty
badly. You don't have to though. Head to the house in the northeast
corner of the village. Check out the poster. Once you've read it head
to the southeast corner of the village. There's a "path"
which leads east. Take it and meet Portho. He'll talk to you for a
minute and then head south. He will lead you to where you need to go
so just follow what he tells you. Head into the goblin alchemist's
hut. Talk to him and he'll tell you you need to find the fire scroll.
Leave and watch another movie.
WHEW! That paragraph was long ....) Once the movie is done head,
east to the savebot and save the game! *<html><strong><a name="cs2"
href="#s2">Secret area 2</a>*</strong></html> Head east until it ends and head
north to grab the strength potion. Remember that 4-way fork that
Portho makes you go south in? If not, the walkthrough is over. If so,
go back there now. You will need to take the east fork and follow it
up and around until you reach an open area. Kill all the baddies here
and make sure you look at the fence in the upper right corner. Head
back to the 4-way fork. Head north now until you can't move
anymore. Kill all the baddies here and then arm your fist. Punch the
first goblin pole. "Unlocked!" Whoo hoo! Head back to the
fence... errr... it's gone now. Head north and save your game. Hit the
teleporter. Walk along the cliffs heading west (Duhh...) It's a few
screen walk so be patient. Soon you'll see the cave and enter
it. Grab all the goodies and most importantly, the scroll, and head
back to the goblin alchemist. (Don't remember where he is?
Argh.... )
Once inside the alchemist he'll teach you magic. Once that's done
he'll tell you about finding his wife. Sure no prob... head back to
the village now and that strange tree. Arm your magic and throw a shot
at the tree. Watch the incredible special effects here and once its
done the tree will be nothing but a stump. You can walk around and
talk to the villagers again here, but you don't have to. Follow the
road to the west. Soon you will see another movie and Georgia is
kidnapped. Don't follow the pillbug north. He's gone! Okay? Head back
into town and talk to the villagers. ALL OF THEM! Check ALL the
posters in the houses too. They've changed. Make sure you talk to the
mayor too (there's a screen with two houses and a bridge... she's in
the bottom house). Once you are done head west to the garden. There's
a pillbug complaining about the pumpkins. Kill all the other baddies
here then talk to him. Once you're done you need to find the
pumpkin. If you've walked the map enough you should know where it
is. It's in the screen just south of the fountain you used to fill up
the water bottle. Grab the pumpkin and head back to the pillbug. Talk
to him again and he will tell you where their lair is. Remember where
Georgia's house is? Go back there now and head to the east and
south. The rock that was once there is now gone. Head east and then
south when you can. Follow the path down to the south and then
east. Kill the baddies and east east again. Kill the baddies first and
then save your game. Continue following the path now to the north. At
the cliffs head east. You'll see a rock... remember that. Head south
now and grab the potions. South again and you'll see the 4 goblin
posts. This one puzzle has fooled many ... HA HA!! GOT YOU! If you
read all the posters in the village then you know the combination. For
all those that didn't tough ... alright I'll tell you anyway. The top
post is #1. Hit the posts in this order. 4, 1, 3, 3, 2. Something will
unlock. Head north two screens and enter the cave.
Inside the cave is nothing except for a corpse. Talk to it. He will
eventually give you a bomb. Head back to the rock blocking your
way. (Just east of that save bot). <html><strong>*WARNING: You only have one
shot at this so save your game before you attempt it!*</strong></html> Place
the bomb in front of the rock and watch it explode! HEad
north. Besides a TON of pillbugs you'll see a bag of pigfeed. Pick it
up. Head west and then south and then east. Grab the (heart or gold
heart... I can't remember! Don't forget to grab the one on the other
side too) Head to the fenced in pigs. Arm the pig feed and walk into
the middle of the fence throwing the seed. If you've found the right
spot something VERY familiar to all Dinkers will happen next. (People
have asked me why I put this in ... I don't have any idea...) Once
this ridiculous scene is over arm your weapon again and head north to
the pillbug lair. Head inside... refresh your life and save the
game. Head north and destroy all the pillbugs. If you need more life
you can head south again to refresh and then head north
again. Destroying the pillbug is not easy. If you've gotten the
boomerang he is a lot easier. Just try to run away from him and fire
at him when you have a good shot. Kill him and head east. Watch the
movie. After this is done if you want you can get the fire axe. You
need 12,000 gold. Take some time now to get this much. There's a
1,000 gold hidden along the south of the village. Once you have enough
head to the beach and talk to that guy again. He will transport you to
his house and he gives you the axe. Arm it! Head into town and enter
the first house. Talk to this guy and he tells you to visit the
mayor. You can talk to each villager if you want again (their
conversation has changed once again) but you don't have to. Try firing
your weapon at the south fences blocking the road. You can remove them
all if you want. Talk to the mayor and then head back to the first
house. You can save your game before this if you want to... it's
entirely up to you. After talking with the man in the first house he
will reveal the passageway. Head to it.
Time to kick some slimer butt! This next area is tough. No doubt
about it. The slimers are quick and relentless. One thing I do is
stand at the edge of the screen and fire the axe and kill as many as
I can before I start to walk around. Head through the cave and you'll
come out at the entrance of the goblin section. kill the slimers and
then save your game. There are many secrets in this next area. The
important ones are below *<html><a name="cs3" href="#s3">Secret Area 3</a>*
*<a name="cms" href="#ms">Main Secret Island</a></html>* There's another
secret island with potions down along the beach. Head west along the
beach until you see some shells at the tip of the beach. You can head
south here to the island. Try to find the burnable tree... you can
toast it and head into a secret cave where you can grab hellfire
magic. Once you are done galavanting around head to the goblin
village. There's a hut with two arches behind it. Enter this one and
talk to the dieing goblin in the center of the posts. He requests the
elixir. Leave and head east. Enter this hut and talk to the
parchment on the table and then the dead body on the ground. Once
this is done leave and head north to the entrance of the maze. Once
you head east into this section head immediately south and save your
game. I can't give you the exact path of the maze. That would just be
a complete spoiler. It's bad enough I'm giving everything else away.
What I will tell you is that you have to hit the four posts which
will unlock the entrance to the slimers cave. The slimers cave is
located in the upper left. Enter the cave (once you're done of
course) and save your game. Head north and then follow the path
east. Defeat the slimer. The slimer isn't easy either. Hit and run
like hell. Try to get a few shots in a row and then run. Keep this
up until you've destroyed him. Leave this and head back to the goblin
chief's hut. Talk to him again and a quick movie will ensue. Once
this is over you can leave the goblin area. There's just nothing else
to do here.
Go back to the goblin alchemist's hut. I hope you remember where
it is. Go inside and he will transport you to the ice island. Save
your game once you've arrived. The baddies on the ice island are
really tough. I wouldn't run around trying to kill everything because
you'll die very quickly. Head east along the frozen water and then
north until you get to the rock. Head east and then north up the
screen until you reach the house. Enter it and talk to the dieing
man. You need to find the snow boots now. Head back to the screen
with the rock and head north up the other way. Head west when you can
and you'll see another rock. Remember this rock for later. Head south
for now. Wander around until you see 3 trees grouped together. Walk
around them (coming from the east) and head north. Find the single
snow tree and walk behind it until you fall into the cave. Grab the
snow boots and head to the dying man's house again. Talk to him and
he will eventually die. Remember that rock I told you to remember?
Head there now and push the rock to the north. Head north to the
cave.
This cave is tough. MY advice is to just run through the cave until
you come to the chest. Grab the ice mallot and then get the hell out
of there. Go back to that first rock that's blocking the ice. Throw
the ice mallot at it and it will explode. Head south. Get ready
because here comes the ice slide!!!! Watch the funny movie. Once it's
over and you've gathered yourself together head east and then south to
Portho's cave. Once inside talk to him. Head to the south posts and
use the ice mallot on the 3 one from the left. Easy enough huh? Talk
to Portho again and then head south. Portho will now follow you. Just
follow the cave out and continue to follow the path. (I don't really
need to give you the direction to go because there's technically only
one way to go... the other way takes you back the way you came) At the
fork in the road (west/north) head north a few screens and grab the
goodies. Head back to the fork and go west. At this point Portho
practically leads the way. There's only one way to go. Once you are on
top of the cliffs just head west until you find the cave. Enter it and
kill all the baddies on the screen. Head north and watch Dink and
Dorinthia reunite. Once its over head west and SAVE YOUR GAME! Head
back east again and then east once more. GET READY! The ending isn't
as hard as it seems. I gave you 3 hearts so use them wisely. Milder
is easy to beat but the wizard is fast and his magic hits you well.
Defeat him and head west. Watch the movie. YOU MADE IT!!! WHOO HOO!
That wasn't so bad huh? Thanks for downloading and playing. Let me
know what you think. Drop me a line anytime at <html><a
href="mailto:BSitko@cais.net">BSitko@prodigy.net</a></html>
<html><h3><a name="s1" href="#cs1">Secret area 1</a></h3></html>
After you've grabbed the potion check the trees to the right. Walk
along them until you are walking through them. Follow it to the
cave. Once in the cave head north and then west. Up here there are
potions and such to grab. Once you are done head back into the cave
and then north. Break the chest and grab the first crystal. Head east
here and you'll be transported just east of the first screen you
started on. Head back to where the potion was and continue the
walkthrough from where you left off.
<html><h3><a name="s2" href="#cs2">Secret area 2</a></h3></html>
Just north of the goblin alchemists house is a rock. Talk to it 6
times and the rock will move out of your way. Head north and then west
and enter the cave. The cave will take you atop the cliffs. Grab the
boomerang, another crystal, and a gold and red heart. Once you are
done just head back to the hut and pick up the walkthough from where
you left off.
<html><h3><a name="s3" href="#cs3">Secret area 3</a></h3></html>
To destroy the slimers its best to do the rest of the secrets
now. It will be hard for me to pinpoint exactly where the entrance to
the 3rd secret is but I'll do my best. Walk south and west from the
savebot. Head south and then west so you are on the other side of the
river. Head south along the river bank (make sure you are on the left
side of it) until you see a single mushroom. Walk south over it until
you are walking on water. Head south all the way until you reach the
island. There's a cave here, enter it, grab the goodies and don't
forget the last crystal. Once this is done go back the way you came to
get back onto dry land.
<html><h3><a name="ms" href="#cms">Main secret island</a></h3></html>
Once you've grabbed all 3 crystals go back up and around the river
and walk east until you reach the goblin village. Head east along the
beach as far as you can go until you reach the rock. Arm the crystals
one at a time and throw them at the rock. After the 3rd one is thrown
and makes contact with the rock walk east. A brief movie will take
place and you will find yourself on an island. Walk around and grab
all the goodies. There's a lightsword here (you really don't need it
but I put it in anyway), some hearts. DOn't forget the magic potion in
the upper right corner. Most importantly don't forget the new magic
spell in the center of the island. Once you are done try out the new
magic... kicks ass huh? It just descimated your enemies from here on
out. When I mention in the walkthrough that the baddies are hard I say
that only if you don't have this spell. It just destroys everything on
the screen. To leave the island talk to the fountain. It will
transport you back to the mainland. Now it really IS time to kick
ass!
2006-01-26 10:42:42
publie
3
2007-10-27 17:34:10
oui
0000-00-00 00:00:00
4576
0
2.50032353754357
non
2006-01-28 05:05:50
en
non
0
2
100
Revenge of the Cast
7
Ah, the music you get to hear when you start playing is music from
Castlevania 2 for the NES, if anyone remembers it.. nice...
This D-Mod relies heavily on fighting, try to level up as much as
you can (try to advance two levels before you enter cave, it's
possible with one advencement too though, or even one). There is one
house where you can get more health by killing the monster in the
basement (the house with the duck), talk to the man first
though. There is also another house north-west, above the dungeon,
where you can find a strenght potion. You can refill you lives in the
church for 25 gold pieces. Check out the house if you want to know
more about the plot and go to the dungeon (west of the houses, down
the stairs).
One down and you can choose between left, down and right. Go left
for a golden heart (after some battles) and then right (no need to go
down yet). More monsers here. Right again, up and right for a super
potion, I would recommend that. Then back left, down twice, right
twice, down twice and left. You'll see a female knight here, she'll
give you an idol to pass the invisible walls (you would have seen them
if you went down at the crossroads) .. Back right, up twice, left
twice, down. Keep going left now, through the transparant
wall. Eventually you'll end up in a room with the idol, get it, kill
the monsters and get out. You'll be transported back to the female
knight, she'll revive her friend and Martridge will teleport them
away. Now go up a few times (4 or 5) and go left, a merchant will sell
you a longsword here. Get out of the dungeon now, nothing more to do
here.
Go the house with the guy that made a castle model, there's a note
now saying he's gone south. Exit the house and follow the road south,
you can pass now. The guard isn't a problem, go more down, and finally
you get the chance to save again, I would do so, if I were you ;) Go
down and right, look at the rock, now go down and two times
left. Enter the house, Ash the woman about the rock, she'll open up a
passage for you.
You're in the underground Cast camp now. Go down and search the
guard for a level one pass. Up and two rights, go up here (you need
the level 1 pass for this) and Farren will give you the level 2
pass. One down and 4 left, go up now (level 2 pass needed). Read the
sign, search the chair, you'll get a password. Go down and keep going
down, talk to the guard, he'll give you another password. Go all the
way op, then right, passing the level 1 area, down till you get to
another guard, tell him the password and you'll get the level 3
pass. All the way left again now, you can use the level 3 pass
here. Read the sign for an epitaph looking a lot like another epitaph
someone used in a d-mod :P You'll also find the level 4 pass. All the
way right now, use the level 4 pass and you'll get into the store
room. There's a super potion and an ID here, take both. Now keep going
down and left, there's an area you couldn't access before, you can
with the ID now. Save here and go down to find out what the Cast is up
to (and try not to be annoyed by the blind cast members who will never
see Dink wherever he hides). Dink will go up after the cut-scene, go
back down and keep going till you see some cast members, move
cut-scene follows.
Eventually you will have to kill someone, I won't tell you who, but talk to the king after that person is dead and the d-mod is over.
2006-01-26 09:36:07
publie
3
2007-10-28 05:44:51
oui
0000-00-00 00:00:00
1011
0
0.806982964843057
non
2006-01-26 09:37:37
en
non
0
1
101
Rise of the Rebels
7
Go downstairs, leave the house. Go down and enter the school. Talk to Gino (and to others if you like). Go left. Then go left 3 times, up 3 times. Left and enter the castle. Go downstairs, left, you can attack them with your magic. Go left, read the message, go all the way back and leave the castle. It'll blow and kill the girl with your magic too. You've won this D-Mod!
2006-01-26 09:42:23
publie
3
2007-10-28 19:55:02
oui
0000-00-00 00:00:00
646
0
0.435665012842168
non
2006-01-26 09:41:21
en
non
0
1
102
Secret of Parizaya
7
I put all the secrets on the bottom.
Year 2020-the first part is really cut and dry, go to the church,
walk through the bottom wall, and get the gold heart. There is also a
strength potion to the lower left of the church. Go to the area with
the giant slayer, don't worry about fighting it, just run like hell.
Don't worry about the pill bug or the old men, just keep on running
until you are transported to the next section.
Year 1020-keep going south until you see a sign, read it if you
want, then keep going south until you get to the lizon
wastelands. There is a defense and strength potion in plain sight. Go
south from where you are and you'll get to a gate, go north and then
south between the gates to get the potions. <html><strong>Secrets <a
name="cs1" href="#s1">1</a> and <a name="cs2" href="#s2">2</a> are now
available.</strong></html> Now go to the Lizon twister, you'll find it when
you come through the path out of the gates. The guy on the first floor
will heal you free of charge. Now is a good time to level up, but
first go in the basement, kill all the pill bugs. Now you have enough
gold to get a sword. The weapons shop is on the second floor of the
Lizon Twister. With that done, go see the girl, she's in the vicinity
of the Lizon Twister, not hard to find. Kill the guard, and get your
money from the girl. Uh oh, he was a royal guard? J (oh and don't
forget to get the gold heart near the guard) There are a few more
things to do before we move on. Go across the bridge and go north,
grab the heart. If you didn't do secrets one and two, now is the time
to do it. <html><strong>Get your magic VERY high.</strong></html> So let's move on
shall we? Leave the Lizon wastelands, go back to the sign and take a
right into the Akri jungle. See the goblin? Easy exp. 100 to be
exact. The jungle can be a dangerous place for a low-level
dinker.Remember when I said to get your magic up very high. Well
here's why. You can do some incredible leveling up by just killing
dragons. The amount of damage given by the dragon is based on you
magic, so if it's like 50, then no damage is dealt. Very easy
leveling. Keep going right from the path and you'll find a strength
potion. Go to the danged village first, it's in the lower right hand
corner of the jungle area. <html><strong>Secrets 3-5 are in the jungle
area.</strong></html> You can't access 3 until you get some magic. But
<html><strong><a name="cs5" href="#s5">5</a> is easily accesible</strong></html>,
so get that now. Next go into the house and get the strength and
defense potions. Now you should level up. Now to get some fire
magic. South of the jungle save point is a dungeon. Go south until it
ends then go left. Keep going left until it ends. See all the ivy?
Walk through the ivy at the end. Now go north until you see a freaky
mirror thing. That's the entrance to the dungeon. When you enter, take
a right, keep on going right, killing all the fire-boncas. At the end,
break the right hand wall to get a mega-potion. Now go back to the
entrance and go up. Now go right, don't forget the mega-potion in the
first screen. In the second screen: hit the north wall, it breaks. Hit
one of the pillars, then push the table, (from the right). Keep on
going until you reach a dead end. The right wall breaks. The north
wall breaks, and the south wall breaks. The room to the right has some
sort of dish or whatever. The room to the south has a wall on the
right you can break, grab the potion. Continue south from the room and
grab the gold heart. Go back up and through the broken wall to the
north. <html><strong>Secret <a name="cs4" href="#s4">4</a> is now
available.</strong></html> BTW that dragon is another reason why your magic
should be high. Keep going north, kill the sleight ace. (hp 100) you
now have firerod magic. Yay. <strong>Secret <a name="cs3"
href="#s3">3</a> is now available.</strong> Get it while you can. Go
kill the SOB and return to the man to get your money.(the SOB is
located above the man (one screen above the dragon), and one screen to
the left.) One more thing before you go. In the village of the danged
there is a path that leads to the right. Take it, go north all the
way. In the screen with the tree and the sign, burn down the tree. Go
north kill the slayer and get the axe and strength potion.Time to
leave this evil place, go all the way north and all the way
east. There should be a line of trees there, go burn them down!
You'll meet up with a good dragon, BTW don't kill him, or you'll die
too. After he leaves you'll get flaming fist magic, yet another reason
to have an absurdly high magic. There's not much to do in
Irdon. <strong>But secret <html><a name="cs6" href="#s6">6</a> and <a
name="cs7" href="#s7">7</a> are now available.</strong></html>
Also, if you
want a bow, just talk to the woman in the restaurant. Let's go. In the
south-east of the town is a save machine and a path. Save and take the
path. Don't even bother with comyr killing tools. All they have is a
sword and a bomb. (and you already have that sword...) Just take a
right. Go around and grab the strength potion. Continue right on the
main path. <html><strong>Secret <a name="cs8" href="#s8">8</a> is available
now.</strong></html> This is a great place to level up. Go to the north-east
of dragoon field, talk to the Goblin. He want's you to get the chalice
of memory. Well to get that you'll have to kill THE RUNGER. Not too
hard if you know what your doing. Just use that flaming fist magic. He
didn't even get a hit on me. To find him, just continue south from the
goblin. After you defeat him continue going south. The Golem village
is in the south-west corner of the new area. Pick up the gold heart in
the south-eastern part of the village. North of that is some
gold. West of that are two fountains. Don't drink from the one on the
right. One screen below is the wizards house. Go in and talk to
him. <html><strong>In the north west corner of the village is secret <a
name="cs9" href="#s9">9</a></strong></html> behind the tree in the same
screen is the chalice of memory, take it back to the goblin to get the
silver key. Don't forget to get the throwing axe. You'll need it
later.
Go though the gate and south until you reach a house, go inside for
some goodies. Now follow my directions specifically, if you do
anything out of order, it will be harder! <html><strong>HEAVEN IS NOW
ACCESSIBLE! - but wait, not yet...</strong></html>
In the northwest corner of the plains there is a gold heart. Right
of it is a slayer, go north and get the potion. To the left of the
save point is a magic potion. Go left again, then up, then right, burn
down the trees, smash the red sparkles, and enter the dungeon. Get the
gold key and go to the gate where Martridge awaits. Once in the swamps
go right, and get the legendary blade of light. Now you go to the
mines. There's a defense potion one screen up, and one screen
left. BTW, in the chamber right before the boss, don't go down, I've
had problems with the game going completely black. Kill that dang
slayer. Go back to the miner and get some gold. Now to go to <html><a
name="cgs1" href="#gs1">heaven</a></html>. The dark elf is a tough cookie,
but I killed her on my first try. After that, go to hell. You'll find
the reaper in the most southwestern part of the area, hit death and
you'll be transported to <html><a name="cgs2" href="#gs2">hell</a></html>. After
the dark elf, dark omen should be a breeze. You'll find a gold heart
and some gold in hell. Talk to the man who's thirsty. He wants
water... When you've killed black omen. <html><strong>Oh yeah, don't forget
secret <a name="cs10" href="#s10">10</a>.</strong></html> Leave and go to the
swamps. Once in the swamps go north until you get to a tree, continue
following north into the next screen, go left and get some
goodies. Then go down a screen and left until you reach two pill bugs,
then go south a screen and your at swamp town. The guy wants a toilet
cleaner. Easy. Now continue to go left until you meet up with Raidos
again. The magic nut will help you big time. Although it lowers your
attack some, you can do 2-3 attacks that would normally take you 1
attack. Now go all the way south until you get to the screen with the
girl. Sell your old sword then go left 2 screens and up one
screen. See that little pillar thing? That's the toilet cleaner. Get
it and take it back to the man to get the ice key. Don't forget to get
that gold heart. Now the ice area is behind a gate two screens below
the save machine. There are lot's of dragons here, which means if you
followed my advice, magic nut coupled with high magic stat, you can
really clean house, and get a LOT of exp. Ok not much to do here, buy
some potions cause your gonna need em. Northwest of the town is a
dying dragon and a girl. She tells you to get the *spike* who did
this. Very confusing. Go right until you reach the end of the village.
The village, not the area. Then go north one screen. Push the stone
and enter. Go around until you find one of those annoying
enemies. Don't touch it, whatever you do. Just beat the crap out of it
with magic. There's a super defense potion down there somewhere too.
After you get the antidote or whatever go back to the girl and she'll
give you the sand key. <html><strong>Don't forget secret <a name="cs11"
href="#s11">11</a>!</strong></html> Now the entrance to the sand area is back
on the main path where you saw Raidos, just keep going north until you
see a path on the right with a sign. Enter the sand area and talk to
the man, don't go to the pyramid yet. We've got some more stuff to
get. Southeast of the pyramid is a defense potion. Take a right from
that rock and go around to get it. Southwest from the pyramid is some
gold. Go in the pyramid, go right then down until you get to some
goblins, kill em, go down again, kill the goblin, and you get a health
potion. Yay... Now that your out of the pyramid, go northwest until
you get to an area where there are two men and a farm. Go
north. There's a megapotion and a few hearts here. Somewhere in the
middle of the area (north of the pyramid) is a hole. Enter it and go
right, grab the gold heart. In the northeast there is an area that has
a cave. There is a sign that says dragon on it. Kill the dragon and
take the seed. Now go back to the pyramid. If you haven't burned down
the trees in the northeast part of town, do so now. Then give the
treeseed to the man. He gives you a pass. Now Leave the sand area and
go back to the main path. Continue going north, give the pass to the
guard. Talk to the king. Go through the portal. When you get to the
screen with the wizard just keep on talking to him and he'll give you
the giant spell. Break that wall to the left down. (don't forget to
hit the switch in the northeast!) Make your way around the area,
killing all the enemies, and getting stuff. Everything is blocked
off. No sweat, just go to the southwest and there are more screens!
Yay... after going south into the next area continue east, you'll get
to a puzzle. Not very hard. In the next screen use that mini magic
thing, then run REALLY FAST, pass the guards in the next section. Kill
the dragon, continue south, hit the switch. Go west and up after the
puzzle. (TIP: just touch the star and you'll be transported to the
other side) Remember that passage that was blocked? Well the one just
right of where you are now, is open. Use the minimagic and continue
down. You'll get to a mirror-type room. Not hard, just make your
mirror self go to the star. In the next room is a secret. The top left
wall hides a breakable wall. Grab the super mega potion. Continue
down. Pay the drunk. Don't worry if you don't have enough gold. You
won't pay anyway. Go through the big door. The rest is up to
you. Sheltem and your 'uncle' really aren't that tough if you know
what your doing. Just have a high attack, a good defense, use the
mini magic, and smash the crap out of em. That's it. Have fun with
the mini game.
<html><h3>Secrets</h3>
<ul>
<li><a name="s1" href="#cs1">Secret 1</a>: In the Lizon wastelands,
hit the fence near the bridge to unlock one, and </li>
<li><a name="s2" href="#cs2">Secret 2</a>: Smash the rubbish at the
cabin for another *note, you can get INFINITE magic here.</li>
<li><a name="s3" href="#cs3">Secret 3</a>: This would be in the Lost
Akri Jungle, burn down the tree in the north of the jungle, with some
other trees too, but only one flammable tree in the middle. the steps
then revealed is a secret.</li>
<li><a name="s4" href="#cs4">Secret 4</a>: In the Dungeon of the
Damned: Hit the left wall in the end one screen before the boss. The
wall looks weird. Smash the wall to get some hearts.</li>
<li><a name="s5" href="#cs5">Secret 5</a>: The Danged Village. This is
a piece of cake, though a really nice secret area; just walk through
the stone section of the fence, and it will reveal many goodies.</li>
<li><a name="s6" href="#cs6">Secret 6</a>: Walk through the fence at
the farm in Irdon for an orange heart.</li>
<li><a name="s7" href="#cs7">Secret 7</a>: Smash the fence right-under
the farm (right of the restaurant) and talk to the farmer to
receive...yeah, 17 gold pieces. is it worth the trouble? i don't think
so.</li>
<li><a name="s8" href="#cs8">Secret 8</a>: Burn down a tree in the
south of the Dragoon Field.</li>
<li><a name="s9" href="#cs9">Secret 9</a>: Examine a dead body of a
Golem in the Golem Village for a magic.</li>
<li><a name="s10" href="#cs10">Secret 10</a>: Go to the green grass
plains. Somewhere near the fenced part which separates the green grass
plains from the swamps is a guy with a talking fence. You'll find out
how to get to the (very cool) secret.</li>
<li><a name="s11" href="#cs11">Secret 11</a>: Hit the fences south of
the path between the swamp and the snowland to get to a water
zone. Walk all the way down to see a couple of stones blocking the
entrance. Hit them. </li>
<li><a name="gs1" href="#cgs1">Great Secret Area 1 - Hell</a>: Just
hit Death, he's at Armyr Ship.</li>
<li><a name="gs2" href="#cgs2">Great Secret Area 2 - Heaven</a>: Hit
the fairy who wants the toy. Hit him BEFORE you give the toy or else
he's gone and you can't get to heaven anymore. *Note- Dark Elf is
REALLY hard to beat. There IS another secret-secret, but there's only
one special way to find that. HINT: it has something to do with an axe
and water. hehehe.</li>
</ul></html>
2006-01-26 09:49:41
publie
3
2007-10-29 07:31:53
oui
0000-00-00 00:00:00
3072
0
0.813911280219326
non
2006-01-26 10:44:38
en
non
0
1
103
StarDink
7
Go one screen east, watch the short cinematic, and then kill the
Jawa. Go another screen east and talk to the guard. Gotta get him out
of the way... Go two screens north and a screen west. There's a guard
here too. Go back to your house. Once you go in there, Dink will tell
his uncle about the pig-murdering Jawa. Go back to the guard in the
north. He will be murdered by a Jawa. Kill the Jawa here.
Go three screens to the north and kill the Jawa. Go to the east. If
you desire, save at the save machine (I'd highly recommend it). Keep
following this path until you get to the house. Go into the house and
a short cinematic will show Dink talking to O B. He will give you more
health (which is good, since you may have lost quite a bit when you
attacked the Jawas) and a Dinksaber. Talk to O B again, he'll
tell you to slice the trees to the south. Go to the south and enter
the sandwalker. In the sandwalker, go to the north, kill the Jawa, and
talk to the droid (he'll enter your inventory after the small
chat). Go back to O B's and another cinematic will display Dink
talking to O B about the droid. Go back to the save machine and save
your game if desired. Go one screen west and then back to the
Stormtrooper guard east of the pigpen. Go east until you can't
move east anymore, go north, go east, and go south until you reach the
save machine. Again, save if you desire. Go east until you reach the
building, enter the building. Once the cinematic is over, just attack
ships until the 60-second time limit is over.
You've finished the d-mod!
2006-01-26 09:52:17
publie
3
2007-10-30 05:49:30
oui
0000-00-00 00:00:00
938
0
1.65250170614867
non
2006-01-26 10:28:18
en
non
0
1
104
SOB 1: Stone of Balance
30
{{{Story 1 - The Singing Jewel}}}
You start just outside the village. Go talk to any of the villagers
and you will be taken before the Queen. She throws you in prison
because you can't sing. In prison you find another prisoner in the
next cell who will talk to you if you make enough noise. (Try punching
the wall of his cell). He tells you how the Queen got the jewel around
her neck and how she has decreed that all people must sing to her.
You realize that this "singing jewel" is part of the
Stone of Balance and nowyou have to figure out how to get it.
To escape from prison, kill and eat the cockroaches until you get a
level boost,choose 'strength' and then punch the back wall. You will
make a hole that you canescape through. Now walk through the prickly
vines until you come to cave hole, crawl through and you are
outside.
First step is to learn how to sing. There are some villagers that
will talk to you without you having to sing, but most will call the
guards and then you'll be taken before the Queen, and then executed!
The village trader, (read the signs in front of the each building - it
helps) will tell you about the Oracle, a mystical lady who may be able
to help you.
Leave the village heading West (Left). You can't reach the
Oracle's Temple directly as trees have grown over the road. Head
north, past McSwill's Winery, through the vineyard...
There are green mushrooms in the vineyards, a number of them, plus
a further 3 in the pig pen. You need to have six to get the answer to
a vital question/game to get all the goodies in this Story. The rest
you can either sell or eat. Eating results in either a bit of life
boost, a bad reaction to mushrooms, or a magic mushroom which gives a
bit of stats boost.
...then head South (Down), keep going past the big rock that blocks
the entrance to the temple and you will eventually reach a series of
trenches with SLIMERS. If you head further South you will find a SAVE
MACHINE. Save your game before going through the trenches.
HEART BONUS - there is a golden heart further South and West - not
a bad ideato pick it up before going through the trenches. Then you
can head back to the villagewell to heal up before going thru the
trenches
Once through the trenches head North (Up) until you come to a stone
head. Thehead will give you a riddle with multiple choice answers. Get
the answer rightand he moves aside. Get it wrong and he hurts
you...
Inside the Oracle's Temple, there are two little red heartswhich
you may need. Talk to the Oracle, she will give you the "Book of
Songs"- a magical scroll which lets you sing whenever you talk.
She also tells you that the way to get the "Singing Jewel" is find something to replace it that is even more magical - the
"Singing Flute". You can also ask her about magic, and she
tells you about the Isle of Exiles.
Okay, back into the village... on the way pick up some of the
little green mushrooms in the vineyards.
Talk to the girl squashing the grapes for some light relief... but
head back to the village.
In the village drink from the fountain to restore health... drink
too much and you'll have to pee. Talk to everyone... except the Queen,
as she may still execute you. The trader tells you about a Dragon in
the North who is rumoured to have the magic flute. You could go up
north and try and battle him, but there are some items you can collect
to help you first if you want to succeed.
In the pub is a soldier sitting by himself with a skull. He wants
to sell it, but you won't have enough money, or be able to buy the
wine he likes, so the only option you have is to play his guessing
game. Play it once, as he cheats, then go and find the guy who guards
the big pig. If you have six green mush- rooms you can feed them to
the big pig and he tells you the number the soldier is thinking of. If
you don't have six mushrooms, you can buy your way into the pig
owner's mushroom farm and then pick up three green mushrooms. The
others are out around the vineyard.
Once you've been told the answer is '11', go back to the soldier in
the pub and play his game once more. This time you will be given the
option of saying '11'. Do so and he gives you the skull. Now go back
out and to the girl squashing grapes. She will give you a bottle of
wine. Very handy for later on when you want to get Hellfire.
Okay let's get some money and magic... Head north until you get to
the start of the hills, head west through the first valley of
pillbugs. Walk behind a tree to get up to the hill. Now do some
exploring... far west leads to pillbugs and a strength potion, plus
the passage to the sword in the stone. No point going to the sword in
the stone yet, but find the crossed bones in the pillbug hills, walk
on them and you get zapped to the hill with the pillbugs and barrels -
plus a chest with 200 gold. Get all these, then head east (right) and
pick up a golden heart at the end of a hill. Now just below this hill
is a secret entrance through the forest to the "Magic
Ring". You have to wander around blind a bit through the forest,
but the trick is head down to get into it, then head east, then north
(all on the same screen) and then east again, and you'll find yourself
[on the next screen] in the clearing with the magic ring. Talk to the
ring and it will give you "fireball magic" - you ask for
hellfire and it says you should've brought an offering. After it kicks
you out of the ring, talk to it again, and this time you will get
hellfire because you can give him the wine. Now you're cooking!
Okay... back to the village, buy a club, some potions or whatever,
use your money up, leaving only a little bit and then head back to the
Orcale's Temple. Head south to the wooden house that is a couple of
screens below the temple. Inside the house is a note on the
table. Hmmm the owner has gone for a walk... Go back outside and
smash the oars to the boat. You have to have a certain strength level
to do this, so try using the club. Once the oars are smashed the
Boatman appears. He is grumpy and demands all your gold for smashing
his oars. Pay him or you can't go the Isle of Exiles. He goes into his
house, so go in and talk to him. He can't take you to the Isle,
because you broke his oars... so go find some more. Back to the trader
and he can sell you oars for 175 gold, but you gave all your money to
the boatman! So head north, up the beach next to all the
pillbug-filled hills. Up the top burn a few trees to find a chest with
200 gold and a defense potion. Okay now back down the trader, buy the
oars, then back to the boatman.
When you talk to him, get angry and then he will turn your oars
into magic oars. Equip them and go to the boat. Use them (CTRL key)
and off you go to the Isle of Exiles.
On the Isle are a golden heart, a red heart and a
[mega]potion. Grab all of these before talking to the wizard. Now talk
to the wizard, give him your oars, and he will give you water magic
(very useful in the next story) and also puts an enchantment on you to
confuse the stone with a sword in it into giving you its sword. Now
ask to go back to the mainland.
Then head north up to the first hills, head west through the hills,
then north to get the sword. Okay back down and out.
Now go back to the beach area and up to the next set of hills. The
pillbugs are tougher here, but some pay off in gold. There are some
strength potions behind trees so burn and find them. You need all the
strength you can get. There is also a defense potion up next to a SAVE
MACHINE.
Now there are two caves, one with a goblin, the other with the
dragon. The one with the goblin has some very fast yellow scorpions
out the front, plus a chest filled with 500 gold. The goblin can give
you the Hammer of Truth, if you either give him the skull you got from
the drunkard, or kill him.
Back out and either stock up on healing potions back at the village
with a quick save game, or if you're feeling strong enough, head back
to the screen left of the one to the entrance to the goblin cave. The
entrance is blocked by logs, hit one of them with your fists and it
moves. Now the passageway to the dragon is clear. But first you have
to kill some scorpions. Thank goodness for hellfire magic!
If you get 6 scorpion tails or more, you can go to the final secret
area and get a special type of bomb - "The Sleep Bomb". A
very handy device that makes defeating the dragon very easy. The
entrance to the old man making the sleep bomb is at the bottom of the
first set of hills. You have to burn a tree to get through. Talk to
him, and threaten him... don't just give him your scorpion tails. In
return he gives you a sleep bomb.
Okay, back up north and fight your way through the scorpions,
heading east. There is another golden heart and red heart combo in the
screen with five scorpions. The two scorpions that guard the dragon's
lair are tougher than the others. But once they are killed the lair's
entrance explodes and if you have one empty slot in you backpack you
can go in. (If you have too many scorpion tails, go to the potion dude
or the village trader and exchange/sell them).
Enter the Dragon's lair. Little bit of talk, then into the
action. Use a Sleep Bomb if you have one, just make sure you don't get
too close. Once he's dead, hack your way through the thorny bushes
with your sword. Pick up the flute and the loot!!!
Back to town - now go to the trader and make sure you sell him all
your scorpion tails as they're of no use in the next story, then go
visit the Queen. A little movie with the evil apprentice
appearing. Now if you have the Hammer of Truth, you get to unmask his
duplicity, and in return the Queen gives you the first part of the
"Stone of Balance". If you don't have the Hammer of Truth,
the apprentice attempts to kill you, and nearly succeeds! But the
priests from the Temple of Balance rescue you.
Either way you get transported to limbo, have a talk with a Temple
of Balance priest and then sent onto the next Land. Where you must
find the next piece of the Stone!
NB - the save game that comes with the DMOD starts you with all the
magic items, sword, Hammer of Truth, and magic flute. Just go talk to
the Queen.
Oh and make sure you talk to everyone for the humour and fun of the
piece!
<h4>Answers to the Head Stone's riddles</h4>
<html>
<ul>
<li>"From house to house I go, / sometimes narrow, sometimes
wide. / And whether there's rain or snow, / I always stay
outside?"<br>
(a PATH)</li>
<li>"I run, though I have no legs. / I'm not hot, yet I have
steam. / I have no voice, / yet still you hear me roar?"<br>
(a WATERFALL)</li>
<li>"Often talked of, never seen. / Ever coming, never been. /
Still approaching, / coming near?"<br>
(TOMORROW)</li>
<li>"Two legs it has. / But only at rest do they / touch the
groud. / What is it?"<br>
(a WHEELBARROW)</li>
<li>"What do we love more than life, / but fear more than death?
/ The wealthy want for it. / The poor have it in plenty?"<br>
(NOTHING)</li>
<li>"What do you use to / hoe a row, / slay a foe, / and wring
with woe?"<br>
(HANDS)</li>
<li>"What goes on 4 legs / in the morning, / 2 legs in the day, /
and 3 legs inthe evening?"<br>
(a MAN) - remember this one for Story 4</li>
<li>"What has many feathers, / a body and a head, too. / You can
hold it in your hand, / but you don't throw it?"<br>
(an ARROW)</li>
<li>"What has no head, wears a hat. / No feet, but stands up
straight. / On him a fairy once sat, / weaving a spell 'til
late?"<br>
(a STOADSTOOL)</li>
<li>"What is long and slim, / works in light, / has but one eye,
/ and an awful bite?"<br>
(a NEEDLE)</li>
<li>"What's only 1 color, but not 1 size. / stuck to the ground,
but easily<br> flies. / Present in sun, but not in rain, / does no
harm, and feels no pain?"<br>
(a SHADOW)</li>
<li>"With sharp edged wit, / and pointed poise, / it can settle
disputes / without a noise?"
<br>a SWORD)</li>
</ul>
<html>
On to Story 2.....
{{{Story 2 - The Mazes of Versata and Daedalus}}}
Okay, you're on a beach... time to explore a bit. Head north to
find a lonely hut. Inside is a hermit trader. What's he doing way out
here all alone? Making money from those foolish enough to try to find
the treasures of the mazes. You can buy healing potions here, but they
aren't cheap. You can sell stuff and buy a few things as well. But the
main objective here is to get through the mazes.
The small one has a few goodies in it, the best being the magic
herb boots. Then there is a map to the second maze, and some handy
gold. If you need more gold, kill the boncas.
The Genie... If you go south of the Maze of Versata you will find a
man looking for something. Talk to him and try and rob him and he will
tell you what he is looking for - his Genie! Now go back west and up
past the save machine and find a log on a beach. Just behind it is a
jar. Spacebar it and you get a list of options. Try rubbing it... What
you do with the Genie I'll leave up to you. But you only get one shot
at this. The woman is there for fun, magic will give you either water
magic if you missed it in Story 1 or Life Heal... (I'd go for this
one), gold, or increase you maximum life.
You need to go thru the small maze, (The maze of Versata) to get to
the entrance of the big maze, the Maze of Daedalus. In the small maze
are herb boots, 2 chests with 500 gold each and a map to the big
maze. (Once again in a jar, in the top right hand part of the small
maze.
This big maze's entrance is blocked by fire. Time to use the water
magic you got in Story 1 - what... you didn't get water magic? Hmmm,
better ask the Genie for it. What? You asked for something else? Hmmm
better ask the wizard. Where's the wizard? On an island. You have to
build a bridge to it using something very heavy. Find some white rocks
near the entrance to the big maze, talk to them, pick them up and then
go back thru the small maze and keep going WEST until you get to the
beach which juts out. You should find a part where you can see the
edge of some rocks at the bottom left hand corner of your screen. Arm
the rocks you picked up and CTRL them. If you are standing in the
right spot the rocks will drop and complete the bridge.
Now you can find the wizard. If you already have water magic, you
get the chance to learn translocation magic - but you need to have
4000 gold first.
Getting through the Maze of Daedalus. First thing you should do is
buy a pick from the hermit. I don't think you can buy one until you
start going through the maze and reach the rock blocking the green
path, though. Turn left and head west and follow the path up past the
slimers until you head north, then east, right at the top of the maze,
and there you'll find a rock blocking your path. Hit the rock and you
discover you need the pick to get rid of it. Head back down and fight
your way through the Boncas (This story is a fight feast, my beta
testers weren't fond of it, but I like it - puzzles and riddles can
wear you down after a while). When you get to the south bend again
you'll meet a man... he can sell you a pick, but the price is higher
than what the hermit will charge (all your gold if you have more than
2000). Up to you if you want to buy it. It does save another trip
through the small maze.
Okay once you've got the pick go back through the boncas and bust
the rock. Then you pick up a red rock. What you do with this red rock
depends on whether you've found the wizard or not. (He left a note
behind another rock south-east of the Maze of Versata.) If you've
found the wizard and already have water magic he offers to teach you
"Translocation Magic" for 4000 gold. If you want to get
through the maze quickly, and pick up the golden hearts that lie in
the mud, you'll need this magic. But to use it you must have a red
rock for every time you translocate. (move yourself to another spot
on the same screen). So if you go for a golden heart make sure you
have at least two red rocks... one to get off the maze and one to get
back on again. Oh, and you can't get to the exact center of the maze
by the mud... you have to be on the green path.
The other use for the red rocks (if you don't find the wizard, or
don't get "Translocation Magic") is to remove a big rock
with seven holes in it from the path. Just arm each rock and
"use" (CTRL key) it into the big rock. When it has seven
it starts to glow, then blows up. Don't stand too close ;-)
Now the best way to get to the center of the Maze of Daedalus is to
use the map you find the Maze of Versata. It's in a jar, up past the
yellow/green slimers. There's also a chest with 500 gold here, don't
forget to pick that up. Use that map with the translocation magic to
zap yourself as close to the center on the green path as possible and
then make a mad dash for it. I used the "Elixier of Life"
Magic the Genie offers to help me - to get this you must first have
"water magic".
<h4>Extras: The Bow Master</h4>
This guy is found on the far right of the first
path of the Maze of Daedalus. You have to go through some purple
boncas to get to him. He can teach you "Bow Lore" for 1500
gold. But where do you get a bow from? Bows can be bought from the bow
maker. He lives underground near the entrance to the small maze. Just
burn down some trees (only a few a burnable, the rest are normal as an
old man explains to you.
<h4>The End: Fighting the Apprentice</h4>
Once you make it through the flame ball throwing poles, you find
the apprentice talking to Medulak, the mudman. The Evil Apprentice
then changes from being a little gnome into a knight in red armour. He
is deadly. He's as strong as you and as tough to kill as you, plus he
can fire deadly green magic. The trick to beating him is walk into
this screen without any weapons, say with just the herb boots on. Then
arm your most powerful weapon. 2 fighting techniques are
possible. One, get in close and hack away, using Elixer of Life to
revive yourself when needed or... Two, use Translocation magic and a
red rock zap yourself into the mud, that way the green magic can't get
you so easily. Now use the bow (with Bow Lore) and shoot at him until
he dies. Then use Translocation magic to zap back again. Note: you
must have two red rocks to try this!
Now go pick up the second piece of the Stone of Balance and talk to
Medulak. He won't let you out until you change him from being a mudman
back into a man. How do you get rid of mud? Give him a wash...<br>
There that's it... Onto The Desert of Thirst.
{{{Story 3 - The Desert of Thirst}}}
First thing to do is find your way to the town. Be on the lookout
for treasure chests if you decide to wander around, as the money will
come in handy.
In the town (settlement) you'll find everyone is cold, too cold to
talk to you. Go visit the trader on the east side of town and he will
ask you to find some wood.Go back out of the town to the desert and
"catch" some tumbleweeds. You'll probably have to go back to
the trader a couple of times and unload the wood, as he wants 10
pieces and you probably don't have enough slots available in your
inventory for all 10. No matter, he keeps track.
Now with that done it's time to try and find out about the next
fragment of the Stone. But it seems no one knows anything... but what
people do know is that Gemma has disappeared and the nasty old goblins
out East are suspected. So head back out of town. Follow the desert
path up and the east (the stone blocking the path to the goblin cave
is gone now) and make your way as far east as you can, fighting off
the yellow scorpions. There's a guard standing outside the
encampment. You can try fighting him if you want but it's better if
you talk to him and agree to find him something to eat - Bonca
meat.
Okay, back to the settlers and pay a visit to the bonca
farmer. Hmmm he won't let you in to his farm... Go have a talk to the
people in the bar, the woman upstairs gives you a clue as to what to
do (use the mud you got at the end of story 2) to make the bonca
farmer open up the gates for you... I'll say no more. And stop to chat
the guys downstairs for some fun.
Now head back to the Goblin Guard. Offer him the steak, hey you
have to cook it first... So back to town, talk to people about how to
cook Bonca meat. Everyone says that Old Jebodiah could have turned the
meat into tasty jerky, but Jebodiah is in goal (Which is the same as
jail if you are from the US). So now you have to get into goal. Go to
the graveyard and start hitting the graves, keep hitting the same one
after the sheriff warns you off.
Now that you've been thrown in jail... You find Jebodiah. He offers
to help you, if you get him out of jail. Hmmm how to get out of jail?
Talk and talk to Jebodiah and when he stops talking, arm the mud and
talks some more... and soon all that talk attracts the jailer. A
female jailer. That mud works a treat.
Once you have Bonca jerky, the guard lets you into the Goblin
camp. Make your way to the top west corner and you see that Gemma is
about to be sacrificed to heal the Big Cactus. You can either offer to
heal the Cactus, or fight the Goblins. If you kill the goblins - good,
but they are meant to be tough.
If you offer to heal the Cactus, be careful. If you punch or do
anything silly, the Goblins turn on you and you'll have to kill them
to survive. Best thing is to head back to town (Yes again, sorry about
that...) and talk to the one person who knows about healing... Then
go to the trader to get what you need. Fertilizer. Listen to the
Potion/Healer about how to use it or you'll end up fighting the
goblins.
If you decide to fight the Goblins, still handy to get the
fertilizer for later on.
After rescuing Gemma, go talk to the barmaid about the Mountain of
Jewels. Offer to find her father, and take the letter she gives
you. Now head back out of town as a rock down near the bottom entrance
has been removed and go around the desert. <br> Try to find a wizard's
cave before the entrance of the Canyon as he has some useful magic to
help you get through the Canyon of Death - at least past the
quicksand.
There is another cave with a guy inside who is all shook up. This
one is at the top end of the Canyon of Death. Talk to him and get the
amulet in exchange for the fertilizer. Handy for the end.
Warding off the wasps. These little bugs get stronger the further
you get into the Canyon of Death. Best thing is to cover yourself
with... mud! The cave with hidden treasure. As you come down the other
side of the Canyon of Death you see a hole in the middle of the
Canyon, down it is a guy who says there's treasure at the bottom of
one of the four holes. His partner has just gone down one and died. If
you feel like some more gold (maybe to help power the Divining Rod)
you can try and find the treasure. But...only try this if you're
feeling lucky. And do save your game before attempting it. You have a
1 in 4 chance of success, as which hole leads to treasure is randomly
decided when you enter the screen.
The Guy with the Cabbages - Crazy Charlie. At the end of the Canyon
of Death lies the entrance to Crazy Charlie's new home. Look around
the potion bottle lying in the path. Here you can find one red rock
and 3 cabbages. You can't pick up a cabbage until you show Charlie the
barmaid's letter. So if you don't have this letter, go back and get it
- use the red rock and translocation magic to help you. The wizard in
the first cave can teach you it for 1200 gold if you didn't get it in
Story 2.
Once Crazy Charlie leaves, pick up one cabbage (others aren't
needed) and head down to the magic ring just south of the entrance to
the Goblin Camp.
Give the ring the cabbage and he will now transport you underground
for as many times as you want. Time to fight your way through boncas
and slimers. Oh and a big Roach. If you kill it you get some extra
goodies. Find the next ring, which zaps you to the plateau above the
Canyon of Death.
Now make your way north-east to find the second talking ring
(really the fourth ring). Talk to him and then go find 3 rock graves.
Use your pick to break the rocks apart. (Make sure you have a pick,
before getting to this point!) But first you have to kill off any
scorpions that are around the grave. Now if you have the amulet, the
ghosts you disturb can't hurt you. If you don't have this amulet,
RUN!
Give the skulls to the ring and he will now zap you to the top of
the Mountain or back to. Here you'll find the jewels. But how to get
them down? You need to mine that rock face. In a cave up here are some
depressed goblin miners. Find them and talk to the head goblin miner
(He's the guy wandering around on the right). Offer to find an
anvil. Now back out and west to the hole in the ground. (Slide down
it to get down from the Mountain.)
There are two places to get an anvil. One is on the plateau and
the second is back in town. The one in the plateau is in a grave (the
partner of the bowman on the plateau), just dig again with the
pick. The one in town belongs to the armourer. Pick a fight with him
(it's easier as his wife is the jailer) and if you kill him you get an
anvil.
Take the anvil back to the Goblin Miners, the head Miner is
impressed, but the others don't want to help. They are still
sad. Listen to what they are talking about... You need to make them
happy with either music or finding a goblinwoman. There are no goblin
women, so.... arm the Book of Songs and hit it.
Once you've given the Miners music, head back to the Jewel rock
face. The goblins turn up, mine the big red jewel for you, and then
leave. But before you can pick up the jewel... the evil apprentice
turns up again. It seems you didn't kill him off in the Maze of
Daedalus after all. And this time he's brought 3 friends - GHOSTS!
Kill them all, use the rock in the middle to hide behind and then you
can pick up the next piece of the stone. Oh... your amulet (if you
have it) starts to melt with 3 ghosts around... takes about 30
seconds. So work fast.
Once you have the red piece of the Stone of Balance - it's onto the
Land of Reverence.
{{{Story 4 - The Land of Reverence}}}
After the couple of intro movies... You find yourself in jail. But
not alone. There is a naked woman in there with you... What to do?
Save you game first, (patch 10 has put a save machine in the jail)
then... Talk to the woman of course... and then... well, you'll know
soon enough.
After the encounter with the naked witch, Balder, the local Temple
of Balance priest, arrives and sneaks you out of jail. He takes you
back to his temple. And here you learn something of this land you are
now in. But Balder doesn't know where the next fragment of the Stone
of Balance is. And he claims to have looked everywhere. About the only
place he hasn't looked is inside the Church of Righteousness. So it's
off to find this Church.
Head out of Balder's Temple and follow the path and you'll find the
Church of Indulgence, Church of Righteousness, Church of Abstinence,
some ruins, and various homes. Talk to everyone, but most of all talk
to the priest in the Church of Abstinence. He has a key to the back
door of the Church of Righteousness, but he won't give it to you until
you find him some whiskey.
Now the trick to finding the whiskey is to listen carefully to what
everyone says. It's location is mentioned a number of times as is the
way to find it. To help you get the whiskey, find the herb boots. The
rude man in the house just up and north from the Church of Indulgence
will tell you about these boots if you beat him up a little. Take care
not to beat him up too much or he dies. And then Dink dies for killing
someone in this Land without being a priest. The herb boots' island
also has 500 gold in a chest. Be careful where you tread though. as
there is quicksand in the middle. The island is West and north of the
Church of Indulgence. Now with the herb boots, get all healed at the
well South of the Castle and then run like mad to the Church of
Indulgence before Dink pees. He will piss in the pot and find the
whiskey (Piss-pot, fire-water... the priest who wants the whiskey can
Indulge himself if he wants to... ah... all those clues).
If you want to kill monsters and want your sword, talk to the
retired soldier who lives near the ocean, just east of the save
machine near the entrance to the forest of wickedness. He will sell
you his sword for 600 gold. A quick 500 of it is found at the end of a
forest path. Be careful of the shooting arrows though.
Once you have the whiskey, go back to Decritus (the Priest in the
Church of Abstinence) and he will give you a key to the back of the
Citadel. You need to go to the back and use the key at a certain spot
to get in. Just arm the key and keep using it around the back of the
Church, a bit of blind guessing will get you thru. It should be near
the middle of the screen. Luckily enough, the back door is close to
the corridors that lead to the Stronghold.
If you head west you will find a servant girl. Think quickly
here... a bit of deception goes a long way. If you give her the right
answer you'll continue. If not, you get thrown into the pit of red
scorpions. Now head back out and down. Oops, there's a guard doing his
patrol! Quickly back track out of there, before he sees you, (you've
got a couple of seconds before he notices you and then you're
trapped!) and go back to the servant girl. Ask her to "test"
the guard. Once she leaves head back to the corridor. Watch the
little movie, and hey, presto, the coast is clear.
Okay head down the far right corridor and on the next screen you
come to the gate (four pillars) blocking the steps to the
stronghold. Push spacebar to get the riddle. Now use the heads next to
the pillars to solve the riddle. Hint: The answer is 3 numbers, the
first is 4. Listen to the sounds the pillars make as you spacebar
them. (4-2-3)
Okay, once the pillars are gone, go down the steps and talk to the
bean counter in the Stronghold. You ask for a jewel-like stone, but
the Church doesn't have any jewels, but the guy does tell you to find
the Soothsayer, as he may be able to help you find the next
piece. Thank him and don't take any gold.
Now the path to the Forest of Wickedness should be open. Time to
explore. Inside this neck of the woods is a bowman who can sell you a
heavy bow [total waste of money and pack space in my opinion], and
teach you Bow Lore if you don't already know it. An armourer who has a
variety of weapons on sale, plus bombs. Hint, you need a bomb and a
club to get this Story's piece of the Stone of Balance. Also don't
have a strength higher than 30 (by using Ultimate Cheat, or you'll
never get the piece).
The Forest of Wickedness is also the home of Mary Beauhart and her
daughter. Mary is the key to getting the stone, as well as some magic
potions.
Finally there are two stone rings. One with a tree in the
middle. The other ring is like Stonehenge, to get to it you need to go
to the top of the Forest of Wickedness and walk up the hill (the
entrance is between two big trees, hidden by the joint foilage) - this
is where you will find the Soothsayer. But not just yet. You need to
learn magic first.
To learn magic you need to find Mandrake's School of Magic. Talk to
Mary Beauhart, it seems her father is Mandrake. Now go back out and
find the old burnt-out house near the Eastern sea (yes more walking)
and you'll find the door opens. There's a note on the table. Read it
(several times if you like) and then walk down to the dolmen the
screen below to get the fireball scroll. Now you're on your way to
magic. Mandrake's School of Magic lies underground, and the entrance
is in the Forest of Wickedness. Burn that tree, baby.
There are two more burnable trees outside of the Forest. One is
around the Castle and the other is south of the Temple of
Balance. Find them and get the goodies. Magic potions to boost your
stats and a bag of 10 red rocks (very handy for the end, don't use it
before hand.)
Getting past the flames that guard the way to Mandrake's abode is
tricky. You have to talk to one of his students that keeps zapping in
and out as they practice "translocation magic". The trainee
wizard gives you a clue as to who to talk to, to get help with the
flames. Just listen to what he says. This helper can also been found
in the Forest of Wickedness. It's the well, arm the backdoor key, talk
and you'll be given ice armour in exchange for the key. (Key to your
solution is the clue the apprentice gives... solution is what is in
the well...)
Once you get the necessary protection against the flames, go and
talk to Mandrake. He can teach you lots of magic. It just depends on
your magic level. If you need a boost talk to Balder. And look for
some secret caves. now's the time to buy potions from Mary, to get you
magic stats up to help you learn all the spells.
The Soothsayer only appears once you have learned translocation
magic. Of course, the soothsayer needs some entrails to read before he
can help you... So off you go and get a duck.
After the duck talk to everyone about the reading... If you're
stuck, talk to Balder. Ah yes, Mary's daughter has to cry, because her
mother dies, and once the mother dies the jewel can be found in her
heart. Now you need to become a priest of the Righteous path first
before you can legally kill Mary. Apply at the Church.
When passing thru the hall of poverty, take the option of not yet,
go back out and talk to the dolmen in the forest of wickedness, get
the bag of invisibility and you want have to give up any of your hard
won weapons, items.
Once you are a priest, go and buy a club and a bomb, (and if you
have the money as many expensive weapons as you can - handy for trade
in the next story). Make sure you have the bag of ten red rocks and
then go to Mary. Talk to her, she'll refuse to be a sacrifice. Hit
her with the club (your strength must be less than 30) and then you go
to the Cliffs of Fire. Mary gets thrown in, jump in after her. Use
translocation magic to zap around the islands to find Mary.
If you work your way right there is another bag of 10 red rocks. To
find Mary go in an anti-clockwise direction, travelling the inner
islands to find her. Best to have saved a game before hitting Mary, as
this bit is tricky.
Once you have found Mary, use the bomb to clear the rocks and crawl
thru. You'll be taken see Balder, you'll get the fourth stone, and
maybe some other goodies before leaving for the next land.
{{{Story 5 - The Midas Touch}}}
Balder's boat lands you on a beach. Head north and then East along
the beach until you get to the mainland. North and West leads to a
golden village. Here are a couple of Gold Diggers to talk to. They
don't tell you much, other than the King of this Land has been cursed
by the Stone Giants. Now everything he touches turns to gold. Time to
visit this King.
You show King Midas what you're looking for. He claims to have many
jewels that look like your fragment of the Stone of Balance. But they
are all gold now. Yet he agrees to let you choose one if you can get
the Stone Giants to lift their curse.
Okay, there's not many people to talk to here... and the entrance
to the Land of the Giants won't let you pass if you carry gold. So
try to find Pedlar Pete, who will exchange your gold into silver. He
lives in a cabin West of the Potion lady. Pedlar Pete will also trade
you the Flame Bow for a purple pear. The purple pear you get once
you've answered the purple pear trees riddle. And this tree is on a
little island, East of where you landed your boat. Just face the tree
and start talking... and then you have to answer it's riddle. The
answer is SILENCE.
Take the pear to Pete and get the Flame Bow. Sell some weapons if
you have extra so you can get SECRET BOW LORE, helps with some nasty
red knights later one. But this BOW LORE isn't cheap.
Now once you talk to the head Stone Giant (In the big red house top
left of Stone Giants compound) he tells you that you will never find
their Sorcerer, the great Albert Magnus, who is the only one who can
lift the curse placed on the King. Plus the Stone Giant makes you a
marked man, so now all the Stone Giants will attack you.
To find the realm that Albert Magnus is in, you need to find the
wizard that studies Dragons. Talk to Pedlar Pete again and then go
east past the Healer's cottage; the forest way will now be open.
Talk to the wizard, he will help you if you bring him a salad. So
go find a lettuce, tomato and a carrot. Lettuce grows in the stone
giant's garden, the carrot is hardest to find, behind a tree north of
the wizard, just burn trees, And the tomato is northwest of the golden
village.
Once you have these he gives you an answer of sorts. If that
doesn't help, the hint is... somewhere in the Land of the Giants lies
the entrance to the realm of Albert Magnus. And use the Flame Bow to
open the thing that blocks the entrance.
Go north past stone giants, if you have all four stones, arm the
fourth and you are healed instantly. Very handy for later one. Once
past the stone giants you will find a cave with a water spout. Shoot
it with the Flame Bow and you can now enter the cave leading to the
realm of Ablert Magnus, the stone giant's sorceror.
Once inside the realm of Albert Magnus you can head either left or
right. Albert Magnus is on the right. The left leads to a secret area
blocked off by a green volcano. Get the four green artefacts (that's
artifacts for those of you who live in the US) to remove this volcano
and you can go find the Light Sword. It is being guarded by two
dragons.
Back to Albert. He will only help you if you answer a riddle. If
you're stuck on this one, it's... riddle!
Okay back out and back to the King. He's excited that you've got
the curse lifted and offers you one of 4 jewels to choose. Choose
carefully as you only get one shot at this. Oh and think of the pieces
of the Stone of Balance as magnets.
Arm one and talk to the jewels to find the right one.
Okay, now it's onto the final land... but how to get there? Talk
to the wizard and then go talk to the oldest creature in the Land. You
have to offer him something valuable [and VERY personal] before you'll
be taken to the land of Amoreia.
Oh, there is one more magic to be found in Story 5 -
Multiblast. It's in a secret area, and there are more riddles (of
course... ;~) Just walk past the save machine after the green
volcanoe in the land of Albert Magnus, and our answers are: moon,
water, stars, watchdog, and peacock.
Are we having fun yet?
{{{Story 6 - The Land of Amoreia}}}
After arriving at this strange land (and paying the price) head
north and then east to find a red stone building with steps leading
down. Go down them and then talk to the women below. Make your way to
the High Priestess and talk to her. You learn that these women have a
crystal that looks like your fragments of the Stone. But they are
unwilling to part with it, as it plays a vital role in their
survival.
Okay, now go up the steps and try and find a village. Don't bother
fighting monsters yet. The trick is to find the old man in the
hills. He lives in a red hut north east of town. He will make you a
potion which will help you satisfy the women below. But to make this
potion you need to find the milk of three mystical creatures.
If you ever get stuck, talk to the townspeople, and Myrddin as
sometimes they can help.
On the quest for the Milk of Avis you need to find 13 blue
feathers. Most are easily spotted, but at least one is almost
completely hidden behind a crystal. Try looking around where the
scorpions are. Once you have 13 feather you can disguise yourself as a
baby bird and get some of the Avis' milk. Drink some if you want, it
wont hurt.
The Bovinus lives near the green crystals, and she needs some blue
hay. Yellow hay you can buy. To turn in blue talk to the Tanner. You
need to win his game to get the dye. Okay a hint on the Tanner's
game. Talk to Myrddin, he not only gives credit as to where I pinched
this game from (Seth's LORD), but how to get your odds of winning it
down to 50/50.
The third and final milk is from the Crusteacos, entrance is near
Myrrdin's house, as there is now a cliff you can walk off. Once you
visit her, you need to get protection for the consumation, talk to
Myrddin to find out what to do.
After you and the Crusteacos have done some interspecies breeding
she needs you to wait until she is ready... You'll know what I mean
when you get to this part. You have to visit her a number of times,
and then go back to the village (or there abouts) for time to have
registered to have passed. She will say something different to you if
you've reached the right screen before you turn back.
Finally... you can get Secret Bow Lore, and three immunity potions
here. All very useful when fighting the evil Sorcerer in the End
Game. It's just a case of talking to the right people at the right
time. To get the three immunity potions, talk to the potion lady (who
else of course) just after killing the 3 red scorpions as instructed
by Myrrdin (NB it won't trigger until Myrddin has told Dink to do
this) and before you go back to see the Crusteacos. Oh and make sure
you have room in your inventory, as you only get one shot at this. On
one of my tests I forgot and only got 1 immunity potion. As for Secret
Bow Lore, talk to the Potter dude after you have the Viagra potion,
but before you visit the Matrons.
Okay... once you get the magic potion from Myrddin, head back to
the women underground and go for it.
{{{Story 7 - End Game}}}
Now it's on to the End Game... work your way east, save and then
descend.
Now, battle 3 Dink clones, carefull as they die in an acid burst,
save again and prepare to battle the big dude himself as he comes up
through the layers of Hell.
If you have the first four pieces of the Stone of Balance, arm the
fourth and it will restore all health points. Very useful in the end
battle. If you have the first five - arm the fifth and something very
balancing should happen. This can be used in conjunction with an
immunity potion to make Dink nearly invincible. Handy after all the
trouble you've been through.
Good luck!
2006-01-26 10:13:52
publie
3
2007-10-30 05:57:41
oui
0000-00-00 00:00:00
19477
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non
2006-01-28 07:25:05
en
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0
3
http://www.dinknetwork.com/display.cgi?action=File&ID=164
105
Sword of Paranor: Forgotten Realms
7
Go west in town till you meet the mayor, talk to him and he'll tell you what happened to the people. Follow the road (and pick up all the potions in the surrounding screens) until you see the scroll on the ground. Take it and head back to town. Use the scroll there and the animals will turn in real people again. Follow the road again, back west and keep going until you see another barrier. Go west a few screens and talk to the wizard and offer to kill the goblins. Go one west, kill the goblims and talk to the wizard again. The barrier will disappear now. Keep going north now, till you see the castle gates. Talk to the guard, and tell them you will kill all the goblins. Do so and come back, enter the castle, and you've finished this D-Mod.
2006-01-26 10:28:02
publie
3
2007-10-30 06:00:28
oui
0000-00-00 00:00:00
1091
0
0.601200587269897
non
2006-01-26 10:29:42
en
non
0
1
106
9 Gems of Life
27
{{Note:}} during the game, do not press the 'H' key, because this would kill you! It seems that the authors forgot to remove this. The best solution is to remove the key-72.c file in the story\ directory of the DMod. There are also some secrets to find; each secret potion you find is considered as 1 secret, even if you find several of them in one single secret place.
{{{Gem 1 - Isles Area}}}
After this interesting introduction, you enter the first area of the game. The goal here is to to the third isle where the gem is.
<h4>Isle 1</h4>
If you go to the extreme left of right, you will find a big red heart. Then go east of the screen with the saved game. After the little cut scene, go north. In the house here, there are 2 potions. Same for the house east of there, where a girl sells bread. You can also find some goodies in the barrels.
Now, go NE until you find a rock. Examine it and go back to the girl we just met. She wants a fish.<BR>
Go west to the fisherman. He wants a duck.<BR>
Go NW to the duck seller. He gives it for free :)<BR>
Go back to the fisherman, give him the duck, take the fish, go back to the bread seller and give her a fish. Now you have the right to talk to the guy in the bar, north of here (yeah...).<BR>
The guy asks you to find his lucky gold coin, and unlock an area of the isle. Go north of the island, then west, and then go south to some trees. You now can cut them down. Go downstairs.
In the cave, kill all the ennemies. There is a 'secret' here. In the cross-roads screen, go west, and then downstairs: you can take 4 potions :)<BR>
North of the cross-roads, kill the boncas, go west and kill the slayer. This will 'give' you the lucky coin. Bring it back to the guy in the bar, then exit and go to the duck-seller screen. Examine the door and choose to push the red button. Once inside, talk to the guy, and you'll get your bomb. Use it near the rock that blocks your way, and the path is cleared. Use the bridge.
<h4>Isle 2</h4>
Go north, and you will see a wizard. Go to the north of the isle and talk to the tree on the right. After the teleportation, talk to the wizard to learn the iceball magic.<BR>
Explore the isle to find 2 potions and 1 gold heart. Avoid the ennemies like slayers, dragons or stone giants, they are way too powerful for you.
Follow the path to the town.<BR>
The save machine is again at the healer's. In the house in the east of the town are 1 potion and 1 red heart. Break also all the barrels, as always.</P>
<P>South of the town is a house owned by a young pig farmer called Link. He will give you the key to the house in the forest if you find his amulet. The amulet is NW of the isle (beware of the slayers).<BR>
Exchange the amulet for the key and go in the house that is in the forest, in the eastern part of the isle.<BR>
In the house, read the letter, and then enter the chimney. Go left (don't miss the hidden blue potion). At the end of the path, you will be teleported to:
<h4>DarkLands-like area</h4>
There is a path north, but it is protected by a force field that you need to desactivate. To do so, find the 4 switch and activate them (by touching them). You will also find a potion. This being done, go to the extreme north and kill the dragon that is there. You then free Brick who now can repair the bridge.
<h4>Isle 3</h4>
When walking on the bridge, you will find a save machine. There is a passage on the water right of the screen, shown by an arrow-shaped group of shells (Secret 1).<BR>
On the next isle, go NW for another secret area (Secrets 2 and 3).<BR>
Enter the temple north of the isle, kill the giants pillbugs, and take the gem (examine it, and wait for a few seconds).
{{{Gem2 - Summers Desert}}}
In this new town, you have to go in the second gem temple, but before you must fix the town water supply.
<h4>Summers</h4>
The source is under the down, in a cave whose entrance is protected by some bushes.<BR>
You can have an antibushbom from the guy in the northern house, in exchange for some glue that the magician in the NW house can give you, provided you clean up his basement, ie kill the evil goblin there.
<h4>The source</h4>
Done?<BR>
Good, now use the bomb on the bushes and do downstairs. Then go north and kill the stone giants. They placed a big rock on the source, so move it towards the right.</P>
<h4>The second temple</h4>
Go to the house in the center of Summers, and the mayor will allow you to pass the fence that protects the temple.<BR>
Enter the temple and grab the gem. No boss this time, but you've got it coming to you...
{{{Gem 3 - Winters}}}
The gem seems to be in the Winters town, that is unfortunately already pillaged and had its access blocked.<BR>
You have to find a way to enter it.
<h4>Ice</h4>
First, explore the area on the ice. NE is a path that leads to 2 golden hearts, 1 red heart and 4 potions (so 4 Secrets: 4, 5, 6 and 7).
SW are 2 chests, surrounded by holes in the ice; but in fact one of those is not a real hole, so you can access the chests through it.
<h4>Snow</h4>
Now, find in the snowbound area the screen with a house and a save machine near it. Enter this house, kill the goblin and talk to the guy. He does know a locked (secret) passage to Winters but, as he is negligent, he broke one key and lost the other one.<BR>
You should find where it is: of course, in a screen with lots of black slayers, behind one of the trees (burn them down to see it). Go back to the back. Talk to him and you then find yourself in the secret passage.
Walk north, go upstairs, and kill the dragon. Then talk to the guy surrounded by the fire, and exit the basement (using the stairs... that go down).
{{Bug:}} never come again in that house, or else you would come in a screen full of water, and with no exit.
<h4>Winters</h4>
You are now in Winters. Here, you can find a golden heart and a healer house (with the associated save machine).<BR>
Look for a house that looks like a tavern and enter it. Go upstairs, and push the table there towards the right. A key!<BR>
There is only one not-burnt house left south of the town. Examine the door and choose to open it with the key. Once inside, you will meet Link again. Link will then bring you to the 3rd temple.
<h4>The third temple</h4>
You now just have to enter the temple and teach some respect to this gem theft.<BR>
To be continued in [9Gems2->107] - by the way, wait for the version 3 of this DMod, it will be far better and with less bugs :)
2006-01-26 10:43:00
publie
3
2007-10-30 06:02:14
oui
2002-06-30 00:00:00
3233
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1.03755416434023
non
2006-02-12 08:41:56
en
non
106
3
http://www.dinknetwork.com/display.cgi?action=File&ID=80
107
9 Gems of Life 2
27
{{{Zilver}}}
After the intro, go east; Zilver the pirate comes and talks. He then go away, but he leaves his goblin. He is though, so be really careful. Kill him!
Now Link is prisonner, you are alone, and you do not have the gem. Go right to see Zilver leave. Then Martridge teleports you and gives you a spell book to fill in.
{{{Gem 4 - The Cave}}}
The next part is a big underground maze, with teleporters that are not linked by pairs: you can access a place from several teleporters, and thus you cannot use the destination teleporter to go back. Oh, and some teleport you in a room full of fire, where you die.<BR>
In addition there are a lot of screens, so a map would not really help. Just wander around and try to recognise each path between 2 teleporters.
In the cave, you can find several scrolls to add spells to your book.<BR>
Some other spells are taught by people wandering in the cave and who appear (see the [Spells List->#spells-list]).
Kill all the ennemies you meet and do not hesitate to kill some more. You will need to be strong later.<BR>
At a point, you will come to a save machine next to ancient ruins, and no teleporter to go back.<BR>
You will have to fight a strong bonca 3 times, and then fight an even bigger bonca in the fourth screen. Then you can grab the 4th gem and Martridge teleports you.
{{{Link's Escape}}}
You now play as Link, and you must escape Zilver's boat.<BR>
Examine the chest, and dress yourself like a girl. Talk to the goblin, choose "*high voice* I want to go to his room" and leave the room. Go west and open this other chest to grap the powder. Go east and upstairs, examine the canon, and say goodbye to Zilver.<BR>
<U>Bug:</U> if the game crashes at that point, download the temporal patch from the Dink Network.
{{{Gem 5 - Blaze}}}
You play again as Dink for this last part of the game.<BR>
North of the area is a burnable tree that reveals a secret entrance, and downstairs is a guy who can sell you a new spell (Armageddon) for... 30,000 golds! If you have them, then buy it, because you won't need your gold after, but else, don't worry, it is not that powerful.<BR>
Now go NW of the map, and then downstairs. Go west to the screen with the save machine, but before to go north, talk to the (apparently) dead slayer on the left: it will give you a powerful spell (Microwave Blast); arm it, it will be very usefull for next screen. Go north.
After a little dialog, Blaze appears! Do not touch it, and just hit it using one of your spells.<BR>
Do not worry about his healing spell, it is not powerful enough to counter your attacks.<BR>
When Blaze his dead, watch the ending cutscene, and the game is finished.
I would like to point out that JVeenhof and I are working on an improved version 3 of the DMod, so this walkthough will soon be obsoleted. See you soon :)
{{{[spells-list<-]Spells List}}}
<html><TABLE>
<TR><TD>Name</TD><TD>What?</TD><TD>Where?</TD></TR>
<TR><TD>Speed</TD><TD>Dink goes faster for a few seconds</TD><TD>Taught from a wanderer just 2 screens south of the first save machine in the cave and also at another place near a teleporter.</TD></TR>
<TR><TD>Strength</TD><TD>Dink is stronger for a few seconds</TD><TD>From the first cave screen, go south until you see some spinning machines. Examine the one that does not move and press its red button to unlock the scrool.</TD></TR>
<TR><TD>DeathFire</TD><TD>makes a big fireball, but it takes its power directly from your health</TD><TD>In the cave, far east, where the new monsters are. Talk the duck statue and reply 3.14 to unlock the scroll.</TD></TR>
<TR><TD>Heal</TD><TD>adds 1 health point</TD><TD>In the same area than DeathFire, but completely SW. Push the statue towards the right to unlock the scroll.</TD></TR>
<TR><TD>Armageddon</TD><TD>lots of explosions appear on the screen</TD><TD>When searching for the 5th gem, in the area with lots of black slayers, burn the only pine tree and talk to the guy downstairs. Requires 30,000 golds...</TD></TR>
<TR><TD>Microwave Blast</TD><TD>send a kind of powerful fireball</TD><TD>In the area with all the death slayers, talk to the one just above the save machine.</TD></TR>
</TABLE></html>
2006-01-26 10:51:00
publie
3
2007-10-30 06:02:41
oui
2002-06-30 00:00:00
2356
0
0.910105154433724
non
2006-02-12 09:59:11
en
non
107
3
http://www.dinknetwork.com/display.cgi?action=File&ID=133
108
Catacombs (The)
7
This D-Mod supports the function to import your savegame from the
original Dink Smallwood, into this D-Mod. First you need to use the
Savegame Transfer D-Mod to prepare it. Just follow the instructions
included with the D-Mod and everything will be fine. Place the
Save99.dat into the D-Mod dir to use it. If you don't start with an
imported savegame, you'll get 19 strength, defense and magic. You also
don't enter your house, you're immediately going to the mines.
Ok, here goes! When you're in your house, save your game if you
want. Leave and go to the mines. The red men are miners, you don't
have to talk to them because they don't say something interesting.
Talk to the old man. Go down, and talk to the man left to buy/sell
something. Buy 2 bombs and a lantern. Go back up, right. If you go up
now, you'll see a man where you can bet on bonca's, after the bet, go
right to see them fight. You can buy elixers one screen down the
bonca's, buy one. Go left, down, right and down the stairs. Go left
first, all the way to a man who needs help. Do this if you want to
help him: follow him, use the bombs here to blow the rocks up. Go to
the man, he's almost dead. Go back and say it to him. He'll say you
should use an elixer. Use the elixer on him. Then go back and they've
left some bombs for you, take them. Go back to where you entered the
underground mines (2nd level) and go right, up and talk to the man for
more information about the story, they say the 3rd deep is
dangerous. Back down, right. Read the sign if you want and go down the
stairs. Another way to enter the 3rd deep is to move the rock near the
silverlift, north of the place where you entered the underground
mines.
These directions are only useful if you entered the 3rd deep with
the stairs (not the secret passage). It's dark here but you've bought
a lantern to you can see a bit. Go right, up, right till you'll have
to go down, do so and you can move a rock down here. Return all the
way (except one screen then) and go right twice, down and follow the
path, then go right. Push the rock in the hole now. Follow the path,
till you get to a place with an entrance. Enter and save your game. Go
right 4 times, down, right twice, go up twice, left, up, left,
up. Here is an ancient person. He'll attack you, kill him, easy if you
have all the stuff from the original Dink. Then say: "I am
Seth!", then "Yes". And I return you to your own
form. You may go.". He'll not destroy the world now. Go back *all
the way* to the first room in the mine, and talk to the old man, say
him you've saved the mine.
You've won the D-Mod now!
2006-01-26 10:53:30
publie
3
2007-10-30 07:39:55
oui
0000-00-00 00:00:00
1299
0
1.02276282095114
non
2006-01-26 11:47:52
en
non
0
1
109
Creeping Sands (The)
7
After the opening movie, go and see the king. He will tell you to
travel north to find out why the area is being turned into desert. But
before going north, walk around and get the goodies. South 1 screen
from the bridge is a strength potion. West 1 screen from there is a
chest with 500 gold. 6 screens west is another strength potion. North
1 screen, west 2 screens are two scorpions and a chest. The chest will
give you a mega potion. East 4 screens, north 2 screens (just behind
and north of the castle) is a tree you can burn that reveals a secret
cave with a strength potion inside a chest. East 4 screens, north 1
screen is another burnable tree which reveals a secret cave with
little red hearts and a gold heart inside a chest. North 1 screen,
east 1 screen is another chest with a gold heart hidden behind a
burnable tree. 3 screens west, (go past the house) is a magic potion
on the ground.
Go back to the house and enter. Talk to the wizard and he will sell you elixer for 20
gold. Save your game and enter the cave north. Once you reach the desert go 1
screen south and burn the cactus to reveal a cave. Inside the cave is a man who will
sell you Hellfire for 1500 gold. Go east to find a defense potion. Go north of the
bridge blocked by the rock to find a strength potion. West of the entrance cave -
down a gully past 2 scorpions - is a chest with 500 gold. Now its time to get the rock
out of you way. If your strength level is high enough you can punch it to make it
explode. Cross the bridge and go south for a chest with a gold heart. Work you way
north to the savebot. Save your game and go east until you see a lone slurper
creature. Kill him and a cave will be revealed. Crawl through to reach the top cliffs.
Magic potion in a chest, gold heart at the far end and a burnable cactus which reveals
a cave with the herb boots in a ring of small hearts. Return to the savebot. Did you
notice a secret area blocked by three rocks next to the savebot? One of the rocks
will move for you if you answer its riddle. (I'm not going to give you the cabbage to
the riddle, you'll have to figure that out for yourself. :) ) Enter the cave to get 3 mega
potions. Did you notice a yellow rock in the corner? Bomb it to reveal a secret
staircase that takes you to another cave. Big red heart at bottom, use it as you will
have two giant eyeballs waiting for you in the next screen west. Kill them and go 1
screen west then up the stairs and you've reached the hill with the goodies of hearts
and Multiblast magic. Head back the way you came. What? No bomb you say? Well,
you'll just have to get one and return won't you? Head west from the savebot then
south. You'll find a house. Enter, and the man there will sell you some fine weapons
as well as a much needed bomb, if you have enough gold. Use the bomb then head
north-west. You'll come to a large opening in the cliffs where you will find 3 mega
potions guarded by two slurpers. A large red heart can be found behind the large
rock. South and east of these cliffs but north of the trader house is a chest with a gold
heart. Big red hearts can be found near savebots if you need them. Go south-west
until you come to a time machine. Enter here and prepare to die. (It's a good idea to
have the weapons the trader has for sell before you enter here.)
As soon as you get in the cave save your game. Trust me, you'll be
glad you did. Head south till you get to the crossroads. Kill the
guards and head east for a mega potion. Go south 3 screens for a
large red heart. Go east to find 2 gold hearts and two mega
potions. Return to the crossroads and go west 1 screen. Go south for a
large red heart. Continue south and follow the path to find the Light
Sword. Return and take the lower west path to get another gold
heart. Take the upper west path one screen and kill the guards. Go
south for a gold and a large red heart. Return and go west. Save your
game then go north to meet Goober.
The end boss is a nutty sort of fellow who likes to show
off. Defeat this creature, if you can, and then sit back and watch a
very good dance by Dink. Afterwards, go see the King and let him know
all is well once more.
THE END
06/23/2002
2006-01-26 10:55:44
publie
3
2007-10-30 10:51:40
oui
0000-00-00 00:00:00
1876
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0.69595106723571
non
2006-01-26 10:55:04
en
non
0
1
110
Tragic Death of Zink Smallwood (The)
7
You wake up after having a bad dream (aka [The End of the World->111]). Go
outside and read your 'mail'. It seems your long-lost brother Zink is
back! Go a few screens east to the town square and talk to your
brother and you'll a new evil wizard (there are hundreds of them) kill
him. So much for long lost family. Go right after this scene and
you'll see the wizard has sealed off the only exit with a huge stone
slab. Instead of just jumping over the fence (Dink can't jump), he'll
have to find some magical way to make it disappear. So go to wizard
Partridge, one screen west of Dink's house and ask to do something
about it. He'll tell you to get the Eye of the Ancients, so go
downstairs, save your game and enter the warp. One screen up and left
for a megapotion, right, up and right again for a golden heart, then
left and up for.. some grapes on some chairs? Hmm.. One chair is
empty, so head back into town and buy some grapes (one screen north
from where Zink got killed). Now go back the stools and place the
grapes on the empty one. A passageway opens (surprise, surprise) and
you can go and collect your Eye of the Ancients, bring this back to
Partridge and the boulder will be gone.
Go right a few screens and you'll see another town in
distress. They need food and quick, so go the food vendor and he'll
give you the feast package. Deliver the feast package and in return
you'll get a red herring, which can get you the hellfire spell in the
first town. Get it go the screen just ouside the second town and go up
then. Notice the two different looking trees? Burn them down and go
up. (<strong>Note: My computer almost freezes at this point, if that
happens to you, bug the author ;)</strong>) If you do make it past this
screen, enter the house, talk to the wizard and exit again. The second
spell has been removed, so you can go right again. Keep doing that
till you reach a dragon, kill it and go right again, a few times, then
up, enter the cave. Go up, and right and keep going till you see a
pillar, touch it and you'll face the evil wizard again. Kill him and
keep going right for the ending sequence.
2006-01-26 12:10:19
publie
3
2007-10-31 02:24:17
oui
0000-00-00 00:00:00
1158
0
0.805061130454628
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2006-01-28 05:06:36
en
non
0
2
111
End of the World (The)
7
{{{Quick Walkthrough}}}
Go up, then left, talk to the duck, go down, push the rock to north, enter the arch, take the sack, return to talk to the duck.<br>
Go up after a clean, touch the post.<br>
Go left, enter the house and buy a bomb. Go back to the wall and explode it. Go up, touch the teleporter.<br>
Talk to the sign on the right, go up, talk to the sign and accept, go up twice.<br>
Enter, talk to the sign, go up, talk to the sign, use the first conversation choice, go out, then up, talk to the gate, go up, and go downstairs.<br>
Go down. There, there're some monsters to kill and which give you keys. Here's a map, you're in X:
<html>
<pre><strong>4</strong> <strong>2</strong> 0 <strong>3</strong> <strong>5</strong>
| | | | |
0 - 0 - <strong>X</strong> - 0 - 0
| | |
0 <strong>1</strong> 0
| |
0 - 0 - <strong>6</strong> - 0 - 0</pre>
</html>
Go in these screens from 1 to 6 (in this order). Go back to the king's.<br>
Go up and kill'em all. Kill TIM (1000 hp). Go up and then downstairs.<br>
Burn down the tree, take the teleporter on the right, do the same thing with the
other tree, go left, then downstairs, and then right, <strong>END</strong>.<br>
> To know everything about this DMOD, read the complete walkthrough.
{{{Complete Walkthrough}}}
Everywhere in this DMOD, I suggest you to hit and talk to all signs :)...
After a short intro scene, here you are in the "strange, small room".<br>
Talk to the guy in the first screen, he'll give you some more life. Then, go up, and then left. Talk to the duck about which the guy talked: he wants a sack of magic pig feed.<br>
Go down, and push the rock in front of the arch and which is now "unlocked"; it moves right (?). Enter the arch, take the feed. Don't use it or you'll die immediately: you'll become a duck and your life will decrease to 0... Oh if you really want you may try >:><br>
Get out and talk again to the duck, and he'll teleport you in the Cell World.
There, don't loose time, go talk to the girl straight away (move near her pressing the space bar to find the point where there's dialog). During the short dialog that happens, avoid monsters walking around them: they form a group. At this moment, the dialog ends and the girl boosts your attributes. I don't know if the fact that she gives them just now is planned, but if you haven't higher attributes the fight is a bit tough, and it's boring to restart the game if you die (except if you had the conditioned reflex to save). It'll bleed now (gnark gnark).<br>
Get rid of those dawn bugs punching in the group formed and kill the remaining runaways.<br>
Go up. Bugs again. You don't need to kill them, but it help to increase attributes and above all your bank account, very useful later. If you have an allergy with pill bugs, or if you've finished the blood bath, touch the post: you're teleported again (and also get again your real size).
Go down, talk to... Milder, who will offer you to increase one of your attributes. On the left, some boncas will allow you to earn some money. In the Northwest, enter the house. You can buy a bomb there to blow up the wall that blocks the access. Here, you should have about 750 gold coins. You ought to have them, it's more prudent.<br>
So go back to the wall, use the bomb to clear the passage, and at last go up. You can eventually save your game.<br>
Note: now, you still have the magic feed, and if you use it, you'll be transformed not in a duck, but in an arrow... Let's not try to understand.<br>
Use the post / teleporter.
You can go down to find another save machine. Talk to the sign in the right to win 500 gold coins. You also can hit the sign on the left for a small surprise (the author talk about this in the readme.txt file). Go up twice. Buy some bombs (for some reasons, the bombs from the first trader don't work anymore). This is not needed, as you don't need to go back logically. Do as you want, anyway you should have enough money if you killed all that moved. Go up again and enter the palace. The sign don't allow you to enter. Don't hit it, or you'll loose life. Go out and then down twice. Talk to the sign. For 1000 gold coins, he'll give you the solution to see the king. Because of a typing mistake, the sign's script has a bug in my version. I don't know for you, but it should have said, after you pay him:<br>
“OK, go see the king, and tell him slick willie sent you”<br>
Here it is, at least now we understand.<br>
Go back to the palace, talk to the guard-sign, go up and here you are in front of the king! If you wanna use all talk choices, then use the first choice last. The king asks you to complete a quest before to make you leave the country: enter the realm of big scary things that kick your butt, and kill the evil sign-eating thing. The king also gives you the hellfire magic. Let's go!<br>
Go out from the room, give again the password, go out from the palace, go up, talk to the gate that will open to let you go up again and downstairs.
After maybe a music change by talking to the strange thing, go down, drink the water in the well (gives you max life), then save. Don't go out from a room using its corners, it's a design error. Go down, kill the pill bug and you get the Junky Key. Go up, fill your life bar, go left and talk to the gate so that she'll open.<br>
<strong>Warning:</strong> if you talk to a gate while you don't have the related key, your comp will definitively freeze. You're warned. If you wanna know to which key is related a gate, read the sign in front of it.<br>
Go up, kill the slime and get the bronze key.<br>
Go back to the well, and then right. Talk to the gate, kill the bonca and get the silver key.<br>
Back to the well, go left twice, kill the dragon, and win the golden key.<br>
Back to the well, go right twice, kill the goblin, and win the platinum key.<br>
We're getting used of it.<br>
Now, from the goblin screen, go down three times, open the last gate, go two screens left. After a short cut scene where you convince the monster to stop eating signs, leave (by the direction you want), go back to the king's. Talk to him, and he'll send you to Apocalypse Town, the author's domain.
Go up, kill the pill bug, go up again, kill pill bugs and save. Go up one more time. After you kill all pill bugs, you can drink at the fountain to fill your life bar, but not too close to it because the fountain hurts you!<br>
Go up, take the bow, and you're in front of your own author, TIM!<br>
Well, as he has 1000 hit points, or you are (very) patients, or you cheat boosting your attributes, or also you can modify the hit points in tim.c: change<p>
sp_hitpoints(&current_sprite, 1000);
into
sp_hitpoints(&current_sprite, 100);
or the number you want. Yeah, I don't like to fight for 3 hours, that's it.<br>
When TIM is dead, go up, talk to the girl who tells you the horror: TIM planted the giants trees which roots will broke the whole earth. You must kill them, and so she gives you 100 in all your attributes.
Go downstairs. Kill the tree with your hellfire, take the teleporter on the right, kill the 2nd tree, go left, then downstairs.<br>
After your “awakening”, go right and you're in front of your worst enemy... who you will kill next time, in [The Tragic Death of Zink Smallwood->110] (perhaps).
See u soon!
2006-01-26 12:09:00
publie
3
2007-10-31 18:16:23
oui
2001-01-25 00:00:00
1805
0
0.785117821071028
non
2006-02-11 13:32:17
en
non
111
2
http://www.dinknetwork.com/display.cgi?action=File&ID=54
112
Fairy Named Bincabbi (The)
7
{{Hint:}} When you arm your sword, you'll be able to use the ice ball magic.
Go near the castle entrance (west of here), then talk to the guard. Ask him to let you in. You must now beat him in puzzling. Answer *DRAGONS*, then ask him what a diary is. Go north, talk to the king. Accept the task. Now exit the castle and go talk to the fairy. She's northeast of here. She will ask you to find her necklace. Ask her where she saw it last time. Go near the castle entrance and go southwest to find the forest entrance. Southeast of PillEr forest is a machine. Use it. Save your game if you want and push the button. Go to the southeast corner of the island now. Pick up the necklace, go back to the machine, push the button. It will teleport you to an island. Enter the house north of here. Talk to the man. He wants you to look for someone who will fix a bridge. Look for an old lady who lives in a house near here. Talk to her, then go upstairs. Go back downstairs and talk to her again. Feel free to explore the island a bit more if you want (you can find a wizard who can teach you the hellfire magic), then go back to the guy who has a boat. Talk to him. Now that the bridge is fixed, he will take you back to Grandland. Now go back to the fairy Bincabbi, talk to her, and this is the (surprising) end. Congratulations, you've finished The Fairy Named Bincabbi.
2006-01-31 09:34:15
publie
3
2007-10-31 20:22:06
oui
0000-00-00 00:00:00
824
0
0.366303257607386
non
2006-01-31 09:42:53
en
non
0
4
113
Fountain of Life (The) Demo
7
Get the present as soon as you can control Dink, and watch the story unfold..
You're in a cell now, hit the cell door here and the guard will
talk to you, ask for a glass of water and he'll go away. Now
push the bookcase to the right to reveal an opening. Enter and
go down, right, down and left while avoiding the pillbugs. Check
the present if you need some health. There's a save machine and
a bottle here that could be handy. Go back out and keep going
right, in the end, you'll see a stairway leading up, take it.
Go down and enter the castle. Go right and down the stairs
and grab the golden heart that is hidden under the cell, you can kill
the goblin, he isn't that hard. Exit the castle and keep going
down, you'll get a strength potion and a heart on the way.
There's also a house to the right. The woman there will give
you some experience if you get rid of the monsters in her
basement.
You should go right now and the demo ends there so...
Say that you won't play the full version when the d-mods asks
though, for a laugh :)
2006-01-27 09:42:38
publie
3
2007-10-31 22:47:15
oui
0000-00-00 00:00:00
630
0
0.888457372683706
non
2006-01-28 05:03:14
en
non
0
2
115
Quest for Arithia - Part 1: The Ninth Lock
24
This D-Mod is pretty straight-forward, but here's the basic
idea:
Once the intro is finished, you can read the scroll to find out why
you are there and go left. You are now in a huge wasteland. Scattered
there are 8 locks that you can deactivate if you kill all the goblins
in that particular screen.
Ok, 8 locks are deactived, but you're still missing one. Go to the
house South-West of the wasteland and enter it. Now push the bookshelf
on the far right side of the room to the left and you'll reveal an
entrance. Enter it, go right a few screens and deactivate the ninth
lock. A passage will open, enter it. Now go look at the poster on the
wall. Oh no! You gotta rescue Arithia! Now go back to Ash, talk to him
and part 1 is finished.
2006-01-27 09:54:35
publie
3
2007-10-31 23:45:18
oui
0000-00-00 00:00:00
1694
0
0.821541179718523
non
2006-01-27 09:54:18
en
non
0
1
116
Quest for Arithia 2: The Rozarus
24
This is part two of the arithia trilogy, so make sure you play The
Ninth Lock first if you want to know what happened.
Go downstairs and kill boncas till one gives you money. Go upstairs
and north, and talk to the woman about everything. You'll offer to get
the pepper. Go south and up the stairs. Open all the chests and take
all the money. Go up the stairs. Get the pepper from behind the first
bookshelf (follow the path between the shelves). Go downstairs (twice)
and buy two meals from Bog. (Hint: You can restore you health by
eating a meal. If you go back to Ash then and talk to him, you can eat
the second one) Walk outside. Now, collect all the gold hearts in the
area, and once you've got them, get the red one. Go back inside and
downstairs. Work your way through the boncas until you get to the save
point, where you must save. Now you can leave and come back and save
here. Leave the area, and on the first screen out of it, walk west
until you come to a fence. (Tip: There is also a potion-seller
somewhere East on the map. Mike: “You should atleast try to buy 2
or 3 defense potions, go back to the inn and kill the bonca's again if
you need money. If you are really good, then you don't need
these.”) There are two openings in it, the one on the top leads
to some potions (Get those!), the one on the bottom leads to a
house. Enter it, and keep doing it till he lets you stay. (Mike:
“There are some more potions in his house, and even more if you
go north, get them aswell.” Talk to him and use all the
conversation options. Go back through the fence and head north-east
till you get to Potter's Cave. Enter the cave through the left
entrance. You will need to solve a maze of sorts. My hint is to avoid
the slayers, and move as quickly as possible. (Mike: T“here is a
save point in Potters cave. It's close to the end of the maze
section.. a little south of where the path finally starts winding
north and east to the wide open area. I'd recommend finding the save
point unless you were able to get though without it.” You will
need to get to a fountain. Once you are there, push on the side of
it. Walk west to Potter's house and talk to him. Once you are
finished, leave the cave, and walk as eastward as you can. Sweep the
beach on the east side, and you will eventually come to a guard. Tell
him who you are, and that you know what is across the bridge. Then,
use the pepper on him. Walk across the bridge and you finish the
D-Mod.
2006-01-27 09:57:51
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3
2007-11-01 01:57:11
oui
0000-00-00 00:00:00
1314
0
0.772066480753775
non
2006-01-27 09:57:32
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non
0
1
117
Quest for Arithia 3: Elemental Peace
24
Once again, this is part 3 of the Quest for Arithia Trilogy, so if
you want to know what happened, play The Ninth Lock and The Rozarus
first.
As soon as you get control of Dink, go left twice, down and left
again. Enter the house and talk to the 3 beings (or men). Exit the
house, and go to the north-east corner of the island. Follow the
pebbles leading to the water and cross it (just keep following
them). Go left and open the chest. Right and down now till you see a
guard. Go left after the conversation. Now you have to walk REALLY
close to the castle wall and it will move over to the next one where
someone will talk to you. Go back to the guard you talked to and you
can pass. (Hint: Drink from the fountain to regain you health) Keep
going down now and follow the path till you get to Hembar's
Castle. Try to enter and talk to the guard then. Go back to the Lords
of Time now and talk to the middle one. He'll increase your health
bar, go to the fountain to fill it and (starting from the Lords of
Time), right and down twice. You have to fight 3 screens of bonca's
now, and that is HARD. There are some roses in the third screen, get
them and go back to Hembar's Castle, try to bribe the guard with them
and he'll let you in. Enter the right door, go left and down, and then
right. Talk to the guy there and he'll give you a whistle. Exit the
castle, keep going down, right and up a few screens. You'll see a lot
of ducks now. Blow the whistle and one will start to follow you (stay
on the same screen!). Talk to that one and he'll give you more
gold. Now go up, right, up and keep going left till you see a
guard. Talk to him and use all the conversation options. Bribe him
with 1000 gold. You can pass now, follow the route and enter the
cave. At last, Arithia! Go back to Hembar's castle after the
conversation and go down the stairs. Enter the 4 doors and get all the
elementals. Exit the castle, follow the route again and go to the
north-east corner of the island again and push a rock there. This will
reveal an opening. Enter it enter then you have to punch all the
elemental till they are black. I don't know how, but I just punched
them a couple of times and it worked :)
That was it for the Arithia Trilogy... To be continued in Dink's
Doppelganger. (update: this D-Mod will most likely never be released)
2006-01-27 10:00:55
publie
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2007-11-01 03:23:13
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1150
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non
2006-01-27 10:00:41
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non
0
1
118
Quest for Cheese (The)
7
This walkthrough was published by [D-Mod Central->http://members.tripod.com/jainajade/dink/], a quite old and abandoned Dink Smallwood site. It was resurrected in 2003 by Jaina. But you need to get all 20 pixy poops to see the real, funny ending. It's really worth it, so get'em all.
{{{Walkthrough}}}
Ask the cook for cheese. Tell the king. Go to the seer. Talk to the fisherman. Talk to the tree near the path. Get some water from the well, give it to the tree, give nuts to fisherman and fish to the seer. Get the kick arse thingie. Go to the "white place" (across the bridge). Talk to the old man, try to get in the teleport, talk to him again. To to the bar. Go left and talk to death. Pay. Get fireball. Talk to bar keeper about getting wetsuit (look at sign in fairy island). Talk to Dink-look-a-like. Go to fairy island. Burn down trees. Buy vacumm. Buy de---whatever. Give to bar keeper for wetsuit. Go to fairy island. Go to the sign. Go right twice. Kill slayer and drink crap-water. *ahem*. Go to the first teleport. Keep going up and kill the big pigs. Get da cheese! Now go back and find all 20 pixie poops. The end is very fun once you go all 20 poops :).
This walkthrough sucks. But it shows how small this game really is if you rush through it. Use it if your stuck somewhere and don't know what to do next.
{{{The 20 Pixy Poops}}}
<html>
-#In the castle, go to the throne room and hit a wall on the right revealing a room with a pixy poop.
-#There is a small stroke of beach under the dozens of pillbugs, you can walk on the water there and the pixy poop.
-#In the Seer's room, hit a wall on the right side and enter the room it reveals for a pixy poop.
-#One screen under the Seer's mansion: Walk behind the tree for a secret room with a pixy poop.
-#In the Dungeon of Death and Doom, west of the boss sign, easy to find.
-#There's a pixy poop on the screen with Crazy Matt's house. Go one down and walk all the way around to get it.
-#There's a pixy poop one screen above the ninja's dojo.
-#Punch down the right wall in the dojo's back room. Go right for the pixy poop then.
-#Raise 1110 gold and give it to Johnny's mother. She'll give you the Lode Armor in return, use this to cross the spike south of the castle. Just keeping and you'll find the pixy poop now.
-#On Fairy Island: There's one in the north-west house.
-#In the bar: Punch down the right table, opening a way to the pixy poop.
-#Walk around the Fairy's island once you get the scuba gear for 2 easy pixy poops.
-#See above.
-#There's a fairy that wants her diary, east of the castle. You can get this north-east of the Fairy Island. Give it to her and she'll tell you to punch the rocks there. Do that and you'll be able to get the 14th pixy poop.
-#Go down and east starting from that fairy. Use the scuba gear to keep going east for a pixy poop.
-#There's scuttle bug in the bar that needs a few things. The wallet is on the west side of the bar (outside). His shoes are a bit right of the entrance to the Dungeon of Death and Doom. The roadmap is a bit to the right of the fisherman, and the slime that has his watch is one screen up, and one right, starting from the sign that tells you you need the scuba gear. After you give these things, he'll tell you to punch the table. Do so, go downstairs and get the 16th pixy poop.
-#Fairy island house: Hit the bookshelf for a secret room with a pixy poop.
-#Talk to Crazy Matt again after you've finished the game. Tell him you'll be his friend for money and go outside. Go underground for a pixy poop here.
-#Bar, screen with the bonca and the big meat: Punch down a wall on the north side and go up for a pixy poop.
-#Hit the bottles in the back of Joe's bar 10 times, they'll go away then. Go up and hit 'DINK' .. Up again and grab the last pixy poop.
Now go to the house of fairy island to
get your real ending. Enjoy!
----
Alternate walkthrough - someone
Ask the cook for cheese. Tell the king. Go to the seer. Talk to the fisherman. Talk to the tree near the path. Get some water from the well, give it to the tree, give nuts to fisherman and fish to the seer. Get the kick arse thingie. Go to the "white place" (across the bridge). Talk to the old man, try to get in the teleport, talk to him again. To to the bar. Go left and talk to death. Pay. Get fireball. Talk to bar keeper about getting wetsuit (look at sign in fairy island). Talk to Dink-look-a-like. Go to fairy island. Burn down trees. Buy vacumm. Buy de---whatever. Give to bar keeper for wetsuit. Go to fairy island. Go to the sign. Go right twice. Kill slayer and drink crap-water. *ahem*. Go to the first teleport. Keep going up and kill the big pigs. Get da cheese! Now go back and find all 20 pixie poops. The end is very fun once you go all 20 poops :).
This walkthrough sucks. But it shows how small this game really is if you rush through it. Use it if your stuck somewhere and don't know what to do next.
2006-01-27 10:17:17
publie
3
2007-11-01 05:38:44
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0000-00-00 00:00:00
3716
0
1.98630520736777
non
2006-01-28 06:13:59
en
non
0
2
119
Quest of Life: Part 1 (The)
7
Save your game if you want. Go to the letter and read it. You
should go to the forest. Read the sign to known where everything
is. Go right, enter the house and take all the potions you see
inside. Go back to your house. Talk to the bed and sleep. Leave your
house, go 2 down, left, down and left. Read the paper. Go right 4
times, then up. Enter the mine. Go right, talk to him. The test is to
find a spell and kill the pillbugs. Go out, then left (save your game
if you want), up three times, enter the cave. Take the golden heart
(avoid the slimes or kill them), then take the spell, you have
fireball magic. Go out, right twice, down twice (savemachine and
hearts here), and kill the pillbug. If you burn the tree on a screen
above the mine, you'll see golden hearts and small hearts. Return to
your house. Read the letter. Go back to the place where you killed the
pillbug and go one screen down. Kill them all. Return home and read
the paper. Save your game . Go to one screen above the mine and enter
the area with the grey ground. Go up and kill them. Go back
home..again and read the letter. You'll get 200 gold each time you
read it, so you know what to do ;), but you don't have to do that
because the sword you can get isn't expensive. Buy it, the man where
you went for some potions has it. Go to the screen where you could
enter the cave, then go right twice. Follow the path there till you
get a screenlock, just go to the stairs, you won't have to fight
them. Kill the bonca and save your game if you want. Go down twice, go
right (go down for a defensepotion), up (go right for 3 magicpotions),
follow the path and enter to go to a snowisland. Kill the pillbugs, go
right, enter to go to a room, kill or avoid the slimes. Read the
letter. You've won!
06/2002
2006-01-27 10:20:18
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867
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non
2006-01-27 10:19:52
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1
120
Quest of Life: Part 2 - The Rescue
7
After the intro, go to the chest for your Longsword. Save the game if you want and go down. Read the poster to know a bit of the story and other things. Go down. You're now outside and there are monsters in the area, you can kill them for experience or gold. Go left, enter the house and take the potions you see jumping there. You can buy a Clawsword here, so kill monsters for gold, you'll need 3000. Go out, one screen down is a magicpotion, also take the one behind the tree. After killing some monsters, you could have around 1000 gold. Now go one screen above the house where you can buy the Clawsword. He'll give you 2000 if you save his daughter. Go to the house where you started, then go right twice and continue. You'll get to a place with spikes. Save your game here. Go right, kill them, then go up to see her, she'll say that you need to use a lever to open a door. Go to the bone left. After some text, you are somewhere else. Kill the monsters, and take the hearts, avoid to get hurt when you're trying to get them. Now use the potion in your inventory to get out of here. Go right, killing the monsters if you like, enter the hole. Go right and up. Save your game and kill the slimes for gold and experience. Go up again, you're now in the area where you started. You should now have enough gold to buy a Clawsword, if you killed all the monsters, so buy it. But you can also go to the man who'll give you 2000 for saving his daughter. Enter the house where you entered this area. You can now go left. Go left, duh ;), and you'll be teleported to the forest. That's the end of part 2!
Heh, it seems that you don't even need the Clawsword in part 2...but oh well, just kill the monsters anyway ;).
06/2002
2006-01-27 10:21:46
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non
2006-01-27 10:21:13
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non
0
1
121
Scar of David (The)
7
If you ever get hurt in this D-Mod, go the south-east part of the
island and you can get some hearts.
Go the the house left of where you started (you don't have to kill
the pill-bugs, but it's a bit easier if you do :) and go
upstairs. Talk to that over-sized woman and you'll learn that her son
is missing. Go outside again and go to David (west). Talk to him, and
he'll ask you to hit him, so do so. Talk to him again and you'll
learn that he hates Papa Georgio. Tell him that you'll beat G. up, and
go to the Pizza Parlor. Just hit him once (he's invincible anyway) and
tell David that you beat the hell out of him. He'll give you his
amulet, equip it and go back to David's mom (the big woman) talk to
her again and she'll rush over to David. Back to David once again and
he tells you that everything is ok with his mom now. Now go back to
the screen where you started and check the fountain... The End?
Just one of them. If you didn't kill the duck on that screen he'll
give you a hint about a deadhead. He's talking about the skulls in
Papa Georgio's Pizza Parlor then. Load a saved game, or start over and
go the Pizza Parlor, hit the left skull 3 times and talk to it. He'll
give you a clue about the secret area. Get the medal again, just like
you did before, and go to the screen north-east of where you started
and use it (attack button). A rock will disappear and you can
pass. Just talk to the knight standing there and if you finish the
game now, you'll get a different ending message.
There is another different ending if you kill the duck before
checking the fountain.
2006-01-27 10:23:23
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2007-11-01 07:50:56
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750
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2006-01-27 10:23:08
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122
Scar of David 2: The Search for the Scarf
7
Go south twice, and inside the house. Talk to David. Leave the
house and go north and inside the Goblin Grotto. Talk to the woman
inside. Go back and talk to David. Leave David's house and go east. Go
inside the western house. Talk to the man and ask him about the
duck. Go into his cellar (behind the bookshelves). You'll have to get
some strength potions, and push aside a wall with vines on it to get
the book. Check every bookshelf (spacebar). Once you've found the
book, go back to the Canadian and tell him where it is. Walk north to the duck statue, and push it from the left side. Go north and down the
stairs. Go west two screens, and walk into the pole. You now go
through a kind of maze. Here are the directions: East, north, west,
west, north, southeast. Go east until you see the stairs, and walk up
them. Go north four times, west, north three times, and inside the
house. Go west and talk to Todd. Use the first conversation
choice. Kinda anti-climax ending, huh?
2006-01-27 10:25:10
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2007-11-01 07:51:12
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2006-01-27 10:24:45
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1
123
Slaughterhouse (The)
7
Go north. Talk to the girl, using all conversation choices. Go
west. Search the dead soldiers body and get the scroll. Go north.
Talk to him, using all conversation choices. Search his shelves and
get the weird potion. Go south as far as possible, then east, and
then north until you hit a barrier. Go west and search the slayer
corpses until you get a claw. Go east twice, talk to the man, and say
"I have the goods." Go past where the barrier used to be and
defeat HIM!
2006-01-27 10:26:49
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2007-11-01 07:51:40
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2006-01-27 10:26:23
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Slimes
7
Talk to the guy to hear some more about the plot and go
right. Take all the goodies and enter the house here and talk to
the man. He'll give you a sword, which will make fighting the slimes a
lot easier. Go right and save if you want to. Down are some
more goodies, get them, come back and go down the stairs. (Why stairs
in the ground, I've always wondered?) Even more goodies in this
cave, pick 'em up and head down-right. You'll see a huge slime
here, kill it (shouldn't be too hard) and go back out. Right
again and talk to the knight if you want more plot info. Then
down again and save if you want to. Down the stairs, pick up all
the goodies in this cave again and head down. There should be a
save machine here, last chance to save if you want to, so do so.
The boss shouldn't be too hard, but he does hit quite hard.
P.S.: That was my headbutt joke! :)
{{Update:}} P.P.S.: It seems we both thought of the same joke (with groin-knee difference) - Don't we
have great sense of humor?
2006-01-27 10:28:02
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2006-01-27 10:27:46
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Twins
7
You start out in a forest. There is no clue to what you should do,
so walk around a bit. You’ll get the message that Dink is supposed to
meet his father at some tree. That tree is the tree on the middle of
the screen you started on.
Talk to the tree and watch the cut scene.
After Dink has talked to his father, go south and go to the right
when you can. Pick up the potion and go back and go to the
south. Enter the house and talk to Cartridge.
Leave the house via the south entrance.
Follow the path in the woods to the south until you can’t go any
further. Then go to the left and talk to the bonca. Go north twice,
take the gold and go back to the bonca.
After you’ve been teleported, take the stairs down that will warp
you to another island. Go one screen to the left on this island en use
the warp. On the next island, use the left warp. Use the warps on the
next islands and you’ll end up in a cave.
Go down. In the caves, follow the path and take the warp. Wander
around in the caves and talk to the people and tables if you wish, or
otherwise go to the most northeast corner and enter the cave. Talk to
the old man until you can ask how to get out of the caves. Leave the
cave of the old man and go all the way down, then go right. Talk to
the girl. Save the game if you want to try both options.
Leave the cave of the girl and go all the way to the left until you
reach the stairs.
<html><h3>Island</h3></html>
Visit all the houses on the island in order to see what’s going
on. Use all talk options to learn more about a secret island. Then go
to the bar and talk to Susan, after that, talk to the barkeeper.
Leave the bar. You can go to the south to follow Leo, or go west
and talk to the girl or go to the most western house and see what’s
going on there.
<html><h3>Girl</h3></html>
<p>Just talk to her and watch the cut scene.</p>
</html><h3>Leo</h3></html>
Enter the hole that’s on the south of the island and enter the
caves. The best way to go through the caves is to run. Don’t wait to
see what the first slimes say, otherwise there will be a
screenlock. They do give hearts however, so you can fight if you want
to. If you die trying, go back to an earlier saved game and go the
secret island (at then end of this walkthrough you can read how to get
there).
Eventually you’ll come to Leo’s place. Talk to him and take what he
doesn’t longer need and go back.
<html><h3>Western house</h3></html>
You’ll meet Grimstone here. Go to the caves to get what he wants
and bring it back to him. You can choose between several options, so
save if you want to try them all. If you already leveled up, the
potion will restore your health and do nothing else. If you haven’t
leveled up, the potion will do that.
<html><h3>Barkeeper</h3></html>
Once you’ve got the gland, go to the barkeeper and give him the
gland. He needs to do something with it, so wander a bit around the
island until you come to the most southeast corner. Talk to the wizard
and see what happens. There is only one way to go. After the cut
scene, go back to the barkeeper and talk to him. You have two options
to choose from, save if you want to experience them both.
If you choose to pay, got to the western point of the island, talk
to the guy, take the shelf and go back to the cave of the old man in
order to get a key. Go to the entrance of the Dark Caves (it’s the
screen with the stairs on it) en enter the Dark Caves.</p>
If you choose to make havoc, watch what happens. After that, talk
to the fence and after that, go south.
<html><h3>Dark Caves</h3></html>
Get the key; that shouldn’t be too hard, since it’s clearly
visible, although the borders of the Dark Caves are hard to see. Go,
once you got the key, counting from the screen with the savebot, two
north and one right and talk to the wizard.
<html><h3>Keyhole pole</h3></html>
After having talked to the wizard in the Dark Caves and having
watched the cut scene, you’re on a small island with a pole. Talk to
the pole and you’ll end up on another island.
<html><h3>Rocky Island</h3></html>
Go two to the right and one up and talk to the man in the stone
house to know what has happened. Go the other house after that and
talk to the man.
Watch the cut scene. Then you’re on Sunflower island.
<html><h3>Sunflower island</h3></html>
Talk to the women in the houses and then go to the south of the
island to talk to Razman. Then go to the house that is located on the
southeastern side of the island and talk to the woman. Go outside the
house and go downstairs. Get the sunflower, the jewels and make your
choice on what to do. You can either skip this part or go further into
the caves and get all the goodies. It doesn’t matter what you answer
the woman once you’re back in the house.
Go to Razman, and when he asks you what you want to do, don’t be
too greedy. If you still want to be greedy, then be sure to save your
game before talking to Razman. Razman will teleport you to the cave
entrance - sort of. Go into the tunnel, exit by warp and you’re
on... hmm... on Rocky Island again? See what’s going on by going one
to the right and one to the north. Talk to you friend, and then go one
screen east and talk to the man inside the house. Finally, go to the
northeast point of the island and talk to the man inside the
house. Exit the house and go two south and enter the tunnel.
<html><h3>Jungle</h3></html>
You’ll be on the jungle beach. You’ll have to find the Temple of
Doom where the prince is held. If you want to, you can go into the
jungle and wander a bit to see if you can find the place yourself. If
you don’t want to do that, go south and to the left and to the south
again and you’ll see the guide. Talk to him. In order to find the
bread he wants, you can follow the beach to the far north. There
you’ll find an old acquaintance who can sell you the bread. If you
don’t have enough money, go all the way to the south and then to the
left and you’ll see a shipwreck.
After you’ve got the bread, go back to the guide and he’ll ask you
what you want to see. You can choose between the Temple of Doom, the
Monkey Hill and the Flying Elephants. Choose whatever you want and
you’ll be brought to the starting point. Follow the breadcrumbs and
you’ll see the tourist attraction of you choice.
You can only choose once, so if you want to follow every option,
you need to save the game first.
If you’re lost to where the Temple of Doom is: go to the south
entrance (the beach to the most left) and enter the jungle. Go to the
left and follow the path (you’ll see the Flying Elephants as well) all
the way south/down (it has some twists and turns but just follow the
path).</p>
<html><h3>Temple of Doom</h3></html>
There is not much left of the Temple of Doom. Anyway, enter and
you’ll stand face to face with the prince. But someone else is there
too - and what about those two wizards? Just watch the cut scene
and the end scene after that and everything will become clear!
<html><h3>Secret Island</h3></html>
On the screen where the bar is, walk to the tree. Right there is an
invisible warp. Once you’re on the secret island, get the goodies and
exit via the invisible warp on the northeast.
2006-01-27 10:46:50
publie
3
2007-11-01 07:52:08
oui
0000-00-00 00:00:00
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2006-01-27 10:33:25
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Vagabond's Quest: Dungeon of Despair Beta
7
You start off in a forest, not knowing where you are (as
asual). Check the sign and head east for Gildern town, but do,'t
forget to pick up the red potion two screen further. Read the wanted
poster on the tree here too. East twice again and talk to the man
there to find out more about town. Go down and right and enter the
inn. You can play a dice game here, the odds are pretty good, but it
takes a while to win money. Yultial is upstairs, but he won't let you
kill the imp leader until you're stronger. He advises you to go to the
trainings grounds, so exit the inn and go west a screen. The training
grounds are another screen west, but you can't enter yet. Go down and
enter the house, talk to the woman here and ask if you can enter the
training grounds. She'll remove the guard, now you can go to the
training grounds and level up. Yultial will tell you where the imp
leader is as soon as you reach level 3. Go back to him then and he'll
tell you you need to go through a secret grove in the trees, north of
the mine. Go back into the forest and keep going west till you reach
the mine. Go north and kill the two-headed imp leader. Then bring his
(their) head(s) back to Jultial and he'll give you 500 gold.
You can only enter the mine when your level is 4 or above, so start
killing those imps again. Then talk to the woman who let you into the
training grounds and you'll get a key to enter the mines. Which is
something you should do, now :) Enter, go west two times and north one
and read the note. Then go south 3 times and east once. Kill the
skeleton and go east again. Read the note here, press W, rest till
it's night, leave the screen and go back. Examine the 'secret button'
and go to the general store in the cave. A rock that used to block an
entrance is gone now, so go down to see the end of this demo!
2006-01-27 10:36:08
publie
3
2007-11-01 07:53:59
oui
0000-00-00 00:00:00
1315
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2006-01-27 10:35:50
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127
World of DinkC
7
After the intro, you start in a cave. Go down for a strength
potion. Go back and right. You should fight monsters for experience
which could be useful later. Also explore for golden hearts and
potions; not all of them are mentioned and you'll see some of them
right away. Anyway, go down and after the cut scene, go back and enter
the room. Again a cut scene, then go back down and right. Take the
food. Bring the food, they'll thank you for it. Go right and you'll
see two people digging. Ask the left one if the place can't
collapse. The place will collapse and some monsters will come to
attack you. Kill them, then push the rock. Cut-scene. You'll now have
to go through a maze but save first. Go north for two barrels with
small hearts (if you need them). Follow the path south to get two
hearts. To get out of the cave, go right, down, down and left. Leave
the cave after the cut scene.
And again, a cut scene :) You're now in an underground goblin
prison. Talk to everyone you like, then go (from the entrance) down
and left. There's a kinda secret heart here, you can get it by hitting
the wall in the middle of the screen. Talk to the green man. Cut
scene. The girl you're looking for is downstairs. Go left, up and
downstairs. Talk to her. You'll then become her. Walk to the screen
where you saw the green man and talk to the goblin guarding the
kitchen. In the kitchen, go right and you'll see a fence. You'll need
a key to open it. Go left and down. Take the key, it's in the
chest. Open the fence and again a cut-scene. You're now Dink with
goblin clothes. The goblin guards will think you're one of them and
you can walk outside. Go upstairs and you can walk around in the
goblin prison.
Talk to everyone you like and some will tell you someone locked
their leader in a cave. Go north and you'll see the cave. A goblin
guard will tell you about the three poles. It's a puzzle you have to
solve. You have to enter a 15-digit code, divided in three 5-digit
codes. In the prison, you'll find papers with codes. You'll find nine
codes but you can only enter three of them. If you enter a digit,
it'll disappear. Therefore, you can only enter one of the three codes
on a paper. For example, you can enter 12345 but you can't enter
12234 because you can only enter 2 once. And the number indicates
where to enter it. For example: 1 - 12345 means you have to enter it
at the first pole. Here are the locations of the three papers:<
- In the room with the stairs to the underground prison. You have
to talk to the goblin guard and ask him about the papers.
- In one of the rooms where the goblin guards live.
- Upstairs in the building where new guards are being trained.
A cut scene follows. You'll eventually end up outside the
prison. Explore the area and go east. You can find a strength potion
too. Enter Fheran Town. Go up and save your game near the bar. Talk to
the people in the bar if you like and to the barwoman. She'll push a
button and you can go to the people you met in prison. A conversation
follows. Go back outside and go north. Enter the building. To enter
the mines, you have to buy some equipment. Go upstairs and try to buy
equipment. You don't have enough cash, so go back outside to find a
chest with money. Somewhere east of the village is a chest. Take the
money and buy the equipment. Enter the mines. Explore the mines. Go to
the northeast corner and enter the Library. Here are some DinkC
Philosophists. Talk to them if you like, then take the DinkC Reference
one screen to the right. Return to the people in the bar.
They'll take you to the forest. You'll have to find the Temple of
DinkC where you hope to find the DinkC Amulet. Enter the forest and
you'll eventually find the temple to the east. Enter the Temple of
DinkC and save. Go right and hit the pole. Then go back and go
up. Here's another puzzle you have to solve. You'll have to make the
word DinkC. Talk to the pole to start the puzzle. Here's how it
works:
If the stones move to the left, you cannot select the most left
stone. The stone you select moves to the left, the most left stone
will go to the right and all the other stones move along to the
left. An example: ABCDE and I select C, then it becomes CBDEA. The
solution is then as follows (but this is not the only solution):
|IKCND | - | Select N |
|NKCDI | - | Select K |
|KCDIN | - | Select C |
|CDINK | - | Select D |
|DINKC |
Then go up and save. Go left, take the potion and go down. Cut
scene. The warp fails and you'll end up in Fheran Town, near the
bar. Everyone's dead. You'll leave Fheran Town and follow the path
down. A dying man gives you his sword. Continue downwards, then
right. Kill the screenlock-bonca's and enter the house. Go downstairs.
Save and take the potion one screen south of the savebot. Go left,
killing the monsters on your way. Continue and you'll eventually get
to a small town. You can't follow the path here because it's blocked
by rocks. You'll have to do some other things first while they remove
the rocks. There are three sub quests here and you'll have to do them
all.
Enter the right door and you'll see the mayor is dying. To save
him, you'll need a potion. Leave and go down. You'll see a house, the
witch lives there. She can make a potion for ya but she needs five
mushrooms. Go outside and find them. From the witch's house:
- a mushroom outside
- one screen north
- three screens north
- one screen northwest
- two screens west
bring them to the witch, she'll make a potion. Go to the mayor and
save him. Then enter the left door, it's a hotel. Go upstairs and talk
to the people there. One man lost his lucky coin. You should find it
for him: it's in the other room, go down and take it. Give it to
him. The third sub quest is in the other house. Enter it and go
downstairs. Kill the monsters in the basement. The rocks are now
removed and you can continue to the west. Go north all the way and
you'll get to the house of a D-Mod author. Enter his cave. A
conversation follows. If you play the D-Mod author's D-Mod, you can
get the D-Mod Amulet. Go up and use the portal to start the D-Mod.
After the intro, you can talk to the people in the bar. Go outside,
leave the village and go down. Find the path to the east, go there and
you'll find a goblin village. You can't go north because you need
permission to go there. You also can't get to the Goblin Leader now so
enter the left house and talk to the DinkC Philosophist. Enter the
other building, go up and talk to the Goblin Leader. After the
conversation, you'll have permission to go north. Go north and talk to
the magician (he's a morphed goblin). You've learned your first magic
spell but you can't use it because you'll need some magic potions
first. Leave the goblin village and you'll see some potions. To get
there, go back to the magician and he'll warp you to the other
side. Take the potions. Continue and burn the trees. Go down and left
for a defense potion. Then go up (kill the monsters), left and
down. You'll see the DinkC Amulet.
After the cut scene, you'll have to solve a puzzle to activate the
DinkC Amulet. Here's how it works. You have to move the word DinkC
down to the bottom line of the puzzle. You can rotate the arrow to
move the letter to that place. I'll now make a grid to indicate the
positions:
|01 | 02 | 03 | 04 | 05 |
|06 | XX | XX | XX | 07 |
|08 | 09 | 10 | 11 | 12 |
Here's the solution (not the only one) which tells you how to move
the letters to their final position (thus D-08, I-09, N-10, K-11,
C-12):
|D | 6 | 8 |
|I | 1 |
|N | 2 | 6 | 9 | 10 |
|I | 6 | 9 |
|K | 7 | 11 |
|C | 7 | 12 |
You've activated the Amulet and you can continue your quest. Follow
the path through the forest. You'll end up in a village. Save your
game and enter the building. Talk to the man. After the conversation,
he'll change into a monster. Kill him. Go outside and go down a few
screens. Then continue to the right all the way. You'll get to a
savebot. Save and enter the village. Enter the bar and after the
conversation, leave the village. Follow the road all the way to the
castle. You can't enter because the door is stuck. You'll also see a
crack next to it. Go one screen to the right and read the note. Burn
the trees and enter the underground shop. Buy a bomb. Go back to the
crack and blow it. Enter the castle through the hole. Go up to the
king, he'll talk to you.
Go downstairs. Go right, then up. Kill the monsters and go up for
some potions and hearts. Go back and down. Pick a chest. The warp
fails and Dink dies. Explore the area a bit for some potions and
hearts. Go more to the right and you'll get to Death's office and
he'll make your death official. Continue down and you'll get to a
house. Buy some things you need. Continue again and kill all the
monsters on your way. After exploring the paths, you'll get to the
Portal of Life. Use the red button. Now, you'll get to the
resurrection office. Wait to the right till you get resurrected. Talk
to people there. Then the guy tells you you're going to be
resurrected.
Go down and save your game. Go right and explore the place. You'll
get to a pole. Hit it and the fireballs disappear. Go to the place and
you'll get resurrected. You're now in a cave. Go left and kill all the
monsters on your way. Go up and a man will talk to you. Go outside and
you can only continue in the forest when you learn some new magic. You
can learn some new magic to the north so go there. When you get to the
cave of the magicians, enter it. Go to the bottles and push it to the
right. Read the note. Hit all of them. After that, go to the right
room and hit the pole. Go left twice, up twice and left. You'll learn
some new magic.
Go back and you can continue in the forest. Go west and you'll
eventually find a portal in the forest. It'll teleport you to an
underground goblin village. Take the potions and go down. You can only
enter the village now, you can't enter the two other places. Explore
the village, talk to some goblins and buy things if needed. Enter the
most left building, near a maze. After a cut scene, you should enter
the maze. Save your game. Go down and you'll see some poles. You need
a switch to go there. You can also find some potions in this maze so
look around. From the entrance, take the left path, then up, right and
hit the switch. Go back to the poles and continue there. Follow the
path and take the scroll which will give you access to the other
areas. Well, at least one for now.
Go back to the entrance of the village, go right and go
upstairs. You can find some potions there. Go downstairs again, go
down and downstairs. Here are some machines which cause the
error. You'll have to deactivate them to save the world. Save your
game. Enter one of the rooms, kill the monsters, and go to the
machine. Deactivate it by pushing the second button. A goblin will
come in and fight. Kill him. Do this for all of the four rooms. After
the third and fourth machine, a stronger goblin will try to kill
you. Go back to the stairs and you'll notice a magician has locked you
up in there. And he even summons more monsters into the place.
Go to the four rooms again and kill all monsters again. Then you've
deactivated the machines and you can leave the place. It's time to
meet the final boss! Go to the third place. Save your game and go
up. Here's the final boss. But you can't find him now. He has a
machine so he still controls the engine. He'll create more monsters
which you have to kill. You'll have to kill some strong monsters: 2
stone giants (225 hp), 14 slimes (160 hp), 4 slayers (225 hp) and 5
bonca's (300 hp). After that, you'll have to fight him (600 hp). Look
out for damage if you touch them and use your magic and weapons to
hurt them. Heh, more than 5000 hp :) Kill the boss and you've finished
World of DinkC!
2006-01-27 10:45:53
publie
3
2007-11-01 07:55:18
oui
0000-00-00 00:00:00
4868
0
1.36911382564422
non
2006-01-28 10:59:24
en
non
0
1
128
Cloud Castle
7
{{General Hints:}} You can use the bed in Dink's house to restore your hitpoints. Talk to everyone and everything, as SabreTrout says, almost everything has a script ( not the walls, of course ). Also, you must ALWAYS have one free slot in your inventory. The berserk potions increase your attack and restore your health, so don't hesitate to drink one to heal you in Part 2 if you're too injured.
{{{PART 1}}}
You start in Dink's house. Break the chest and get the gold. Look at the paper on the wall. Get out and follow the road to the northeast. A girl will ask you to help her. Kill the two guards after the cutscene. Feel free to explore around ( but don't go to the cave yet ) , and go to town (south) and talk to everyone. There is a not-very-polite wizard in town. Talk to him several times and you'll see a cutscene. Pay the goblin a drink ( choose goblin gutfire ) two times. You'll get two berserk potions. Visit the library, read all the books, then go upstairs. Talk to the man and ask him about the mushroom. Go back to Dink's house, rest, then save. You may have seen a giant bonca around ( northwest of here ). Find it, then drink your two berserk potions and kill it. You should get some gold ( if you get a heart instead, reload and fight it again ). Remember the screen where the giant bonca is and come back here often, because the bonca reappears after 5-10 minutes or so. When it is here, kill it again. There aren't many ways to get gold in this game in part 1, I think this bonca is the only monster from which you can get money. In part 2, you'll get lots of gold but you won't be needing it. Quite frustating. Ah, well. Go back to town and "buy" some berserk potions again ( but keep some gold for later ) . Go back to Dink's house, go west, and explore until you find a mushroom patch. Look at it to get a mushroom. Follow the path to the south to find a fairy ring. Look at the rock. Go back to the library and look at the two bottom shelves. Look up references to fairy rings. Go upstairs and sell your mushroom. Buy the skull and two "Steel Skin" potions. Don't drink them until I tell you to do so. Keep them for the end-bosses. You may have noticed a man in town who wants to get his wine back but can't because his basement is filled with slimes. So you'll have to find his wine for him. Go downstairs, kill or avoid the slimes, go west, and punch the crate to break it. Go back upstairs, give the wine to the man. Now buy some wine for 10 gold. In the bar, there is someone who wants some wine. Give it to him, and choose to learn the prayer to Kinthus, the god of war. Go to the entrance of the town, then pass the stump and go south ! Look at the strange head here, and say the prayer of Kinthus. Great, you're now a bit stronger ! Go to the cave noth of Dink's house and talk to the woman. Make sure you have at least four berserk potions before entering the cave. Keep going east and you should find some dead tree roots with some slayers. Drink two berserk potions and kill the two slayers. Look at the roots and get one of them. Keep searching the cave until you find the two lost children and watch the cutscene. Uh-oh... Drink two berserk potions again and beat the slayers to a pulp. You'll get the claw of the mother slayer. Go back to town ( you can explore the cave a bit more if you want, there is an attack potion somewhere... ) , and buy some magic power to the wizard. Drink the potion that appears to get 1 magic point. Fill your inventory with berserk potions ( keep one free slot ! ), go to Dink's house, rest, save your game if you want, then go to the fairy ring and look at the rock...
{{{PART 2}}}
Explore around to find some fairies. Talk to all of them, one of them will ask you to teleport to Cloud Castle. Tell her when you're ready. She will teleport you. Enter the castle and Dink will go downstairs. Save. Check your inventory, you MUST have two free slots now. If you don't, you will have to get rid of one or two berserk potions. You don't need to drink them now, just keep in mind that you need to have one free slot before getting the clawsword, and another before getting the stone. Go north, look at the dragon statue, then go west to find a chest with some gold ( somewhere west of here ). Break the chest to get a clawsword. Kill the two boncas. Keep exploring to find some books ( read them ), and some prisoners ( kill the guards with the help of your berserk potions, and talk to the prisoner who talks to you. He can heal you, but only once. You don't really need his help if you have enough berserk potions anyway ). Also, find a place with some statues. They will come alive and attack you. Kill them all, then look at the big statue. Fight it and kill it ( some bersek potions can help here ). You'll get a stone. Go back to the dragon statue and put the stone in it. Go south, save, go upstairs and watch the cutscene... Now all you have to do is to follow the path killing everything that moves until you reach the savebot. You can use some berserk potions if you want to, but keep in mind that you must have keep at least four for the end-bosses. When you reach the savebot, save and then fight the guards ( DON'T fight the guards before saving, otherwise they might reappear when you reload and you'd have to fight them twice !). Go north to find Nerux. Drink two berserk potions and hit him until he disappears. If he uses unholy power, drink a Steel Skin potion. Watch the cutscene and you'll have to fight the fairies. Drink two berserk potions, one Steel Skin potion, and you should be able to beat them without problem. Congratulations!
Next part: [Cloud Castle 2: Scarab->192]
2006-01-27 10:55:20
publie
3
2008-05-27 20:43:55
oui
0000-00-00 00:00:00
5887
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0.702142106885328
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2008-05-27 16:37:30
en
non
0
2
129
Anarchy Halloween Party
7
While you cannot die in this dmod, some people have reported being stuck near the endgame, so I thought I'd write a walkthrough for AHP.
{{Outside the Haunted House}}
You start near a boat. Go two screens left and two screens up. When you're ready, enter the house through the left door; you cannot enter through the right door (before you enter, you may want to wander around, but there's not much to do. You can find a few graves and look at them, but that's about it).
{{Inside the Haunted House}}
Really weird things will happen in this house. Just ignore them, nothing in this dmod can hurt you. Go one screen north, one screen west, and one screen south. Go upstairs and go one screen east, one screen south (the zombies in this room will rise when you step on them, you can hit them if you wish), and one screen west. Go downstairs. Save your game if you feel like it, then go one screen east. Watch the cutscene.
{{Scaring Challenge}}
Push the ctrl key on your keyboard to scare people when they're close enough to the coffin. You'll probably fail at first, because you won't know exactly what 'close enough' means; also because the last persons you must scare are very fast, but it gets easy with practice. If you fail, Bob (the one who wants you to scare people) just tells you to try again. When you manage to scare ten people, Bob tells you to take a break.
{{Inside the Haunted House, again}}
Just speak with Bob, and you'll find yourself in the haunted forest.
{{Haunted Forest}}
Bob tells you to hide in the trees to scare people, but it is actually impossible to scare anyone at this point, so you'll just have to kill everyone you meet (you can't kill Bob until you've killed everyone else). Go one screen south. Keep hitting the girl until she dies. Go one screen west. Kill the old person there. Go one screen east, then one screen south. Kill the woman. Go one screen east. Kill the man. Go one screen north. Kill the girl. Go one screen south and two screens west. Kill the man. Go one screen south and one screen east. Kill the girl, then the man (you can't kill the man until you've killed the girl). Go one screen east. There should be a girl here (she doesn't appear until you've killed everyone else except Bob). Unfortunately, she's out of reach. Open your inventory (enter key on the keyboard) and equip the magical 'Graham Cracker' item. Keep throwing Graham Crackers at her (shift key on the keyboard) until she dies. When she's dead, Joshriot will tell you to kill Bob. Go back to the screen where Bob is. You must kill him, but he's immune to your attacks; so hit the pole behind him instead, and watch the short ending.
2006-01-27 10:58:00
publie
3
2007-11-01 08:19:04
oui
0000-00-00 00:00:00
1747
0
0.919323618755193
non
2006-01-28 06:51:59
en
non
0
2
130
Lyna's Story
7
LYNA'S STORY HINTS, Q&A, AND WALKTHROUGH
{{{1. Hints}}}
-I recommend you save your game whenever you see a save pole (a pole with a glowing orb on it).
-You can kill a few monsters for xp, especially at the beginning of the game; or you can kill a few slow slayers for some gold, but I would recommend avoiding monsters most of the time (you will need to kill a spike at some point, though), especially the shadow boncas, which are very dangerous.
-If Stanley is fighting too dangerous a monster, speak with him to get him to stop attacking monsters for a while. Also, check his health after a fight. You can have him drink an elixir or drink at the fountain if he's injured.
-In this dmod, you can jump down cliffs. Just find a hole in a cliff, and keep stepping over it until you fall.
-Once Alduin has helped you, don't summon him again or you may eventually anger him, which would be bad ( he would kill you ).
-To get the full, 'perfect game' ending, you must :
*Find all of the dead knights and use the 'Last Rites' scroll on them
*Kill Henry (when he turns into a stone giant)
*Save Stanley and bring him back alive
*Spare the Cultists' lives ( don't kill any of them )
*Find Milder's Ghost beyond the serpent's door
*Get the Crown of Stars from Milder's ghost
*Pay the human shopkeeper for fixing the bridge
If Stanley dies, use the 'Last Rites' scroll on him. You will still be able to get a 'perfect game' ending; however, you won't be able to see the full ending (you must bring Stanley back alive to see the full ending).
-When you get the Crown of Stars, keep using it until the author tells you to stop. Then use it again, and he will tell you that you are wasting your time. Use it once more and he will tell you what the Crown is for.
{{{2. Q&A}}}
{{Q:How do I defeat Henry?}}
A:Be sure to learn Bow Lore, drink the strength elixir, and get StarSteel arrows and maybe Triple Shot arrows before you fight him. It will make the fight much easier.
{{Q:How do I get past some vines?}}
A:You need to kill Henry and get the DragonTooth key. Once you have it, look at the vines and they will disappear.
{{Q:Henry has teleported me to the shadow world. How do I get back to the normal world?}}
A:Kill him and get the DragonTooth key. Then find a Dead Dragon Carcass and look at it, and it will start glowing. Step on it and you will get back to the normal world ( when you want to go back to the shadow world, just look at a Dead Dragon Carcass, then step on it ).
{{Q:How do I get some orbs from the orb tree in the shadow world? What are they for?}}
A:Either push or hit the tree and an orb will fall. Quickly get the orb BEFORE it lands on the ground. Orbs are like bombs, but less powerful.
{{Q:How do I get the knights to rest in peace?}}
A:When you want a knight to rest in peace, get close enough to his body, and then use the 'Last Rites' scroll (which can be found beyond the wall of vines on the mountain top in the normal world).
{{Q:Is there anything I can do with the human farmer or the goblin farmer?}}
A:No. Well, you can shoot them, but that's about it.
{{{3. Walkthrough}}}
-This walkthrough is best read from start to finish.
-This walkthrough will lead you to the full, 'perfect game' ending.
-I give very precise directions at the beginning of the walkthrough; however, I might say things like 'go to the mountain top' later in the walkthrough, partly because I'm lazy, and partly because I think you should be able to remember where the game's most important areas are after playing a while.
{{{Normal World, Part 1}}}
You start at the Sojourn Heights entrance. Save your game at the pole if you wish, then go 2 screens east (ignore the bonca), 1 screen south, 1 screen east, 1 screen north, 2 screens east. Search the dead knight and you will get a bow. Go 1 screen west, then 1 screen south. Search the chest (just look at it) for some gold. Go 1 screen west and get the golden heart. Go back to the crosscroads (you know, the screen with the bonca I told you to ignore), and go 1 screen north, 1 screen east, and 1 screen north. Go down the hole. Either kill or avoid the shadow pillbugs and search the dead knight to get a strength elixir. Drink it and get out of the cave. Go 1 screen north and 1 screen east. Search the chest. You can drink from the fountain if you are injured. Go 2 screens west. You can get a few nuts here, if you want (eating nuts heal you a little). To make a nut fall, just push or hit the tree. When you're done, go 1 screen north. Go up the cliff, then go 1 screen west. Jump down the cliff (step on the hole), and enter the cave. Either kill or avoid the shadow pillbugs. Search the knight, you'll get 3 healing potions. Push the rock into the hole, then go 2 screens east, 1 screen south, and get out (through the south exit). Go up the cliff again, then go 1 screen west, 1 screen north, 1 screen west. Cross the bridge, fireballs will appear. One of them will destroy the bridge (DON'T GO BACK WHILE THE FIREBALLS ARE FALLING !). Go 1 screen west, 1 screen south, and 1 screen west. Save the game. Go 1 screen south and 1 screen east. Enter the house. Speak with the shopkeeper. Buy triple arrows once, and a bomb if you wish. Then say 'Hey, can I talk to you' and ask him if he can fix a bridge. You can pay him now if you have enough money; otherwise say 'Can I owe it to you ?' (don't forget to pay him back later if you do this). The shopkeeper will fix the bridge. When he's back, tell you are looking for some knights and he'll let you go upstairs. Go upstairs and look at the dead knight. Hmm, no loot on this one. Look at the table, and choose to look at the book. You will learn Bow Lore. You can also look at the helm and look at the shard if you want. When you're done, go downstairs, and get out. Go 2 screens north, and enter the cave. Go 1 screen east and 2 screens south. Look at the plaque. Go 2 screens south, and get out (through the south exit). Open the chest. Go back into the cave, and go 4 screens north, 1 screen west and get out (through the south exit). Go 2 screens east, 1 screen south, 1 screen east, go down the cliff and enter the cave. Go one screen north and 1 screen east. You'll notice that one of the snakes, the fifth snake from the left, is moving differently from the others. Look at it. Lyna will notice that the 'snake' is actually a switch, and she will use it ( if you look at a 'true' snake, you will be injured ). So, when Lyna has used the switch, quickly go 1 screen west and 1 screen south, and exit the cave ( through the south ). Quickly go up the cliff, then 1 screen west, 1 screen north, 2 screens west. Enter the cave, then quickly go one screen east and two screens south. If you were fast enough, you'll see that the gate has opened. Get the Serpent Scroll, the StarSteel arrows, and search the chest. Then go 2 screens north, 1 screen west, and get out. Go 2 screens east, 1 screen south, 1 screen east, stay on the cliff path and go 1 screen east. Save if you want. Go 2 screens east, 1 screen north. Read the sign and save the game. Go 1 screen west to meet Henry. Watch the cutscene.
{{{Shadow World, Part 1}}}
Kill Henry, who has turned into a stone giant. To do this, just avoid his hits and the holes he creates as much as possible. The holes disappear after a while. Keep hitting him with StarSteel arrows. If you run out of StarSteel arrows and he is still alive, keep hitting him with TripleShot arrows and/or regular arrows and he should die, eventually. When he dies, get the DragonTooth key (it looks like a big claw). Then go 1 screen east and save. Go 4 screens south and 1 screen west. Look at the fire, Lyna will say that she needs some water to put this out. You do not have water right now, so you will need to come back later. Go 1 screen east, 1 screen north, 1 screen west (avoid the slime), and 1 screen west. Go down the hole. Look at the fruit, it will disappear. Get back out, then go one screen north and one screen west. You can get a few orbs here if you want, though you may have to fight the shadow ducks if they attack you. To get an orb, push or hit the Orb Tree. An orb will start falling, catch it before it lands. Go one screen west, kill or avoid the shadow ducks, and search the dead knight. You will get a healing charm. Go one screen north and one screen east. Go up the cliff, and go 1 screen west. Jump down the cliff and enter the cave. Go 1 screen east and look at the fruit to make it disappear. Exit the cave through the south, and jump down the cliff. Go up the cliff again, then go 1 screen west, 1 screen north, and 2 screens west. Enter the cave. AVOID THE HOLES IN THIS CAVE, UNLESS I TELL YOU NOT TO. Go 1 screen east, and look at yet another fruit to make it disappear. Go 4 screens south, and exit the cave through the south. Search the dead knight to get a lucky charm. Go back in the cave, and jump down the big hole. Go 1 screen west, and search the dead knight to get 300 gold. Go back to the Orb Tree (you should know where it is by now), and go 1 screen north. Enter the cave. Go 1 screen north and 1 screen east. Wait until all the fruits disappear and search the knight, you will get the scroll of Alduin. Go 1 screen west and 1 screen south, and exit the cave. Go up the cliff once again, go 1 screen west, 1 screen north, 2 screens west, 1 screen south, 1 screen west. Save your game if you wish. Go 1 screen south and 1 screen east, and enter the house. Speak with the goblin. You can agree to let him improve your bow, however that means you will lose it for a while; so you might want to keep it, especially since Henry is the only boss in the game. It's your choice. Once you've decided whether to give him your bow, exit his house, then go 1 screen west. Look at the Dead Dragon Carcass there, then step on it.
{{{Normal World, Part 2}}}
Go 1 screen east and enter the house. Speak with the shopkeeper and say 'Hey, can talk to you'. Now might be a good time to pay him back if you owe him, by the way. Ask him if he sells buckets, buy some elixirs if you want, then get out. You now need to fight and kill a spike. There should be two spikes north of the shopkeeper's house. Once you've found a spike, kill it. If you don't have your bow because you gave it to the goblin, you can use the scroll of Alduin and tell Alduin to blast your enemies, or you can try to kill it with bombs or orbs. When the spike dies, look at the hollow shell it leaves behind, and you will pick it up. Go to the fountain ( you DO know where it is, don't you? ) and fill the shell with water (to do this, just look at the fountain). Then go 1 screen west, 2 screens south, and 2 screens west. Look at the Dead Dragon Carcass. Step on the Dead Dragon Carcass.
{{{Shadow World, Part 2}}}
If you gave the goblin your bow, he should be done working on it now. Go back to his house and speak with him. He will give you your improved bow for 300 gold. You have two options :
1. Just pay him and you will get your improved bow.
2. Try to go upstairs. Trog will tell you that you can't go there. Get a bit closer to the stairs and he will warn you again. Get even closer and he will attack you. Quickly go upstairs and open the chest to get your improved bow, then go back downstairs. Trog has locked the door, and you will need to kill him to get out. He is tough, but can be defeated without too much trouble if you have TripleShot arrows and/or a bomb.
When you're done with Trog ( or if you didn't give him your bow ), go back to the area with the dead-knight-on-a-cliff-near-a-fire-that-can-be-put-out-with-some-water (be sure to enter this area from the east), and look at the fire to put it out. Search the knight to get a few StarSteel arrows, then go one screen east. Look at the Dead Dragon Carcass, then step on it.
{{{Normal World, Part 3}}}
Go back to the Cultist area, the area where you found Henry. You might want to save your game first. When you face the Cultists, either say 'He was a heretic!' or 'Don't throw your lives away' and the Cultists will leave you alone. If you pick one of the 'wrong' choices and the Cultists attack you, try not to kill them, just avoid them. Anyway, when you're done speaking with the Cultists, look at the vines to make them disappear. Go 1 screen north and get the 'Last Rites' scroll on the table (just get close enough to it to pick it up), as well the StarSteel arrows and the TripleShot arrows. You may also want to search the chests. When you've picked up the treasures here, go 1 screen south, 1 screen east, 1 screen south, 3 screens west, 3 screens south, 2 screens west (be careful not to fall down the cliff), and 1 screen north. Look at the vines to get rid of them and go 1 screen west. Speak with Stanley. If you want to be absolutely sure that he won't die, go back to the Sojourn Heights entrance, speak with him, and say 'Go on back, I'll catch up'. Otherwise, you can let him travel with you until the end of the game. Whatever your choice is, you must now use the 'Last Rites' scroll on each of the four dead knights in the Normal World ( to do this, just get close enough to the knight, then use the scroll ). As a reminder:
-First Knight : Southeastern part of the Sojourn Heights, near a Dead Dragon Carcass.
-Second Knight : Go 1 screen west and 1 screen south from the fountain. Go down the hole.
-Third Knight : From the AlkTree, go one screen north. Enter the cave. Go 2 screen west. Since you pushed the rock into the hole a while ago, you will be able to reach the knight.
-Fourth Knight : In the shopkeeper's house (upstairs).
When the four knights in the Normal World are resting in peace, find a Dead Dragon Carcass, then look at it and step on it to go back to the Shadow World.
{{{Shadow World, Part 3}}}
You must use the 'Last Rites' scroll on the five dead knights in the shadow world. Again, as a reminder:
-Fifth Knight : Go 1 screen west from the Orb Tree.
-Sixth Knight : Go 1 screen north from the Orb Tree. Enter the cave, then go 1 screen north and 1 screen east. Wait until all the fruits disappear.
-Seventh Knight : Go into the cave north of the goblin's house, and follow the path until you reach the exit. Avoid the holes.
-Eighth Knight : Sojourn Heights entrance.
-Ninth Knight : Area where-there-was-a-fire-that-needed-to-be-put-out-with-some-water.
When all nine dead knights are resting in peace, Milder's ghost will appear and tell you to meet him on the mountain top. Go to the area where you defeated Henry and use the Serpent Scroll. The serpent will say : 'Yess?'. Speak with it, and you will have to answer a riddle. The answer is FIRE. When you give him the correct answer, the door will open. Go one screen north and approach Milder, who will give you the Crown of Stars (if he doesn't, speak with him). When you have the Crown, find a Dead Dragon Carcass. Look at it then step on it to get back to the Normal World.
{{{Normal World, Part 4}}}
Just go to the Sojourn Heights entrance (where you started the game), and leave the Sojourn Heights. Congratulations, you've won! Enjoy the ending. (Before you leave the Sojourn Heights, you may want to keep using the Crown of Stars until the author tells you what it's for ;) )
Hints, Q&A, and Walkthrough by Ducklord ([->ducklord@wanadoo.fr])
I would like to thank Paul Pliska, for making such a great dmod and for telling me the answer to the riddle :) .
Should you find any mistakes in this walkthrough, please e-mail me :) .
2006-01-27 11:05:33
publie
3
2007-11-01 08:47:45
oui
0000-00-00 00:00:00
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1.41482892143603
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2006-01-27 11:05:13
en
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0
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131
My D-Mods
My D-Mods
29
Or my D-Mod. Since I've only finished one, Dink Smallwood in the Valley of the Talking Trees. It's small, but still fun to play, and you get to meet the duck from Friends, you don't see that in every D-Mod. There's a secret screen in the d-mod too, that noone (atleast noone I've asked) seems to have found. Nothing much, but if you want to find it, it's somewhere in the south part of the island (valley, whatever...)
You can get v1.3 of Valley of the Talking Trees [here->http://www.dinknetwork.com/display.cgi?action=File&ID=79]. (source included)
What I'm working on now is The Dink Hotel, inspired by an idea of Andy M, named after the former website of that Andy M (who's in the D-Mod too!) . There's a preview on [KEWL->http://www3.50megs.com/dincoholics/], which is pretty good, but I'll use this space to update with my progress too.
Nothing much to update now though, since I still have little or no time to spare. And this is a vaction (but it's a good one).
2006-01-28 05:07:03
publie
1
2007-10-15 22:46:54
oui
0000-00-00 00:00:00
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2006-01-28 05:07:23
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Internal links
4
{{{[anchor1<-]Anchor 1}}}
[anchor2<-]Anchor 2
[anchor3<-Anchor 3 doesn't work that way]
[Link 1->#anchor1]
[Link 2->#anchor2]
[Link 3->#anchor3]
2006-01-28 05:51:33
publie
4
2007-11-01 11:06:29
oui
0000-00-00 00:00:00
50
0
0.817970735781596
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2006-02-12 08:53:26
nl
non
0
2
133
Once in a Lifetime
7
Just something before you start: just kill all the monsters on your way for experience. Also save your game when you feel you have to.
You washed ashore on an island, time to check it out. Walk down one screen and take the orbs. Try to find all the orbs in the game so you can get to a secret room in the end of the game, just before the endboss. Go right, take the potion behind the tree, save your game if you want and go down. Enter the house, greet him and ask why he's happy. Accept to play a game (or say no, you'll have to play the game anyway). Go outside and find all the 10 food. Go back to him and he'll give you his sword. Go outside, up and enter the bar. Talk to the people here if you want, then talk to the tree, greet him. He'll say he's a magican, you'll need to find a scroll. Go outside, down twice, then left. Go down, you're in a cave now. Go 1 down, 2 right. Take everything there, then go back. Continue down all the way, then right, you'll get to a small island for a heart and gold. Go back, left, up, right and take the scroll. Go back to the magician. He'll change into a human and learn you fireballmagic. Now go outside, down, then left. Enter the house. Greet Gobbie and ask about his minivillage. He wants to have a small goblinguard. Leave, go left, down. Burn the trees. Go down, left and enter Norman's shop. Greet him if needed. Ask him for a small goblinguard. Pay him and bring the small goblinguard back.
You're now on the other side of the island. Save your game, the savebot is one screen left of you. Go right and take the stuff there, right again and enter the house. Go downstairs, go right, and follow the path right till you get to a screen where you can go left or down. Go down and push the rock. Now you can pass the dragon. Go one screen down and read the code there. The code can be used to access the mini D-Mod: Dink's Pimple. Go back, leave the house, left twice, down and kill all the monsters. Follow the path, enter the village. Check out the houses if you want, then enter the largest house if you want to continue the main Once in a Lifetime story. If you want to play the minigame Dink's Pimple (a mini D-Mod), read Dink's Pimple below. Enter the largest house in the attacked village, go down, read the paper if you want, go left twice. Here's a puzzle you must solve to continue the escape route. There are 5 wells, the middle well is an example. Look at it, and you'll see that there are 2 coins. Now looks to the mushrooms around it. As you can see, there are 2 green mushrooms. So you must now look for each well how many green mushrooms are around it, then drop that many coins in it. Let's use the numpad to locate the wells (so 5 is the middle well, 2 is the thing to reset the puzzle, etc..). The solution is then:
- Well at 7 - 3 coins
- Well at 9 - 2 coins
- Well at 1 - 4 coins
- Well at 3 - 3 coins
If you've dropped to many coins, you can reset your puzzle with the thing located at 2. If you've solved the puzzle, the fence will move and you can continue. Read the paper if you want, then go up. You'll teleport, then go left, up and hit the teleporter there. Then you're somewhere else. Go left 3 times, then up and right twice, enter the house. Ask if he has something: he'll give you a Clawsword if you give him the Skull of Death. Go back to the screen where the bonca's were, go up, then right. Take the Skull of Death and bring it back for the Clawsword. Now continue your way to the left and burn the trees and enter. Go right, here you can go to a secret rooms, depending on how many orbs you've found in the game. The more orbs you have, the more stuff you can expect in the secret room. Take a secret room if you want, then go back. Go down, take the potions and go down again. After a small talk, fight the endboss and you've finished Once in a Lifetime!
Location of the 10 food:
-# On the screen where you washed ashore
-# One screen north of the bar
-# A screen northeast of the bar
-# On the screen where Gobbie lives
-# On the screen where the bar is
-# On the screen where the man lives
-# A screen east of where the man lives
-# One screen down of where the man lives
-# In the cave on the screen where Gobbie lives
-# One screen west of the bar
Location of the 15 orbs:
-# One screen down from where you start
-# Duck Island
-# One screen north of the location after you've used the first teleporter
-# Right of Norman's shop
-# In a house of the attacked village
-# The escape route
-# In the cave with the scroll
-# In the cave with the scroll
-# Near the bar-pet
-# In the house with the man who can give you a Clawsword
-# Near the man who can teleport you to a secret room (you'll give your orbs to him)
-# All the way left of the man who has a Clawsword
-# On the beach in the attacked village (corner)
-# Right once in the area where you'll arrive after you've finished the quests in the village
-# In the bar
{{{Dink's Pimple}}}
To get to the minigame (mini D-Mod), when you're on the screen with the largest house in the attacked village, go right and enter the code: the fence will move. Go left, down, right twice, up and hit the pole left of you. Then use your fireball magic to hit the pole on the other side. Now go back, up, right and hit the other pole on the other side. You can now cross the bridge. Now you can play Dink's Pimple. Go down, and answer the question with 'Yes'. The intro begins. After that, you'll begin in front of your house. Follow the path and enter the bar/restaurant/store. Go downstairs, then down. You'll see 2 goblins invading the village. Dink will tell it to everyone, then you must go right. Go right again and then you can't go back anymore. Save your game if you want. Go right, talk to the goblin and ask if he needs help. He'll ask you to hit a switch in the forest. Go left, down, left. You're now in the forest, go left, kill the pillbugs, go up, hit the switch, then go back to the goblin. He'll move a fence for you. Now go left, down, right, up, down and hit the pole there. You'll be teleported to an area east of your village. Go left twice, up, left, up, right and enter. Watch what happens, after that, you'll have to fight a monster in a cave. Kill him, you'll see all the stolen pimplecream and you've finished the mini D-Mod: Dink's Pimple!
2006-01-28 05:43:00
publie
3
2007-11-01 13:01:08
oui
2002-06-23 00:00:00
1942
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2006-01-28 05:43:30
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http://www.dinknetwork.com/display.cgi?action=File&ID=262
134
SOB 2: Pilgrim's Quest
30
Anyone and everyone is free to use this for anything they would like to use it for. Some of the number, such as stat checks may not be correct. Please post below if you have any corrections, additions or subtractions.
I write this walkthrough as a tribute to a game well done, thanks goes Simon K. for his work.
First this walkthrough will cover the bare bones step by step through the main quest of the game, dragon quest included, secret areas, side quests and such covered afterwards. Some attention will be given to stat requirements since there are stat checks needed to complete some quests in the game. Also some suggestions on getting through each area and beating bosses will be given.
{{{Start...}}}
Get past scorpions to the north then offer to help the woman. Continue north...
After cut-scene, push rock, talk to bug, answer *PROMISE*.
Into the hole, explore this area, note the different colored crystals, find the magic herb boots along the west wall to the north, exit out of the steps by the yellow crystal.
{{{Welcome to Fire woods!}}}
[To complete this entire area you'll need agility - 6, luck - 7 and magic at 12,. Many potions can be found behind trees and in hidden caves, expect exploration to be rewarded rather then needing to do everything by pure leveling. As a note, since the sword isn't efficient to kill most monsters in this game the strength skill can be mostly ignored, relying on the boost the sword itself gives you when its necessary to use it, so you are free to put leveling points into meeting the requirements for the quests in each level, and then to concentrate on agility for using thrown weapons needed to complete the game]
Talk to the armor boy, answer *BOOBIES* to get Ice armor.
Talk to the Shaman, explore Fire woods, notice the "lands of Punz closed" sign to the east, and the closed ring of fire in the south west corner, find some gold. Buy a flute from the shop, head to Southeast corner of Fire woods talk to the Soul man, answer *THUNDER*. Use the flute near a slurper, return with it to shaman and talk to him, this opens the Land of Punz.
{{{Land of Punz}}}
is made up of three main areas, the town area, then the area below the town to the west which has the inn and the lower bridge in it, and across the bridge area to the north east which has the ice palace & the queen.
You can find a map in a chest east of the entrance to Land of Punz right above the passage to the town.
In town talk to the wizard, then to the guy with the skull collection.
Go straight north of town along the edge behind a tree find a hole in the ground, get skull and give it to skull collector guy. Go into the wizards basement and push statues into the order written on the scroll, the bottom row is facing your right when entering the room. Talk to the wizard, when you have your magic skill at 12 you'll be able to get everything he has including confusion and hellfire which will be necessary.
Head south and west from town to a passage that leads to the inn area, note the bridge south east of the inn, and the family with the baby Roland. Go west of the inn to two empty screens, go back and forth between them until a peddler appears, chat with him.
Return to the family house, its on fire.... go into the hole in the ground, explore, find the fire demons servant.
To defeat the servant, use the spell confusion to freeze it, then hit it up to 4 times with a decent sword (the claw sword will do) the freeze will hold up to the 5th swing, then use any thrown weapon to unfreeze it and quickly refreeze it, rinse and repeat until it splits. Quickly put on your herb shoes and use hellfire against the purple spinners, then water spell against the green ones when the purples split.
For the fire demon, put on the ice armor, circle around the demon keeping yourself to its back, continuing to circle as you use water spell on it (luck of 7 necessary to hit it).
Talk to the mother. Go to the bridge south east of the inn. go across then go up north find a passage back to the west, talk to Fairi-nuff.
Head back, take the bridge going east from town (agility check of 6 to cross). Talk to the queen... while here go behind the castle as far as you can (past a blind spot), until you get to a chest, get the scroll from the chest.
Go back to the area near the inn where the peddler was, now talk to the old beggar, give him 10 gold and get some beet seeds. Go back across the bridge to the ice castle go down south now, and then east. Use hellfire to melt the ice off the east most tree there, then burn it, enter hole .Use the seeds in the garden, exit for a moment then return. Beat on beets with your fists several times to get sugar.
Return to the queen, chat .. Now back to the peddler, have a chat.
Take the sign you get to fairi-nuff... you'll receive a token that when used, will transport you to Machine Mnt.
Before using the token, go back to Fire woods use the scroll to clear the fires, go into the 4 holes in the ground, hack on the crystals with a sword to collect the 4 crystals, (if you missed the crystals here you can find them in the next area, but not as easily)
{{{Machine Mnt.}}}
[to complete this area you'll be needing Luck of 16 , and Honor of 18, there's no need to put any points in honor as their are several side quests to acquire honor, and additionally much honor can be gained on the high seas, ( more then enough to make up for what you can loose in the brothel :) Also in preparation for completing the game you'll want to make 30,000 gold to buy a dark thrown weapon at least.]
This area in the upper part contains the dark forest and Machine Mnt. above it, and below it across two bridges the town, then the high seas from off the port in town.
Go west through the dark forest then go north, then along the trees east and downward toward the forest, find some trees that can be burned, go through and talk to the tinker.
Now go back past the forest south until you get to bridge #1, talk to bridge, answer *TIME*
Explore a bit, note the mermaid in the water. Continue west to bridge #2 , answer *MIRROR*.
Talk to the Boat Seller, then go into the bar ask for the harbor master.
Now in the M RATED game get busy in the brothel until you are allowed into the gambling room upstairs in bar, or in the G RATED game talk to several people (not sure of this, not having done it myself) .Back to the bar talk to bartender, go up find harbor master, gamble with him until you win. Talk to the two people on the right to get lucky dice if you need them, you can also gamble with them to get some gold you'll be needing soon.
Buy a Frigate from the boat seller, and buy a cannon from the weapon smith.
Making sure you have 4000 gold with you head off to sea. One screen to the east talk to the mermaid on the rock to get Thunder strike magic. If you miss the mermaid here you can use a rowboat and go through the shallow water to get to the mermaid first spotted near bridge #1]
Become adept at using the cannon combine with thunder strike to deal with the sharks and octopuses, this is the best area to level up, get honor and make enough gold to buy that 30,000 or 50,000 throwing weapon you'll be needing.
Explore the high seas thoroughly find one tree island and get off, avoiding the quicksand go talk to the tree.
[You may go on the dragon quest at this point or wait for the next chapter, be warned that having a "dark" thrown weapon or better is just about a necessity to beating the dragon. Burning the tree opens up a hole, follow it to the area with the fire bugs, place a bomb opposite the mini volcano.... Down the steps, the 4 crystals are used here. Find keys on monsters after you kill them to open the doors.]
You may need to talk to some people in the town now (also there is a luck check of about 16 here, not exactly sure) to get the whirlpool to show up.
Get in your frigate and go to the nearest area high seas , one of the screens will have a whirlpool now, enter it.
Talk to basilisk (honor check of 18)...
When your all done and ready, head back to the tinker...
Destroyed world is a twisting mazelike area, a passageway through the center above the house you start in divides the upper and lower areas. Additionally there are posts that block off certain areas that open as those areas become active in the quest.
Talk to Cthunik (the Priest who saves you) .. head out go south east one screen.. buy some water, and a short sword. The pestilence cure potions sold work as full heal potions.
Go north one screen, talk to the guy there, give him some water. Now go through the passage to the upper area, continue north, spot a female goblin, Skard, turned to stone, chat with her. Note the passage blocked by the stone goblins. Now go down a bit and bear to the left around the spiral.
Talk to the wind spirit...
Now back to the lower area and head east , you get to a three way fork up, middle and down, follow upper passage... talk to the wizard...
[If you didn't do the dragon quest previously you can find a cave behind a tree in the middle passage here,3 yellow spinners in there as well, that gets you to the dragon area]
Now back to talk to the wind spirit , you get storm magic. Now on the way back talk to the person along the way give him a short sword to get a empty bottle.
Go back to the fork in lower area, this time take the bottom, follow until you get to a ring of columns, use storm magic here on the columns.
Talk to the earth spirit...
Go to the upper area continue west until you spot the armed camp. Now go talk to Cthunik... either go to the lower area, take the middle fork find the woman and talk to her or go into one of the huts talk to a guy that's suicidal exit and return to find him almost dead, use him to get poison in your empty bottle. Talk to Cthunik again. Now go back to upper area go west but now go below where you head toward the armed camp, through some yellow spinners in a screen locked place you get to the well area. Arm the poison bottle find the right spot and use it... Talk to the wizard. Read the scroll.
Now Go back and talk to Skard (the female goblin), push her...
Remember the place you get to by the water spirit as you'll be needing to return to that exact spot later. Remember its west from the upper area above the armed camp, past some huts then through a thin passage north , then continue north.
Talk to Skard, find a lone frog beast, don't attack it just talk to Skard before it attacks her and it will be disabled.
Get in the frog and go up past the passage that was blocked before by the stone goblins, find the two frog critters guarding the entrance to Machine Mnt. talk to them. Go back to Cthunik.....
Now talk to Skard, take her to the water spirit spot, then talk to her...
Go along the bloody river, some dark thrown weapons or better are very useful to get by the ghosts in the water. Find the locked doors guarded by zombies, kill them and get the keys, open the doors rescue Cthunik.
[Note that Skard and Cthunik aren't damaged by your weapon even though skard will comment on it and the damage numbers show up].
Continue inside, explore, find one door that is the "emergency exit" and one that is the Laboratory, and needs a password. Talk to Cthunik near the laboratory to get the password.
Before taking the scale put on your running shoes ready to run, grab the scale, and go through the emergency exit quickly. Head south and west, until you reach a large room with many zombies and frogs, run to the southeast corner of the room. The screen will lock up, after some dialogue, pull out your thrown weapon and hit the boss until the screen lock opens, now run eastand then south to the exit....
THE END :)
{{{Secret areas and side quests}}}
{{Start area}}
Go west through some trees then into the house, punch the middle shelf with fists to open cave with 3 luck potions.
Fire woods
Use the water spell or if you have it the "fire put out" spell to find many potions hidden behind trees.
Most of the household items in the shop can be given to different people in the village that will give you hints and add to the story, drum and jewelry box go to the kids, candlestick to the old man and so on...
{{Land of Punz}}
Look for a cave under a tree burned down in the green area, before the snow.
In the first snowy area, along the cliffs to the south their are a few caves, one leads to a few magic potions and a bronze throwing weapon.
Another goes to a island behind the ice queen castle that has one of each potion there.
In the Fire demon dungeon you can spot mega potion near the entrance, I don't know how to get to it though ... but you can look at it :)
{{Machine Mnt.}}
If you go along to the east in the area below the dark forest you can burn a tree to get to some stuff.
In the area after Bridge #1 you can talk to a tree blocking a bridge, answer *MEMORIES* to get across, one of the Mini Castle is found in there.
At the point in the game after talking to the one tree, the two mini forts become active, quests can be done in each of them to gain honor points, I don't know these well, so someone else needs to fill this in.
{{Dragon realm}}
In the red volcano area before the dragon one of the volcanoes is green, I assume that this volcano gives a dark sword someway, I do not know what you need to do to get it.
{{Destroyed world}}
In the upper area along the west side you can find a old man in a hut, and a tree you can talk too, I don't know what if anything can be done there.
In the area below the wind spirit you can find a bridge, across it you find a area with a save and a few monsters, go down another screen, in a corner you can find a scroll of deus-strike magic.
{{{Extra (unsorted) SimonK Hints}}}
Games are either R-rated or M-rated... I don't think I could ever make a G-rated game.
Standard megapotion in green caves accessed by bombing area earlier - can also get the light sword.
Use water magic on the green volcanoe in red/blue realm of dragon, but stand below it facing up and wait for the volcanoe to stop before casting the magic.
Honour Castle Quests are opened only if you need honour to open the whirlpool. Castle outside of Port Town can give 3 honour points if you get the Cup and return it. Talk to people in Port Town, especially the smuggler after taking the quest. Castle on island past tree bridge... can get between 1 and 6 honour points depending on what you do in the castle. Make sure you have a spare inventory slot too.
End World - Tree Spirit talks to you after you have used water magic on other trees (need to heal about 15 of them I think) - mainly helps you with hints and clues
2006-01-28 05:57:43
publie
3
2007-11-01 13:57:48
oui
0000-00-00 00:00:00
24327
0
9.20073933034387
non
2006-01-28 07:26:40
en
non
0
2
http://www.dinknetwork.com/display.cgi?action=File&ID=328
135
Prophecy of the Ancients
7
If you played the demo first, DON'T copy the savegames from it to the full game, the full game's got more variables, so it won't work!
There's a special secret in the d-mod, I've put it at the bottom but you can only get to it at a certain point in the game. I'll refer to it again at that time but here we go...
You can't do much on the island now, so just go up and right and enter the house. Go up again and enter the basement. Check out the scrolls, then you know the history of the town. Exit the house, go up twice and then right. Search the pillars and one of them will disappear. There are a LOT of enemies now, and I advise that you kill 'em all, you'll need level-ups. Go up twice and right and go down the stairway. Keep going north-west for a golden heart, or right and down for a megapotion. If you've got those, go back where you started in the cave and go down, left and up again. Hit the slime and screenlock is activated. (This is a HARD fight, so look out) Once you killed him, go down, right, up, right and up and the flame barrier will go away. Just keep going now and you'll arive at a save-machine. Save here! Now go up and kill the wizard (a bit easier). Exit the cave and the animals are human again. (Tip: If you need even more hints (why? :) go to the witch northwest and offer to get rid of the signs, by hitting them, she can give you hints now) Go back to the house with the scrolls and kill the man there. Get the scroll and read it. Go back to the basement and through the fake wall on the north-side. Open the door and talk to the real Shryke. He'll tell you what happened. Now go back to the room where you fought the giant slime and check the brown 'spots' on the floor. If you Poly-morph now (aka use the diamond-magic) you can turn into a slime aswell. Do so and go to the huge rock, you can crawl under it now. Follow the route through the cave and when you see a dead knight on the ground, read his note. If you follow the ways to the east and west, you'll get to two buttons, press them. The blue sparkles are gone now, so you can pass. Keep going again till you get to a save machine. Save and go up and you'll face another boss (Hint: You can kill him easier as the bonca) Once he's dead you can go right and enter the warp.
Left and down now and down one more after the little scene. Hehe, smart Dink. Save and go right and up and kill the goblins. Up twice now and push the rock to the left. Enter the cave, smash open the barrels for a bottle and talk to the women up right, she'll give you a sword. Go up and right now, examine the grave and choose to give away the sword (This will pay evertually, but more later). Take the golden heart and exit the cave. Exit the town on the east side, and keep going right till you can't go further and go up three times then. Enter the house and talk to the hermit. He doesn't want you to smash up his stuff? You know what to do then ;) Keep hitting his stuff till he talks to you and he'll want to see a sign of good will. Ok, get back to town, leave it on the south side and follow the road to the left till you get to a catapult and you'll see a little scene with some goblin. Follow the road to the right now till you get to a bridge. Cross it and go right. Enter the house and talk to the guy. Exit the house now, go left, cross the bridge and go up. Push the rock in the water and you cut off the nice man's water supply... hehe... You can go back to the man to hear what he says, and when you're done, exit the house and go left and down twice, left twice, down twice and left for a magic potion. Right, and up twice again and enter the dried up river. Follow to the right until you get to a road and follow it till you get to another town. Exit it on the west side and follow the road till you get to a bridge. Go down twice for a blue potion and head back to the road, keep following it for quite a while now till you get to a sign with directions to the Church of Good will. Left twice and examine the sign of good will. Hmm, it's wobbly? Hit it and pick it up, you got a 'sign of good will' now :). Go left once and down twice now and pick up the potion. Go back to the Church and go down twice, crossing the water. Now go right once and you can pick up 3 potions. Get back to the road now and continue your journey north till you get to the castle.
Go up once and, left for a full heart and a save machine, right and up for 500 gold pieces or up for the king who's being attacked. Kill the wizard and you'll discover that the king is dying and Shryke knows the only cure. That can wait tho (:), so pick up the new rune, go left and down the stairs. You can get some hearts, food and a few bottles here, so smash open everything :) Exit the castle now.
This new rune will let you cast magical spells, you start with the fireball magic, but get more spells soon (Hint: You can burn down those green trees now too). Follow the road till you get to a save machine, keep going down and burn the second tree (the ones you can burn ofcourse :) on your path, it will reveal a teleporter back the island. Go to Shryke's house and inform him of the king, he'll tell you to go the green forest. So back to the teleporter and head for the hermit. Give him the sign of good will. Hmmm, not exactly what he wanted. Listen to what he REALLY needs now. He also gives you the freeze magic now, which can be quite handy. Exit the house and go down 4 times and burn down all the trees, one will reveal a secret stairway leading to some potions. Time for a de-tour, go back to town on your left and the people from the cave are back (if you didn't give the sword to the dead soldier, they would all be dead, happy now? :). Visit all the houses and you'll get some potions and money. A man in a house to the north will sell you a clawsword (definitely get this one) and a throwing axe. Go down and left and enter the house. Talk to the woman and agree to find her necklace. Exit the house and cut the grass around her house with your sword. Eventually you'll find it. Give the necklace back to her and you'll get some more money. Go to the second town now. Right of the town is a tree which reveals another stairway when you burn it down. Go down the stairway for 3 magic potion and enter the town. You can't do anything special here so go straight for the south-west house. Enter it and go down the stairs. Extinguish the flames with the freeze magic the hermit gave you and enter the cave. Go left, up and right and talk to the dwarf. He'll ask you to clean his cave. So walk around the cave cleaning up the mess (by walking over it). Also pick up the red potion. The last pill of mess is in the screen with the dwarf, clean it and talk to the dwarf again. Buy the sword and equip it. With this sword, you can cut through the vines somewhere south in the cave, this will open up a new area of it. Explore this part and you'll find an ancient artifact, 2 megapotions and a golden heart. Leave the cave and go back to the hermit. Give him the artifact and he'll open op the way to the haunted forest.
Exit the house and go left. You can go immedeatly up here where you can burn a tree for a golden heart and right then for a path leading to a blue potion. Back to the entrance and follow the left path, that leads to a bridge (right of the bridge is another golden heart, below it and left is a chest with 500 gold). Go left and enter the building. Go up now and get some water. Head back to Shryke now (teleporter) and tell him you found the water. He'll join you now. Head back to the king. You'll get stopped by goblins though, and Shryke sacrifices himself... No time to mourn tho, go to castle and talk to the old man in the king's room. He'll administer the cure and give you another task. It's time to kick some goblin ass :) Start by going right, down and left. There's a lost goblin here, talk to him, and hmm... what to do now? Kill him :) You learn goblin morph now.
Exit the castle and follow the road down, about 2 screens down from the teleporter-tree. Start walking left now till you get to a goblin standing on a bridge. He won't let you pass unless you're a goblin, so morph into one. Keep going left, over the 2 bridges now. You'll eventually get to a town, forget that for a second. Keep going left till you get to the water, and then down till you get to a goblin sitting on a log. Talk to him for a hint, but that's not neccesary. Up and left for a potion and you go back to the town. The goblin in the most south-east house will sell you a stronger throwing axe, I suggest you buy it. There's an rock-collector in the most north-west house, ask him why he's mad, he'll tell you someone stole his rock. You can buy a rock if you want, but it's not tbat special. Exit the house and go right 2 screens. Enter the cafe and talk to the goblins, they're out of beer... Exit and go one screen left. Enter the house here and talk to the goblin alchemist about the stolen rock. Also ask him if he can make some beer, he can, but it'll cost you again and then finally ask him to tell you more about his potions. If everything goes right, this will give you a new talk option where can ask even more about the potions. He'll ask you to find a giant slayer claw then and he'll give you the Spark spell, it's a powerfull spell, but more about it later. Now go to the inventor's house on the screen below the rock-collector. Ask about his inventor and check out the huge rock. Exit and go to the rock-seller again. Ask why he's mad, tell him you know who took the rock, and then tell him the inventor did it. Wait a few seconds and it's bye bye for the inventor. Go back to his house and open up the chest for his invention. It's broken tho, so exit the house and go to the alchemist. Ask if he can fix the invention, he can, but this costs 5000gp. Pay if you can, it's worth it, just kill some more enemies if you haven't got enough money. With this magic axe, you can burn down trees too. There's one of those 2 screens above the goblin inventor, burn it down and go down the stairs for a golden heart. Go back to the pub and talk to the goblin on the left, then agree to give him the beer. You can enter the chief's house now, left and up from the guy who sold you the throwing axe. So enter it and another goblin will come in, informing the chief the tunnel to the castle is finished. Dink will go into the tunnel himself too. Take the way down till you get to a screen lock, kill all the enemies and go up for a golden heart. Back down and right now. The goblin leader will enter the castle and Dink will follow him. Kill the leader (shouldn't be too hard ;) and WAIT for the woman to come and talk to you. Dink will go back left now. Kill all the remaining goblins in the cave and head back outside. The goblins throw you in jail as soon as they see you though. Hmmm... Lot's of barrels. What do you think is in them? Push the 3 barrels next to the river into the water and look what happens :)
You should be at the castle now. Talk to the king and ask if there's anything else you can do, and you've got a new quest. If you go to the basement now, there will be a new barrel with a golden heart in it. Exit the castle. If you want 2 potions, go left from the castle till you can go no further, up a few screens, then right and you'll find them. There another one if you go down twice and right a few times, starting from the castle. Ok, keep going right from the castle, following the road up, then left, and then up again. You should be at a sign now. You can follow the way right for a chest with some gold or you can go up to a screen where you burn down a tree revealing a secret stairway. Continue your journey and try to keep walking north-west till you get to a bridge with a save-machine. There's a cave with some potions if you go right from here and walk a bit up then . Walk over the bridge and fire the spark spell to the north. You can pass now. Go one screen up. Walking right will lead to a golden heart, but you need to go to north-east side, where this is another cave. Enter it, save, go up and kill the slayer. You got a slayer claw now (remember? the alchemist needed it). Back to the goblin lands :) If you go to the goblin chief's house now, you can open a chest with anoteher golden heart. Give the slayer claw to the alchemist, it's useless, but he'll make you a "Strong as stone" potion.
{{Note: You can get to the secret island now, go there now if you want to see it, it won't be possible anymore later in the game.}}
It's time to go to the ice-island now. Go the goblins and explore the north border, you'll find a Charon (boatkeeper) there. Ask to him to bring you over to the other side. Once on the ice island, go left once and save. Now go up, keep going right across the bridge and go around the castle till you get to a guy. Talk to him, and after a funny scene, the goblins will take you to the castle. Go down once. You can go left, right or down from here. Down leads back outside and right is just a de-tour, so go left. Eventually you'll get to two stairways. Explore the one leading down for some potions, and when you're done, go up. Head south east here till you get to some stairs, and take 'em. You can go right and up at the for a blue potion. Then go back a few screens and up till you see a pyramid. Kill the goblin that comes and you'll see that Shryke is still alive! But this was not what you expected...
After a small scene you arrive at the Dead lands, what's left of the world. Go up and screen and right twice. (Talk to the all the people if you want to know what happened) You'll get a light sword now, I suggest you equip it :P Left once, up twice and rescue the man from the robots. You'll go back to the woman again. Go left and up twice again. Go right and watch the goblins burn a dragon. Talk the goblins that stays about the dragons and agree to help them. Go back left. Go up twice and touch the statue for a secret room with a potion. Back down and left once. Enter the hole in the middle for a fountain that refills your health. One more left and keep going down for 2 more potions. Now go kill the big dragon the goblin talked about earlier in the north-west corner of the map. Go back the goblin and tell him you killed it. You'll get a metal pass. Go left 3 times now and go down once. Enter the house and go the control panel. Turn off the all security fields and go up and left. Access the control panel and change the sleep mode to attack mode and kill all the robots. Go back right, down and then left, and go up the stairs. Go up and and turn ON all the security now, you'll get message about a power overload. All the systems will go down. Go right and down and reactivate the systems again, this will cause a meltdown but you've got some time, just get out ASAP. Now keep going north till you get into a fortress.
There are 3 stairways in the fortress, the two you have to take first are south east and south west. Both these stairways have got a 'button' at the end, just push a statue on them. Then go up the third stairway in the north. Keep going then till you get to another stairway. You have to collect the 4 runes now and bring them to the pyramid in the north. First the sw-rune, then the south rune, then the north-east one and finally the north-west one (there's a fountain there too). Shryke will come onto the scene again and you get a chance to kill him for the last time...
After this is done, just sit back and enjoy the lenghty ending sequence :)
{{{Secret Island}}}
Note: Buy some bombs (atleast 2) first from a shop on the island you started on.
Remember the spot where you pushed a rock in the river to cut off a man's water supply? Go back there, into the dried up river and walk right instead of left. Go past the bridge (in the water) and up a screen. Lay a bomb near the rock and it's water-slide time! After the ride, you arrive the secret island. Go left if you want to exit it, but do that later, cause you can get the extremely power ATOMIC spell here. Go up twice and left and enter the house. There's a long goblin here, talk to him and use up all the options. Exit the house, go up and left and enter this house. Talk to the guy there, they're oppressing the goblins... Being the nice Dink you are, go back to the goblin, and talk to him about the slavery. Exit the house and walk around the island a bit now, you'll see some dead goblins... Go back to the goblin's house and talk about them. Now, look closely at the blood marks on the island. Where do they lead? Right, the lead into the human's house. Enter it and follow the bloodmarks till you get next to the bookcase, push it to the right and enter the cave. Go to the end of the cave and read the papers there. Exit the cave and you'll see a little scene. Exit humans :) If you back into the cave now, you can get the atomic spell. Go back now through the portal. To get across the river now, blow up the catapult the goblins left early in the game with a bomb.
----
Alternate walkthrough by someone
You start off on an island. Don't kill the animals. Go up and right and read the note in the basement of this house. Then go to the top right area of the island and "talk" to the poles to get rid of them. Go left when you first enter the cave to kill the mini boss (he isn't hard -- but you can put it off if you really need too). The continue to explore 'till you find the boss. Collect the gold heart, mega potion and power +1 potion. Once you've finished the cave boss, leave.
The animals will turn back to humans, again. Go to the house with the note, and kill him. Note: the fountain outside his house will cure you. Grab the note from him, read it (by selecting and using it from your inventory) and find the secret room by going thru the top wall in the basement. You find the real Sryke with a mega potion and a gold heart next to him. Talk to him again AFTER leaving the basement (don't go back into the basement, but where the fake one will be) and talk to him about getting out of town, then about magic. Next, go back to the cave, go to the mini boss and look at the remains.
BTW: In the house with all the signs, you can talk to the lady in there, then go back and hit all the signs (including 2 hiding behind the trees), and she will help you thru the early parts of the game.
Press M, press left/right to switch to the slime, then up/down. Press Shift (the new selection will act just like a new spell so it will take ages to load), and go to the boulder. You will now be able to leave the island. In the cave, you will need to switch the 2 buttons (left and right) to get past the sparks.
Now, wait for the cutscene to end, and go down for another cutscene. Then go left and up and kill the 2 mog-style goblins (make them attack each other if they are too hard). Then go up, and push the rock away. Break the barrels and talk to the woman, she will give you a sword. Then go up and left and examine the dead body. Give the sword to the ghost (yes, do it!). Now you can leave the village.
Go left and up from the village and enter the house next to the haunted forest. Keep hitting his stuff (where he says something) until he says he'll help you if you bring him a sign of good will. Next go back to the village, down, over the bridge, left and push the rock into the river.
Next: go over the bridge, go down as far as you can go, the left. Don't enter the channel until you get the potion a few screens down. Where you do, keep going down the channel until you get the gold heart, then get out of it. Just follow the path (explore the area, but follow the direction of the path) until you get to a sign. Go left from here and hit the sign and pick it up. Get a drink from inside, then go down and over the "bridge" for a secret. Then continue up the path and to the castle (there are a few more potions around here too). After killing the wizard, go left, down the over-sized trap door, and break everything (for potions).
Go back down the path, then burn up one of the green trees next to the path for a shortcut to the starting island. Talk to Shyrke. Go to the guy next to he haunted forest and show him the sign of good will (the sign you stole). I suggest going thru the cave to go back. The town is back in their village (if you gave the sword back). Talk to everyone. Talk to the woman who's house's garden is overgrown. Agree to help here then cut here grass to find the necklace. Go back in get reap you rewards.
Go to the town which was killed off, go to the basement of the house in the south-west. Get rid of the fires with your ice-ball magic (do NOT touch the fires). Go left, up, right and talk to the magician. Go around picking up rubish, once you're done go back to him. You won't be able to pick up the rubish in this screen until you leave the screen and come back. You need that sword that he offers to sell you to get the artifact. It is 3+ as powerful as the one you can get at the previous village. Go to the part which is particularly green. Slash it a few times with the sword and it will go away, enabling you access to the new area. There is 2 mega potions and 1 gold heart in this area. Once you've got the artifact, leave (unless you still haven't got the 2 mega potions and gold hearts yet) and go to the haunted forest.
Talk to the man, he will unlock the gates (left of his house). The haunted forest is a bit like a maze. Your on the right path when you reach the green grass, but explore the area (a few stuff to pick up, including 2 gold hearts and 200 gold). Zig-zag in and out of the green and black grass until you reach the bridge. Once you get to the Fountain of Kronos (straight forward from the bridge), take a drink if you are not on full health but remember to refill the bottle again. Then leave and find Shryke. Take the shortcut back (burn the tree left of his house). You can't save with him BTW. If you HAVE to fight, use a long distance weapon (Shryke isn't very good with his aim...).
Once you've given the king's servant the potion, go to the castle's save point and kill the goblin. Find the goblin's island (with goblin guarding the bridge), morph into the goblin and enter. In the town, by a hammer (2,500), well worth it for killing slayers, it's long range, hits the enemy more then once, and even hits the enemy 2-3 times if used like a sword. Talk to everyone in the bar. At the goblin potion shop you can now by beer for 1,000, give it to someone in the bar to gain access to the boss's hut (you can also get the spark spell off him if you say the right things). But before doing that, talk to the rock guy. Ask him why he is mad. Talk to the potion guy and ask him if he stole the rock. Then go to the inventor and look at his rock then ask him. Next tell the rock goblin he took it. Go the inventor's hut and get the (broken) magic hammer. Take the magic hammer to the potion guy. You need $5,000 to fix it. Kill slayers and the like around the island to save up for it. There is a goblin who will offer you chicken in one corner of the island (which will refill your life). Follow the path after the castle for plenty of slayers to slay (hehe). You can get to the secret island now (before going into the boss's hut):
Buy 2 bombs from the orginal village. Go into the water channel and go the other way. Go up to the rock YOU DROPPED IN, and blow it up. In the human's house, push the bookself. Go to the goblin who will talk to you. Tell him about the cave. Follow the blood trails the the human's house. Then go back into the cave and read the papers on the desk. Leave the cave, watch the cutscene, then go back and open the chest... :). You can now exit the island and go to the goblin's village (you should have enough money for the magic hammer, not to mention the new spell once you've finished, so it will be easy!). Use the second bomb to blow up the catapult blocking the way (instead of going thru the water channel). BTW: the magic hammer can burn down trees :)
In the cave (after going into the goblin chief's hut), go either way, but return the other way. If you go down, you can get the gold heart first. You can switch to human at the boss screen. Once you've been caught (leave the cave), push the barrels into the river. Ask the king (auto transported to him) if there are any more tasks. Go to the king's basement, for another gold heart. Go north-east of the castle (the place with a whole heap of slayers). When you reach the bridge, use the spark spell to get past the "gate". The rock guys are REALLY hard, so you might want to morph to the slime -- so you can quickly zoom past 'em to the cave.
Once you get the slayer's claw, you can get some money of the king (not much), but go to the goblin village. Get the gold heart from the boss's hut, and give the slayer's claw to the potion guy. Now you have this new potion, head north. Somewhere along the beach (not really a beach, but anyway) up there there is a goblin who will take you to the ice kingdom. Go all around the castle until you reach another human, and talk to him.
Now that you've finished the castle... Go up the double left to get a new sword off the lady (10+ the last one), and then try to leave, but kill the robots to save Jarod. Now you can leave. A directly left is a big hole, down here is a fountain which gives you health. Go right, find a place where the goblins are burning the dragons (the cutscene might not happen everytime), talk to the goblin afterwards. Tell him you will help him to find the gaint dragon and kill it. He's north-west somewhere... I'll let you find it! ;) Sometimes he's not there, I don't think you have to do anything else but you might have to.. Once you've killed him, go back and tell the goblin.
Go to the house next to the save point (left-down from the recovery spring). Inside, go to the first computer and de-activate all the fields. Then go up, and go thru where one field used to be. Activate all the robots with the computer, then run. Go out, then down, then left. Continue until you find the wierd energy ball. You will need to activate all the fields on the computer just before. Re-activate the systems with the computer near the ball. Then run, killing all the robots you have to. You can now enter the base north.
The base is the hardest part of the game. If you don't have enough defence you will find it very hard, the first time I played, I would dart in, kill a few robots, leave, and re-save (after going to the recovery spring), until I had enough defence. You can use the throwing axe to kill them at a distance, btw... You need to push 2 dragon statues on the buttons (one each), to get rid of the sparks. Once you've got past the sparks, you will need to recollect the 4 runes, 1 by 1 (when you get the first one, you can get the second, then the third etc). Each one is guarded by 1,2,3 or 4 robots (harder then the castle ones, gives 500 experience). You can save the game after each one, but defiantly save just after getting the last one.
The boss is easy. Just run along side him while slashing him with your sword. He'll be dead in no time, and I wouldn't be shocked if he never hurt you the whole time! (There might be something where he won't shoot fireballs near himself.) You've won! Yay-Hay! Man this is a big walkthru.. :)
2006-01-28 06:23:26
publie
3
2007-11-01 15:27:54
oui
0000-00-00 00:00:00
9796
0
4.64083286906743
non
2006-01-28 06:34:04
en
non
0
1
http://www.dinknetwork.com/display.cgi?action=File&ID=63
136
Signer le Livre d'Or
19
=http://neptune.guestworld.lycos.com/wgb/wgbsign.dbm?owner=DinkSols
2006-01-28 06:55:17
publie
1
2007-11-01 16:03:40
oui
0000-00-00 00:00:00
743
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0.385495005713556
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2006-01-28 06:56:29
fr
oui
15
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137
Lire le Livre d'Or
20
=http://neptune.guestworld.lycos.com/wgb/wgbview.dbm?owner=DinkSols
(special page)
2006-01-28 06:57:05
publie
1
2007-11-01 17:19:40
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0000-00-00 00:00:00
401
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0.815296369366238
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2006-01-28 06:56:59
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138
News 20060128
12
We now use a new engine to run the Dink Solutions website, which will make updating a breeze!
All the walkthroughs have been imported, and French & Dutch translations are following.
If you're a walkthrough author, you are kindly invited to contact us and get an account, so as to edit your walkthroughs :) If you've never written a walkthrough yet, then go [here->http://solutions.dinknetwork.com/ecrire/], register and start a brand new one :)
Also, you'll find a few new walkthroughs in the D-Mods list. Enjoy 8)
Thanks again to redink1 for hosting the website.
2006-01-28 10:25:08
publie
12
2007-11-01 19:20:54
oui
0000-00-00 00:00:00
184
0
0.544589377504414
non
2006-01-28 12:33:22
en
non
0
2
139
News 20060131
12
If you're wondering, the new walkthroughs are: [->128], [->129] and [->130], all written by the honorable Ducklord! And rumor has it he's working on a Cloud Castle 2 walkthrough. I can't wait!
And yes, you read it right. You can now write up and submit or edit your walkthroughs right [here->http://solutions.dinknetwork.com/ecrire/]! I'm still amazed by the heightened level of interactivity!
More changes are on the way, so check back soon!
2006-01-31 04:32:53
publie
12
2007-11-01 20:38:21
oui
0000-00-00 00:00:00
208
0
0.484993845100121
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2006-01-31 04:35:31
en
non
0
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140
Legend's Tale Demo
7
The main quest is mentioned first, so if you're having trouble with that, read number 1.
If it's a sub-quest you can't complete/didn't find read the other numbers which are entitled with their respective names.
If you're curious about all the secrets in the demo, read the secrets section under the quests.
Some known bugs are reported at the bottom.
{{1) The Main Quest:}}
You start off at the entrance of your hometown Smallwood. You can't leave it yet because the guard asked you to check up on Magdalena. Follow the road till you can follow it upwards. This is your destination. Enter the house and go upstairs. Here, talk to the doctor who'll tell you to find a Grunus Ribbentus.
You first have to find out the location of the flower. Follow the road to the entrance again, but go down where it splits. Here you'll find the potion lady's house. Enter and talk to her. Ask her about the Grunus Ribbentus. She tells you it can be found in the Forest of Lore.
Now you can leave town. Do so and walk south-east to find the forest. Go through the forest maze (shouldn't be too difficult) and find the guardian. It's actually the boss of the demo. Fight it and take the flower.
Now, when you want to leave the forest an ending animation starts.
{{2) John's Coin :}}
John's house is the very first house you encounter while following the road directly. Go inside and talk to him. He tell you that he's lost his gold coin. He explains where he's been, but the gold coin is in the storage house hidden between some food. Return and claim your reward.
{{3) The Statbooster Quest :}}
Go to the potion lady. Inquire about the statbooster, which you can now buy for 1000 gold, far too much. Ask her to lower the price, but she'll tell you that you're not interested in her, so have a chat. Ask again and now she'll lower the price to 500 gold. Still too much for you to afford. Now, ask again four times and she'll finally lower the price to 250 gold.
{{4) The lost girl :}}
In the bar (house with beer sign) you'll find a small girl standing in the corner. Talk to her and give her some gold. She'll tell you that she's been looking for her father who disappeared. Dink offers to find him.
He can be found in the upper-right corner of the map. Beware though, he is surrounded by a lot of very fast slimes. If you're not level 3 yet, don't go there unless you're a very good fighter. After defeating them you are promised an item. (Can't get it in the demo though)
{{5) The twins :}}
This is most probably the longest quest to undertake. Find the biggest house in town, this is the twins their house, your two best friends. But, they are constantly fighting each other to have you for themselves. First, ask the friend in the left room if he's still upset about his brother. He asks you to choose between him and his brother. You have to choose that they're equal in order to complete the quest. Do the same with his brother in the right room.
Now,go back to the left room and ask him what he would like as a present. He says he wants a plant. Again, do the same with his brother who wants a mushroom. Now, when you exit the house Dink will explain his plan to solve the situation. He will force them to give the present to each other.
But first, you have to find the plant and mushroom. The plant can be found at a pond south of town. The mushroom in the Forest of Lore, south-east of town.
Good, now that you have the required items, go back to your friends' house. Equip the mushroom when talking to the left friend and the plant when you talk to the right one. Explain the plan to them.
Exit the house again and an animation will start where your two friends put their differences aside and become friends again.
{{6) Secrets :}}
- There's a chest with 175 gold somewhere south of Smallwood
- There's a strength potion in the forest, but it's heavily guarded.
- You can find 50 gold in the forest twice, both hidden away by the background.
- There's a path you shouldn't forget to take after defeating the boss for an endurance potion.
- Demo exclusive : Above Smallwood there's another heavily guarded screen. Go up one screen to find a talking tree.
{{7) Known bugs :}}
- The lost girl doesn't disappear after finding the father.
- Using a small elixer kills you. Sort of funny, unless you didn't save your game.
- Not really a bug, but plot disturbing issue : Screenlock is activated too early when finding the boss, so you already know it's an enemy.
All of these bugs have been fixed.
After reading all of this you should now be able to go through the demo easily.
2006-02-01 17:25:49
publie
3
2007-11-01 22:15:46
oui
0000-00-00 00:00:00
929
0
0.329402162270493
non
2006-02-05 06:52:51
en
non
0
3
141
News 2006 02 01
12
I added the [walkthrough->140] for the [Legend's Tale Demo->http://www.dinknetwork.com/display.cgi?action=File&ID=219]. It was published quite a while ago and apparently I've overlooked it for a few years. So if haven't played this one yet for fear of being stuck, this is your chance!
2006-02-01 17:33:00
publie
12
2007-11-02 00:46:01
oui
0000-00-00 00:00:00
203
0
0.603622712340971
non
2006-02-26 06:54:16
en
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0
2
142
Green Voice in my Head (The) - Part I
7
{{Controls:}}
- Ctrl = hit, use some items.
- Space = for looking at things (very important in this DMOD), and some items are used with this key too.
{{{1) Hangover & Agony in Armend}}}
When the game starts up Dink talks to the Green Voice, from here on referred to as SBV. It appears that Dink has had a seriously drinking bout, and he has no idea of where he is, or what he has done, or anything...
The first thing to do is to talk to the girl and then the screen lock will go away. The girl tells Dink to go and talk to her father, but before leaving the start screen it is wise to look around. Smash barrel #1. Now Dink makes an agreement with SBV to smash 29 barrels more, and SBV will tell him where he buried the Claws Sword, when he was on the booze. Dink could also talk and hit the stone and tree, to get some interesting information. When looking at the chest, Din realize that it is his chest containing money and potions, but he has lost the key...
East from the start screen, enter the bar. Here you can sniff on the bar people to find out how is the girls father “... a smell of alcohol follows him like his own shadow”. When found, he tells you about how you signed up for the Death Tournament. 8 competitors will fight to death for 10000000 gold. Apparently, you have gladly signed up, for this. Read about the rest of the competitors on the sign on the wall to the right. Now you know its for real, and the panic starts...
Talk to the smelly man again, and plead for help. You are told to find the intro to this game, that can be bought of the Intro seller. Smash barrel #2. Before you leave the bar you can talk to the rest of the bar people, and also visit the cellar for an magic potion and some memories.
Save the game.
Go south one screen and east one screen. Enter the intro sellers house and ask for the Intro. The Intro is unfortunately not for free, you need 1000 gold! Smash barrel #3. (And don't kill the Intro seller...). Go north one screen and enter the weapon and spell shop. The ladies tell you to get a weapon & spell license before buying, so now you have to find the King, the only one that can grant you this.
Go south two screens. Smash the barrel #4. Go east two screens. Talk to the King and fool him into give you a license for free. Smash barrel #5. Save your game. Return to the weapon seller, buy a bomb, and destroy the stone on the start screen. Enter the secret entrance. Collect 1000 gold and examine the book case for a hint. Back in the Intro sellers house, buy the intro, arm it and watch it.
Now, Dink knows that Jack got the key (so no imaginary troll could steal it). It is true that he has buried his claw sword somewhere, and he really has signed up for the Death Tournament. Go back to the bar, and talk to the smelly man. But there is no more help from this guy, time to get prepared for the competition. Since Dink only has 20 gold coins, he need to find more money, and buy weapons, spells and potions.
Leave the bar. Go to the start screen. Talk to the girl for some info (she will give more hints later in the game, talk to her when you get stuck). Then go south one screen. Pick up 10 gold in the grass. Smash barrel #6. Enter the half-covered tunnel in the grass. Pick up the golden heart. Return through the tunnel, and go one screen south. Smash barrel #7-8. Notice the barrel on the small island to the south. Go south, and you will see the island you just explored. Return to the knight and his warehouse. Talk to him and let him tell you about how hard it is to guard to places at the same time. Go east one screen. Take the potion. Notice the three barrels on the small island in the south. Go north. Eat some cabbage. Go one screen east, one north and enter the museum. Smash the ming vases, and return to the warehouse. The guard is now gone. Smash barrel #9-12. Return to the the screen were you entered the museum. Go one screen east and one screen north. Talk to the well and frighten it. The well runs away exposing a coin worth 500. (Do NOT drop any coin in the well!). Pick up the golden heart, behind the bush. Go one screen east, enter the goblin hut. Talk to the goblin, agree on his quest and leave the house. Enter the portal. Read the sign. Enter the cave, and find the chining metal piece, return, sell the piece to the goblin. Agree on his second quest. Go through the new portal outside his house, collect the metal piece and the 100 gold. Return. Notice what happened to the land, then sell the piece to the goblin. Go one screen south, enter the tower to the right, smash barrel #13. Go up and down into the invisible tower. Take the four magic potions. Don't forget to read the sign at the surface. Go north two screens. Steal the rake, and smash barrel #14. Enter the goblin hut, sell the goblin's rake to him...
Go west three screens. Collect 10 gold. Return to the weapon seller. Buy the sword, 2 bombs, and the throwing axe. Pay attention to the comments about the stuff you bought. Ask the weapon seller about advice, she tells you to buy as many weapons spells, and potions, you can afford. You can also read the post for a hint, about the well, even though it's not needed now. Save the game somewhere. Return to the screen with the warehouse. Arm the axe. Throw it, smash the barrel (#15) on the island. Enter the secret passage to the secret island, pick up the axe again. Return to the warehouse. Go one screen east. Throw the axe and smash the three barrels (#16-18). Go two screens east, bomb the rock. Continue south two screens, pick up the potion, then go east through the water. Pick up yet another magic potion. Go north, through the water, pick up 2 defense potions. Return to the crossroads and the museum house. Go east one screen, and south one screen. Enter the coopers house. Steal a hatchet, in the next room. Leave the house, eat some cabbage if needed. Then go to the screen just above the start screen. Examine the fence where the pill bug died. Arm the hatchet. Press space and Dink destroy the fence. Take three red apples. Go north. Destroy barrel #19-20. Go one more screen to the north. Collect the 100 gold. Go one screen east. Smash barrel #21-22. Go two screen east. Enter the cave. Take ten gold. Go further east. Smash barrel #23. Go one more screen east, to the bridge. Smash barrel #24. Go south. Smash barrel #25. Talk to the bonca hunter. Sell the sword for 900 gold. Save the game. Go to the big house, where you found 10 gold, beside a bush (north of town). Enter it and go down in the cellar. Use your last bomb on the rock hiding the food, potion and barrel. Smash barrel #26. Leave the house, go east one screen, and enter the little house. Sell two apples and the hatchet to the man. Go south one screen, and east one screen. Smash barrel #27, behind the bar house. Enter the house to the right. Talk to Jacks wife, and then you know that Jack got eaten buy a bonca north of town! His wife is in chock. Lock at the bookcase. Leave the house and enter the other house. Smash barrel #28. Read the bookcase for some info. Go to the screen just south of the Raven towers, north from the King and his glove. Smash barrel #29. Return to the coopers house. Talk to the cooper, he says that he made a new barrel today, so unfortunately for him... Enter the other room, smash barrel #30. Pay attention to what SBV says. Go to the beach, the screen with the two threes and some stones and sand between them. Examine the spot with the stone and you get the Claw Sword! Go to the screen above the screen where you found the three red apples. Kill the purple bonca, Jack's bane, and retrieve your key! Increase Attack two times. Enter the big house with the cellar where you smashed a barrel, got a strength potion and some food. Arm the claw sword and cut away the wines, and open the chest with 500 gold. Go back to the spot on the beach where you bombed a rock, where the bridge to The Lord of the Game's castle lies. Go south two screens, cut down the grass, take the gold. Go back to the screen with the bar. Destroy the bush and enter the cave for a magic potion. Go to the start screen, lock up your chest, buy examine it, take the potions and the gold. Go to the crossroads with the museum. Go one screen up and enter the potion lady's shop. Buy 11 magic potions. Ask her if there is something more you can buy? Go to the weapon seller, and ask for more advices, now when you bought all weapons ands potions. The weapon seller offer a quest for 3000 gold, you are to find some ore from the mine in Old Armend. Dink agrees. Go to the screen with the big rock, north from the screen with the well. Kill all monsters, and examine the rock. Now when you know the Kings note about the rock, go back to the goblin that you sold the rake to. Tell him about the fantastic rock you found..
The stupid goblin has now destroyed the rock, and you can enter old Armend...
{{{2) The Quest for Ore - The Forest of Very Mad Slayers}}}
Save your game. Hack down the bushes with the Claw Sword. Go one screen to the east. Arm the fist, push the rock away. Enter the next screen, and the north into the Forest of Very Mad Slayers. Go north two screens. Collect 1000 gold from two chests. In the middle of the forest there is one more chest. Another chest is in the south-west corner of the forest. Go north two screens. Save the game then enter the old Mine town to the west. Enter the first house. Pick up the magic man. Examine him for fun. Leave the house, and go west. Read the sign. Smash barrel #31. Try to enter the house.... Then take the stone giant corpse :-). Go one screen south. Smash barrel #32. Enter the house. Smash barrel #33-48. Examine the dead people. Leave the house. Notice the burnable three at the south border. Go east. Enter the house. Read the note. Then enter the oven. Hack down the grass, enter the cave. Go north. Take a look at the rocks. Go west. Save the game. Go south, collect the gold and take a look at the rock with chining ore. Time to go back to the village! Time to become a sword master.. again. On the way, in the forest of Very Mad slayers, try to get the slayer to fight and kill each other and collect the gold. The slayers will not attack you before you hit them, and when many slayers are close to each other, they will hit each other when this happens!
Go back to the weapon seller. She is not in the shop anymore, but buy fireball magic for the gold you found in Old Armend. Then ask where the magic sellers sister went. Go to the park where the Intro seller has his house. Talk to the weapon seller. The quest was a failure. Now go north to the house with the man how bought 2 red apples and the hatchet. Ask for advices, about how to become a sword master. He tells you that the weapon seller can help you, so go back to the park, and ask for advice. She demand 1000 gold of you so pay it. Then you go and fetch the paper she wants from the museum.
She tells you that you are going to fight with Flux, in the first (and only?) part of the Death Tournament. Since there is no way you can win, you have to cheat somehow. She suggest that you travel to Niv, Flux homeland, and tries to poison him so he can't use his flux abilities in the fight. SBV agrees, and Dink protest. The weapon seller tells you about her father, the mayor, he can open a warp light to Niv...
{{{3) Explorations in Old Armend}}}
Before you talk to the mayor, return to the mine town, and burn the tree you noticed before. There are two other trees to be burned, one in the town, and one in the forest, that give you some useful stuff (golden heart, defense potion, money, food).
Enter the new area. Kill the slimes, take out barrel #50. Go east for another barrel (#51). Then one more screen east. If you look closely at this screen there is a passage to the north, through the forest. Go north two screens. Smash the barrel (#52), take the gold from the chest. Go east one screen. Smash barrel #53-55. Open the chest. Get the shining metal piece... Examine it. The dragon statue can heal you if needed.
Return to the screen where you found the passage through the forest. Go south two screens. Smash barrel #56. There is a chest behind a tree with 500 gold. Go east one screen, enter the tunnel behind the tree.
3b) The Secret Forest
Go south, for a chest and some gold. Go north and east, and the south again. Collect the gold and obtain the second shining metal piece. Go north, and east for the another 500 gold chest and barrel #57. Leave the secret forest. Go one screen to the north and take the pumpkin. Go one screen east, take the 500 gold chest. Then go south, smash barrel #58. Go one screen east. Take the 500 gold chest on the screen north from here or go east into the house. Look at the book case an retrieve the map! Press M when viewing the map as usually. Read the scroll for a hint. Go up the stairs. Examine the book cases. You get two hints, one about the Raven staff, another about a secret glade and a tunnel. Take the potion.
Go down, push the bed a side and go through the tunnel.
In the glade, open the chest and retrieve the strange key! Leave the glade and the house.
Go one screen north for some food if needed, then east. Smash barrel #58-64. Save the game. Pay attention to the rock in the north west corner. Go one screen south, to the pyramid. Take out barrel #65-66. Examine the strange fence. Unlock it with the strange key armed and pressing examine.
Inside the pyramid there is yet another dragon statue. Some potions and gold, a lot of food, and most important, the third shining metal piece!
If you have the money, or you might have to kill some more slayers, then bug water magic in the spell shop. Return to Armend. Go south to the island with the burnable three, one screen south from the island with two defense potions. Burn it and enter the cave for a magic potion and some gold.
{{{4) Moks'Hel's awakening}}} Go to the Mayor, and ask him about everything, since this is crucial for the game. He will tell you about Moks'Hel and his three servants, The Raven, The Raven Staff, Flux, Niv, The Lake of Fire. Now, you know what you have done when you sold the two pieces of the Raven Staff... But do not confess yet, blame everything on the “Bar Bum”. The smelly man, (remember?), and buy some time. Actually the bar-bums name is George, and now you know it too. The mayor will tell you about the Raven staff pieces you found.
Then of to Niv through the portal in the cellar.
{{5a) The Quest for the Poison Potion in Niv.}}
Save the game. Take out barrel #67 and two magical potions in the south-est corner of the screen.
Go east, north and west to the big house. Smash barrel #68-72. Enter the left door.
Here you meet Flux for the first time. Steal his gold and smash the barrel #73. Hit and talk to the people and things it might be fun :P.
The chef is in the next room. There is also barrel #74-75 and some food and gold. Talk to the upset chief and agree on the quest to find some spices to Flux Power Porridge! Leave Flux house and enter the weapon sellers shop though the right door. Smash barrel #76-77. Have a chat with him, buy so many bombs you can carry, ask about pieces of the Raven staff, and about poison. Dink is told to search for Dr Stein who lives across the Desert, he can make some poison. Go one screen north, two the two houses. Smash barrel #78-79. Enter the left door, smash the barrel (#80). Read the sign. Talk to the lady if you want to get healed or buy heal potions.
In the next house, lives crazy Isaac, the adventurer. He has a house filled with useless stuff he stolen on different expeditions. The only of value are the 5 pieces of the Raven staff. But he demands 300000 gold for them after some discussion!! Smash barrel #81-82 Sell some useless stuff (The Intro, The Strange Key, The License). Leave Isaac, and go one screen north. Smash barrel #83-87. Enter the leftmost door, talk to the lady and enter the cellar for a standard slime fight! Smash the barrels (#88-90). Talk to the collected knights. Then go east, push the stone aside, take out the barrels (#91-98), and pick up the duck.
You stands behind another pyramid without entrance. Smash barrel #99 and take the magic potion. Go north. Save the game. Kill the scorpions and smash the barrels, #100-111. Go north, and kill the scorpions. Talk to the man and retrieve the bag with olives.
{{5b) Into the Desert.}}
Now it is important to have the water spell, otherwise you will surely die (can also be bought in the weapon shop in Niv). Go north. Take the potion. Go north, west, then south to the ocean, kill scorpions if you need more money. Go west one screen, then go north, until you get to the border of the desert. Bomb the rock. Enter the passage and take out barrel #112 and some gold. Go west, then south until you passed the oasis and reach the pyramid. Two screens down, bomb the rock for another secret place. Smash barrel #113-118. Take the gold and heal yourself. There are some magic potion here too.
Then go south the end of the desert for magic potion. Go east one screen, then north. There is a chest with 500 gold one one screen. In the middle of the desert you meet a woman. Talk to her and get some hints, it is possible to open the pyramid in the desert, and there are tunnels under the desert too....
Continue north, to the border of the desert. Then go west, and south again. Save your game, take the potion, and important the sea shell, on screen #3, counted from the ocean and to the north. Take look at the stone in the corner of the desert. It can be bombed, enter, kill at least one enemy (a skeleton), go north, collect the gold, and then south and out. Enter Dr Steins hut. Take out barrel 119. Talk to him. Here you can buy some stuff you will need. If you don't have an apple, a stone giant corpse, a magic man, a pumpkin, buy the ones you need. When asking about poison, he will redirect you to the witch Pomperipossa...
Go to the screen west from Dr Steins hut. Pick up the rotten fish, and touch the blur crystal.
{{5c) The Darkwood Forest.}}
Smash barrel #120. Go north. Take another pumpkin if you want. Go west one screen, enter the gingerbread house. Smash barrel #121-125. Notice the caged children, and the gateway to the Dark Lands. Talk to the witch. (Do not kill her yet!). Ask her about the children and the poison making, tell her the truth. You have all the ingredients, except the pig feed! Leave the house, go south. Then east one screen, and north if you want to save your game. Or go east again.
Smash barrel #126-129. Examine the bushes and cut them down, exposing a secret area!
Collect all the gold, the potion, take out barrel #130–133. Open the chest and retrieve the armor!
Go back though the crystal warp, smash the barrel I forgot to mention (#134), then go east to a place where there is a passage up in the mountains.
{{{6) Unlock the Pyramid - Elrands castle and the mountains.}}}
You have found the castle! Unfortunately, Elrand will not open the gate for you. Hit the gate and then go east. Smash the barrel (#135), then enter the secret area in in grass with the mountainside on the same screen. Smash barrel #136-140, take the golden heart and the potion. Leave the cave. Go east, and south. Smash the barrel (#141). Go east and north. Burn the trees. Enter the cave. Kill the slayers. Chop down the dark wines. Enter the next room. Chop more wines and enter the portal (the skulls). Smash barrel #142-144. Take the golden heart. Go west. Smash barrel #145-147. Look at the dragon statue, now you have the entire map!
Now depending on how good fighter you are, go south or return through the portal (this part is easier with the light sword).
South:
Kill at least on skeleton, then rush east, into the treasure chamber. Smash barrel #148. Take the gold and the potions, and the golden heart. Return, kill another skeleton and go though the portal.
In the pyramid room, examine the pyramid. Pull the lever, despite SBV complaints.
A door open in the small pyramid and in the big one too...
Leave the cave. Go west, pass the castle. Save the game. Go south. Talk to the man that sells herb boots. Buy them if you want. You can also sell stuff, but thats not a good idea now.
Go west, smash barrel #149. Go north. Bomb the rock and enter the cave. Here are some more skeletons, guarding another treasure chamber. Smash barrel #150-153. Take the gold. The leave the cave.
Go south one screen then west, on the cliff!
Here you find, barrel #154, a golden heart, and a heart. Now time to go back and buy bombs! Fill the inventory if possible.
{{{7) Enter the Pyramid}}}
Enter the pyramid in the middle of the desert. Kill the scorpions if you like, then in the next room, bomb out the rock to the left and right, and enter the two treasure chambers for more gold and potions! Take everything, Isaac demanded 300000 gold, remember?
Bomb out the rock in the end of the tunnel. (Return to Niv if you are out of bombs.)
Now, you have entered a place looking not so much as a pyramid... Kill the monsters, save the game, and go north. Bomb the broken wall and steal the gold! Smash barrel #155-163. Go south, save the game, go west. Read the note on the Terror Cage... Notice the dead princess and the barrel. Go down the stairs. More gold!!!
Go up and north, and enter another stairway. Take the key. Go up, kill the skeletons, go east.
In the end, there is a gate and barrel #164-169. Open the gate with the olives and the key. First use the oil from the olives. Go south. Smash barrel #170-173 in the corner of this level.
Go north, up the stairs through the gateway.
Read the book cases. Go west. Read some more bookcases, some will give needful hints Smash barrel #174-175. Enter the treasure chamber and take all the gold! Go up and then south. Here is another heap with gold, and two barrels #176-177. Go east. Kill the skeletons. Notice the entrance to the castle, and the stairs up...
But continue east. Here is some more gold. Go north. Kill the skeletons. Go down the right stairway. Take out barrel #178-184. Retrieve the light sword! Go up and down in the other chamber, take all the gold. Then go up and north. Take the gold. Go west, take the gold. In the west most part of this level, there are more gold and three barrels (185-187). Go south for two more barrels (#188-189). Go east, enter Elrands plastic surgery room, where he makes him self look more like a human of parts from the people he kidnapped! Smash barrel #190. Take the pig feed!
Now, you could go up to the highest level in the castle and fight Elrand, but thats a bad idea, since he is powerful, and you have no healing potions at your disposals for know.
So go back to the Dark wood forest. Talk to the witch again, and she starts brewing the brew, with your incompetent assistance. You happens to throw down the magic man in the pit, when he was suppose to say the magic word! Go back to Dr. Stein and buy a new one. Then return to Pomperipossa and get the poison potion at last!
Kill the witch and free the children. They will give you another piece of the Raven Staff.
Give the “bag with spices” to the Chef. Then leave the building, before Flux notice you.
Now you have to kill Elrand before you will be able to go back to Armend. If you have any ingredient left, sell them, and buy as many heal potions you can. Do not trade the light sword yet. Go north, to the house next to the brave knight collector. This house is the library, here you can gets some hints, a magic potion and have a chat with the librarian. In the rightmost house, you can collect some gold (enter the oven). Read sign, and look at some dead corpses. Burn the tree outside the houses and enter the tunnel. Look at the dead man for a clue. Then go up on the rock to the next room for some gold. Go back to Isaac and buy the 5 pieces if you have enough money, otherwise kill scorpions and skeletons till you have enough.
Enter the castle again and fight the endgame with Elrand. When he is dead, open the chest. It is empty!
Go back to the village, trade the light sword for a piece of the Raven Staff.
Since the Mayor now has opened a warp light, it is possible to go back to Armend (but buy some more heal potions first and 1 bomb IMPORTANT!).
{{{8) Part I of the Death Tournament - back in Armend again}}}
Talk to the mayor. He is not happy about the news, but tells you to go and talk to the weapon seller and prepare for the fight.
Remember the stone in Old Armend. Go up to the place with a little pond, a tree and some smashed barrels. Bomb the rock, enter the cave and destroy the barrels.
The Death Tournament is held in a castle, east and north, from the place were you found the bonca hunter. Enter the gate and face Flux. He is weak now, when he is under the influence of the poison but he is still deadly to touch and he throws fireballs at you.
Kill him, then enter the screen to the south.
{{{9) The End}}}
Time for the final cut scenes and the intro to part II....
When the cut scenes are ended, Dink is warped to Evaluation man and get his and SBV's score for the first part. Then he and Desert Rat appears in Stone Brook, and they discover something terrible...
2006-02-05 07:06:00
publie
3
2007-11-01 23:30:58
oui
2006-02-05 00:00:00
5591
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non
2006-02-05 12:37:23
en
non
0
4
http://www.dinknetwork.com/display.cgi?action=File&ID=401
143
A raving update!
12
Yes! Believe your eyes, it's a new update! We're on a roll now, who kno knows where this will end?
For now, we have [a brand new walkthrough->142] for the highly acclaimed D-Mod [The Green Voice in my Head - Part 1 - Hangover & Agony->http://www.dinknetwork.com/display.cgi?action=File&ID=401], written by the author himself, a cool guy known as [Raven->http://www.dinknetwork.com/display.cgi?action=User&ID=Raven]! It's quite a big one too, so let's all be extra happy. Enjoy!
2006-02-05 07:31:27
publie
12
2007-11-02 01:10:32
oui
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25885
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2006-02-05 12:22:51
en
non
0
2
144
DinkZilla
7
Avez-vous vraiment besoin d'une soluce? Oui, bien sûr! :)
Allez vers la gauche d'où vous commencez, à travers le bord gris pour avoir BEAUCOUP de coeurs, plus que vous n'en auriez besoin. Maintenant allez à droite et bon fun (have fun!)!
Finalement quand vous arrivez au boss que vous devez tuer, rampez dans la cave et le cauchemar est terminé...
Je ne sais pas ce que les autres pensent de ce Dmod, mais moi je l'aime bien !
2006-02-11 13:15:42
publie
3
2007-11-02 02:10:12
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0000-00-00 00:00:00
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2006-02-11 13:15:19
fr
oui
46
1
http://www.dinknetwork.com/display.cgi?action=File&ID=53
145
End of the World (The)
7
_ Allez en haut, puis à gauche, parlez au canard, descendez, poussez la pierre vers le haut, entrez, prenez le sac, retournez parler au canard.
_ Montez après avoir nettoyé, touchez le poteau.
_ Allez à gauche, entrez dans la maison et achetez une bombe.
_ Retournez au mur et explosez-le. Montez, prenez le téléporteur.
_ Parlez au panneau de droite, montez, parlez au panneau et acceptez, montez de deux écrans.
_ Entrez, parlez au panneau, montez, parlez au panneau, utilisez le premier choix, sortez, montez, parlez à la barrière, montez, prenez l'escalier.
_ Descendez. Là, il y a une succession de bestioles à tuer qui vous donnent des clefs. Voici un plan, vous êtes en X:
<html>
<pre><b>4</b> <b>2</b> 0 <b>3</b> <b>5</b>
| | | | |
0 - 0 - <b>X</b> - 0 - 0
| | |
0 <b>1</b> 0
| |
0 - 0 - <b>6</b> - 0 - 0</pre>
</html>
Allez dans ces salles dans l'ordre.
Retournez voir le roi.<br>
Montez en tuant tout ce qui bouge.
Tuez TIM (il a 1000 hp). Montez et prenez l'escalier.<br>
Enflammez l'arbre, prenez le téléporteur de droite,
id. avec l'arbre suivant, allez à gauche, prenez l'escalier,
allez à droite, {{FIN}}.<br>
- Pour tout connaître de ce DMOD, lisez la soluce complète.
{{{Soluce complète}}}
Dans tout ce DMOD, je vous suggère de frapper et de parler à tous
les panneaux :)...
Après une courte introduction, vous voilà dans l'
"étrange et petite pièce".<br>
Parlez au gars dans le premier écran, il vous donnera plus de vie.
Ensuite, montez d'un écran, puis allez à gauche. Parlez au canard
dont vous a parlé le gars: il veut un sac de nourriture magique pour
cochon.<br>
Descendez, et poussez la pierre de devant l'entrée qui est maintenant
"débloquée"; elle par sur le côté (?).
Entrez dans l'arche, prenez la nourriture. Ne l'utilisez pas sous peine
de mort immédiate: vous serez transformé en canard et votre vie
descendra à 0... Oh si vous y tenez vous pouvez essayer >:><br>
Remontez et reparlez au canard, et il vous téléportera dans le
monde de la cellule / Cell
World.
Là, ne perdez pas de temps, allez directement parler à la fille
(déplacez-vous près d'elle en appuyant sur la barre d'espace pour
trouver le point réactif au dialogue). Pendant le cours dialogue qui
s'ensuit, évitez les monstres en tournant autour d'eux: un groupe
se forme. Là, le dialogue se fini et la fille vous booste vos stats.
Je ne sais pas si c'est prévu qu'elle les donne tout de suite, mais
sinon le combat est un peu dur, et recommencer le jeu est un peu
ennuyeux (sauf si vous avez eu le réflexe conditionné de sauvegarder).
Ça va saigner (gnark gnark).<br>
Butez ces sales insectes en plein dans le tas formé et éliminez les
fuyards qui restent.<br>
Montez d'un écran. De nouveaux des sales bêtes. Vous n'êtes
pas obligé de les buter, mais ça aide pour augmenter vos stats et surtout
votre compte en banque, très utile pour plus tard. Si vous êtes
allergiques aux pill bugs, ou si vous avez fini le bain de sang,
touchez le poteau du fond: vous êtes à nouveau téléporté
(et reprenez votre taille normale au passage).
Descendez, parlez à... Milder, qui vous offrira de gonfler un peu
plus une de vos stats. Sur la gauche, plusieurs boncas vous permettront
de gagner quelque argent. En haut à gauche, entrez dans la maison. Vous
pouvez y acheter une bombe pour péter le mur qui bloque l'entrée.
Ici vous devriez avoir dans les 750 pièces d'or. Il vaut mieux
les avoir, c'est plus prudent.<br>
Retournez donc au mur, utilisez la bombe pour déblayer le passage, et
enfin montez. Vous pouvez enfin sauvegarder.<br>
Note: maintenant, vous avez toujours la nourriture magique, et si vous
l'utilisez, vous serez transformé non plus en canard mais en flèche...
Ne cherchons pas à comprendre.<br>
Utilisez le poteau / téléporteur.
Vous pouvez descendre pour trouver un autre point de sauvegarde.
Parler au panneau de droite pour gagner 500 pièces d'or.
Vous pouvez aussi frapper le panneau de gauche pour une petite surprise
(l'auteur en parle dans le fichier readme.txt).
Montez de deux écrans. Achetez plusieurs bombes (pour
quelque obscure raison, les bombes du premier marchand ne
marchent plus). Ceci est facultatif, dans la mesure où vous
n'avez pas besoin de retourner en arrière logiquement.
Faites comme vous voulez, de toute façon vous devriez
avoir assez d'argent si vous avez buté tout ce qui bougeait.
Montez encore et entrez dans le palais. Le panneau ne vous autorise
pas à entrer. Ne le frappez pas, vous y perdriez de la vie.
Sortez et descendez de deux écrans. Parlez au panneau. Pour 1000
pièces d'or, il vous donnera la solution pour voir le roi. Dû
à une faute de frappe, le script du panneau est bogué
dans ma version. Je ne sais pas pour vous, mais celui-ci aurait dû dire, après
paiement:
<quote>OK, go see the king, and tell him slick willie sent you"
_ [OK, va voir le roi, et dis-lui que willie t'envoie].</quote>
Voilà, au moins maintenant on comprend.<br>
Retournez au palais, parlez au panneau-garde, montez et vous voici face
au roi! Si vous voulez utiliser tous les choix de conversation,
utilisez, le premier en dernier. Celui-ci vous demande de remplir une
quête en échange de vous faire quitter le pays: entrer dans le royaume des
grandes choses effrayantes qui vous bottent le derrière, et tuer la
méchante chose mangeuse de panneaux. Au passage, le roi vous file
le sort hellfire (le super feu). Let's go!
Sortez de la salle, redonnez le mot de passe, sortez du palais, montez,
parlez à la barrière qui s'ouvrira pour vous laisser monter
à nouveau et aller dans l'escalier.
Après avoir changé éventuellement de musique en parlant au
truc bizarre, descendez,
buvez de l'eau du puis (ramène la vie au max), puis sauvegardez.
Ne vous amusez pas à sortir par les coins de la pièce, c'est
une erreur de conception.
Descendez d'un écran, buttez le pill bug et vous obtenez la Junky Key.
Remontez, remplissez votre barre de vie au puits, allez à gauche et parlez
à la barrière pour qu'elle s'ouvre.<br>
{{ALORS ATTENTION:}} si vous parlez à une barrière alors que vous n'avez pas la
clef qui correspond, votre ordi plante irrémédiablement. Vous êtes prévenu.
Si vous voulez savoir à quelle clef la porte correspond, lisez la pancarte
qu'il y a devant.
Montez. Butez le slime et obtenez la bronze key.<br>
Revenez au puits, puis allez un écran à droite. Parlez à la barrière, butez le
bonca et obtenez la silver key.<br>
Retour au puits, deux écrans à gauche, butez le dragon, gagnez la golden key.<br>
Retour au puits, deux écrans à droite, butez le goblin, gagnez la
platinum key.
On commence à avoir l'habitude.<br>
Maintenant, depuis l'écran du goblin, descendez de 3 écrans, ouvrez la
dernière barrière, allez deux écrans à gauche. Après une
petite scène où vous convainquez le monstre de ne plus manger les pancartes,
partez (du côté que vous voulez), retournez chez le roi.
Parlez-lui, et il vous enverra dans la ville de l'Apocalypse, le royaume de l'auteur.
Montez, tuez le pill bug, montez encore, tuez les pill bugs et sauvegardez.
Montez une fois de plus. Après avoir tué les pill bugs, vous pouvez boire
à la fontaine pour vous redonner de la vie, mais pas de trop près car la
fontaine vous fait mal!<br>
Montez, prenez l'arc, montez, et vous voilà confronté à votre propre auteur,
TIM!
Bon, alors dans la mesure où il a 1000 points de vie, soit vous êtes (très)
patients, soit vous trichez en augmentant vos stats, soit encore vous
modifiez dans tim.c le total des points de vie: changez
<code>sp_hitpoints(&current_sprite, 1000);</code>
en
<code>sp_hitpoints(&current_sprite, 100);</code>
ou le nombre que vous voulez. Ben oui, j'aime pas attendre 3h pendant un combat,
c'est tout.
Une fois TIM mort, montez, parlez à la fille qui vous annonce l'horreur:
TIM a planté deux arbres géants dont les racines vont briser la terre
entière. Vous devez les abattre, et pour cela elle vous met à
100 dans toutes les caractéristiques.
Entrez dans l'escalier. Tuez l'arbre avec votre sort de feu, prenez le
téléporteur de droite, tuez le 2e arbre, allez à gauche,
prenez l'escalier.
Après votre "réveil", allez à droite
et vous voici devant votre ennemi juré...
que vous tuerez la prochaine fois, dans [The Tragic Death of Zink
Smallwood->110] (peut-être).
À bientôt!
2006-02-11 13:31:34
publie
3
2007-11-02 03:33:05
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2001-01-25 00:00:00
657
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2006-02-11 13:29:52
fr
oui
111
1
http://www.dinknetwork.com/display.cgi?action=File&ID=54
146
Quest for the Golden Nut
7
Vous êtes Couac, le canard de la vieille Ethel dans le jeu original, et vous voulez trouver la Noisette d'Or qui permet aux canards de parler comme les humains.
Cependant, toutes les noisettes d'or ont disparu, et seul Mr. Canardeux peut vous donner un indice, qu'il échangera contre un nouveau coquillage pour sa collection. En fait, vous allez devoir ramasser tous les coquillages du jeu.
Les deux premiers sont dans l'écran juste à droite de celui de Mr. Canardeux. 7 autres se situent dans l'autre plage, dans la partie ouest de l'île avec la maison, dans l'écran de la machine de sauvegarde, et celui juste à gauche. Faites attention, quelques petits coquillages sont difficiles à 'attraper'.
Puis Mr. Canardeux vous apprend que la fille du fermier possède également des coquillages. Il y en a 5 de plus dans la maison de l'homme.
Mais ce n'est bien sûr pas assez pour Mr. Canardeux. D'après cet étrange canard, il y a une île secrète quelque part. Ce qui signifie bien sûr un 'classique' passage secret sur l'eau, qui se situe au sud-ouest de l'île. Vous trouverez les 24 derniers coquillages là-bas.
Note: vous devez collecter les coquillages dans cet ordre. Par exemple, vous ne trouverez pas les coquillages dans la maison de l'homme avant d'avoir ramassé tous ceux qui sont sur la plage.
Et ce n'est toujours pas assez pour Mr. Canardeux: vous devez à présent aider un de ses amis: Canard Plastique. Vous pouvez trouver le canard dans l'écran juste au dessus de la maison de l'homme. Parlez avec lui, et allez simplement au sud; après une scène cinématique, vous remplissez votre mission.
Maintenant, vous pouvez entrer dans le trou au nord de la carte. Il y a un petit labyrinthe là-bas, et seul un chemin mène à la noisette d'or (aucun des autres ne mène à quoi que ce soit d'intéressant).
_ Allez un écran au sud,
_ puis allez vers l'est aussi loin que vous pouvez,
_ puis vers le sud,
_ puis vers l'est,
_ puis vers le sud,
_ puis vers l'ouest,
_ puis vers le sud,
_ et enfin vers l'est. Vous trouvez la Noisette d'Or.
Allez à gauche, et découvrez l'origine de la parole et de l'escapade de Couac.
2006-02-11 13:36:28
publie
3
2007-11-02 04:09:36
oui
2003-07-13 00:00:00
447
0
0.920146854831973
non
2006-02-11 13:35:56
fr
oui
55
1
http://www.dinknetwork.com/display.cgi?action=File&ID=317
147
Milderr!!
26
Ce DMod est le premier DMod de son auteur (même si c'est le second qu'elle a diffusé (Forest of Dangers est le premier)- étant donné qu'elle en a commencé et diffusé un autre pendant qu'elle travaillait sur celui-ci :)
Et "donc" il a de nombreux petits bogues.
Le plus ennuyeux est celui des portes: ne les manquez pas quand vous sortez d'une maison, ou vous vous retrouverez dans un autre écran qui n'a rien à voir avec celui en cours.
Un autre bogue est les temps d'attente: le jeu n'a jamais bloqué pour ma part, mais quelquefois c'est comme si. Patientez un peu.
Bon commençons :)
Dans ce DMod il n'a a pas de contrôle sur le déroulement de l'histoire, tout ce que vous avez à faire est d'aller découvrir les lieux. Voici ce que je vous suggère de faire (de sorte qu'il y ait un ordre logique dans l'histoire):
Tout d'abord, visitez les habitations de votre village (j'ai particulièrement apprécié celle de Dink - pour les dialogues :).
Ensuite, quittez le village (la sortie est au Nord): vous verrez quelques ossements, prenez-les.
Allez sur votre droite juste qu'à ce que vous voyiez une étrange maison et parlez au spécialiste des objets magiques (le 'runist') qui est à l'intérieur. Il va vouloir les ossements, mais vous les garderez.
Ensuite allez au château du roi assez loin à gauche (ceci correspond à la période durant laquelle Milder rejoins l'armée royale dans le jeu original). Pas grand chose à faire par ici.
Ensuite visitez l'école pour fille (au sud du château), et parlez à Sharp (ce nom devrait vous rappeler quelque chose ;), qui se tient à l'écart des autres élèves.
Et ensuite, il y a un passage, au nord de la carte, près de la rivière, qui mène au Bout du Monde. Empruntez-le, allez à droite et utilisez le téléporteur (il y a un bug - parlez au téléporteur en étant bien à sa droite, et sur son horizontale - sinon vous seriez pris dans la décor après la téléportation).
Ensuite (Record du "Plus Grand Nombre de 'Ensuite' dans une Soluce" décerné à ce texte), vous êtes dans les Terres Obscures. Suivez le chemin, et vous ferez face à Sharp!
Elle a tué ses camarades, et maintenant c'est votre tour!
Vous prenez un bon coup dans le thorax, et ensuite elle s'éclipse car quelqu'un approche. Là, le jeu ne plante pas, rassurez-vous, vous avez juste à patienter un peu. Ensuite viens un petit film (qui correspond au moment où Dink trouve Milder mourant dans le jeu original) et Sharp revient, fait partir Dink, et enfin elle part elle-même.
Après cela, vous êtes téléporté par le 'runist', et apprenez que vous avez été sauvé par les ossements!
À présent vous devez retrouver Sharp, en [Finlande->148], et l'anéantir!
2006-02-11 13:41:00
publie
3
2007-11-02 04:59:54
oui
2001-09-27 00:00:00
384
0
0.794147976442809
non
2006-02-11 13:43:51
fr
oui
65
1
http://www.dinknetwork.com/display.cgi?action=File&ID=167
148
Milderr!! 2: The Adventure in Finland
26
Voici de nouvelles aventures pour Milder!
À deux doigts d'être tué par Sharp, il s'en est sorti et a maintenant pour mission de la tuer.
Pour cela, il doit la suivre en Finlande!
Dans ce DMOD, vous allez devoir aider chaque personne que vous rencontrerez, sans quoi vous ne pourrez pas finir le jeu. Un événement spécial se déclenchera quand vous aurez fini toutes les sous-quêtes. Si jamais vous sentez que vous n'avez pas fait le bon choix, n'hésitez pas: RECHARGEZ! Ce serait vraiment gonflant d'être près de la fin du jeu, et de réaliser que vous avez manqué quelque chose au tout début du DMOD... ;)
Bon, depuis l'écran où vous commencez, allez au sud et les deux hommes vont vous emmener sur une île.
{{{Åaland}}}
Allez au nord. Vous pouvez parler à tout le monde ici, mais vous *devez* acheter de nouveaux habits - ce sera utile plus tard, et qui plus, si vous ne l'achetez pas puis quittez l'île, vous ne pourrez pas retourner ici pour les acheter). Donc, achetez de nouveaux habits.
Puis allez à l'ouest (vous pouvez également parler à tout le monde ici, pour le fun :)) puis au nord. Parlez au garde. Cette vente n'est-elle pas horrible? Retournez en parler à vos nouveaux amis. Oh-oh, j'espère que les Finlandais ne sont pas comme ÇA!! Retournez parler au garde. Comme vous êtes un bon garçon, vous allez essayer de toutes les sauver :) Attendez les filles près de l'embarcation de vos "amis". Quel dommage, vous devez partir... ;)
Maintenant, après cette mésaventure, allez à Helsinki vers l'est.
{{{Helsinki}}}
Allez deux écrans à l'est et entrez dans le bar. Là, aidez la barman. Patientez lorsque celle-ci sort du bar, ça prend toujours une éternité. Ou alors ne l'aidez pas, et amusez-vous - si vous n'aidez pas ici, vous pouvez toujours de finir le jeu :)
À présent allez à l'est, et entrez dans la maison près du point de sauvegarde. Parlez au gars à l'intérieur, inquiétez-vous de ses problèmes, et acceptez de l'aider. Montez à l'étage, parlez à la méchante petite fille, retournez en bas et parlez au gars. C'est fini!
Un peu au nord-ouest de Helsinki, il y a une maison. Entrez-y. Maintenant, vous allez devoir trouver un moyen d'offrir des funérailles au père de Salla. Nous verrons cela plus tard. Sortez.
À présent, appuyez sur 'M' pour jeter un œil sur la carte: dans la même ligne horizontale que la maison dont vous venez de sortir, en bas à droite de la Finlande, il y a une ferme. Allez jusqu'à cette maison. À l'intérieur, parlez au gars, et apprenez le sort boule de feu (ouais!). Maintenant vous pouvez sortir.
C'est le moment d'aller à Kuopio. Allez un peu au nord-ouest.
{{{Kuopio}}}
Trouvez la place avec la fontaine et entrez dans la maison sur la gauche. Parlez au petit garçon, puis à son père: parlez des Bonkomon - une autre quête à effectuer - et achetez autant de champignon que vous pouvez. Sortez.
Allez au nord, puis à l'ouest, et entrez dans la maison. Parlez au garçon, allez dans la cave pour récupérer le vin (la bouteille rouge sauteuse) et parlez-lui à nouveau. Quête remplie à nouveau. Quittez la maison.
Allez deux écrans à l'est, entrez dans la maison, allez à l'étage, et parlez à tout le monde. Un gars va vous donner un Bonkomon. À présent ressortez, allez au sud, puis à l'ouest, et donnez le Bonkomon au petit garçon. Une fois encore, nous avons fini :o)
Bon, quittons les lieux. Allez au nord.
{{{Sotkamo}}}
Allez dans l'écran le plus au sud de cette nouvelle ville, puis allez dans la maison dont la porte au milieu de l'écran. Si vous avez 200 pièces d'or, vous pouvez acheter un livre sur le déguisement (facultatif) :) Dégagez de là.
Entrez dans la maison pile à l'ouest de la précédente, et parlez au gars à tête de Dink. Je n'ai pas tout compris, mais cette nouvelle quête est déjà effectuée ;)
Prenez note de la maison en haut de l'écran: c'est celle d'Eero. Vous allez devoir retourner ici par la suite. Cependant, rien à y faire en ce moment.
Maintenant, Lapland. Allez au nord (pour changer ;))
{{{Lapland}}}
Allez dans la maison la plus à l'est. Parlez au gars: c'est un Shaman, et donc ça va vous aider pour la quête des funérailles! Allez directement chez Salla (au sud-ouest) pour le lui dire (ouis)!
Puis retournez chez le Shaman pour apprendre comment faire des funérailles (si vous n'avez pas 50 pièces d'or, alors allez deux écrans à l'est depuis la maison du Shaman: là, il y a une femme qui peut vous faire gagner de l'argent) - puis retournez %) chez Salla. Maintenant vous devez trouver un bon endroit pour les funérailles. Allez 3 écrans au nord et 1 à l'est. 'Parlez' à l'arbre, et une séquence automatique va se dérouler. Retournez parler à Salla, et cette dernière quête est finie (il était temps) :)
À présent, allez chez Eero, à Sotkamo (vous n'êtes pas contre un peu de marche, n'est-ce pas? ;)) Parlez-lui, et il vous laissera téléphoner avec son téléphone (ce qu'il ne voulait pas auparavant). Appelez Kaisa - c'est la fille que Milder cherche tout au début, vous souvenez-vous?). Maintenant vous êtes prêt à trouver où se trouve...
{{{Chez Sharp}}}
Vous devez simplement aller complètement au nord-ouest. Là, vous remarquerez une faille (Kaisa vient de l'ouvrir). Entrez-y. Voici Kaisa, écoutez-la. Elle a raison, vous devriez surprendre Sharp. Alors déguisons-nous: enfilez vos nouveaux vêtements, puis descendez les escaliers.
Voici Sharp!!! Explosez-la à coups de boules de feu, sans oublier d'utiliser tous vos champignons si vous avez besoin de soins. Vous avez gagné, elle a disparu! Répondez honnêtement à la question posée et ...
{{Fin}}
{{{Récapitulatif des Quêtes}}}
-# Åaland - Acheter de nouveaux vêtements
-# Åaland - (essayer de) Sauver les filles
-# Helsinki - Entrer dans le bar et (ne pas) aider la propriétaire des lieux
-# Helsinki - Aider le gars avec la fille meurtrière givrée
-# la ferme - Apprendre le sort boule de feu
-# Kuopio - Trouver un Bonkomon (et acheter des champignons au passage)
-# Kuopio - Trouver du vin pour le garçon alcolo
-# Sotkamo - Parler au gars à tête de Dink
-# Lapland, chez Salla - Donner des funérailles au père de Salla
À présent vous pouvez aller chez Eero et 'ouvrir' le passage secret pour aller chez Sharp |
2006-02-11 13:55:10
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2007-11-02 06:23:26
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2006-02-11 13:54:45
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149
Milderrr!!! 3: End of Questing
26
Milderrr!!!3! Ouais! Il est conseillé de jouer au moins à [Milderr!!2->148] (et [Milder!1->147] si vous pouvez) avant d'y jouer, histoire de la comprendre (l'histoire).
{{{Un-dah Groon Vill-laguh}}}
(village sous-terrain - prononcez à la manière goblin)
Vous commencez dans le souterrain où vous avez vaincu Sharp la dernière fois.
Après la courte séquence automatique, allez un écran à gauche. Entrez-y. Descendez au sous-sol. Puis allez à droite dans l'écran avec le point de sauvegarde, et prenez les escaliers sur la gauche. Parlez au gars: il vous propose 10 000 pièces d'or pour tuer le bonca qui l'a sévèrement blessé la veille. Intéressé? Sortez de la maison.
Allez vers la droite et explorez les environs jusqu'à ce que vous voyiez un rapide Bonca. Fracassez-le, puis regardez cette (oserais-je dire amusante >:)) séquence. Quelques os calcinés sont les vestiges de cette joyeuse exécution ;)
Rentrez à la maison tout à gauche de la carte, et retournez à l'écran avec le point de sauvegarde. Prenez les escaliers sur la droite cette fois, et parlez au goblin constructeur de pont. Arnaquez-le et sortez de la maison.
Marchez tout au nord-est de la carte et découvrez ce pont si cher. Traversez-le.
{{{Ville}}}
Allez vers l'est jusqu'à une ville. Tout d'abord, allez faire une provision de potions de soins chez le guérisseur local, puis entrez dans la taverne (la porte sur la droite de la grosse maison). Parlez au barman et utilisez tous les choix possibles de dialogue. Vous aimeriez bien avoir cette récompense, n'est-ce pas? Alors retournez au souterrain des goblins.
Allez au maximum au sud-est et explosez une barrière, puis descendez les escaliers. Vous allez devoir combattre les deux sorcières. Facile. Puis regardez (amusante à nouveau >:) - seule Sharp peut imaginer de pareilles situations ;)) la séquence automatique.
{{{Shadoea}}}
Allez au Sud à présent, et cherchez un endroit où deux lignes de coquillages se dirigent vers la rivière (ça ne vous rappelle rien?). Allez dans la rivière, remontez jusqu'à sa source, où vous attend un autre passage bordé de coquillages.
Continuez sur la gauche (sur terre, cette fois-ci), jusqu'à un trou. Vous voilà pris par 2 hommes, qui comptent bien vous faire affronter un dragon. D'ailleurs, Milder(rr), subtilement séduit par Dena, le décide de lui-même. Pour vous préparer à ce combat face au dragon, parlez à Dena et utilisez tous les choix possibles. Puis allez parlez au Roi Daniel (vieille connaissance bien surprise... 2 écrans au nord, puis 2 écrans à l'ouest). Retournez parler à Dena, puis au Roi à nouveau. C'est bon, on peut enfin aller à l'ouest jusqu'au repaire du dragon (passage entre les arbres).
Là, il vous faut frapper le dragon du premier coup (fastoche - pour l'instant). Passez à l'écran suivant. Butez le dragon, en prenant des forces avec des potions de soins et en tuant les pillbugs . Ramassez ce qui reste du dragon (le sort HellFire! =)).
Resortez de ce trou.
Une petite séquence: virage à 180° de l'histoire, il faut aider Sharp. Pour cela, on va vous catapulter.
En attendant, prenez possession de Dena pour quelques minutes et allez chercher 4 branches dans les bois. Facile quand vous savez que 2 d'entre eux se situent dans l'écran d'où vous commencez, un autre juste à gauche, et le dernier trois écrans vers le bas, et deux écrans vers la droite. Ceci fait, allez au Nord et trouvez un passage entre les arbres. Milder se fait catapulter avec Sharp.
{{{Terris}}}
De retour dans votre ville!
Sharp agit comme une lâche et se tire. Allez au Sud, trouvez Dink, et combattez le Bonca (aidez-vous de l'arme que vous file Sharp - qui vous a donc quand même aidé).
Ceci fait, allez un Nord, et... c'est la...
FIN!
2006-02-11 14:01:59
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2007-11-02 08:28:29
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2002-04-08 00:00:00
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150
9 Gems of Life
27
{Note:} pendant le jeu, n'appuyez pas sur la touche 'H', car cela vous tuerait! Il semble que les auteurs aient oublié d'enlever cela. Le mieux est de supprimer le fichier key-72.c dans le dossier story\ du DMod.
Il y a aussi quelques secrets à trouver; chaque potion secrète que vous trouvez est considérée comme 1 secret, même si vous en trouvez plusieurs dans un seul endroit secret.
{{{GEMME 1 - Les Îles}}}
Après cette intéressante introduction, vous entrez dans le premier lieu du jeu. Le but est ici de progresser jusqu'à la troisième île où se situe la gemme.
{{Île 1}}
Si vous allez tout au bout à gauche ou à droite, vous trouverez un gros cœur rouge. Ensuite, allez à l'est de l'écran avec la sauvegarde. Après une petite cinématique, allez au nord. Dans la maison qui se trouve là, il y a 2 potions. Idem pour la maison à l'est, où une fille vend du pain. Vous pouvez aussi trouver des bonus dans les tonneaux.
À présent, allez au NE jusqu'à ce que vous trouviez un rocher. Examinez-le et retournez voir la fille que vous venez de rencontrer. Elle veut un poisson.
Allez voir le pêcheur à l'ouest. Il veut un canard.
Allez au NW voir le vendeur de canard. Il vous le donne gratuitement :)
Retournez chez le pêcheur, donnez-lui le canard, prenez le poisson, donnez-le à la vendeuse de pain et filez-lui le poisson. Maintenant vous avez le droit de parler au gars dans le bar au nord (ouais...).
Le gars vous demande de retrouver sa pièce d'or porte-bonheur, et débloque ainsi une partie de l'île. Allez au nord de l'île, puis à l'ouest, puis au sud jusqu'à rencontrer des arbres. Vous pouvez maintenant les abattre. Descendez les escaliers.
Dans la grotte, tuez tous les ennemis. Il y a un 'secret' ici. Dans l'écran du carrefour, allez à l'ouest, puis descendez les escaliers: vous pouvez prendre les 4 potions :)
Au nord du carrefour, tuez les boncas, allez à l'ouest et tuez le slayer. Cela vous 'donnera' la pièce porte-bonheur. Ramenez-la au gars dans la bar, puis sortez et allez dans l'écran du vendeur de canard. Examinez la porte et choisissez d'appuyer sur le bouton rouge. Une fois à l'intérieur, parlez au gars, et vous aurez votre bombe. Utilisez-la près du rocher qui bloque votre chemin, et le passage est libéré. Utilisez le pont.
{{Île 2}}
Allez au nord, et vous verez un magicien. Allez au nord de l'île et parlez à l'arbre sur la droite. Après la téléportation, parlez au magicien qui vous apprendra le sort boule de glace.
Explorez l'île pour trouver 2 potions et un cœur doré. Évitez les ennemis tels que slayers, dragons et autres géants de pierre, ils sont bien trop fort pour vous.
Suivez le chemin qu mène vers la ville.
La machine de sauvegarde est à nouveau chez le guérisseur. Dans la maison à l'est de la ville se trouvent 1 potion et un cœur rouge. Détruisez également tous les tonneaux, comme d'habitude.
Au sud de la ville se trouve la maison d'un jeune éleveur de cochon nommé Link. Il vous donnera la clef de la maison dans la forêt si vous lui retrouvez son amulette. Celle-ci est au NW de l'île (attention aux slayers).
Echangez l'amulette contre la clef et allez dans la maison au coeur de la forêt, dans la partie est de l'île.
Dans la maison, lisez la lettre, puis entrez dans la cheminée. Allez vers la gauche (ne manquez pas la potion bleue un peu cachée). En bout de chemin, vous serez téléporté vers:
{{Région genre Terres Obscures}}
Il y a une entrée au nord, mais elle est protégée par un champs de force qu'il faut désactiver. Pour cela, trouvez les 4 interrupteurs et activez-les (en les touchants). Vous trouverez également une potion. Cela fait, allez tout au nord et tuez le dragon qui s'y trouve. Vous libérez alors Brick qui peut à présent réparer le pont.
{{Île 3}}
En emprunant ce pont, vous arriverez à un point de sauvegarde. Il y a un passage sur l'eau à droite de cet écran, désigné par une flèche formée de coquillages (Secret 1).
Au bout du pont, allez en haut à gauche pour un autre endroit secret (Secrets 2 et 3).
Entrez dans le temple au nord de l'île, tuez les pillbugs géants, et prenez la gemme (examinez-le, puis attendez quelques secondes).
{{{GEMME 2 - Le Désert de Summers}}}
Dans cette nouvelle ville, vous devez accéder au temple de la deuxième gemme, mais pour cela vous devrez d'abord résoudre le problème d'eau.
{{Summers}}
La source se situe sous la ville, dans une grotte, dont l'entrée est protégée par des ronces.
Un produit anti-ronces peut vous être fourni par la personne qui habite la maison au nord, en échange de colle, fournie par le magicien de la maison au NW, à condition que vous nettoyez son sous-sol d'un méchant goblin.
{{La source}}
C'est fait?
Bon, utilisez à présent la bombe anti-ronces et descendez les escaliers. Allez ensuite au nord et tuez les géants de pierres. Déplacez vers la droite la pierre qu'ils ont placé sur la source.
{{Le second temple}}
Allez dans la maison au centre de Summers, et le maire vous permet de passer la barrière qui protège le temple.
Entrez dans le temple et récupérez la gemme. Pas de boss pour cette fois-ci, mais vous ne perdez rien pour attendre...
{{{GEMME 3 - Winters}}}
La gemme semble être dans ville de Winters, malheureusement déjà pillée et d'accès bloqué.
Il vous faut trouver un moyen d'y entrer.
{{La glace}}
Tout d'abord, allez explorer la partie sur glace. En haut à droite se trouve un chemin qui mène à 2 cœur dorés, un cœur rouge et 4 potions (donc 4 Secrets: 4, 5, 6 et 7). En bas à gauche se trouvent 2 coffres, entourés de trous dans la glace; mais en fait un des trous sur la droite n'en est pas un réellement, ce qui vous permet de passer.
{{La neige}}
Maintenant, trouvez dans la partie enneigée l'écran avec une maison et une machine de sauvegarde à côté. Entrez dans cette maison, tuez le goblin et parlez au gars. Celui-ci connaît un passage (secret) fermé à clef vers Winters mais, négligent, a cassé une clef et perdu la deuxième.
Vous devriez trouvez où elle se situe: naturellement, dans un écran bourré de slayers noirs, derrière un des arbres (brûlez-les pour la voir). Retournez parlez au gars, et vous vous retrouvez ensuite dans le passage secret.
Allez tout au nord, prenez les escaliers, puis tuez le dragon. Parlez ensuite au gars entouré par les flammes, et tirez-vous de là (avec l'escalier qui... descend).
{BUG:} par la suite, ne revenez jamais dans cette maison, ou vous atterriez dans un écran plein d'eau, et sans issue.
{{Winters}}
Vous êtes à présent dans Winters. Vous pouvez trouver ici un cœur doré et la maison d'une guérisseuse (avec sa machine de sauvegarde).
Cherchez une maison qui ressemble à une taverne, et entrez-y. Allez ensuite à l'étage, et poussez la table qui s'y trouve vers la droite. Une clef!
Il reste une maison au sud qui ne brûle pas. Examinez la porte, et choisissez de l'ouvrir avec la clef. Une fois à l'intérieur, vous y retrouvez Link qui vous emmène au 3e temple.
{{Le troisième temple}}
Il ne vous reste plus qu'à y entrer et à donner une leçon à ce voleur de gemme.
La suite dans [9Gems2->151] - attendez d'ailleurs que je finisse la version 3 de ce DMod, il sera bien mieux et avec bien moins de bugs :)
2006-02-12 08:56:46
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2006-02-12 08:45:56
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151
9 Gems of Life 2
27
{{{ZILVER}}}
Après l'intro, allez à l'est; Zilver le pirate arrive et fait son discours. Il part ensuite, mais en laissant son goblin. Celui-ci est fort et dur à battre, alors soyez prudent.
Tuez-le!
Maintenant Link est prisonner, vous êtes seul, et vous n'avez pas la gemme. Allez à droite pour voir Zilver partir. Puis Martridge vous téléporte et vous donne un livre de sorts à compléter.
{{{GEMME 4 - Les Souterrains}}}
La partie suivante du jeu est un grand labyrinthe souterrain, avec des téléporteurs non appariés: vous pouvez accéder à un endroit depuis plusieurs téléporteurs, and de fait vous ne pouvez en général pas utilisez le téléporteur de destination pour revenir d'où vous venez. Oh, certains vous télésportent dans une pièce remplie de feu, où vous mourez.
Il y a de plus un grand nombre d'écrans, et par conséquent une carte d'aiderait pas vraiment. Vagabondez tout simplement à droite à gauche et essayez de reconnaître chaque chemin entre 2 téléporteurs.
Dans les souterrains, vous pouvez trouver plusieurs parchemins pour ajouter fdes sorts à votre livre
D'autres sorts vous sont appris par des gens qui rôdent dans la grotte et apparaissent une fois sur 3 dans certains écrans (voir la [Liste des Sorts->#spells-list]).
Tuez tous les ennemis sur votre passage, et n'hésitez pas à en tuer plus. Vous devrez être fort par la suite.
A un moment, vous arrivez à une machine de sauvegarde près d'anciennes ruines, et aucun téléporteur pour revenir.
Vous allez devoir combattre 3 fois un fort bonca, puis affronter un bonca plus grand encore dans le quatrième écran. Ensuite vous pouvez prednre la 4e gemme et Martridge vous téléporte.
{{{La fuite de Link}}}
Vous êtes maintenant Link, et vous devez vous échapper du bateau de Zilver.
Examinez le coffre, et habillez-vous en fille. Parlez au goblin, demandez à allez chez Zilver d'une voix forte et quittez la pièce. Allez à l'ouest et ouvrez cet autre coffre pour prendre la poudre. Allez à l'est puis montez sur le pont, examinez le canon, et dites au revoir à Zilver.
{BUG:} si le jeu plante à cet endroit, téléchargez le patch temporaire depuis le Dink Network.
{{{GEMME 5 - Blaze}}}
Vous êtes de nouveau Dink pour cette dernière partie du jeu.
Au nord de cet endroit se situe un arbre qui, une fois brûlé, révèle un passage secret, au bas duquel se trouve un gars qui peut vous vendre un nouveau sort (Armageddon) pour... 30 000 pièces d'or! Si vous les avez, achetez-le, car vous n'aurez plus besoin de votre or par la suite, mais dans le cas contraire, ne vous inquiétez pas, il n'est pas si puissant.
A présent allez au NW de la place, puis descendez les escaliers qui s'y trouvent. Allez à l'est pour arriver à l'écran avez la machine de sauvegarde, mais avant l'aller au nord, parlez au slayer (apparemment) mort: il vous donnera un sort puissant (Microwave Blast); sélectionnez-le, il sera très utile pour le prochain écran. Allez au nord.
Après un court dialogue, Blaze apparaît! Ne le touchez pas, et frappez le uniquement avec un de vos sorts.
Ne vous inquiétez pas de son sort de guérison, il n'est pas assez puissant pour pallier à vos attaques.
Blaze mort, regardez la scène de fin, et le jeu est fini.
J'aimerais remarquer que JVeenhof et moi-même travaillons sur une version 3 améliorée du DMod, donc cette soluce sera bientôt obsolète. A bientôt :)
{{{[spells-list<-]LISTE des Sorts}}}
| {{Nom}} | {{Quoi?}} | {{Où?}} |
| Speed / Vitesse | Dink va plus vite durant quelques secondes | Appris par un rôdeur juste 2 écrans au sud du premier écran des souterrains et aussi à un autre endroit près d'un téléporteur. |
| Strength / Force | Dink est plus fort pendant quelques secondes | Depuis le premier écran des souterrains, allez au sud jusqu'à trouver des machines pivotantes. Examinez celle qui ne bouge pas et appuyez sur le bouton rouge pour libérer le parchemin. |
| DeathFire / Feu de Mort | Crée une grosse boule de feu, mais qui prend son énergie directement dans votre vie | Dans les souterrains, bien à l'est, là où se trouvent les nouveaux monstres. Parlez à la statue de canard et répondez par 3.14 pour libérer le parchemin. |
| Heal / Santé | Ajoute 1 point de santé | Dans la même partie du jeu que DeathFire, mais complètement au SW. Poussez la statue vers la droite pour libérer le parchemin. |
| Armageddon | de nombreuses explosions surgissent à l'écran | Pendant la recherche de la 5e gemme, dans l'endroit où se trouvent de nombreux slayers noirs, brûlez le seul pin et parles au gars en bas des escaliers. Nécessite 30 000 pièces d'or... |
| Microwave Blast / Explosion Micro-Ondes | envoie une sorte de puissante boule de feu | Dans l'endroit avec tous les slayers morts, parlez à celui qui se situe juste au dessus de la machine de sauvegarde. |
2006-02-12 08:54:00
publie
3
2007-11-02 11:39:39
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2002-06-30 00:00:00
403
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2006-02-12 09:58:41
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2
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152
DS Forever Part 1: Dink Smallwood Forever
28
Examinez le rocher et allez un écran au sud. Entrez dans la maison, montez les escaliers et parlez au cochon. Sortez de la maison, allez une fois au sud, puis à l'ouest. Ramassez tous les bonus et sortez à nouveau, allez à présent un écran à l'ouest et examinez le puits.
Selectionnez le premier choix. Allez à l'est, puis au sud. Tuez les slayers et allez au sud à nouveau. Allez à l'ouest et passez à travers l'arche. Parlez au cochon; une séquence automatique s'ensuit. Allez à l'ouest et parlez au gars. Allez à l'ouest aussi loin que possible et passez dans l'arche. Lisez le message, et vous avez fini le d-mod!
2006-02-12 08:58:02
publie
3
2007-11-02 11:40:19
oui
0000-00-00 00:00:00
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2006-02-12 08:57:56
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1
153
DS Forever Part 2: Dink Smallwood Unlimited
28
Parlez au gars qui se tient devant vous et allez à gauche; vous devriez être téléporté au paradis. Vous pouvez parler aux personnes au nord, à l'est, au sud-est et sud de là où vous commencez, mais ce n'est pas obligatoire. Allez à l'ouest plusieurs fois jusqu'à ce que vous voyiez les arches, allez maintenant au nord et continuez dans cette direction; vous serez téléporté en enfer. Continuez vers le haut et tuez tous les méchants sur votre passage. À présent examinez le puits et vous serez téléporté à nouveau. Lisez le panneau, et vous avez fini le d-mod!
2006-02-12 08:59:15
publie
3
2007-11-02 11:41:45
oui
0000-00-00 00:00:00
466
0
1.47268847054959
non
2006-02-12 08:59:09
fr
oui
81
1
154
DS Forever Part 3: Infinite Dink Smallwood
28
Lisez la note, mpntez de deux écrans, tuez le canard et continuez maintenant vers le haut, en tuant les ennemis sur votre passage. Si vous arrivez à la machine de sauvegarde, sauvegardez et marchez sur le '1'. Vous avez fini le d-mod!
2006-02-12 09:00:18
publie
3
2007-11-02 11:46:44
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597
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2006-02-12 09:00:10
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155
News 2006-02-12
12
All French translations are imported.
The remaining Dutch ones should be coming soon :)
2006-02-12 09:09:33
publie
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2007-11-02 12:03:27
oui
0000-00-00 00:00:00
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2006-02-12 09:16:09
en
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156
Castle of Lore
7
Nadat je de controle hebt over Dink, praat met de grote steen. Onthou dat want je komt hier later in het spel weer terug. Ga nu 3 schermen naar het oosten en je ziet een groot huis, ga het binnen en ga de trap op. Er is 1 meisje die met je praat. Nadat je dit gedaan hebt, ga 1 scherm naar het oosten en je ziet een kerk. Ga naar binnen en praat met de priester. Gebruik het tweede drankje. Als je dit niet doet, kun je met niemand in de stad praten. Volg het pad van de kerk totdat je een savemachine ziet en sla je spel op. Ga de eerste deur van het grote huis binnen en praat met iedereen. Er zijn wat dingen, zoek ze. Ga naar buiten en volg het pad 1 scherm naar het zuiden en lees het bord.
Praat met de man daar. Ga dan naar het westen 5 schermen en je ziet een steen die de weg blokkeert. Praat ermee. Ga nu naar de bar en praat met een oude man. Hij vertelt je wat. Sla het spel op. Sla het spel op wanneer je de kans krijgt. Ga naar buiten en ga naar waar hij vertelde dat je moest gaan. Wanneer je hem ontmoet, kies de 3e optie. Doe wat hij zegt. Ga terug naar de steen die je moest onthouden. Duw de steen. Ga naar binnen maar er zijn monsters & slimes. Ga door de trap.. waar je een monster en een fontein ziet waar je van drinkt. Ga door de passage. Er zijn slimes en een monster. Ga omlaag en je ziet een ridder.
Nadat je hem gedood hebt, zie je een man. Praat met hem en gebruik de 2e optie. Hij geeft je een scroll. Sla je spel op. Sommige stenen zijn zwak als je wat dingen wilt hebben. Daarvoor gebruik je de scroll zodat je er als een ridder uitziet. Ga nu naar de steen die de weg blokkeert en sla 'm kapot. Ga verder en dood het monster. Praat met de man en gebruik de teleporter. Sla het spel op. Ga nu naar alle huizen en help ze als dat nodig is. In sommige huizen heb je een sleutel nodig die de mayor je zal geven. Ga nu naar alle huizen behalve de deur die bij de witte steen is. Probeer niet Dink te worden. Ga nu omlaag en een paar bomen blokkeren de weg. Ga nu naar dat huis met de witte steen. Dood hem. Gebruik dan de rode scroll in je inventory. Haal nu de bomen weg en volg het pad. Aan het einde ga je het gebouw binnen en ga rechtdoor totdat je een ridder ziet en praat met hem. Ga nu terug naar het dorp. Je ziet een grote steen en een weg naar een geheime doorgang. Nadat je binnen bent, zie je een muur bij de klimplant; praat ermee en het verdwijnt. Ga nu door de poort en dood de man. Nadat je dat gedaan hebt, ga je naar de soldaat die er naar vroeg. Hij zal je laten gaan. Praat nu met de rode ridder en je ziet een gesloten plek. Ga door want er is een ingang daar. Zoek naar een deur en ga naar binnen. Ga de deur binnen zoals ik heb geschreven : 4,3,2,2,2. Ga door de trap en je komt buiten. Volg de route en op een scherm zie je een pad naar het oosten. Ga daarheen en je ziet een bord, lees het, en ga naar de stad als je wilt. Ga anders naar het noorden totdat je bij een kasteel komt, ga naar binnen en praat met de koning. Hij zal zeggen dat je een monsters moet doden. Dood hem en gebruik de 3e scroll.
Sla het spel op. Drink van het fontein als je wilt. Als je op escape drukt, zie je een save-optie en een mogelijkheid om je leven weer goed te maken. Ga nu door de deur voor je. Er zijn draken. Ga door en je komt bij een fontein en een savemachine. Ga door de doorgang er vlak bij en dood de wizard. Nadat je hem gedood hebt, praat je met de koning. Je ziet een andere koning, praat met hem en de dmod is voltooid.
2006-02-18 14:29:46
publie
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2006-02-18 14:29:09
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http://www.dinknetwork.com/display.cgi?action=File&ID=43
157
Dinkopolis
7
Ga 2 schermen naar rechts. Vraag de bewaker voor zijn wapen. Gebruik het. Loop 3 schermen naar rechts. Er is een savepunt op de bovenste vloer van het gebouw. Loop naar het zuidwesten totdat je een varken ziet. Praat met 'm over alles. Loop terug naar de stadsbewaker. Eenmaal naar beneden, 3x naar rechts, omhoog en dan naar rechts. Je ziet een meisje vast in een cliff als je naar beneden loopt. Loop zover mogelijk naar rechts, loop naar beneden naar het strand, ga naar links en dan omhoog. Loop naar Milder's mine en dood de broer van Milder. Ga het huis binnen, de trap af, naar rechts en door de portal. Einde spel.
2006-02-18 14:32:01
publie
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2007-11-02 13:40:21
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2006-02-18 14:31:36
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158
News 2006-02-24
12
Quick update: I went over most pages and changed the text here and there. Most noticeably in the About and Links section. No new walkthroughs yet though. But I'll make a promise and say that the next time I update, there will be a new one!
2006-02-24 08:01:24
publie
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2007-11-02 14:53:28
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2006-02-26 06:51:40
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Technical changes
12
Some user-invisible changes - updated SPIP to 1.8.3, and setup a test website for Dukie and I to experiment with new designs :)
2006-03-30 15:37:11
publie
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2007-11-02 16:36:10
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2006-03-30 15:36:43
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Quest (The)
7
After having saved the world again (Dink has a habit of doing this) our her0 is presented with one last quest. We've heard that before, but for Dink's sake, let's hope so! So off to Bandalla we are!
Add one point to your retro gamer scorecard if you recognised the Megaman 2 sample in the beginning.
Before Dink can save Bandalla, he has to find it first! This will be quite the quest! One screen down you'll find the town guide. But he isn't that helpful. One more screen down you'll find a girl and a house. You can use some of Dink's best pick up lines on the girl but she plays hard to get. Enter the house and talk to the farmer type man. He knows where the island of Bandalla is, but you have to help him first. How typical. He tells you to enter the cave northwest of the house.
Exit the house, go left one screen and then up. You'll see the cave entrance here. But go up first for a short funny sequence. Also, before you enter the cave, save your game. Enter the cave and go up to meet the {{Guard of Logic}}. He'll ask you some math questions. A novel concept in Dink Smallwood. Be careful though, a wrong answer will result in Dink dieing.
Guard of Logic answers and explanations:
1) 1024 - this is, 0^1, 1^1, 2^2, 3^3, 4^4
2) 0,5n^2 + 0,5 - I thought answer 3 was correct, dumb me.
3) 225, 625, 1225
Phew, depending on your math skills, this could've been some hard questions. Next up is the {{Guard of History}}. I hope you haven't forgotten everything about the German role in World War 2!
1) 22 june - [?Operation Barbarossa] was the codename for Nazi Germany's invasion of the Soviet Union during World War II.
2) Albert Kesselring - no Wiki link for this Nazi!
3) Panther - [Wiki link->http://en.wikipedia.org/wiki/Panzerkampfwagen_V]
Next up is the {{Guard of Sweden}}.
1) Sweden - What a surprise!
2) Sweden - Even more suprising!
3) Sweden - Who would have thought that!
After this tough series of questions, you can go up to get your reward. There are also two statues here, examine them for some weird sounds and funny Simpons quotes. After you're done laughing, we're back off to the farmer! Show him what you found and he'll take you to...
{{{Bandalla}}}
After a strangely funny cutscene, you arrive at Bandalla. There's a {secret area} here, [click here->#here] to read where. Go right one screen and you'll see the mayor. There's also a well here that refills life meter. Talk to the mayor to know what your quest is. Sounds like fun, doens't it? You can enter the house on this screen but I wouldn't do that. Read the next part to find out why?
{I'm not sure what the author of this D-Mod was thinking here. Inside the house is a black man. The talk sequence here features some racist jokes, which I find repulsive. This is simply not done and I hope the author will change this soon.}
One screen right of the mayor you'll find another guard. He wants {{10 badgers}}. But there are no badgers around. This had me stumped for a while. Like an hour or so. I found that quite long. Want to know what to do? Just press ESCAPE and maybe you'll see. If you do that, after a while you'll be able to give 10 badgers to the guard. Moving on, to the right, that is.
The first puzzle o' Dome is a three knight monte game. {{Keep an eye on the red knight!}} You have to go through three levels of increasing difficulty.
Level 1: The middle one
Level 2: The left one
Level 3: The right-right one
Congratulations! You can save your game on the next screen, I suggest you do that. Proceed to the right.
Next up is fun Memory type game! Ten different objects are hidden inside the barrels, you have to {{find the pairs}}. Examine the barrels to open them but be careful, you lose health for every wrong pair you get.
| pillbug | brown bonca | duck | pig | pillbug |
| dragon | old woman| purple bonca | bomb | heart |
| duck | pig | dead knight | old woman | heart |
| purple bonca | dead knight | bomb | brown bonca | dragon |
In the next screen you'll meet your farmer friend again, who will heal you. You are now ready for...
{{{Srednar's Castle of Dome}}}
Ooh, we're getting close. Save here, it might be wise. Proceed downwards. Here we meet the {{Guard of Riddles}}. He'll tell you some riddles. Answers are:
1) An icicle
2) A napkin
3) 42 - See [The Hitchhiker's Guide To The Galaxy->http://en.wikipedia.org/wiki/The_Answer_to_LifeC_the_Universe%_and_Everything?]
You can pass again, so go to the right. You meet an old friend who'll take you to the heart of the castle.
Looks a lot like the Darklands. Anyway, move up one screen for another juicy puzzle. A classic {{turn the red hearts in to gold hearts}} puzzle! Examining a heart will cause that heart and the heart next to it to change colors. And when you're done, you have to do it again. Enjoy!
If you really stuck, here's one way of doing it:
|1|2|3|
|4|5|6|
|7|8|9|
Examine the corresponding heart in this order:
1) 1, 3, 7, 9, 5
2) 2, 1, 2, 4, 6, 8, 1, 3, 7, 9, 5
3) 1, 3, 9, 2, 4, 6, 8, 1, 3, 7, 9, 5
Conrats, we move on to the next screen! And maybe we save there too. Then we up again! But only for a few screens because Dink meets one of Srednar's helpers. What follows is a classic {{insult countering}} contest.
{insult -> counter insult}
cartographer -> astronomer
ugly contest -> no professionals
for exercise -> for exercise
After that is over, we can go up again. Oooh, goodies! Better get those and save here. You'll be fighting some big (and small) monsters next, but I know you can handle it. Next up is Srednar's right hand. No puzzles, just fighting now. This vile villain can cast teleport, cast a Slow spell on you, summon pillbugs and can damage you with Conflagration spell. But I still think you can handle it.
The end is nigh, indeed! It's time I let you go, the rest is up to you! Enjoy the funny end sequence!
<a name="here"></a>
{{Secret area}}
After you arrive at Bandalla, exit the screen on the upper left side. You've found the secret [?Bubble Bobble] area! No special items here though, only retro gamer fun!
There is only one secret area, contrary to what is said in the ending.
2006-03-31 07:13:31
prepa
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2007-10-15 22:00:55
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2006-03-31 09:32:24
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161
Stupid Penguins
7
Penguins are pooping everywhere? This calls for some penguin hunting! And Dink Smallwood of course.
Enter the house and smash the barrels there for a golden heart. Exit the house and go north. Ah, cute beavers. Go north again and look behind the tree for a megapotion. Keep going till you get to a shop. Smash all the barrels that you see, you'll need the money to buy a sword.
One screen down you'll see a girl. The middle tree here hides a golden heart.
Follow the road until you see a savebot. There's a megapotion hidden behind the tree near the savebot. Also, there's a hidden chest on this screen. Open it and you might have enough money to buy the sword. Go right from the savebot and you'll enter town. There's a cafe here, a magic seller and a healer. Go up one screen. There's a library here. One of the barrels outside the library contains a golden heart. Enter the library and go up the stair to find out that the girl there is looking for a lamp. You can find the lamp in the healer's shop. Go left to find another house with some barrels in it. Two screens down you'll see house and superpotion nearby. Inside the house is another girl in need. In need of pumpkin! Go one screen to the right and amazingly, you see some pumpkins. You can pick one up and retrieve your reward. Another screen to right, you'll find a house with a woman looking for some bread. The bread is lying on the table in the upper floor of the library.
You should almost have 400 gold now, enough to buy Fireball magic. If not, you can fight the monsters outside of town again. Buy the Fireball magic and go back to the entrance of the town and burn the tree in front of the fence there. Then go up and burn another tree to find another golden heart. Go up and right and burn down the tree. Go to the right, but watch out, the penguins are close!
You'll have to fight your way through some penguin infested screens now. After you few screens you meet a special person, but I'm not going to say who. Then the game ends, way too soon!
2006-03-31 10:19:23
publie
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2007-11-02 17:55:03
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2006-04-01 10:22:57
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162
New walkthrough: Stupid Penguins
12
Indeed, we will change our design again, because we can do better! I'm personally going to attempt learn CSS this time. About time too ;) This will be fun!
As I promised in my last post, I wouldn't make an update until I had a new walkthrough. [The new walkthrough has arrived->161]! This one is for [Stupid Penguins->http://www.dinknetwork.com/display.cgi?action=File&ID=469], [Carrie's->http://www.dinknetwork.com/display.cgi?action=User&ID=carrie2004] fourth D-Mod. It's small but still fun. More walkthroughs are on their way!
2006-03-31 10:29:41
publie
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2007-11-02 18:17:15
oui
0000-00-00 00:00:00
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2006-03-31 18:18:38
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164
Clean-up
12
Hmm, we got a total of 7 comments on the website - oh, and a couple thousand [spamdexing->http://en.wikipedia.org/wiki/Spamdexing].
So far, so good, you now need to have an account for posting your thoughts :)
And I sent the spam posts into oblivion >)
2007-08-26 20:23:37
publie
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2007-11-02 19:28:55
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2007-08-26 20:32:27
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Trapped
7
After the cutscene go to the basement and examine the table.Then examine the wheel and go to the first floor and check the last shelf.After that check the books then shelf with chemicals.Go back where you started and take a rake.Go back and again examine the shelf.Then go back and use fireplace and go to the basement again.Again examine the wheel.Then go back and press space on the exit.
That's All.
2007-10-10 22:28:00
publie
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2007-11-02 20:34:04
oui
2007-10-10 00:00:00
448
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2007-10-14 00:29:43
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http://www.dinknetwork.com/file/trapped
166
News 2007-10-10
12
GOKUSSJ6 wrote a [walkthrough->165] for his very own D-Mod, [Trapped->http://www.dinknetwork.com/file/trapped]. Many thanks to him!
2007-10-10 22:35:29
publie
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2007-11-02 20:36:27
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Quest for the Gems
Quest for the Gems
7
{{THE BEGINNING}}
{{TAX COLLECTOR CASTLE:}}
When you'll be able to move Dink, go up and talk to the guard. He won't let you pass before you'll go see the collector. So go to the house in the same screen. Go back outside and talk to the guard again. He'll let you pass now. You can't go to the Oplo on the West yet, so I think we're going to the taxcollector castle. Follow the road to East. Hmm... it's burned? How's that possible. Go back to the taxoffice and now the man opens the way to the Oplo. Go to the tax storage. (The South-West house, that's not yet in the Oplo. There is a save machine. Save your game and continue to Oplo.
{{THE CITY OF OPLO:}}
First when you enter the city of Oplo you'll meet a wizard with two guards. Kill the guards and go a screen to the West. And enter the cave that's hidden behind the burned tree. There are some err... {nice} people. ;-) They are hungry so get back to the first area and go to the house where is an old man. He'll give you a permision to take some pumpings from his fields. (The fields are behind his house. Take all 12 pumpings and get them back to the people in Oplo. Now that they are saved you can either talk to the villagers, or go North to a new area, which is now open. There isn't anything to do expect to talk to people, so I {presume} you wanna continue to a new area. So to the North we go. Watch the cut-scene and we're in a new area.
{{THE SLIME MINE:}}
Ok, go talk to the guy in the house. Then come out, and go North. Enter the mines (cave). Follow the mines to the West. You can kill some Slimes on your way aswell. When you come out from the other side, you'll see a Rock monster. Go back to the {only} guy near the mines. Talk to him, and then push the bookshelf out of the way. Enter the hole. Then go push the rock on the Rock monster. After the cut-scene go back where you first saw the Rock monster.
Follow the way to the only house here. Talk to the man there. Now we need to get some water. Go back to the first area, and talk to the fountain. Go to the tax office, and get a bottle. Then talk to the fountain again. Now you've got a full bottle of water. Go back to the thirsty guy, and give him the water. Go outside, and back in again. The man warns you of weak floor. Hmm... Hehe >:-) I wonder what would happen if we're stupid and walk on a hole on a floor. ;-) Aww ******! We fell in another cave with slimes.
Go right. D'oh wherever else? Take the south path. Take again the lower path in the next separate part. When you'll see a Bonca, kill it! Then talk to the machine, and watch the cut-scene, and we're cleared this part.
{{A PRISONED SOUL:}}
Go one screen up, try to get in the castle. You can't get in. Go East, then South. Talk to the guy. He needs a boncaskin. Go one screen West of the save-machine screen, near the castle's wall. One screen south kill the Bonca. Take the heart if you need to. Go back to talk to the man. He'll move the rock in the upper screen. Crab the Defense (blue) potion. Then hit the pole. Now you can enter the castle.
In the castle follow the route and try to make it through the invicible walls. Follow the route untill you'll come to a separate routes. Take the up leading one and hit the pole. Then take the other route and hit the pole there too. Continue this untill there are no poles no more. Then, when you see a paper read it. Take the most South-West wall and go through it. You'll see the king's(?) wizard. Then when the cut-scene is over, you have finished this part.
{{BOMBS AWAY!!:}}
When you've seen the cut-scene, go East. Then to North. Talk to the bushes. We can't get through the bushes yet. Go East. In the house eand talk to the wizard. You'll get a bomb. Go outside and South. Talk to the rock, and then use your bomb to blow it up for good!! :-) Go South, then West. Take the sword and go back to bushes, and cut them of your way.
Go up in the cave. Watch the cut-scene, and follow the baddies as far as possible. When you've seen the rocks falling, go South-East. Hit the small rock off your way with your {fist}. Go South. Nothing! Go back up and watch the cut-scene. Then go North, and walk to the pole. Watch the FUNNY cut-scene and you have finished this part of the game.
{{THE SECRET REVEALS:}}
Get all the gems in the area and go to the old woman. Talk to her. Give her the gems and listen to her. Aha! Now we know who the "Evil-Dude" is. Get to the woman's neigbors. (The fountain will heal you.) Talk to the man. Then go in the hole.
{{THE DARKLANDS}}:
Go South as far as you can. Then to the West. Take the two paths in the way you want. Both Boncas will give you a strange coin. Go East now untill you'll reach a save-machine. Go South and place the both coin's to the left mysterious ball. Follow the path and go South, and get the fireball. Then go North and burn the tree. Follow the path. Then go South untill you'll see a save-machine. Then to the West and go in the house. Talk to the skulls. Go one screen up and place the skull to the stone, then shot a fireball to it. Follow the path and touch the pole, then you'll be warped to the last part of the game.
{{SWORDS AND EXPLOSIVES:}}
Go to the {only} house and talk to the {only} guy in this area. Try to climb up to the volcano. You can't get past the flames. Talk to the guy again, and get outside. Go three screens to West. Push the rock to the water and get the water. Go to the guy again, and he'll put out the flame. Go North untill you'll see a cut-scene battle your way to the end of the game.
{{CREDITS:}}
You'll see a screen with two dragons in the end. Talk to them, if you want to see the credits. Quit the game from {Esc} button or by pressing {ALT} and {Q} at the same time. Thanks for using this Walkthrough! And remember, this was only the beginning.
2007-10-12 23:10:00
publie
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2007-11-02 20:39:07
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2007-10-12 00:00:00
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2007-10-12 23:26:21
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http://www.dinknetwork.com/file/quest_for_the_gems
168
NEWS 2007-10-12
12
Another walkthrough this month! Today, Skull brings great light over the [Quest for Gems->167]. Enjoy!
2007-10-12 23:25:21
publie
12
2007-11-02 20:56:07
oui
0000-00-00 00:00:00
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2007-10-12 23:24:59
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169
Scourger (The)
7
Okay, first of all this is a continuing part for the Quest for the Gems. Second, this was my first walkthrough ever, and now I copied this Walkthrough from the Dink Network (TDN), so here are some spelling errors. Specially in West, East, North etc. But I changed everyone I noticed, but there is still a bunch of spelling errors.
{{THE RED WHIP:}}
Here are three buttons in this D-Mod. Look at the bottom of this Walkthrough.
{{PART 1: GOBLIN ATTACK...}}
As soon as you get to moving Dink go few screens to west. You should see a road. Then, go down. You should reach a beach soon. Go west. Then you'll see mayors house. Talk to him. He tells you to go spy some Goblins. Go to that road again and go north. In the house talk to that guy. He tells you to push his cupself away. Push it to east. Enter the hole. Then west. Crap the potion. North. Now, enter the left side of the Goblin house. Then north. You'll see two Goblins coming and talking about attacking. Now, back to village.Talk to the mayor again. Now to find some rocks. Go back to the north house. Talk to that guy again. Then out of the house, and a one screen down. Kill the pillbugs. (Note: They are though, so watch out!)
After that back to miners house at north, talk to him. Now back to the mayor. Talk. Now to ask help from the people. Go down talk to that man and woman. Then out. Walk at the beach until you reach most east house. Talk to that fisherman. Ok, back to that house with a woman and a man. Talk to man first, and then to that woman. Ok, back to mayor. You'll sleep. Now Goblins are attacking. Go out, east, up, If there isn't anything, go one screen up. Sorry, my fault. You'll see Scourger coming. And you will teleport yourself to Matridge.
{{PART 2: THE BOOK OF COLORED WIZARDS...}}
Now to find the book. You may wanna talk to the townspeople and save your game. You can also read the sign at south for a funny effect. Head north, enter the crunch, talk to the priest. Now to down. Kill those bugs. In the end of this so-called library. You'll see many books. Take the second self from down. Now to Matridge. He'll teleport you to the desert to find Athor of the colored wizards.
{{PART 3: Desert part 1: Cook city...}}
Okay! Now north then west. Read the sign. Now you can enter. Now, talk two persons in town for the author, then ask trader about cooking. Then go to the house with the food sign on the outside and ask the girl inside how to cook. Now you need a Bonca steak. You may wanna buy a sword before this. Blacksmith can sell you a sword with 800g. I suppose that you don't have that much. If you go south from the village you'll see a gate. Talk to that guard... or don't I don't care! Now south. You'll see an opening go there. Now here are lot of monsters. You'll get also a lot gold of them. When you got that much go buy the sword. Note: There's also a bonga which you must kill at the east side of desert. Kill it. But I doubt that you do that after you get sword.
Now you got the sword? Alright! Kill the Bonca and take the steak. Go back to kitchen and tell her that you found it. Now you'll get a full health if I remember right. Now outside, down, inside and talk to the mayor. Tell him about the water problem. Then to womans house. Talk to child then mom. Ask her about the water. Now to blacksmith. Ask about pick. You got it now. Back to east side of desert. Now kill so much enemies that you'll get over 100g. You'll need them to finish this part of the desert. Now go to the east mountains and then up. You'll find a cave. Go inside. Arm the pick and hit the hole. Arm your sword and go back to blacksmith. Press: "Here's your pick back" Then to mayor. Tell him that you found some water. Now you can ask everything. Ask about Author. He'll tell you about author. Now to trader. It's one screen up from the mayor's house. Buy a bomb for 100g. Now to northwest and blow the rock. Step to another screen and you have finished this part of the desert. Phew that was a long part!
{{PART 4: Desert part 2: Frying city}}
Now you're in jail. Now go talk to the wall. Middle of it. Aha! You've been let out. Good job! Now west then up. Go inside. Ask mayor about next test. Now, head to the mountains. Note: Don't take the red heart yet! Follow the mountains to west. Otherwise it's almost impossible. You have to fight at least four monsters. First test is easy, but still... Watch out!
Now back to village and talk to mayor. After that, out, west twice. OMG! Are you so rude that you actually kill a pig!? Well otherwise... it may kill you. Kill it, back to mayor. Ask the next test.
All right. Go back to screen where you killed that pig. Now take the steak. Back to village and enter the cook house. Talk to cook. Ask him to make a fry. Hmm... It seems that he doesn't have any pan. Now to cook city. Ask blacksmith to give you a pan. He can't help you if you don't find a house for him, from other side. Now back to fry city ask from mayor a house. Now again... Back to cook city. Talk to blacksmith about house and he'll move to other side. Back to other side. Go to that house where you were in prison. Blacksmith is ready for you. Ask him about pan. Now back to cook. Ask about frying, again. Now everybody's sick! Nice job! Really! Talk to mediance. Now to mountains. Follow the path to west. Don't take the red heart! Follow so long that you'll see a cave. Enter. Now this is a hard part. But I know you can do it. Kill all slimes. Out. Now take the red heart. Back to mediance and she'll make that potion. Talk to mayor about everything now. Now, go there where test 1 was, but only west from screen where are at least seven monsters. In the maze I can't help you. I just tried few times and I get past it.
Now save your game. Go inside. Talk to Author. He'll tell you about ice sword and ice castle. Listen this very carefully, 'cause then you'll know how this is anything doing with Quest for the Gems. Ok, it's sure that ice sword is the only thing that can kill Scourger. He'll teleport you to snow land and another search begins...
{{PART 5: Sword in the snows...}}
Ok, Walk so much east that you can't anymore. then up. Talk to sign, then guard. Ok, then so much west that you can't anymore. Save. To that house which you see. Talk about catacombs. Now you'll hear what to do in game. After that fish thing tell to fisherman you got those fishes. Now arm your special weapon. Go out, up and hit the most east tree in the screen. Now press "T" You can throw this weapon away. Enter. Talk to guard if you want to. Then up, save, west, talk to that old woman.
The magic star places are:
- Get through the wall down where oldie is.
- The most north room... There go through the east wall.
- Kill all the slimes at the most north screen.
- Push the statue down.
- Get through the west wall at the screen where that statue is.
- Talk to rock at the screen where it is of course.
- In the rock screen's south wall.
- Kill all the slimes from the screen that's east from the rock screen and one screen down.
I'm NOT telling you other places. You should find them yourself. [Note from Beuc: you need 10 stars, but if you find all 12 the elder will teach you fireball magic. Just try to punch and walkthough every wall, and kill all slimes].
Talk to that oldie and tell her that you found enough crystals. Now enter the hole.
Now you'll see those two priests. WHAT!?!
Those fools have broke the crystals which created the sword! Ok, they teleport you to Land of Uy, for a new adventure...
{{PART 6: Uy...}}
Ok. Let's find that crystal. Shall we?
Talk every people in the town. Then try get into the castle. Hmm... It seems that you need a permission. Talk to that man left of castle's main door. Ofcourse in the house. Ask about permission. Nope! He won't give it to you. Now go to the carrot field. Get all the carrots and go to bread store. Ask about making from carrots something. Great! Now, back to mayor. Give him the pie. HAHAA!! You get the permission. At last! You can go to castle. Talk to the gold guard. Ok now to woods. Look at the bottom of this walkthrough, if you don't find them. Ok back to gold knight. Talk to him. Enter the left door. Talk. Ask the first choice. Now out, east, up, east. Hit the stone with Slayer claw. And enter.
{{CRYSTAL 1: Crystal in the cave...}}
Ok, now you should go north. Talk to table and you'll get a map. North twice. Save. Talk to guard. Read the sign. west. Hmm... It appears that priest isn't home. *SIGH* Always when somebody is needed he isn't there. Now talk all the people. You may buy a clawsword if you want to, but I think it's useless. Now head out of the village and go east. Note: There's a gold heart and red big heart, but don't take another red, yet. Just follow the path so much that you'll find the priest. Talk about everything. Now back to village. Save. Go to that house where isn't nobody.
Go downstairs. Follow the path. Talk to green guy and ask him about Goblins. Now get out of the underground city. Go to castle. Talk to gold knight. Then go to that house where was one knight's dead body. Go to basement. Push the cupboard to left and enter.
{{CRYSTAL 1: Goblin village...}}
First, you must find the village. Then enter some house. Talk. Go out. You now need to learn speak Goblin language. Find only one dead tree from east. East side of that is some forest. You can get through it. Down. Then talk to statue. Back to village. (Goblin) Then talk to everyone. Go visit the mayor. Ask about priest's son. Then you can get through two headed Goblin guard. Follow the path and travel to underground. Follow the path, again. Talk to dead. Now you need to find some food. Go back to Goblin village.
Now talk to that guy who grows crow. Hmm... It seems that you need Goblin coins. Now go to the fence collector ask for a job. Ok. I can tell you that the fence is pretty east of Goblin world. Take it. Go back to collector. Now give him hi's fence. Go back to that grow Goblin. Ask about food. Now back to death tell him that you have the food. Go east. HEHEHE!! This fake thing is funny and unstoppable!
{{CRYSTAL 1: Crystal in the cave...}}
Now you need to find out what happened two hunters. Talk to everyone. Then go to shop and buy an elixir potion. (health potion) Then go to that screen where was gold heart and red big heart. Talk to other man and Dink will heal him. Back to town. Talk to priest. You just have to find where water comes out. Then find a rock. The rock is in screen which is:
One screen down where Dink healed the bonca hunter. The east twice. Talk to it. And back to water.
Talk to priest now go to temple. Right, take the heart. Down to take the crystal. Then back to city and you will be teleported to: Giant Maze.
{{PART 7: Land of Mazes...}}
Go down twice, save. Then go to house where lives a blue knight. Now talk about everything. Now to find permissions.
Quest for trader woman: Buy a bomb from her. Go into screen where is a sign. Two screens down. Then east so much that you'll see two rocks blocking the passage.
Blow them up. Back to trader and she'll give you his permission.
Quest for butcher: Go to forest and kill the slayer. Note: Slayer hits pretty hard.
It's almost that east what it 'could be.
Quest for forester: 1. Pick up some flowers from the screen what's left of sign screen. Give him those. 2. Go to trader and give her those flowers. Then back to forester to tell about flowers. That wasn't hard. Was it?
Quest for gold-crazy man: You just have to go into forest. Then find that second route which goes to mountains. Enter the cave talk to stone. Go back to that man and he'll give you his permission.
Quest for gold-crazy woman: Just pay her the prize. If you don't have enough. Like me! Go to forest and kill and kill and kill. Pay and you'll get it.
Now talk to knight. Tell him that you get the votes. Now go buy your inventory full of heal potions. Just left one screen.
{{CRYSTAL 2: The Maze...}}
Just follow the path until you reach the temple. Note: WATCH OUT! THE ENEMIES SURE ARE STRONG!!
{{CRYSTAL 2: The temple...}}
Just crab the crystal.
{{FINAL FIGHT: Scourger...}}
Now you'll get the ice sword in a nice scene. Now you'll see Scourger coming. This battle really is annoying. If I could, I'd be very pleased to watch your fight.
(Good! I still have some room to write)
Did you kill him? WELL DONE!
Talk to priests. Then Scourger for funny effect. Then don't go too close to Dink statue but talk to it. You'll see credits. Touch the Dink statue. You'll be teleported to Matridge's village.
Then... guess what. You have FINISHED the Scourger!!
I'm not surprised if you have to cheat in this d-mod. I understand.
{{The dead knights in the Wood of Uy...}}
*Two guards are in hidden caves.
*One is in man's house. Talk to him and then kill him.
*One is at the puzzle.
*One is just somewhere east.
{{Three Buttons...}}
{{T:}} The most usually used button. It'll make you to drop your current weapon, if you want.
{{J:}} Pretty famous, but still, many don't know, that it'll show you your current Quest.
{{C:}} The most unknown and unused button. It will help you to jump through some parts of the game. (A bit like a cheat.)
2007-10-14 00:03:00
publie
3
2007-11-02 21:48:25
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2007-10-14 00:00:00
2553
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2.60618204322858
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2007-10-16 01:12:19
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5
http://www.dinknetwork.com/file/the_scourger
170
Return to Rathor
7
After the intro break all barrels and search for the gold in the village. Go to the weapons shop (it's 2 screens East from the screen where you started) and buy a sword.Leave the village then go North for a Attack potion and South for a gold.Kill all monsters and go back to the Weapon Shop and buy a shield and use it. Again leave the village and go to the bridge keeper and pay the cross. Enter to the next village and go 1 West, 2 North, 2 East and talk with the mermaid about the bridge. After that, cross the rocky bridge and go West for a Megapotion. Go back where you crossed and enter the cave. Kill the bonca and get the scrool (BUG! Touch it and go back for a little step to make the communication end and add a scroll to your inventory)then use it!Go back to the village where you started then go 1 South and 1 West. Enter the church and ask the elf leader (that blond-haired dude) does he likes the snow.
~*THE END*~
2007-10-14 00:03:00
publie
3
2007-11-03 06:02:27
oui
2007-10-14 00:00:00
355
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0.795932352204686
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2007-10-14 00:09:27
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http://www.dinknetwork.com/file/return_to_rathor
171
NEWS 2007-10-14
12
It seems updates can't stop this month - GOKUSSJ6 and Skull both return with a new walkthrough!
GOKUSSJ6 describes how to complete [Return to Rathor->170] (that takes place after Elves of Rathor, for which we don't have a walkthrough yet).
Skull continues the work on his recent [The Quest for Gems->167] by officially publishing the solution for its continuing part [The Scourger->169] - though he let you search for the 4 remaining stars locations in the catacombs ;)
2007-10-14 00:31:37
publie
12
2007-11-03 14:55:09
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0000-00-00 00:00:00
167
0
0.881649990531043
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2007-10-14 17:00:16
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172
NEWS 2007-10-16
12
I upgraded the website engine to SPIP v1.9.2c. This introduces a few interface improvements in the author interface, and the D-Mods page is now faster to load :)
2007-10-15 19:06:18
publie
12
2007-11-03 17:51:52
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0000-00-00 00:00:00
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2007-10-16 01:06:08
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173
Dink Learns Music
7
(WARNING! Don't hit any peoples in this D-mod or you'll die!Except in the king's castle :-) )
After the cutscene go along the road untill you get to the save machine. Go 1 East then 1 North. Enter to the house and talk with the old man to learn music. After when you FAILED learning the trumpet go back to the save machine and go 1 South and enter the house. Talk with the woman and select "Can you deliver it at home?". Go back where you started but wait! Do you see four trees (those that you can burn them of course)? Go up and punch the door. Talk with the gnome and go back to the village. From the save Machine go 1 West and enter the house and talk with the farmer. After that go 1 South and enter the Big house. Talk with the man. Here are the ways to complete these jobs:
- First Job:
Go to the small house where are pigs and talk to the man. You'll get a pizza. Go back to the gnome's house where you get a mini-piano and punch again the door. Go back to your chief and you'll get a next job.
- Second Job:
Go to the woman who sells barrels and ask her if she can fill with the beer. Go to the house where you learned trumpet and talk with the old man. Go back to your chief for the last job.
- Third Job:
Go 2 North from your chief's house and 1 East. Get a necklace (it's behind the tree) and go back to your chief. You'll get 200 gold.
Go back to the farmer who repairs roof and give him the money (WARNING! When he leaves you'll be unfreezed so exit the house). After that go back to the gnome and talk. Go back where you started and go back to the village again. From Save machine go 1 West and 1 North. Enter the house and talk with the mayor. G back to the save machine and from that go 1 East, 1 South. Enter the mines and use the warping machine.
~*THE END*~
(If you want you can talk with the people in the castle.)
2007-10-17 17:22:43
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2007-11-03 18:46:29
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2007-10-17 00:00:00
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2007-10-17 23:24:28
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http://www.dinknetwork.com/file/dink_learns_music
174
Zach The Marine
7
TIP: With the minigun you'll fire faster when you press Ctrl rapidly.
After the cut-scene exit the house and go 1 North and 1 West. Enter the house and talk with the goblin about the hammer. Exit the house and go 2 South and 1 West. Enter the another house and select "Talk" when you talk with the man. Kill him and exit the house. Go 1 West and 1 North. Enter the next house and ask a man for a bomb. Exit and go 2 North and 1 East. Enter the cave.Go along the way until you'll find a rock. Blow it and wen you entered press space on the star. You'll get a diamond. Go back to your house (don't enter to it!) and examine the box. Enter the house and go upstairs. Examine the spaceship. Now go East and kill all guards. After that go again east and get the red bottle and use it on the hole (Bon appetite!). Go along the way to the East. Kill the dragon (easy). Kill the guard after the short cut-scene. Then again after the...you know what. Talk with the bonca and examine the door. Talk with the red girl when you are in the prison two times. Press space on the stairs and go along the way to the East of course. Save in the save machine and go South. Now you'll fight with the boss game (easy).
~*THE END*~
Secret: When you've finished the game select Play with the secret. Then in the screen where you're escaped with other prisoners go 2 screen East and when you find a grass. Stand on it and go North.
2007-10-19 19:04:45
publie
3
2007-11-04 00:19:36
oui
2007-10-20 00:00:00
679
0
0.785071062848148
abo
2007-10-20 01:04:15
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http://www.dinknetwork.com/file/zach_the_marine
175
NEWS 2007-10-20
12
GOKUSSJ6 strikes back with 2 new and complete walkthroughs for [Dink Learns Music->173] and [Zach the Marine->174]! Give him some warm thanks!
2007-10-19 19:13:53
publie
12
2007-11-04 04:45:34
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0000-00-00 00:00:00
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0.878950803527355
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2007-10-20 01:13:44
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176
Red Jacket Murders (The)
red jacket murderers
7
Walkthrough & hints for {The Red Jacket Murders}, March 06 v1.5
The wizard (Martridge) teleports you to a new land to solve the mystery
Go straight (find a map) and turn right to enter DN village
Hints:
Talk to all characters throughout the map(it's very small)
and remember what each one says
kill boncas to earn gold and xp points
kill other enemies to get xp points
Buy potions and long sword
reach level 3 to fight main boss.
have potions,use hit n run method
U can use soccer bombs,but sword is easier
don't worry,the game is flexible,u can do things in any order.
walkthrough:(spoiler warning)
In DN village there are 4 houses/shops
northeast is the medicos shop where u can get healed or buy
potions
(don't bother to kill the enemies until u get the sword)
south east is tal's house/shop
Tal says:U can drink fountain water from the SE corner of the map
to be able to talk to the ghosts, 3 in all
drinking fountain water can turn u into ghost and vice versa.
speak to all 3 ghosts
the ghost near the fountain will give u a very important hint
Go to redink1's house ,southeast in dn village
(there is a Savebot in his upper floor)
he will ask for a rope
fetch the rope
like the ghost near the fountain told u about stonepillars
near the murderer's hideout
go to northwest in DN village
u will see 2 pillars
move the pillar to the left to the left (main hint)
there is the murderer's hideout
Go inside find 200 gold,heart container,heart,rope and all goodies
Give the rope to redink1
he will give u 200 bucks
now u have 425 gold coins
North of dn village is sabretrouts weapon shop
U only need long sword,soccer balls are not necessary at all
//U have to earn money for long sword
U pay him 400 gold and get the sword
now slaughter all enemies to get xp points and gold from boncas
go to south east of the map
the road to the fasion fair which was closed has opened after u gave the rope to redink1
U will find the main boss there
U shud be at level 3,I recommend
take a lot of potions with u
I killed her using sword(hit n run)
U can try using soccer bombs
I hope you found this info useful.
regards,
2007-10-26 15:39:20
publie
3
2007-11-04 10:05:48
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2007-10-26 00:00:00
648
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0.680188176276719
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2007-10-26 15:41:17
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http://www.dinknetwork.com/file/red_jacket_murders/
177
NEWS 2007-10-26
12
dinkfan22 the great shares both hints and a complete walkthrough for [The Red Jacket Murders->176]. I wish I had it when I played this D-Mod!
2007-10-26 15:49:52
publie
12
2007-11-04 15:12:15
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0000-00-00 00:00:00
217
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0.793606995808258
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2007-10-26 15:49:42
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178
Dink's Father 1: Quest for scroll
31
Walkthrough for
Dink's Father 1:Quest for scroll
Hints:
[there are No savebots,save from the menu,whenever u like]
[Cheats not needed to kill enemies,they are easy using light sword,use hit and run and just keep distance from them]
Spoiler warning---------
There are 3 houses in the area in which u are teleported at the start of the game
Starting from the well,to the north is the man
who is trapped by the
wizard,talk to him
To the east and down, there is a guy who sells beer,and u
can take gold from his
backyard
Further east there is a weapon seller,buy
light sword from him
To the northeast
is a guard,he will teleport
u to a land
Fight all ur enemies with your light sword
and meet the wizard, he will ask u to find his hidden cabin and disappears,go into his castle/dungeon and enter a
entrance to reach an island(there are a few shells near the entrance,kill them).
Island:
Towards the west,there are 4 teleports
In the centre there is a
house,the man in it will
tell u to kill an income tax guy,who lives in the
northeast of the island
Go to the NE of the
island U will see a tree
Go back to the man
he will tell u to burn it
U have to get fireball
magic from a secret house
in the west
Go to the west, there are 4 teleports
go into the top most one, there ,you will meet a man who can give u fireball magic,
but u have to perform a task of his b4
he will ask you to fetch his scroll book to the right of the tree in the northeast
Go and pick up the scroll(If u are not able to pick up the scroll due to a bug in the script use ultimate cheat and burn the
tree directly//I faced this problem), give it to that man, get fireball magic, burn the tree,
defeat the income tax guy hiding inside.
The income tax guy will teleport u to the wizard's vacationing place
In the centre of this land,there is a puzzle sort of large rectangular land,enter it and reach it's centre
A man there will tell u to talk to Joe in the village regarding the wizard
Enter the village and enter the biggest house,there will be 5-6 men inside.Try talking to each of them,Joe is 2nd from left in the upper row.
Joe will take you to the wizard
Now ,defeat the wizard and take the scroll
You will now be teleported to the land where the man is trapped
Free him,wait,don't press space again and again,just once to free him
he will speak to u slowly and the game will end
2007-11-01 04:54:07
publie
3
2007-11-04 18:11:32
oui
0000-00-00 00:00:00
1101
0
0.712248853815601
abo
2007-11-01 04:53:55
en
oui
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3
http://www.dinknetwork.com/file/dinks_father_1_quest_for_the_scroll
179
NEWS 2007-11-01
12
Behold now, dinkfan22 starts going through the {{Dink's Father}} trilogy with [Quest for Scroll->178]!
2007-11-01 04:58:55
publie
12
2007-11-05 02:05:41
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0000-00-00 00:00:00
153
0
0.867681510081039
abo
2007-11-01 04:58:43
en
oui
0
1
180
Dink's Father 2: The Kidnapping
31
Walk through for Dink's father 2 : The Kidnapping
Hints:
-Cheats are not needed to win the game
-pay 200 gc to the first guard
-This dmod is flexible,you can do things in any order
Detailed walkthrough:
Spoiler warning ---
The dmod starts with a sequence,Dink's father tells him to get vegetables and gives him 200gc to buy it,Dink steals
apples and carrots from his neighbour,under the effect of some spell.
Now go into Dink's house,give the fruits and veges to (Dink's)your father
he will say something and tell you to go out and do something else till he is cooking.
Now come out of the house,(there is darkness because of some bug,you can't see anything,find the door and come out)
Enter dink's house again,and dink's father will tell you to go out and do something else.
To the south of Dink's house, is a neighbour,from whom you stole apples
Knock his door,he will tell you to get out from his window itself.
To the east of dink's house is a shop(grocer sort of)
Talk to the shopkeeper
There is a small path in the north,go there and read a sign board,the path is blocked
There is a small path also in the south
Follow it, and you will reach a costume sellers shop
He will charge you 201gc for a Santa costume,but you have only 200gc and can't buy it.
Go to the south east of the place,there might be a guard standing at the gate/ entrance
If he is there,speak to him
He might say you can't cross over to the next town
[but you can pass him,it's a bug]
he might ask you to pay 200gc to reach the next town Freeland.
[it's a bug,but you have to pay,otherwise the game won't progress]
Now, go back to your house,you will see that your father is gone
There is a letter from your neighbour,that he has kidnapped your father for your stealing.
Now go to your neighbour,he won't let you in
Go to the gate (sorta) of the village,the guard might be there,or might not be there
You can cross over to the town whether you pay him or not
[it's a bug,but you have to pay,otherwise the game won't progress]
Whether he asks you to pay or not,go to Freeland
Explore all houses in Freeland
After that come back again to the gate of Dink's village and pay the guard 200gc,if you haven't before
Once you pay he (guard) never comes back
---------Freeland:----------
Once you enter it,there are a whole lot of drunken people,try speaking to them,they all speak the same thing
You can get healed at the church by the priest if you are wounded.
In the Northwest of freeland there is a town centre building,there are 3 people in the room,
a drunken man,a drunken wizard and a lady who started the drinking festival.
She will tell you why,and tell you to solve her problem
In the centre of Freeland,there is a reserve of drinking water guarded by Lance
Speak to Lance,he will tell you of a mission to find Fix, a guy who can repair the water generator
North of lance is a house where Fix's mother is,speak to her,she will give you a letter to show the guard of portals
Close to this house is a house where a note is left,read it,no use though.
Go to the east of the drinking water pool
You will see a man guarding the portals at the bank of the pool
save your game
Speak to the man
he will ask you to find 10 white flowers to activate portals
All 10 are in Freeland,it's easy you can find them,they are on ground not on trees
Come back to that man ,Save the game
he will transport you to Goblin island
There is only one Goblin in the centre,who is a weapon seller
Speak to him
Now go south of the goblin and west
You will see a screen with catapults
Go to the goblin again,ask him about catapults,he will give you a magic axe for free
and send you back to Freeland
Now save the game
Don't talk to the man guarding the portal again,he will send you to goblin island again and
there is no way to come back
Go to the portals and press space, you will be taken to the mine
To return back go to the antenna and press space or crl
In the mine there will be a lot of boncas, kill them with your magic axe and get gold(it's easy,) or reach Fix by dodging them
Once you reach Fix, he will say 'Help'
Go to him and press the talk button and he says that he is hungry, come out of the mine, then go to the shop to your village and talk to the shopkeeper. He will give you bread for FREE. Take it back to the guy in cave and give him the bread. Then exit the cave. Go to fix house and talk to him. He will tell you to go to the water guard. Go to the guard and select ‘ASK FOR A REWARD OPTION.’ The guard will give you 10000 gold.
Now you can go back to Dink's village to the costume shop and buy the Santa costume
Arm the Santa costume(not necessary) and go to the neighbour who has kidnapped your dad
He will let you in as Santa
Then he will try to kill you
Defeat him with your magic axe(keep distance while hitting him)
Then go to his basement and rescue your father.
Congrats,you have completed the game!
Feedback is WELCOME and expected to get us dinkers going and get you more.
Send an occasional e-mail.
2007-11-06 15:50:26
publie
3
2009-07-05 20:39:58
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0000-00-00 00:00:00
786
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0.707993429815617
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2009-07-05 16:39:58
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181
Quest (The)
A DMOD by Srednar (walkthrough by scratcher)
7
(Highlight puzzle answers to read)<br><br>
After you're done wandering and talking to people, enter a cave west of the screen with the savebot. You'll meet the "Guard of Logic" who will ask you some questions.
<br><br>
1st question answer: <font color=white>Choice 4, 1024<br></font>
2nd question answer: <font color=white>Choice 2, 0,5n^2 + 0,5n<br></font>
3rd question answer: <font color=white>Choice 3, 225, 625, 1225 etc.<br><br></font>
After you answer them correctly, continue north. Another guard who asks lethal questions, the Guard of History.<br><br>
1st question answer: <font color=white>Choice 3, 22 june</font><br></font>
2nd question answer: <font color=white>Choice 3, Albert Kesselring<br></font>
3rd question answer: <font color=white>Choice 1, Panther<br><br></font>
Continuing north, talk with the last guard, the Guard of Sweden. There will be no answers to his ultimatly difficult questions in this walkthrough.
<br><br>
After answering correctly, pick up the red heart. Head out and talk with the farmer in the westmost house of the village. On to Bandalla you go! There are two secrets in this area that are fairly easy to find.
<br><br>
1st secret: <font color=white>Beyond the bushes on the top-left edge of the island.<br></font>
2nd secret: <font color=white>Argue with the man in the southern house for a while.<br><br></font>
Once you've spoken with the mayor who's standing next to the well, head east, and talk with the guard. He wants you to bring him ten badgers. Where to get badgers in this dmod? Hmm.
<br><br>
Answer: <font color=white>Escape menu.<br><br></font>
Head east, save the game and find another puzzle. You have to find the red knight amongst a bunch of blue ones. This can get difficult and annoying if you have to try many times, but luckily the answers aren't random. If you have to try again just remember what the answer was the last time and go eat a banana while they walk around.
<br><br>
1st answer: <font color=white>Choice 2, The middle one<br></font>
2nd answer: <font color=white>Choice 2, The left one<br></font>
3rd answer: <font color=white>Choice 5, The right-right one<br><br></font>
Going east, you find the second puzzle on the way to the dreaded castle of Dome. Memory. There are 4 rows of barrels from top to bottom and 5 rows from left to right. Each time you answer wrong, you lose a chunk of your life.
<br><br>Pairs:<br><br>
<table border=1>
<tr>
<td><font color="white">Pillbug</td>
<td><font color="white">Brown Bonca</td>
<td><font color="white">Duck</td>
<td><font color="white">Pig</td>
<td><font color="white">Pillbug</td>
</tr>
<tr>
<td><font color="white">Dragon</td>
<td><font color="white">Old man</td>
<td><font color="white">Purple bonca</td>
<td><font color="white">Bomb</td>
<td><font color="white">Red Heart</td>
</tr>
<tr>
<td><font color="white">Duck</td>
<td><font color="white">Pig</td>
<td><font color="white">Dead guard</td>
<td><font color="white">Old man</td>
<td><font color="white">Red Heart</td>
</tr>
<tr>
<td><font color="white">Purple bonca</td>
<td><font color="white">Dead guard</td>
<td><font color="white">Bomb</td>
<td><font color="white">Brown bonca</td>
<td><font color="white">Dragon</td>
</tr>
</table></font>
<br><br>
Going north, you meet the farmer again and he gets you in a fiery cave. Here you meet another guard, the Guard of Riddles.
<br><br>
1st question answer: <font color=white>Choice 4, An Icicle.<br></font>
2nd question answer: <font color=white>Choice 2, With a napkin.<br></font>
3rd question answer: <font color=white>Choice 4, 42?<br><br></font>
After that, talk to the boatman and he will take you to a very vile and twisted place. There will be more puzzles, of course. You have to change the colour of some hearts in a 3x3 grid. (Generally these kind of puzzles are faster solved with pure luck than actually thinking about them, though it might take a while if you get a streak of bad luck.)
<br><br>
1st answer: <font color=white>Talk to the 4 hearts on the edges, then to the heart in the middle.
<br></font>
2nd answer: <font color=white>Top-right heart, bottom-middle heart, bottom-right heart, bottom-left heart, left-middle heart, right-middle heart
<br></font>
3rd answer: <font color=white>Middle-right heart, middle-left heart, bottom-left heart, bottom-middle heart, top-middle heart
<br><br></font>
That was the last puzzle on the way to the castle of Dome... Yay. Shortly after entering, you meet a wizard who challenges you into a game of insult mom-calling!
<br><br>
1st answer: <font color=white>Choice 3, Yes, but for yo momma they call in an astronomer.<br></font>
2nd answer: <font color=white>Choice 2, When yo momma entered, they said ¨sorry. no proffesionals.¨<br></font>
3rd answer: <font color=white>Choice 2, Yo momma so fat, people jog inside her for exercise.<br><br></font>
Going north, you find a savebot, a healing well and some goodies. On the next screen... The first actual fights in the dmod (excluding one of the secret areas). The pillbug and the slimes should die easily, the magician is more troublesome, though there's no specific tactic to beating him. Just hit and evade fast instead of letting him run around freely and cast a lot of spells.
<br><br>
Once you go another screen north, that's it. Enjoy the ending.
2007-11-14 16:39:08
publie
3
2007-11-14 19:42:52
oui
2007-11-14 00:00:00
549
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0.919839305613297
abo
2007-11-14 16:38:56
en
oui
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http://www.dinknetwork.com/file/the_quest/
182
Call to Greatness
7
After the cutscene talk with the storyteller and enter the house.Talk with the stonegiant(If you want to know how Dink's pet, Fluffy looks like go upstairs and talk with the wizard :) )Leave the house and go 1 South and 2 East.GO downstairs and talk with the girl.Leave an go 1 North and then go 5 East.Enter the house then talk with the wizard.Talk again when Dink returns to the house.Leave and go 1 West, 2 South, 2 West, 1 North.Enter the witch's house and talk to him(er... her).While in the training ground equip the fireball and try to burn the tree.After that go 1 South ad 3 West.Enter the house ad talk with the Silver knight to buy a sword then KILL THEM!Leave and go 4 East and 1 South.Pass the bridge and kil two boncas.Go 1 East then again kill boncas and pick up all blue potions.Then go 2 East and enter the small house.Talk with the farmer and go back where you passed the bridge and go 1 South.After the cutscene go 3 South and 1 East.ENter the house and watch the cutscene...THE END.
2007-12-11 14:33:34
publie
3
2007-12-12 21:35:51
oui
0000-00-00 00:00:00
468
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abo
2007-12-11 14:33:21
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non
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2
http://www.dinknetwork.com/file/call_to_greatness/
183
ROG 1: The Rise of the Goblins
7
(Watch out every area where I've marked +P+ mark in this Walkthrough. It means there are goodies around there.)
After you have watched the {{whole}} intro, step out of your house. You'll see another cut scene. +P+| Go to right and watch another long, boring cut scene. After the scene kill first the Bonca and then the Goblins. Next, when you can move Dink go one screen right, and watch yet another cut scene. +P+| Follow the road to the right and read the sign. Not too bad. Walk through the bush near the gate, and wola! Follow the rad to south and read the sign, if you {{want}} to. Grab the golden heart along your way. Enter the house and choose whichever you want. Go outside and south. You can read the sign if you want. Search around the tree, and you'll find a stairway. Go right, and hit or talk to the portal. After Dink has been dreaming enough of beer, go inside the house, and talk to the pig. Martridge reveals himself! He will give you a sword. Go outside again. +P+| Go to south and east. Until you'll reach the dark forest. Follow the way, and talk to the girl (July).
Now, if you do what July said, you'll go North. There's nothing, but Monsters out there. But if you are lucky, you will be able to kill those Monsters and gain enough money to buy a Claw Sword. (When possible).
Follow the road to West and talk to the Teleport Machine. When the cut scene's |+P+| gone get to the Harbour village. Here you can buy a Claw Sword. (Not necesary). And talk to Jarvis in the pub. (No need to). Go to the ship and talk to the guard. He won't let you to the ship. Go one screen up and one screen left, and talk to July.
+P+| You can kill some Pillbugs here if you want. They'll make pretty good money. Or, you can walk straight to left, where you'll see the {{Monster Army}}. Talk to the ship's guard again, and you'll get to the ship.
At the Island |+P+| You'll have to find a temple. Pay to the guy in the first screen IN the temple, and you can move anywhere. (expect praying room). I recommend talking to everyone, but you can go talk to Chirstiaan right away. Then, go out and talk to the old guy near the mountains. (Not necesary). Then find a cave at the mountains, two screens west of the old guy. Get in.
Now, follow the way as far as you can |+P+| and kill some monsters. When you reach the Old Man of the Hills the right answer is "yes". (If I remeber right :-P). Lol!
Anyways, |+P+| after the LOOOONG cut scene, arm the Super Sword, and kill everyone who gets on your way, until, you'll meet Hujyk. Damn, he's fast! Kill him, and enjoy the last cut scene. :-) Then you have finished, won, or whatever you'll say, the game! :-D
2007-12-31 15:26:58
publie
3
2008-01-01 08:19:52
oui
2007-12-31 00:00:00
544
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2007-12-31 15:26:51
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oui
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http://www.dinknetwork.com/file/the_rise_of_the_goblins/
184
NEWS 2008-03-09
12
I fixed the 'send us walkthrough!' link - ahem :)
It's been broken for quite a while, and people noticed it on the forum, but I don't read it so often.
I also added a walkthrough for [City of the Dead->186] - enjoy!
2008-03-09 12:59:12
publie
12
2008-03-09 18:51:10
oui
0000-00-00 00:00:00
178
0
0.865815039364848
abo
2008-03-09 13:42:51
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oui
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185
Contribute
32
Please send us new walkthroughs!
You can, at your preference:
- register to this website (see the {Private area} link at the bottom) and use the SPIP web interface to write your walkthrough
- manually send them to [beuc@beuc.net->mailto:beuc@beuc.net] - I usually answer within a few days
2008-03-09 13:05:31
publie
1
2008-03-09 16:07:24
oui
0000-00-00 00:00:00
1484
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2008-03-09 13:07:21
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186
City of the Dead (The) Demo
7
You arrive in a city full of zombies. Don't try to kill them, they are far too tough for you.
In churchs, you'll find a fountain where you can save and heal.
The cities is split in several parts, separated by walls. You'll visit 4 parts in this demo.
{{{First part}}}
From the gate, go north-east until you see a 2-floors house with a pentagram on it. Go upstairs and hit the pole. The 2nd part of the city is protected by poles, but now they are disabled for 45 seconds. Go south-west to go back to the gate, go east until the entrance.
{{{Second part}}}
Explore the houses to find a bomb and (in another house) a pole. There's also a funny cave within the grass north of here, but you needn't go there. Pick up the bomb, then hit the pole and go back to the first part.
{{{First part (2)}}}
Go north and a bit to the east, to find a path blocked by rocks. Put the bomb at the right, and a rock in the middle will disappear (yes Dink, this is weird indeed ;)). Go north to meet a knight. Light will go off and then the knight will chase you. Start running as soon as the dialog is over! The knight can kill you with one hit so don't lag. Avoid the cracks or thorns on the way, as they block you for good. You essentially go several screen in each of the following directions until you're blocked: east, north, east, south, and you arrive in the third part of the city. Find shelter in the church south-east and the sun will shine again.
{{{Third part}}}
Look in house to find the Death. It'll give you a sword - now you can get your revenge on zombies!
Find the house with the door looked. "Talk" to the door with the sword equiped to open it. Fight your way through the cave and you'll arrive at the fourth part of the city.
{{{Fourth part}}}
Go east and enter the big house.
Once inside, there's a path west that you might miss at first glance. Follow it, go upstairs, go east, go upstairs again, and go west. Night time again! Go all the way downstairs and fight the evil midget. Once you have him killed, a path is unlocked north of that part of the city. Go there, and it's the end of the demo!
2008-03-09 13:40:17
publie
3
2008-03-09 18:51:16
oui
2008-03-09 00:00:00
2096
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2008-03-09 14:14:51
en
oui
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http://www.dinknetwork.com/file/dink_smallwood_at_the_city_of_the_dead/
187
Bug Mania
7
A D-Mod like this doesn’t really need a walkthrough as it’s rather obvious what you have to do, so this is more of a list of hints, tips and secrets.
It might spoil the fun using this, but that’s up to you!
Ok, here goes:
{{General notes}}
_ As mentioned in the readme: the ‘levels’ in this aren't really levels as such, ie increasing in difficulty, it's more like several mini-games.
The pause menu says something different on each level.
Don’t worry if in some levels things keep moving around when the game is paused - all timers, appearing pillbugs etc will be paused.
{{{Level One}}}
Bugs popping out of holes - kill ‘em! You have to hit 35 pillbugs inside of a minute. Careful though, as every time you miss your score will go down by one. After 25 they speed up and stay fast even if you drop below 25 afterwards. The pause menu also says something different. That’s about it for this level, except you can hit the ducks without losing score if you are inclined that way (who isn’t?).
{{{Level Two}}}
Pillbugs keep appearing at the rate of about one a second so you have to squish them faster than this to clear the screen of them. There’s no way to lose this level, but you can end up with a screen full of pillbugs if you’re not quick! Hit the girl if you like :)
{{{Level Three}}}
There are some fish on the ice, you can splat them! Yay!
_ Try not to let any pillbugs leave the screen. There are 75 bugs in all, you have to hit at least 60 of them or you’ll have to fight off another wave of 75.
_ There are three different endings to this level, the total amount of cracks you make in the ice determines which one you get.
_ Ending 1 - 10 or less cracks.
_ Ending 2 - between 10 and 30 cracks. (Best ending IMO)
_ Ending 3 - 30 or more cracks. (Most boring ending IMO)
This level was the trickiest to make and may still have a few bugs (other than the pills :p). Please let me know at the [Dink Network->http://www.dinknetwork.com] if you find any!
{{{Level Four}}}
The aim of this one (pretty obviously) is to kill all the pillbugs without harming any ducks or rabbits. To ‘lose’ the level, kill all the ducks and rabbits! You’ll get a short cutscene and have to start the level again.
Like the last level, there are a couple of different endings to this one.
_ Ending 1 (boring) - kill all bugs but also kill 1 or more innocents.
_ Ending 2 (fun) - kill all bugs only!
This is probably the easiest level as there is no form of timer or anything.
{{{Level Five - Town}}}
This is the big one!
_ There is a 5 minute timer here, which gives you enough time to kill all the pillbugs and find a couple of secrets. If you just go for all the bugs it will be very easy.
_ Virtually everything is hittable, so bash away at anything you see! Windows break, mushrooms splat, and so on. Have fun.
{{Secrets/Easter Eggs:}}
In the NW corner, X marks the spot. Do a bit of digging...
In the SW corner house, hit the fire.
In the house just E of the shops, hit the fireplace to find a nest of bugs! Note that you’ll now have to squash all of these in addition to the original 191 pillbugs.
At the far east, there is a house with some barrels of gunpowder in it. I wonder what happens if you hit one that’s leaking?
Outside this house, there are some flowers in a triangle. Hit the fence where they’re pointing and go through. Hit the big red button - hmm. Hit the statue to start it up and now try the button. :)
_ By the way, if you set the ducks free before exploding the house, when you {do} explode it you’ll end up with roast duck on the roof >:)
In the house near the southern village exit, hit the bookcase. Once you’ve done this you have to go down there to find the 5 extra pillbugs! Press space if you need to pause down here, because you can’t get to the sidebars. Follow the path to the other room and after looking around a bit put the lights out...
{{{Level Six}}}
Just for fun. Hit everything you see and when you’re done exit through the fireplace for the credits! Now you’ll have a new button on the title screen which lets you play the town again, with or without a timer. Go and find the stuff you missed the first time ;)
That’s it!
2008-05-25 02:06:06
publie
3
2008-05-25 06:09:22
oui
2008-05-24 00:00:00
879
0
0.800971266385194
non
2008-05-25 02:09:12
en
oui
0
2
http://www.dinknetwork.com/file/bug_mania/
188
NEWS 2008-05-25
12
Sparrowhawk published a walkthrough for his [Bug Mania->187]! Now go try all the easter eggs :)
2008-05-25 02:10:34
publie
12
2008-05-25 06:13:55
oui
0000-00-00 00:00:00
89
0
0.559132315922573
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2008-05-25 02:10:21
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oui
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189
The Legend of the Dink - The Beginning
33
You can find the original version of this Walkthrough at [the Dink Network Forum->http://www.dinknetwork.com/forum.cgi?MID=79389].
This D-Mod can be splitted into two parts. So I'm gonna do so.
{{{PART 1 - THE FOREST VILLAGE}}}
At the beginning, king Daniel tells you about a Psycho Murderer. Then he tells you about ten missing knights. And so, the quest begins.
When you'll be able to move Dink, get out of your house. You are now in {{the Forest Village}}, which is very easy part of the game. There basically isn't anything to do here. All the doors are locked, expect for the bar and the church. There's a save machine in the pub, and the owner tells you about the ten missing knights, and a mystic man too.
In the church, the father tells you where all the villagers are, and that you shouldn't go any deeper to the forest. And ofcourse, when some highly respected father in a church tells not to do something, we'll do it right away.
So head east of the village, and leave it. The guard doesn't tell you anything, so don't talk to him, if you don't want to. You can hit him for one lame joke, though. Heh!
So follow the way to the east. And you arrive in the {{Deeper Forest}}.
{{{PART 2 - THE DARK FOREST}}}
This part of the game, again, is a fairly difficult. It can feel to be impossible, but it isn't.
So, you are now in the {{Deeper Forest}}, which holds some basic Monsters. You'll probably have to kill them, so you can defeat the final boss.
But you'll probably need some goodies first, right? So, follow the forest all the way to the east, until you come to a fence. Then go North, until you hit a gate. Enter it. You are now in {{the Dark Forest}}.
This area holds {VERY} deathly creatures. So WATCH OUT!!
Go North until you can't go anymore, and then one screen to East. You can see a living tree there. Go behind it, and walk over the forest to North, and you'll come to a secret area, which holds: 3 magic potions (you have a fireball spell, if you didn't notice), 4 defense potions, and 5 strength potions. And then there's two golden hearts.
Now get back, and I suggest a little bit of training in {{the Deeper Forest}} first, then you can enter {{the Dark Forest}} and battle some stronger enemies.
I suggest {ATLEAST} getting into Level 4. When you're strong enough. Get into the house in {{the Dark Forest}}. Looks pretty much as any Psycho's house look like, expect there's a save machine there, and if you watch very closely, you can see a stairway behind the shelf with skulls, and duck heads. Get to the basement!
There you'll find the ten death knights. And... SETH!! Fight him! You should use your sword when he runs, and watch out, that he doesn't get to hurt you. And whenever he stops, and tries to make an explosion, shot him with a fireball. When he's dead, a little cut-scene will occur, and then you have finished the first part of {The Legend of the Dink}s. Gongratulations.
Onto the next part!!
2008-05-26 15:21:52
publie
3
2008-05-26 19:24:26
oui
2008-05-26 00:00:00
1319
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non
2008-05-26 15:21:37
en
oui
0
2
http://www.dinknetwork.com/file/the_legend_of_the_dink_the_beginning/
190
NEWS 2008-05-26
12
100th walkthrough!!! Thanks to Skull for officially publishing [The Legend of the Dink - The Beginning->189]. Give him cheers!
2008-05-26 15:27:26
publie
12
2008-05-26 19:29:10
oui
0000-00-00 00:00:00
116
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2008-05-26 15:27:05
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oui
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191
The Legend of the Dink II - The Ancient Book
33
Again, you can find the Original version or this Walkthrough from [the Dink Network Forum->http://www.dinknetwork.com/forum.cgi?MID=79407]. But those who want, here is a better version.
{{{PART 1 - THE FOREST AREA}}}
After the pleasant cut-scene for Martridge, you are in a forest. Get as East as you can. (Don't bother to kill the Monsters yet). Then go one screen North. Enter the opening beetwen trees. And continue East until you arrive in the town.
The Town holds:
*Rand and Andy(?) Can't remember was his name Andy. Anyway, have some fun with them.
*Save Machine
*Peasant man
*The Wizard
*Lumberjack (knight)
*A locked bar
*A sick shopkeeper
*A health guild
Go East as much as you can until you'll see rocks blocking the way. Go back to the town, and talk to Lumberjack, about the blocked road.
Now, you could go straight to the wizard, and leave the town, but I suppose you want some goodies and weapons first.
So, talk to the Lumberjack again, and ask how's it going. He'll tell you, that you need to bring him a log. So, get outside, go three screens East, take the log, which is behind a bush, and bring it back to the Lumberjack.
In return he gives you some stats! WOOHOO!!
Go to the peasant man, and ask him how's it going. He'll tell you about a sword he has lost. Now, go to the screen with bar. There's a stairway behind the bushes. Go there. Go East of the cave and you are now in the bar. Get upstairs, and get the two potions and golden heart behind the table.
Talk to the same table, and press a button. Go downstairs, and the gates have opened. Take the sword, and bring it back to Brian. He'll give you three blue potions.
Now you probably wonder how to get a sword for yourself, righ? No problem!
Go to the shopkeeper. He is sick. Talk to him, and he'll ask you to bring him a leaf. Go to the Lumberjack. He'll give you a leaf, because the shopkeeper is his brother. Go back to the shopkeeper, and he'll give you a sword in return.
Now, that you've got some strength, and a sword, you can go talk to the wizard. Don't bother to ask him about the magic. You're not gonna get anything!! Besides, it would be just freaking waste of time!!
If you ask about the village, he'll tell you about the stupid Rand.
He doesn't know about the Temple of the Ancients, either, so ask him about the blocked road. He asks you to bring his magic coin back to him.
Go to the forest and this time, you can kill some Monsters.
But about the coin. It's in the most South-West screen of the forest. Get it, and bring it back to the wizard. He'll open a stairway, which is south of his house. But before you enter SAVE YOUR GAME!! When you're done, enter the stairway.
You should buy some health potions from here for the final boss. And whenever you lose health.
There are not gonna be any health guilds in {{Alidaz Town}}.
{{{NATURE - 1}}}
Now, here are some very tough Monsters. Or you could say, they aren't very tough, but there are MANY of them!
Get as East as you can and enter the cave, and you'll come near the road blocking stones, expect, you are now on the other side of them!!
Get North to the road, and then East, and enter the village. There is a stairway two screens down, from where the road turns to South, behind a bush. There are some goodies there. But yes, enter the village.
{{{PART 2 - ALIDAZ TOWN}}}
You are now in {{Alidaz Town}}. There isn't much to do here. You can talk to everyone, but they mostly say "{Good morning!}" or something like that.
There's a save machine outside the Inn, by the way. AND a drunk guy. You can have some fun inside the Inn too.
Get outside from the North gate and follow the way until you see a destroyed bridge.
Go back to the town. Talk to the little girl in the town's most North-West house. Ask about the bridge. She tells you that maybe her sister knows, and the sister is barmaid. (The girl/woman who works at the Inn).
Go talk to the barmaid.
She tells you that MAYBE the wizard knows how to cross the bridge.
Ask the wizard and he tells you about hidden stairways and gives you a Hellfire Magic.
Get out of the village now.
{{{NATURE - 2}}}
Get back to the bridge, and work your way to the most West screen you can get. Watch out for the enemies. They are tougher here. Pillbugs are as strong as the Boncas we saw before.
Go down the stairs you can see behind one bush.
This cave is pretty easy if you don't want to battle the glowing Monsters.
It's better just to walk through them. Otherwise, it's pretty hard.
Go North, and then East. Go over the bridge and continue West. Take the North and continue the path until you hit stairs. Go up them.
Now, this area is extremely hard. I would say, don't even try to fight the Monster, try to avoid them and try to not be killed or ambushed by anything.
Follow the way to East untl you come to a road follow it North. In some screen there's a stairway behind a bush. Get the stairs down and take the goodies.
Go up.
{{{PART 3 - TEMPLE OF THE ANCIENTS -- UPSTAIRS}}}
You are now in {{the Temple of the Ancients}}.
Go up. A little cut-scene will occur. Try to do everything to the statue. It won't move. And according to Dink, there are stairs under the statue.
Go East one screen and read the letter. There is a throwing axe, which you can get. Look at the bottom of this Walkthrough.
Go outside the temple. Follow the road down, until the bridge comes to the way. Then follow all the way to the West. In about a minute you should come to a Priest from {{the Temple of the Ancients}}.
Talk to Akidaz. He'll move the statue, and gives your sword the Power of Light.
Now, this is the tricky part. Maybe the most hard part of the game. And that is Leveling up.
And the Monsters are very strong. Still you'll have to kill them. I suggest being at the Level 7 ATLEAST when you enter Downstairs of {{the Temple of the Ancients}}.
When you're ready, enter the stairs where the statue's head was.
{{{PART 4 - TEMPLE OF THE ANCIENTS -- DOWNSTAIRS}}}
Now, that you are in {{the Basement of the Temple of the Ancients}}, SAVE!!
The Ghost Knights are very strong, but they have not much HP. AND they give pretty good EXP. If you just let them come near you (very hard, since they are fast) it shouldn't be a problem.
Go East, until you come to a smaller hall. When you go through it, it will bring you to a bigger area. In the South-East corner, you'll see a gate, go through it. Again, go South-East, until you come to a huge pile of Ghos Knights, and stairways. Get downstairs.
Here, SAVE, again!!
Go down. I hope you did buy some health potions from {{the Forest Area}}.
So here, you'll meet Bishop Nelson, and you are gonna fight him too.
Use your sword to kill him. When the Ghost Knights disappear (There is a bug in Version 1.00. where the Ghosts won't disappear, but it's fixed in Version 1.01.) and Bishop Nelson turns into a Stone Giant use your Throwing Axe and Hellfire to him. Don't let him come near you.
If you don't have a Throwing Axe use your Hellfire. But it takes a long time for it to load again. If you have cheated your way through the bridge, and don't have Hellfire, you ain't got much of a change.
But if you have the Throwing Axe, he ain't gonna be a problem.
When you kill him, A cut-scene will occur. You take the Book, and get to Martridge. But then Mog will come to knock your door gently, and you have finished the game.
Then you are gonna wait for {the Fall of Imperial Seth full version}.
Download its Demo, from [the Dink Network->http://www.dinknetwork.com/file/the_legend_of_the_dink_iii_the_fall_of_imperial_seth/].
{{{Secret - The Throwing Axe}}}
When you are in {{the Temple of the Ancients upstairs}}, go North-East and you'll see hidden stairway. Go down them and follow the way up. Don't worry the Ghost Knights can't come to you, if you don't go too close the walls.
Go to the blood-circle, and you'll be teleported to an island. Get the potions and the axe, that is pretty hard to get, because you'll have to go to the right spot.
When you've collected everything get back with the blood-circle.
Phew! What a Walkthrough!
Good luck!
2008-05-27 16:24:00
publie
3
2008-05-27 20:29:15
oui
2008-05-27 00:00:00
1139
0
0.767009211294376
non
2008-05-27 16:23:34
en
oui
0
2
http://www.dinknetwork.com/file/the_legend_of_the_dink_ii_the_ancient_book/
192
Cloud Castle 2: Scarab
7
Here is a Walkthrough for {Scarab}. There was a [Walkthrough->http://www.dinknetwork.com/forum.cgi?MID=67187], but many people didn't find it, because it wasn't uploaded here in {the Dink Smallwood Solutions}.
So, yes. Here's a Walkthrough written by PenanDink:
--------------------------------------------------------------------
You start in a bleak desert, with Alessa blocking one of the spaces in your inventory. Your first objective is to wander aimlessly around until you find the village. Don't expect any weaponry for a good while, so get used to punching stuff. Release some of that tension. On your way to the village you should get some cash to gamble with (Bonca's are easy to kill with a little practice) and a necklace off a poor corpse. The corpse is southwest of where you start - kill the bugs then <SPACE> near the corpse to get the neck chain. Now go to the village, East then South, West a couple of screens and North.
In the south of the initial desert area there is a henge and you cannot go further south yet. One screen above the henge is a pushable (later) rock.
The village is south a bit, west a bit, north a bit. When you get there, there is a dialogue to go through and then Alessa asks you what to do. (I don't think this is an important choice...).
Talk to everyone in the village, particularly the people in the inn (it's worthwhile paying to go downstairs - there's a berserker potion supplier watching the stand up comic).
ToothRot's Shop - tells you there's a water shortage
Library - got a lot of books here, it's a library. Note the barrel outside the fence.
Scorpion Inn - you can sleep upstairs gratis for health rejuvenation
- get a ticket for downstairs (50gp), talk to the mercenary to buy berserker potions (150gp) which in the absence of a shop are very useful early on.
- Anbar wants a book from the library (this is easy to get) and then a package from the Oasis. The path to the oasis is blocked by a huge castle that appeared from nowhere so let's come back to that later.
- Shaman's hut - empty at the moment, I wonder where he is.
- Market - chat chat chat chat yaaawn
- Dertin's house - I wonder where HE is.
- Maria's house - Here you find the wife of the necklace owner. Ask about the potted plants, she gives you a feather-feet potion which I don't bother with (doesn't last long, buy herb boots instead). It could be argued that at least featherfeet lets you move fast and use a sword, but it lasts very few seconds.
- Indoor (and underground) farm - go downstairs here to the bonca trainer and gamble your cash up until you have enough for a few potions (and a pair of herb boots is a godsend).Note the excavations in the SW corner. Talking to the trainer with Dertin in your party (later) gets you a free bet.
- Sahib's house - can't get past the guards yet
- Storehouse (is that an attack potion round the back?) Don't go in just yet...
- talk to the pig farmer. Recognise some of that dialogue?
Martha lives out of the N gate of the village, east, up, west three screens. Herb Boots 2000g, Fireball magic 5000g (Don't buy this, trust me), Bleeding magic 20000g (aren't they all bleeding magic?) Don't buy anything just yet
That's it for the village, but I always like a few potions inside me before I venture into dangerous stuff. Out the N gate and E to the barrel behind the library. Attack potion? Nice.
Back towards the village then up to the cliffs and E. Near the save machine there's a Bonca cave. In we go (no fighting unless you want to), up the E wall and across the top. Interesting gateway, probably need a sword for those vines... Down the LH passage and onto the top of the cliffs. Save the guy from throwing himself off and carry on W to the hut. Magic potion, hearts in the barrels, and cash in the chests. Downstairs, Fireball Magic! Cool!
Right outside the house there is a rock. Push it off the cliff and it kills Martha's bonca, next time you talk to her, her prices go down. Steelskin from 500 to 200, Herb boots from 2k to 500, Bleeding magic from 20k to 5k [Thanks to DeathScout]
Now back to the village.
If you want to risk getting that defence potion from the spitting boncas on your way back, go for it.
If you have the cash for herb boots get them now from Marta's emporium, on your way back to the village.
OK I got my herb boots, I also got a berserk potion or two. Now let's have a look inside that storehouse...
Bunch of nutters in here, decidedly less frightening than the real life S Club 7. Hit Jack until he teleports away and take the golden heart, then ditto Jill and the red heart. Hit the red barrel at the back to release Dertin. Go to Dertin's house and talk to him and he will square things with the guards to let you in to see the sahiiiiiiiib.
You should now be strong enough to push the rock 2S2E of the village gate, mind the bugs. One attack and one defence potion at the end of that trip.
Now let's see what the Sahib has to say. Blah Blah Blah. Oh, some bonca trouble, we can deal with that sharpish. Follow the guy to the screens north of the village, kill the boncas and get 150 exp and 25 gold (big fat hairy deal). The Sahib is 'anxious to know what happened' so let's mosey along and tell him. Sorted.
Now the Shaman is back, so let's see what he has to say: Trouble with his water, well he is an old fella. You need help down that well and Alessa is a girl, so better ask Dertin.
Got boots, got potions, got Dertin in your pack? “Well” let's go. The well is in front of Toothrot's shop.
Two screens East of where you land there's a chest with an attack potion. You will need bombs to get out of this so go North and East and get two (why two?) off the corpse. Working back West Dertin buggers off, leaving you to explore alone. Going south you come to three rocks that look 'pretty fragile'. Bomb 'em and off we go. Follow the duck E and look for him, then when you come back W you can go N. If anyone knows the point of the Quivering Barrel of Destruction, I'd love to know.
When you come to the bridge go R along the stream to find a big heart and a defence potion. Now for the big showdown with the duck. Now it's time to get out before you drown. (Hint: go anticlockwise and keep to the outside).
Now the shop's open so we can get some bombs and move some rocks. Not to mention claw sword and elixirs of health.
The rock W of Dertin's house yields an attack potion.
The rock in the circle of grass NE of the village does likewise.
There's a defense potion one screen to the left of the Storehouse
Now for Anbar’s Oasis quest. Out of the top gate of the village and East to reach the castle. A bomb in the hole opens a doorway inside. Let’s see what we can see. Not much, a chest with cash in and ditto upstairs (and a disembodied laugh). If you have Alessa with you she can cause Monkeynuts (the fairy with the disembodied laugh upstairs) to appear. Monkeynuts talks about Thargo from Alessa’s past, and teleports you to a farm somewhere. You need to find a way back. Thank heaven for talking pigs that eat magic mushrooms. Talk to the pig, find the mushroom he wants and take it to him. Then find the six brown mushrooms he wants and take them to him, ditto the red spotted mushroom. Then find the blue mushroom masquerading as a girl and take HER to him. Apparently there is now a way out through Alessa’s house. Find the house with the open door. There is a letter and a sword on the table but you can’t take either. Push the table out of the way and crawl through the fireplace. North, you meet Thargo the pig. Kill Thargo ‘the unkillable pig’ and take the golden heart. Why do fools always call themselves ‘unkillable’ ‘invincible’ etc, it’s just asking for trouble. After killing Thargo, Alessa takes you back to the Castle.
OK, out the other side then. To the NE two guys discussing throwing rocks at boncas. Doesn’t seem to do much good talking to the guy or his wife who is inside.
South of their house is the home of a woman whose daughter has been ‘kidnapped by a goblin’. Nick a bottle of oasis water off the shelves (you pay 50gp for it) and if you then give it to the lookout in the village he gives you a map of the desert. Offer to help her.
Southeast round the oasis there’s a house with Aaron outside it and a 20 year old girl inside who doesn’t say much unless you have Dertin with you. She is Dertina. Sort out the problem with her father and you get 800 experience. Talk to Aaron until he buggers off.
South again and there’s a nasty woman who happens to have a package for Anbar. South past the Savepoint and into the cave. In the SE of the cave there’s a guy who is an adventurer (NB he is not always there, I haven’t figured out why). Rescue him and get some gold. Find the steps down and find out about the girl, offer to help her reconcile with her mother, then kill the old she-dog when she changes into a slayer. Scroll fragment, gold and 500 experience? Don’t mind if I do. Also, it saves you having to find your way back out of the cave.
Back to Anbar and you have the second scroll fragment.
[Arik says] If you open up the mysterious box before you give it to him (and hey, it's pretty tempting) then you can buy the scroll piece from the shady guy on the bottom floor of the inn instead.[Thanks Arik]
A spot more adventuring is called for, I think. To the West of the village (out of the S gate, west a few and then N) are six fragile rocks. A bomb here, west a bit, save the game, and south we go, a cut scene, and into the dungeon. There's a save machine E. now moving E we come to a set of bones in the SE corner. West two and up one there are three idols blocking your escape route. The first one says 'bone of man'. Hmm, where did I see some bones...
Back to the idols. Blood of Hunter next,is it? Let's go looking for a slayer. There's a dead one in the NE corner. Before going back to the idol, note the wall that 'looks weak'. You can punch it down. The barrels contain hearts.
Now then, Flesh of Prey. Hmm, something hunted. Three duck heads on a wall in the middle of the dungeon. Before going anywhere else, W of the duck heads is another weak wall, with a golden heart and a Big heart behind it.
Back to the last idol and through we go. Wonder what this key does? OK Now lets go to the NW corner. 'Only the keyholder may pass' - that's a stroke of luck! Now kill Churnblade and get a golden heart. Release the sahib, get Acid Rain, and read the other papers then leave.
A fire blocking the path south, better not to ask why the Sahib rekindled it after he got out. South of here is the goblin camp. Have a look but don't get too close (i.e. take your own advice). Instead go N two and E and put those fires out. There's a defense potion N one.
Now let's see what's beyond that henge south of the village. Remove the fire with the acid rain. All the way S then W, follow the road you find Goblins guarding some portal or other, but one screen W and up the path, a golden heart! Always useful.
Look around further and you come to an empty house. Hmmm. Further E a save machine and a hole in the ground, and just N of there a magic potion. Let's save and see what's down that hole. Rescue the girl from the cannibals then go back to her house to say hello and gain the final piece of parchment!
One S and one E of her house there's a fragile rock. Another attack potion. Handy.
Read the scroll. Interesting, eh? Bugger only knows what that did. Now go to the Henges S of the village and read it. That’s better. Remember to save and bring potions. I also invested in that bleeding magic…
Inside the Temple of the Ancients, you find a fountain that cures all your wounds (great? Wonderful!). To the W there is a defense potion and a nutty girl. Downstairs to find some monsters to fight!
There’s a chest in the room E, with a lot of suspiciously heavy-looking rocks above it. There is in general a considerable danger of death in here. Arrows, spears, gas clouds (to avoid, not to kill). Have lots of fun. When you come to the slayer, kill the slayer to reveal the stairs leading down. From here on, note all the holes in the walls where only a small creature, a duck say, could go.
Here there is a single-use savebot so only use it when you really need to. In the far E is a path down which you must pass. The gas clouds do over 9000 damage so turn them off. Hitting the posts with missile magic is the only way to do this, so you need to explore the whole level getting close enough to turn off all the gas clouds before going NE to get to the top of the path. Kill the boncas to get the golden heart and descend the stairs.
Duck statue level. When you go south of the duck statues you turn into a duck.
Your first objective as a duck is to get down a level without dying horribly. In the screen to the W are two holes big enough for a duck to fall down – onto spikes. S of that screen are two more holes. The bottom hole does not land you on spikes. Notice the vines blocking the way to the stairs – you’ll need a sword to cut through those.
N of here you can see two sets of stairs behind a wall – looks like an easy way out if you can find the stairs that link to them (the way out is down, so the stairs you need are up above). E of here the brown boncas breathe fire so beware, and take note. S of this screen the screen is locked and full of spitting boncas, but you can’t kill them as a duck, so wait for them to die of their own accord and proceed S. Note that the wall in the bottom left corner has a duck sized hole in it. E of here you can see the fountain which will change you between Duck and Dink. You can’t get to it from here as a duck until you have cleared the vines in the screen N. So it looks like you will have to go upstairs somehow, perhaps pausing in the boncas/fire traps room to pick up twelve hundred experience points and some gold.
2W of the fountain room there’s a magic potion behind a tree. Need to burn that tree somehow to get the potion. N of here there are stairs up. Go up them. The fire traps in the room S,E,N,E of this one kill the roaches and occasionally a big heart pops up. Nice to be able to heal the duck. N of here is a room with a lot of beasties in, and some holes in the ground which bring you to the room 2 screens N of the fountain, with a chest which contains an attach potion. Be sure to take the NE hole in order not to land on spikes. Change back to Dink, kill the boncas and take your sword to those vines one screen N. The steps in the room N again are not climbable so you need to get back to the room with the holes which brought you to where you are now, and drop down the correct hole if you want to open that chest. To get there you have to access the room with the stairs in (where you ascended as a duck) from above and cut through the vines. Now work your way back through the maze until you reach the room with the holes, drop down open the chest and take the potion. Now get back up the stairs and go to the tree that imprisons the bonca. Burn the tree and head NW and remove the vines.
Down the stairs a save machine a red heart and two portals: ‘this way back to the surface’ and ‘Turn back now, escape with your life’. Well, turning back having got this far would be just silly. Kill Jameil and you get some nice bonuses – four boosts to each stat, a scroll of multi-hellfire magic, and a Nightmare Sword.
Going back out of the village N towards the bonca cave you meet pencilhead, and then a stampede! Good job you put those boots on Now we have a sword, let's see what's behind those vines.
Save your game. Time to do some teleporting.
W of the room with the heart in it is the doohickey Engine. Touch at your peril! You can lose or gain strength/life/magic/experience etc. If you talk to the machine again whilst the script wizard is there, you get blocked and have to restart the game - crap scripting, funny huh? - Risky business.
The 2 machines N of here do nothing interesting.
N of the heart room though you find 3 machines.
LH sends you back to the heart room
Middle sends you to a room of slayers - lovely money! then back to the heart room
RH takes you to a corridor leading to another room with 8 machines in it.
Top Row L sends you back to the room with the heart in it
Top Row M ditto
Top Row R sends you to the slayer room
Middle Row L sends you to the doohickey engine room (one W of the heart room)
Middle Row M ditto
Middle Row R sends you to the next bit! make sure you've collected everything you want.
Entrance L sends you one screen S
Entrance R sends you to a defense potion, big heart and some gold
OK the wells are connected to each other, I haven't found anything useful out about them. In the room E you can see two potions behind an idol at the top R. It says 'stone shapers' on the wall whatever that means - there must be a way in. Stone Shapers happens to be the title of a book on the bookshelves in the next screen, and causes a wall to move. Through the wall and down the hole. <if anyone knows how to get those potions, please help>
Electric boncas and sliding walls. Hit the switches to make the walls slide. No assistance needed here except to say that the skull and crossbones are there for a reason...
Now you have to confront Pencilhead and his many clones. I suggest destroying the clone machines before he gets too numerous.
Suddenly we-re out again and off to see the Sahib, the wonderful sahib of... sorry, got carried away. You should be able to get the shaman to teach you fissure magic by this point (if not, dooo that hickey a bit more). I haven’t found any use for fissure magic…
Fabian is with the Sahib, and will come with you to help with the goblins. First buy some nothing from the guy in the market place who has nothing to sell. It may seem daft, but the guy near the henge wants nothing, and he gives a megapotion for it - well worth 50gp.
Now let's see what that 'weakened pole' is all about - out of the south gate and directly W, through the rocks you blew up earlier, and SW. Hit the pole, kill the guard. Ask me neither why nor wherefore, it makes no sense to me.
Let's try the goblins. Before going there, there's a magic potion near a dead goblin to the E of here.
Now get to the goblin camp, going to the E of the camp and then S. Once Fabian gets you to the goblin camp, go into the tent you can see. Two goblins in there, but also a megapotion under the top rock (you have bombs, right?). Out and N to the little scene, then let's see if we can get through the portal we saw earlier. (Hope you remember where it was)
Now we seem to be in the sky. Let's explore. One screen E of where we came in there's a portal that doesn't work. W of where we came in there's a savebot if you want one. Wander around until you find the S club 7 and watch the cutscene. Frighten Jack and Jill and grab the golden heart N. Punch the idol to activate the portal we saw earlier, take the portal and come face to face with a dragon. Talk to the dragon, complete the three trials, and talk to him again. We're going back in time! That was spooky, let's get back to the village.
Yikes! Goblins. Soon polish them off. Talk to the Sahib and find out about Cthilmor. Hmm where else can I get information? What about the library? Look under ‘dragons’ then follow the lady.
To get out of jail look at those bars, you’ll need a lockpick. How about some of that vine? Now, cut it with some flint from the pile of junk? Perfect.
Have a look on the bookshelves you meet on your way, you may pick up something of interest. A skull here, a skull there (after splatting a wizard), a megapotion in the screen with the baby dragon. Seems you need two tears to get past the Idol down south. Let’s see what we can find. Well, those skulls were useful (put them on the poles near the chest), one tear down one to go.
Whilst you’ve got Fabian and Alessa with you, swap between them and get the true story of what happened with Nerux out of Fabian, it’s worth 500 experience.
Read all the books. The fountain riddle one is interesting. Punch the stone dragons in the order mentioned (y, r, c), followed by X and then go to the fountain. Two tears, now for the idol. Now that’s progress.
Up the stairs and free the prisoner directly W. then wander around until you get out. <anyone know any uses for the burning fiery pit?>. Cut scene involving Two-Dinks, then there’s a golden heart to the N. Out and W (push the rock) into a cutscene, a few scarabs to kill, then a choice of Alessa, Fabian or Dertin as companion. Does it make a difference? I dunno.
Now we need a key of some sort. Talk around until you talk to Anbar in the pub, he tells you to go to the dig, which is in the SW corner of the underground farm. Off we go, then!
Going clockwise around the dig you see a few cutscenes and kill a few beasties. When you come to the cutscene with young Dink where rocks fall down, it’s time to turn round and go back, you want to get past those rocks but there’s no way up from here. To get back here, but on the walls not on the paths, head for the central area of the dig until you find the bridges, get up into the passage with the three goblin statues and go down the hole in the ground. Killing young Dink gets you a golden heart and HELLFIRE magic!
Back to the Sahiiiiib. You need to take Fabian, Alessa or Dertin (he’s in his house) with you when you go to the Dragon’s cave (The ending cutscenes differ slightly). The cave is where you started the game so make your way to the rock with the scratches on it and get the key in there.
Fight your way around until you see the duck disappearing down a side passage. Carrying on clockwise round the outside you come to the dragon himself. He tells you the control apparatus is elsewhere in the dungeon. Let-s find it. Go to where the duck disappeared before and follow it. Kill the duck. There is an attack potion to be found in the East by bombing a rock, a big red heart to be found and a defence potion behind a menhir (no bomb needed).
Look around until you come to the wizard in the room with the rocks blocking the north exit. The machine produces bombs. Use the bombs to remove the rocks. Keep looking around, you need the same technique a few screens later to remove a rock.
Make your way up to Jack and Jill and pray you brought bleeding magic or killed Jameil and got the Nightmare sword (preferably both). After a while they give up. Onwards! Kill Kurt. Bear in mind that you can’t get close to him, he’s behind a barrier, so you need a throwing magic. Like bleeding. Take the Light Sword. Release the dragon then bugger off back to the village…. Oops!
Everyone’s dead, Dink. Look around see what you can find (e.g. megapotion in the library back room) before checking out Dertin’s house.
Follow the two figures to the hole in the ground where you need the light sword to see anything (the Nightmare sword if you got it also works, but only if you have the light sword in your inventory). Explore. You are looking in the dark for steps going down… A good look around finds potions as well.
Your mission, should you choose to accept it, is to get down as far as you can (I think there are 5 levels), save your game, take the heart, and hop up to see the Scarab Man. I found the best way to beat him is to.... Oh, work it out
If you defeated Jameil in the Tower of the Ancients, you have finished the game and unlocked Boss Mode. If not, well, perhaps you should go back and try again? I hope you saved your game.
To unlock Boss Mode select 'restart the game' from the menu, and on the title screen you will see the Scarab Man in the bottom left corner. Click him to enter Boss Mode and fight the good fight again, or at least just fight harder bosses. You start with the old fellow who welcomes you to the Boss room, you have full life, the light sword and the herb boots but have Attack Defence and Magic only 10, and you no longer have multi-hellfire magic or the nightmare sword. Go through the arch to fight the bosses. I haven't been able to get past Jack and Jill and their healing wind.
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Many thanks to him!!
2008-05-27 16:34:15
publie
3
2008-05-27 20:35:11
oui
2006-08-24 00:00:00
6376
0
5.53324047200111
non
2008-05-27 16:33:10
en
oui
0
2
http://www.dinknetwork.com/file/cloud_castle_2_scarab
193
NEWS 2008-05-27
12
Updates can't stop!!
Skull wrote a walkthrough for part 2 of The Legend of the Dink trilogy, [the Ancient Book->191] and he also prepared PenanDink's walkthrough for [Cloud Castle 2: Scarab->192] for upload at the Dink Solutions.
Thanks Skull!
2008-05-27 16:44:08
publie
12
2008-05-27 21:16:17
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0000-00-00 00:00:00
101
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0.747223759113408
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2008-05-27 16:43:48
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194
The Legend of the Dink Special Edition: Rand's Quest for Axe
33
WARNING! This D-MOD isn't a continue of TLoftD series but a special quest. Where the hero is Rand(The guard of Medina Village). Also this D-MOD is very easy to complete so you won't die without saving game.
Forest
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Go South,4 East,North,East, South, 2 East.Now you're in a village.
Village
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In here try t go futher East...It looks like a firewall is blocking our way. GO to the small house and talk with guard anything. Leave it and go to the second one. It's behind the guard's house and talk with the farmer. He tells you about the wizard but he doesn't know where he is.SO let's go back to the forest.
Forest(Again)
-------------------
From the village go 2 West, North, West, South, 4 West, South, East, North and behind the bug bush there is a 3/4 uncovered hole. Drop there.
Cave
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Go East and watch the small cutscene between two Dink Network users ;) and then talk with Rajesh(Wizard) anything. If you want you can talk with Skull :]. After that go South and enter to the teleporter.
Other Dimension
--------------------------
While there you see a Save Point...But this one is a fake! On each screen there are monsters. Some are weak and some are strong.Anyway when you leave and come back hey respawn so it's good to get some EXP.From the teleporter go 4 East and you'll fight with Spammer King. He's easy. Go back to the cave...WARNING! DOn't enter to the screen where you fought with Spammer king or game will freeze!
Cave(Again)
----------------
If you want you can talk with Rajesh again but it's necesary.Go to the screen where you entered and step on the red circle to go back to the forest and make way to the village.
Village
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While in the village the firewall dissapeared so go to the next screen.
Lake
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Go 2 South, 3 East, 2 North, 2 East and enter Kajik's house and talk with him.He needs a giant snapper...Leave the house and go 2 West and futher North. Enter the small house and talk with fishermen about the giant snapper. He want's you to find his favourite fish. Leave and go 3 West and South. Behind the rock there's a passage.Go there.
Cave under the Lake
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At the cave there are boncas....Don't mind fighting them. Go until you find another stairs and enter.
Island
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Go West, get the fish and go back to the fishermen
Lake(Again)
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When you gave the fish go back to Kajik and talk with him.
THE END
Enjoy the ending!
2008-06-28 05:41:45
publie
3
2008-06-28 10:13:36
oui
2008-06-27 00:00:00
732
0
0.616362814754939
non
2008-06-28 05:41:18
en
non
0
2
http://www.dinknetwork.com/file/the_legend_of_the_dink_special_edition_rands_quest_for_axe/
195
NEWS 2008-06-28
12
GOKUSSJ6 released its 6th walkthrough! Go check [The Legend of the Dink Special Edition: Rand’s Quest for Axe->194].
2008-06-28 06:30:33
publie
12
2008-06-28 17:03:16
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0000-00-00 00:00:00
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0.722127837149069
non
2008-06-28 06:30:18
en
oui
0
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196
NEWS 2008-12-10
12
The Dink Solutions moved to a faster web server donated by yours truly. Enjoy!
Thanks to redink1 for providing hosting over Feb 2006 > Dec 2008 - we owe you one :)
2008-12-10 21:14:03
publie
12
2008-12-11 00:22:09
oui
0000-00-00 00:00:00
96
0
0.756268485963264
non
2008-12-10 21:22:07
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non
196
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NEWS 2008-12-10
12
Les Dink Solutions sont passées sur un nouveau serveur web plus rapide. C'est-y pas bô?
Merci à redink1 pour avoir fourni l'hébergement sur fév. 2006 > déc. 2008 - à charge de revanche :)
2008-12-10 21:21:53
publie
12
2008-12-11 00:22:01
oui
0000-00-00 00:00:00
56
0
0.99220722207044
non
2008-12-10 21:21:47
fr
oui
196
1
198
Hotel of the Middle Night
7
Alrighty, kids, and some older people as well. {Hotel of the Middle Night} was meant to be a hard game to solve, so don't waste your time on this walkthrough. But if you really have tried EVERYTHING, then use this.
REMEMBER TO PLAY THIS IN THE MIDDLE OF THE NIGHT, IF POSSIBLE!!!!
You start in the bar. Answer whatever you want to the questions.
Make your way to room 2 (the 2nd one in the south wall). Talk to your bed to sleep (Note that after the cut-scene you can save by talking to your bed). After the cut-scene get out of your room. Make your way downstairs, and then talk to the old man.
Go to room 3 and a cut-scene follows.
Go back down and out of the hotel (you can leave the island and have a fake ending by talking to the boatman in the north-east corner of the island). Search a hole in the ground at south-east corner of the island. Get inside, and look at the massacre. Get back in the hotel and into room 7. After this, you need to find a key. (There is a note to tell you a key is missing in room 6). The key is outside the hotel in the most north-west corner of the island.
After you find the key go open the storage room -door. Look at the cape and a cut-scene follows.
Get downstairs and look at the bottles, and say "nothing".
Inside the basement, make your way to west. After the cut-scene you have 5 seconds to hit the bottles in the shelf.
The final showdown is in the room with the machine. Talk to the spinning machine, and then watch the ending.
2009-05-02 13:16:03
publie
3
2009-05-06 01:00:53
oui
2009-05-01 00:00:00
515
0
0.736608595116317
non
2009-05-05 21:00:04
en
oui
0
3
http://www.dinknetwork.com/file/hotel_of_the_middle_night/
199
NEWS 2009-05-02
12
Skull released a new walkthrough for his own [Hotel of the Middle Night->art198]!
If you liked the D-Mod, give him some cheers at [this forum thread->http://www.dinknetwork.com/forum.cgi?MID=98183] :)
2009-05-02 13:19:26
publie
12
2009-05-06 23:15:23
oui
0000-00-00 00:00:00
117
0
0.768499515133164
non
2009-05-02 13:19:18
en
non
0
1
200
NEWS 2009-05-06
12
I updated the software that runs this website ([SPIP->http://www.spip.net/]), and also fixed a bug in the authors walkthroughs count that was adding all my news items rather than my walkthroughs ^^'
2009-05-06 19:12:31
publie
12
2009-05-06 23:14:56
oui
0000-00-00 00:00:00
98
0
0.639418420852753
non
2009-05-06 19:14:56
en
non
0
1
201
Dink Smallwood's Christmas
7
You start off as Dink Smallwood(c’mon, this is obvious stuff. Don’t be surprised.) Well, go downstairs and talk to your mother. You come to know that the presents are “GONE”.
Come out of the house and go one screen West(left) and one screen South(down). Talk to the girl. She will give you an icebow. Well it is a standard bow but shoots of ice arrows. Now go three screens East(right) and enter the house. Talk to the man. He will tell you something about evil Santa falling off a tree. Now time to come out of his house. Go two screens North(up) and two screens West(left)Here you will see a partly visible present. Walk over it to pick it. Well you got your first present. Now go two screens East(right) and three screens South(down). Talk to the girl. She will ell you that an ice bonca has a present of yours. Now go two screens North(up) and enter the staircase. SAVE your game. Kill the bonca and go one screen East(right) and pick up the present and exit. Now go one screen East(right) and one screen South(down). The lady wants a iceflowerflower. Go three screens North(up) and two screens West(left). The iceflower is behind the small tree. Pick it up and back to the lady. Now go two screens West(left) and two screens North(up). Behind a tree, you will see your present. Now go two screens East(right) and one screen South(down). Pick up the present. Now back to your home. Tell mother you found them and enjoy the ending.
2009-07-05 16:36:04
publie
3
2009-07-05 20:36:04
oui
0000-00-00 00:00:00
353
0
0.588565246340737
non
2009-07-05 16:35:43
en
oui
0
2
http://www.dinknetwork.com/file/dink_smallwoods_christmas/
202
NEWS 2009-07-05
12
Godley contributed changes to [Dink’s Father 2: The Kidnapping->180] and wrote a new walkthrough for [Dink Smallwood's Christmas->201]. Thank him warmly! :)
2009-07-05 16:42:31
publie
12
2009-08-02 10:31:54
oui
0000-00-00 00:00:00
69
0
0.768495665676826
non
2009-07-05 16:42:26
en
non
0
1
203
Chores
By Pillbug
7
This is a walkthrough for the DMOD 'Chores', by MadStalker.
Notes: If I don't include some areas of the DMOD in the walkthrough, it's because there isn't really anything there that needs to be put in. Oh, and every time I level up, I put it on defense. Just wanted to get that out there.
Watch the nice little intro scene, and you'll be in a snowy area. Go North, and you'll see a guard. He doesn't really have anything important to say right now, so you can either go North again or West. Let's go West. Uh-oh! It's a bonca! I don't recommend trying to fight it right now, so back and go North this time. Then go one screen right, talk to everyone in the bar, then come back out and go South. Talk to the guy about everything, then you can talk to his wife (I think it's a wife) upstairs, although she doesn't have anything good to say. Head back out and go one screen up, then west twice. You'll be in an area with some more houses, so head to the screen with the savebot and go inside the house. After the conversation, talk to Dink's granny and ask her for work. Go down into the basement, and get the pig feed. There is also a chest and some barrels down there, but you can't break open the chest yet. Head back outside and go one screen up, and do what Dink does best. Oh, and you can kill the pigs now for variation at the end of the game :). After you feel satisfied you have supplied the hogs with enough food, head back into granny's house. Ask her for more work, and then go to the shop, which is just one screen to the right of granny's house. Talk to the shop keeper and ask for the package. Head back to granny's house, and give her the package. Ask for more work. Apparently, when the sun is reflecting off of pure white snow, it's getting late and time for bed. So, head upstairs and talk to the bed. That's how it works. You talk to the bed, you sleep on the bed.
In the morning, talk to granny again and ask her for more work. Your next challenge is to go get some firewood from the forest, so let's get cracking, so the fire can get crackling. (See what I did thar?)
Head outside, go west twice, talk to the little girl, then go South once and grab the strength potion. From there go West, and talk to the docks guy. Tell him about the bonca for a laugh. :D Go North and watch the scene with the pig, then go back the way you came, towards granny's house. Save your game. From granny's yard, go East and go into the house above the shop. That bonca guarding the forest is going to have to vamoose if we want to get that firewood. Talk to the hunter, and he'll give you two strength potions. Don't use them yet! They're effects don't last forever. Head back towards the screen with that nasty ol' bonca and get ready. As soon as you get lined up with the rock, he'll attack. Take one of those potions and start pounding him. It takes both potions to kill him, so get as many punches in as you can. After he's dead, walk over the branch sitting next to the rock on that screen. Then, head west into the forest, we still have 5 branches of firewood to get.
In the forest, you should kill pillbugs for their small hearts. I was kind of low on life after the bonca battle.
Go one screen up from the bonca fight, then go one screen left, and grab the branch by the stump. Then go south once and grab the branch behind the tree. Then go one screen down and one screen left, and get the branch that's up against the fence. Then go right, then down, and brace yourself for a monster so evil, the devil himself had to turn away....prepare yourself for the horror, of.....
A DUCK! RIDING A BONCA!
Don't worry though, he's not too tough. After he's dead, grab the branch that was by the tree on that screen. Head up twice, then left once. Grab the branch that was behind the black tree. That's all the firewood. If you notice, one screen right of the last branch, there is a rock with holes in it. Hmmm....
Anyway, head back to granny's house. Ask for even more work, and you'll have to go feed the pigs again. Wow. Go feed the pigs, then talk to her again. She needs some water from the nearby well. Go one screen right, then one screen down, then examine the well. It appears the water is frozen, and you need to fine something to break it with. Head to granny's house, then go west to where you saw the girl, then go west some more to the warehouse. There's a blue rock on that screen, pick it up and head back to the well. Drop the rock in by examining the well, then go talk to granny again. After you give her the water, a midget with a hat will come in and cast a spell on everyone. The spell doesn't work on Dink, and he runs off. The plot thickens. Everyone in town will now be under the effects of the spell, which basically makes them stupid. While you're here, head down into the basement and get the bomb from the chest. Guess what we're going to do with it. Head to the cracked rock in the forest and make with the exploding. Crawl through the hole, kill the pillbugs, then go east until you see the wizard guy again. He'll run through his sprinkley teleporter thing. That coward. Chase after him by walking into the teleporter. You'll be in another cave, so go east, grab the defense potion, then go North, then west. Save your game, then go west again for a gold heart and a spring. From the save machine, go North for a small fight with a knight. He should be no problem now. Head east, then north, and climb up the ladder. You'll be in a new snowy area now, the guy in the first house is being controlled by the spell, so go South. Talk to the guy, then push the boxes aside and go downstairs. Break the barrels and talk to the girl. Head back outside, then go east and into the house. Open the chest for a healing potion, then go South. Another wimpy guard for you to kill. Head west.
What's this? Two guards? Do the classic Dink Smallwood move where you get them to attack each other, then finish them both off. Head west again.
Grab the heart, save your game, then go north, killing everything that stands in your way. Now it's time for the boss. The boss transforms into a....DUCK! Hit him twice, then enjoy the final cutscene. Great game MadStalker!
2009-08-02 06:27:53
publie
3
2009-08-02 10:27:53
oui
2009-07-26 00:00:00
698
0
0.731020467138555
non
2009-07-26 18:38:25
en
oui
0
2
Chores
http://www.dinknetwork.com/file/chores/
204
News 2009-07-26
12
New walkthrough by pillbug: [Chores->203]!
2009-07-26 08:20:15
publie
12
2009-08-02 10:31:27
oui
0000-00-00 00:00:00
82
0
0.756070896394097
non
2009-07-26 08:20:10
en
non
0
1
206
Bomb (the)
iplaydink's The Bomb
7
{{The Bomb}} By Iplaydink
All secrets are listed at the bottom.
{{Chapter one:The Beginning and 'The End'}}
When you start the game you will see a short intro. If you go down you will see a path leading "home", ignor it, you will never use it. Travel east to the house and talk to the man inside. Go to the gate east of that house. The guard will ask you for a password. Go talk to the man in the house again and go back to the guard. You are now allowed to enter 'The End'.
Now you should look around. Note that there are a 'fish shop' here. When you find fish later bring them back here to earn 1000 gold. There is also a guy who sells swords. You could save your game in the upper-right corner of the village. When you are ready, leave the town to the south and travel north-east until you find a stone. Push it from left to right and a secret passage will reveal.
{{Chapter two: The Cave}}
Save your game. Travel one screen west then one south, follow the path leading west until you find a fish and one attack potion. Read the note. It says: {"The Answer is equal to the number of dead trees."}. Now go back to the town. Count dead trees, sell your fish and buy a sword. (There are 8 dead trees)
Go back to the cave. If you want to travel west 2 screens then one north to find a fish and one evil bonca ;)
From the save-point go west one screen south one screen and after that east and south. You will find the path blocked by a guard. Talk to him and choose The mayor sent me and then 8. Go down. If you can't, try moving sideways while pressing"down arrow". When the pathsplit take the western way. talk to the mayor. leave the cave to the south. Travel south until you find a cottage, go inside. talk to the mage. Go east and enter the 'Slowpoke forest'.
{{Chapter three: Slowpoke forest}}
Follow the road. Talk to the guard. Go north as far as possible and follow the trees west until you encounter a man dressed in green, talk to him. From him go south 2screens, then go west until you find the white stone. go south through the trees and enter the secret passage. Kill the shadow. Walk up the stairs and you are in 'Slowpoke'!
{{Chapter four: Slowpoke town}}
Go into the large building, up the stairs and talk to the mayor. choose "*Whisper* I know all about 'the bomb'..." or "So, how are you?".
Go outside an into the lower of the doors in the house west of the town hall.
Find the mayors dead brother. Go back and talk to the mayor. Leave the town to the north-west.
{{Chapter five: Slowpoke forest part 2}}
Go to the southwestern corner and enter.
Talk to the mage. Then go to the Welcome sign. Press the blue. Go through the hole. Save. Go north after killing the shadows in the first room. go north again, and again. Kill the mini-boss, you now have a key. Go south as far as possible then west. talk to the door to open it.
Kill the boss.
En of game.
{{Chapter six: Secrets}}
There is a golden heart behind the weapon-seller in first town, shouldn't be able to miss.
Just after leaveing the cave there is a secret passage near the savebot, look for an arrow on the ground.
In slowpoke forest there is a ring of stones. Follow the arrows and you will get there.
In Slowpoke town there are a super magic potion near the bottom of the mountain.
In the southern parts of slowpoke town there is a dead tree and hiden behind it is a hole witch leads to some nice stuff.
Thanks.
2009-12-18 20:46:48
publie
3
2010-10-20 22:55:44
oui
0000-00-00 00:00:00
411
0
0.677459161682931
non
2010-10-20 18:55:44
en
non
0
2
Download it here
http://www.dinknetwork.com/file/the_bomb/
207
Grasp of Darkness
Super-Long In-Depth edition
7
{(This walkthrough written by [Quiztis->http://www.dinknetwork.com/user/Quiztis/], not me!)}
No, there won't be a "Super-short quick-coverage edition".
General Tips: BUY ELIXERS CONSTANTLY IN THIS DMOD. Also, spending some stat points in defense or health will help if you plan on defeating the secret boss as that aura is a pain and defense/health helps.
An Anti-cheat system developed by iplaydink reigns over Grasp of Darkness. You won't get far with your increased stats made by some other script or third party software.
During the intro you can choose to get a stat boost or not, this will not affect the game in any way further on.
{{{FREG ISLAND}}}
After the intro, walk 2 screens right to find the Old Man's house. The game will become easier in the form of Herb Boots if you buy them from him using the gold found outside. If you buy them, you should always use them instead of the long/clawsword. From the Old Man's house go 2 screens up to get the elixir message. You can buy them at the little cabin. On the main island there are some important stuff:
-* You can hardly level in this area. The pillbugs are forever dead if you kill them.
-* If you walk behind the castle past the entrance to the forest, a secret bomb lies lurking behind a bush, pick it up for later. Also, 1 screen down from this area is a strength potion.
-* Walk 1 screen up from the tavern in town to find a secret bomb behind a tree and some gold.
-* In the desert part to the east there's some gold 1 screen down from the castle.
-* If you walk to the most western part of the island, you'll find some gold behind a tree and a rock. Blow up the rock with a secret bomb and talk to the madman below. You'll get the bow.
That's all secrets and stuff for the main island. Go talk to Frank and find out his story from yesterday. After the cutscene, head to the castle to the west. IF you talk to Frank he'll say that you're too weak to enter Farmer Bob's house. You have to be at least level 3 to enter the house and get the secret ending. There's no other things of interest in the castle so talk to the king and then to the red knight.
{{{CHARLIE'S BASEMENT}}}
-* Level 2 will be achieved here.
-* Pillbugs and screenlocks, kill 'em all.
-* In the southern part of the basement are 150 total gold scattered and are guarded by some Slimers.
-* Use the second secret bomb to blow up a rock in the area with the savebot, be sure to save your game at this point because it's time for the Secret Stage. Enter the portal in the area guarded by the rock to get started. You must complete the challenges within 1 minute and 50 seconds. If the time's up, you fail it and can't try again unless you load a saved game. DO NOT touch the thorns, they'll hurt you badly and try to gather the pillbugs in groups to kill them faster, spamming the CTRL button. Punch the blockers in the face to get rid of them. After the course you'll be rewarded with the Ice Orb spell. It'll stun enemies for a short duration when it hits and do some damage.
-* BOSSTIME! In the most northern part of the basement except the entrance is a Slimer boss. She'll try to trick you to believe that if you kill her babies, they'll award huge experience bonuses. If you read the clue scroll 1 screen down from the savebot area, they aren't worth your fists, so do not bother attacking them, they're in fact invincible and will speed up greatly if you hit them during the fight, so avoid them at all costs. If you feel that you are not ready for the fight yet you can bail out and return to the savebot area. When you're ready though, go all out on the boss Slimer when the screenlock reigns. She's not invincible and got 100 hitpoints and will award 60 experience if killed. During the fight the smaller Slimers will spawn randomly in the room with faster intervals to annoy you. You must survive for 1 minute and 15 seconds. It is optional to kill the boss Slimer as long as you survive 'til the end. Try to get as many hits as possible on the boss at the start of the fight, avoid hitting the boss while a baby is close. When the boss is down, try to find a "safe-spot" to stand by or dodge the Slimers. When the timer is up you get a golden heart and can go back to Bernard at the entrance.
After you've cleaned the king's basement, talk to the king. He tells you to go and visit his brother, Hank. Go stock up elixers with the money you've earned and head east into a vast desert area of 4 screens.
{{{HANK'S CASTLE}}}
You can now enter the small castle there. Inside, be sure to save your game 'cause a boss is coming up.
-* There is nothing of interest in Hank's castle, besides junk. Go talk to Hank. The main villain, Darius the Cruel shows up and attacks you with his latest creation, the Dragon Pillbug.
-* BOSSTIME! The Dragon Pillbug got 200 hitpoints and a defense value of a whopping 25. The Dragon pillbug will scuttle around and casting hurt on you, dragon style. If you got the Ice Orb spell, you should have some points in magic and Dink will resist the spell now and then. After a while Darius gets impatient and summons another beast of his creations: the mightiest bonca there is. The bonca got 8 hitpoints but a whopping 70 strength value. If you defeat the bonca first you'll never be able to defeat the pillbug because of the immense defense value and hitpoints. The trick is to lure the bonca to attack the pillbug as the bonca is immune to the hurt spell somehow. If you're low on hitpoints use an elixer but beware of the boncas tail swipe as it will crush every bone in Dinks body if it hits him and you got no time to replenish your hitpoints. The Ice Orb spell is useful to stun the pillbug to make things easier.
After the fight the shocking truth is revealed, Hank had nothing to do with everything and Dink leaves the castle. Head back to Charlie's castle and have a talk with him. Wizards lives in forests and there happen to be a large forest nearby, Rynth Forest. Go stock up elixers and have the bow and/or Ice Orb spell ready. It's going to get messy and confusing as this is the most annoying part of the game.
{{{RYNTH FOREST}}}
This forest is a maze of portals, mushrooms, slayers, screenlocks and witches. It's a pain and if you do not feel like writing down where the portals lead or walking randomly 'til you've found the right place and so on, read these guidelines.
-* The slayers in the forest got 30 hitpoints and slow movement speed but hits hard with 23 strength. If you don't have any of the Ice Orb spell or the bow, this area might be a pain so get the bow if you haven't got it or is playing a hardcore run. Kill them somehow anyway as they'll award 20 experience points when killed.
<img30|center>
-* Here's a map (it's a mess though). The red dots are already existing portals and the pink lines shows where in the forest you'll be teleported to. The green dots and green lines are portals that will appear after you've helped a witch. Gold is scattered in the forest as well are secret stairs, the locations are marked on the map with yellow and blue dots. S stands for Savebot and W1, W2, W3 shows where the witches huts are located.
-* Navigate to the first hut, W1. The witch asks for a mushroom that grows somewhere in the forest. It's location is Mu on the map, go get it and head back to W1. The witch opens up a portal, but the harmony of the forest is disturbed by the shadow energies so the portal has opened up somewhere else than in the house. Mushrooms tend to grow on spots where a witch portal will appear or near an existing portal that'll lead you forward in the maze so keep an eye out for those. They also grow near where the spinning wheel will appear.
-* Go to the first witch portal which is marked on the map and navigate to W2 and W3. W2 wants a spinning wheel and W3 wants a log be sure to talk to both before proceeding or the items won't be visible. Find 'em and bring them to the witches to open more witch portals. The spinning wheel will cover your elixer pocket so you can't use them while carrying the wheel. The same goes to the log, except that it covers everything in your backpack and you can only use your fists while carrying it. To get to the log you must've gotten the spinning wheel and entered the corresponding portal. When you've given the log to W3 she'll open the last witch portal. It's at the entrance to the forest. Enter it and face the final challenge before beating the game.
{{{FOREST OF DARKNESS}}}
The final area of the DMOD, a part of Rynth Woods is being hold with grasp of darkness by Darius the Cruel. This is his base of operations, a dangerous area but not for our hero. (hopefully) Be sure to head back and stock up elixers with the money you've found.
-* A new kind of enemy, Shadows, will attack Dink. Screenlock engage and the fight is on. They do not differ much in behavior from a normal pillbug but they got 40 hitpoints, a speed of 2 and will award 35 experience when killed. If you've done the farmer Bob story, these enemies will be tougher with 65 hitpoints, 9 defense, a speed boost and a touch damage of 15.
-* The electro-walls got a touch damage of 18 so try to avoid them. A tree covers one passage through the electro-wall, use the bow to shoot arrows and see where it passes through and if it's safe to go through.
-* When in the savebot area, look through the pile as it contains throwing axes which will help a lot in the final boss fight. Pick up the extra elixers and save the game. The portal will teleport you to the entrance of Rynth Forest.
-* BOSSTIME! When you go south from the savebot area you will see two generators powering the base. Darius will use a small swarm of Shadows to finish you off. They got a high speed so they'll catch up with you quickly and start sapping away your hitpoints. High risk of spending some elixers here. After the fight, Darius will appear and fight Dink. He casts Anti-Magic zone that'll disable your Ice Orb spell. The surrounding walls will power up with electricity to make things worse. Darius got 250 hitpoints, 24 strength and 1 defense. If you have done the farmer Bob story explained further down, Darius will have 500 hitpoints, 32 strength and 5 defense (making him immune to the throwing axes). Use the throwing axes and attack from a distance as he's rather slow. The bow is kinda useless and swords or fists are not recommended as Darius hits hard. After some early hits, Darius speed will be boosted. Try to get him "stuck" behind a generator and go to a safe distance and start spamming axes or let him walk behind you, turn around, wait for him to miss an attack and throw an axe in his face. If you avoid the electro-walls and Darius attacks, this fight will be harder and Darius will not speed up if you haven't done the farmer Bob story. Use the claw/longsword to inflict damage to Darius and try to avoid his blows and use elixers if you're low on health.
-* After the fight you watch a cutscene and chooses what to say to Darius. If you pick Kill him or Spare his life you'll get the normal ending. Nice! But you'll want the secret ending next...
When you were ready to head into Rynth Woods, the barkeep in town revealed that Frank can be beaten by someone who is level 3. When Dink has reached level 3 or higher, go to Charlie's castle and talk to Frank. He'll remove the barricade leading to farmer Bob's house. Enter the eerie house and walk into the walk right ahead of you.
{{{THE DARKLANDS}}}
Once a nice town, now covered in darkness that may be explained in a future DMOD. In this DMOD though, we'll follow the traces of a farmer called Bob. Be sure to stack up your inventory with elixers before entering this area.
-* Many powerups in this area, be sure to find them all and explore every corner. Destroy the barrel 1 screen west of the entrance with a ranged weapon or spell to move a rock 2 screens north of the entrance. The Isle of Death has a familiar feeling I'm afraid. Get the powerups and head back. The boncas got 60 hitpoints and 14 strength. Try to save as many elixers as possible as there are few of spares lying around, and the boss fight is tough.
-* The thorns shouldn't hurt you much at this point, maybe 3-4 damage.
Go south until you find a dark house, enter it, save the game and press space at the dark stairs to enter a new area. Be sure to head back and buy a full set of elixers and get as many powerups as possible even those in the dark part of Rynth Forest and the Ice Orb spell is highly recommended. There is no turning back to Freg Island until you've defeated the secret boss.
-* This area is also filled with lots powerups. The dragons are very powerful and you should try to find as many powerups as you can before facing them. They got 130 hitpoints and 9 defense and casts hurt. The screenlock will be removed if you kill the grey boncas only, you can leave the dragons for later. Great place to level up as the enemies got a fairly fast respawn timer of 3 minutes.
-* There's one secret stairs in this area. Go to the most north-eastern part of the Darklands until you get to an elixer and a house, behind the house is some stairs and you'll find the clawsword inside.
-* All the doors to the houses are locked, except one. The church in the western part of the darklands is unlocked. Inside are shadow enemies that got 60 hitpoints and are relatively easy if you got all the powerups in the area. When you've reached the savebot, prepare for a tough boss fight.
-* BOSSTIME! Farmer Bob is easily the hardest boss in the game. If you haven't found the a sword or nearly all the powerups in the game and the Ice Orb spell or isn't at least level 5 you shouldn't take him on yet (or you could start the game over and find all the powerups). After the cutscene, he'll begin the fight by lowering your strength with 4 and your defense with 1 and cast Perish Aura which will slowly sap your hitpoints away during the fight. On top of that you got a timer of 1 minute and 50 seconds to kill him. Farmer Bob shoots Hellfire-pellets that will damage Dink as if he's hit by an improved Hellfire spell. He got a massive hitpoint pool of 1000 and has a defense value of 5. He also has a touch damage of a whopping 27. The bow, fists and throwing axes are useless in this fight. Use the Ice Orb to stun him and the long/clawsword to inflict damage. You have to position Dink slightly below Bob and strike, walk a few steps away, strike etc. Use elixers to keep you alive from the hellfire-pellets. When there are 30 seconds left on the timer, Bob will cast the Improved Perish aura that'll do increased damage to you every 350 milliseconds. Use your newly gained nerd-rage, ignore the aura for now and hack the ******* crap out of the farmer as he couldn't have that much hitpoints left now. Use your last elixers constantly to keep you alive from the aura.
After you've defeated him, a cutscene will take place and you'll be teleported outside Farmer Bob's house that'll disappear. If you walk 1 screen up from where the house was you can enter a new area, the dungeon of Erufutu. You can't enter it yet as it will play a role in some other DMOD in the future. Now, go beat Darius the Cruel (boss instructions in the forest chapter of this walkthrough) and choose the new option of what to do with the wizard. I hope the too-freaking-long walkthrough helped you out and thank you for playing my game!
- Quiztis
2010-09-08 06:11:52
publie
3
2010-09-08 10:11:52
oui
2010-09-07 00:00:00
809
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0.835801837816803
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2010-09-08 06:10:52
en
oui
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http://www.dinknetwork.com/file/grasp_of_darkness/
208
NEWS 2010-09-08
12
Quiztis wrote a [walkthrough->207] for his own Grasp of Darkness, and Sparrowhawk kindly integrated it in the Dink Solutions. Enjoy!
2010-09-08 06:14:26
publie
12
2010-09-08 10:14:26
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0000-00-00 00:00:00
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2010-09-08 06:14:17
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209
The River
7
I have detailed all means to get every secret in this D-Mod, and how to achieve the 5/5 ranking by the end of the game.
----
{{FIRST PART}}
After the intro sequence your game begins outside Dink's house. Travel west a few screens and you'll arrive in the first village. Go to the building that's marked with a beer pint sign, and go downstairs. Dink will automatically have a short chat with the two drunks Michel and Herby. Leave the tavern and talk with the guard by the fence in the northernmost part of the village. Go inside the house west of the tavern and talk with the man wearing blue.
Now run back to the tavern and talk with Herby and Michel again - choose the bottom answer and then the first one. Michel will run off the scene, and after you talk to the guard by the fence once more he will leave his post, and you'll be free to proceed to the next village.
There is a strength potion hidden among some trees two screens north and one screen east of the first village. Pick it up before heading on.
{{SECOND PART}}
From the first village, head northwest and you'll come by a save machine. Be sure to save your game here! Continue west and a lady in a blue dress will stop you and when you choose the first option, she will automatically take you to the other side of the village where you must fight your way through a special combat sequence.
Your goal here is to avoid getting hit by the monsters, and circle around them so that they will hit each other. Every monster that is killed has 50% chance of dropping a recovery heart. Boncas and grey boncas both drop small hearts which heal 3 HP, and slayers drop large hearts which heal you completely. There are four waves of monsters in total. During the last one, be careful in the beginning not to get hit by the two grey boncas charging at you - you can avoid them by running down and left immediately as the fight starts.
Once you've completed this action sequence, Anjelita tells that you need to meet the mayor of this village. He can be found in the building with a sword sign. Talk to him and he'll give you a strength increase, then go to the house opposite of his to witness a small scene between Anjelita and Jerald. You will get kicked out. Now you have to visit any screen that has a wooden bridge in it, exluding the one right near the east side of the second village. There is a bridge southwest of the second village, and also one between the first and second villages. After doing this, go to the tavern at the second village and talk the barmaid there. Choose the third option (Have you seen Anjelita around here?). Now you'll have to meet Anjelita in the woods, one screen west of the save machine by the road leading southwest from the village. Talk with her, and she will leave the screen. Go back to the house next to mayor's and talk to Jerald. Exhaust both new conversation options.
Now you are close to completing the tasks in this village. Before heading on, there is an optional sidequest that needs to be partially completed to achive full 5/5 ranking by the end of the game.
{{SATAN'S QUEST}}
There is a small cave located northwest of the second village. Go in and head north one screen, then go west. After a few screens you'll come by two screens with moving spike monsters in them. These will kill you instantly if you touch them. The key here is patience! The first screen can be solved easily, but in the second one, you'll need to wait a moment until it's safe for you to go. Watch out for the space in the middle where both of those spikers meet - you don't want to be standing there when they do! When you reach the swirling machine, press SPACE and the barrier on the other side of the cave will be deactivated. Now you'll need to head back to the entrance of the cave and go north and follow the passage. You'll come by a black pig, talk with him and choose the first option two times. You'll receive a sword, and you'll automatically get teleported out of the cave.
If you use this sword to kill both mayors of the first two villages and talk to Satan again, you'll get the bad ending and the game will end there. But for the purposes of this walkthrough and achieving the 5/5 ranking, only getting the sword item was necessary.
Be sure to talk to the mayor of the second village about the Lex Sybil mines and monsters. This is an ongoing quest that will earn you one ranking point in the end if you talk to all the associated people about it.
{{THIRD PART}}
You'll find your second strength potion pickup in the second village. If you've been following this walkthrough up to this point, this is your last chance to get it - it'll be impossible to get it later. It can be found by going to the mayor's house in the second village, then heading outside through the other door and south one screen.
When you're ready to proceed, go to the tavern. You'll need to incite a riot. Talk to everybody inside except the barmaid, choose the "Get upset for no reason" option whenever possible, then lastly choose the same with the barmaid. If you did this with all the other people and with the barmaid last, the screen should fade to black and you'll witness that the village has been razed to the ground.
Go southwest from the village and you'll meet Anjelita by the bridge. Agree to go with her and make your way southeast to the magic gate. She will open it automatically. Travel southwest and go inside the northeastern house of this new village. After a small scene with Anjelita and her father, go to the wooden house and talk with Anjelita. You'll now be free to buy any furniture, seeds and items available from the store (the house with the brown bubble sign) in this village.
Also, remember to talk to this town's mayor about the Lex Sybil mines and monsters.
To proceed to the final part of the game, you need to gather atleast 1000 gold to buy a house. Other optional expenses include:
- 1) 100 gold. Strength potion (needed for 5/5 ranking
- 2) 90 gold. Speed magic (makes traveling around a LOT easier)
1) This can be bought from the store. There is also another strength potion west of the third village. You'll reach it by walking through some trees near a glowing star (it's a warp point). Press SPACE near the warp point and it'll transport you a few screens west from the strenght potion.
2) To get speed magic, first talk to Iles about learning magic, then talk with Anjelita about the same topic. She will give you a scroll that opens the barrier between second and third villages. You are now able to buy speed magic from the store for 90 gold.
Now you need to grow plants and sell them to gain money. I suggest growing any plants you can get then selling them to the store until you can buy speed magic. Then it gets easier to travel to the second village and further. Cabbages can be sold to the goblin in the second village, tomatoes and pumpkins to the girl downstairs of the tavern and a farmer outside of it in the first village respectively. To save time, you should combine these routes so that you always have atleast both tomatoes and pumpkins to take to the first village to sell. Luckily there is a small shortcut, a warp point, near Dink's old house that will transport you BACK to your farm (but not vice-versa) when you press SPACE near it.
Also, near the place where you started the game, there is a rock that can be pushed either down or left if you have atleast 6 strength. You can only get one of the chests behind this rock. You'll get the western chest (300 gold) if you push the rock down, and the southern chest (one of the 3 Legendary Fishes) if you push the rock left. The fish is optional, but needed for 5/5 ranking.
When you've gathered 1000 gold, talk to Iles and ask about the house. Tell him you will buy the house. You'll get the healing spell. You should now possess 7 strength (and I recommend getting the speed magic also) before heading to the fourth village.
{{FOURTH PART}}
Travel east from the third village and you'll see frozen land behind some trees to the north. You should also come by a save machine on your way further east. Two screens east from the save machine is a man to which you'll need to give your sword to - he'll also take 100 gold from you if you have that much, but he'll give you one of the 3 Legendary Fishes in exchange. Continue north and west along the coast. You'll come by a staircase to a cave in the middle of the frozen area you saw earlier. Go down and continue along the path west and south to another staircase leading down.
Go northwest and you'll come by a screen with a sparkling pole and a rock in the right side. Push the rock up to deactivate the barrier. Go up one screen, and push the single rock all the way to the right until it goes to the other screen. Continue pushing the rock right until it goes no further. Then push it down so it will block the archway. Talk to the stone giant lying on the ground and choose the first option - but remember that you need 5 magic points to use your spell (there is a magic altar nearby southeast, in the same cave). After a scene with the two stone giants, exit the building, go south, east and north and talk with the stone giant in the bomb workshop. Go southwest and talk with the wizard in the screen with the magic altar. When you talk to him again he'll send you to the dimension. Before you do so here is a good place to make a backup save, since you cannot get back until you've completed the upcoming dungeon.
This is where the healing magic is useful. Note that you cannot use speed magic in this dungeon. There is a save machine in the first screen of the dimension. Save and head north. There is a chest with a strength potion one screen north and east from the start. Pick it up, go back west, continue north. Two screens to the north there are two staircases you can take down. The left staircase leads you to a small platform with one of the 3 Legendary Fishes, but you'll have to be quick to grab it so you won't get hit by the fireball. After that go down the right staircase and continue east. When you press SPACE near the white poles, you'll get teleported to another white pole in the same screen, but watch out for those fireballs! Use the white poles to get to the other side of the screen and continue east. Be sure to pick up that strength potion in the next screen, you cannot get them later when you exit this dungeon!
Proceed east, go up the staircase and head south two screens. Then go west and pick up the chest with the bomb materials, which also happens to remove some fire barriers from your way. Go south and you'll be confronted by two hostile stone giants. Let the fireballs kill them and go west. More stone giants, deal with them as you did before. Now you can go further west and down that staircase. Talk to the fairy and you'll get teleported back near to the fourth village. Talk to the wizard on the way and he'll reveal you where the monsters came from (and you just gained yourself one ranking point!). Go talk to the stone giant in the bomb workshop again, and he'll give you a bomb for free. You'll need some more bombs so buy as many as you can, they only cost 10 gold each.
{{SECRETS BEFORE THE ENDING}}
There is a rock with a crack on it some screens west of the fourth village. Use a bomb on it to get through, and grab that strength potion - it's your 10th and last one. There are also some ducks there, use your bombs to kill a few. You need to kill 5 ducks in total to gain yourself one ranking point in the end.
If you've been following this walkthrough up to this point, you should have 10 strength and the 3 Legendary Fishes in your inventory. There is a hut one screen north from where we grabbed that last strength potion. Go inside and push that bookcase from the right. Talk to the large slime inside and he'll give you 1000 gold for bringing him the 3 Fishes. With this money, run back to the third village and buy all the furniture for your house from the store. Now we're ready to finish this game.
{{EPILOGUE}}
Go back to the stone giant bomb workshop and continue one screen north. Use a bomb on that cracked rock and go north. Now Death will ask you some questions which you must answer TRUTHFULLY to gain that one last ranking point. After that you'll be transported to the "credits" screen and you must finally talk to Death one screen west from the center. He will mention which rank you've achieved.
2010-10-20 18:23:58
publie
3
2010-10-20 22:53:20
oui
0000-00-00 00:00:00
670
0
2.55865559217917
non
2010-10-20 18:53:20
en
oui
0
2
http://www.dinknetwork.com/file/the_river/
210
NEWS 2010-10-20
12
synbi wrote a {{complete}} walkthrough for his own D-Mod [The River->209], great!
Also I added a "Latest walkthroughs" section so I don't have to write a news when I too lazy :P
2010-10-20 19:17:18
publie
12
2010-10-20 23:19:31
oui
0000-00-00 00:00:00
12
0
0.77028990595711
non
2010-10-20 19:17:15
en
non
210
1
211
NEWS 2010-10-20
12
synbi a écrite une soluce {{complète}} de son D-Mod [The River->209], super!
J'ai également ajouté une section "Dernières soluces" du coup je n'aurai pas à faire un billet si je suis trop paresseux :P
2010-10-20 19:19:42
publie
12
2010-10-20 23:19:42
oui
0000-00-00 00:00:00
2
0
0.928664103340094
non
2010-10-20 19:19:31
fr
oui
210
1
212
Testing.
Excellent.
12
Hello everyone. This is a test to see if this new transfer works.
2011-02-27 13:01:46
refuse
12
2011-02-27 13:03:21
oui
0000-00-00 00:00:00
0
0
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non
2011-02-27 12:57:02
en
oui
0
1
213
NEWS July 2011
12
Unbeknownst to many, the original founder of The Dink Solutions, "Dukie" had been fighting cancer since late 2009 and has sadly passed away at the age of 29. Our thoughts go out to his friends and family at this time.
2011-07-09 08:03:34
publie
12
2011-07-09 08:08:19
oui
0000-00-00 00:00:00
7
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non
2011-07-09 08:08:19
en
oui
0
1
Goodbye Dukie